I agree that we need inmprovement in this area. Even NWN2's quick cast menu would be an upgrade.
NWN2 spell menu was the best I have ever seen.
If it is used as the highten spell meta magic for sorcerers (cast spell at higher spell level), it can be used for every char in BG3.
regarding solasta: I have not played it yet, but I will at some point.
Looking at the screenshots the UI is much better than BG3.
Both games are turn based party based RPG based on DnD 5E, so it makes absolutely sense to look at the other game.
I would say that Solasta is more similar to BG3 than any other game out there and if we compare BG3 to something, than this one.
Some rules are different, but thats OK because its still different games from different devs.
Solasta EA is on sale on steam at the moment.
I really liked the NWN and NWN2. Perhaps the dial menu of NWN was a bit slow with the mouse, but with the keyboard it was quite handy. A quick spell menu like NWN2's would be ideal for both devices if implemented correctly
Actually, Solasta has quite a different style than BG3.
- BG3 is allegedly based on, or rather inspired of D&D5E, but Solasta is the only one correctly implementing actions, bonus actions, interactions, and other features like sneak attack, push/shove, reactions, long and short rests, and so on. They even implement the wizard spell book! It doesn't have the full licence, so it's not sharing the setting, however, but BG3 can.
- Also, Solasta has a strong tabletoop feeling, the party characters sometimes make comments on one another's combat move, the dice are shown for different rolls (it can be selectively turned off and customized), not just an "in-your-face" dice to decide which branch the game will take during a conversation. The board is more pervasive, for example you see the squares - even the characters are moving by squares, which may be a little too obvious for some. BG3 is more of a video game, and is more flexible with the world, you can experiment with functional objects. And then there are the infamous area of effects, so typical of Larian (for the best, and especially for the worst). Solasta has a more rigid world in comparison, though there are some puzzles and moving parts in it. On the other hand, Solasta plays a lot on light effects.
- BG3 has one big and unique map, where everything is packed together. Solasta has separate areas like BG, NWN and so on. They added a great journey system between those areas.
- BG3 has a weird long rest camp, remote from the area where the party is, with other companions and NPCs. Solasta has the expected field camp, but at fixed locations, you cannot long-rest anywhere.
Having played both, I don't feel they can be compared, that's a mistake a few video reviews have been doing when Solasta was released. The only points in common are the cRPG genre and the turn-based combat , but they're really in different subcategories of cRPG. I think Solasta is more for hard-core D&D players, or players interested in this ruleset, but unfortunately for now, outside of the D&D lore. While BG3 is more an evolution of the Larian style of games, which happens to be in the D&D lore. And so, my conclusion is that the game that is the closest to BG3 is probably D:OS2, yet BG3 is clearly a great evolution of its ancestor. I could expand the comparison with how the dialogs and narrative are handled, or the graphics, or the interaction between the companions, all of which separate Solasta vs BG3, but make D:OS2 and BG3 alike.
So I'd just bring a little correction to what you said, they're not both D&D5E, as already said above. The way rules are implemented is not left to devs' interpretation, it's important to the balance of the game, as a matter of fact we see how rogues are overpowered in BG3 since they changed the sneak attacks and the bonus/standard actions, and interactions. There are other choices that are left to the implementation, especially in D&D, such as how many short rest per day, the interactions with the world, on what criteria the dialog options are based, ... and thankfully, Larian have used them perfectly.
PS: at first, just after the release of BG3, I argued this game was not a "D:OS3", and was indeed D&D5E. The release of Solasta and the lack of response from Larian to their fans regarding the big deviations from the ruleset made me see they clearly wanted to take a separate road and take full advantage of their environment engine, adapting whatever would be necessary in the process. I wouldn't put the "D:OS3" label, however, because the setting is just not the same.