Larian Banner
Previous Thread
Next Thread
Print Thread
Joined: Mar 2020
D
stranger
OP Offline
stranger
D
Joined: Mar 2020
Combat system

It is not apparent which hit points are being generated. Is the whole body a hitbox or parts of the body? No matter how badly the opponent is hit, his mutilation doesn't matter. It could be an example that the arm is broken and he can therefore no longer use a sword. Bleeding can also mean a loss of condition, and you won't even notice it.
Visually, you can't even see which hits you caused. No bleeding from affected body parts and no severing of limbs. No arrows boring into the body. An action cam that runs after the commands have been entered. by that I mean that the fight is represented visually, would bring more action into the game.


The fact that the blood does not dry up over a long period of time, i.e. the color changes, does not seem credible.

Character sheet

the character sheet is very general. Similar to a sandbox game, a magician can become a warrior, and a warrior can become a magician. That doesn't go with Dungeon Dragons at all. Rather, the perks should reflect the specialization of the character. The whole character education system seems very arbitrary. the menu has the same entries four times. but none of the sub-items, you can get important information or set something useful. There is no real perk tree.


There are no character traits in the menu. whether you're a brutal warrior now, a fearful magician. Character traits belong to Dungeons and Dragons in my opinion. it has to make a difference which decision you make and how it affects you emotionally.

companion

the togetherness with the companion is not noticeable. when an emotional scene has been played, the companions stand around uninvolved. more physical interaction would make the game more lively. the companion must always stand the tin soldiers behind you, but should stand individually in the room. maybe read a book, look at the sky, etc.

Camp

the camp feels detached from the game. it again relates to the location or to a previous game situation. there it would be e.g. nice if you could still discuss the past with your companion. the place would change with trophies e.g. ... but why not camp right there?

Places of interaction
I miss inns, markets and lively places where interaction takes place. Food intake and personal hygiene are not necessarily more primary traits, but they create a relationship with one's character. drink a beer in a pub and listen to the music, that's what I miss.


Last edited by dilldappel; 05/12/20 09:20 PM.
Joined: Oct 2020
enthusiast
Offline
enthusiast
Joined: Oct 2020
You make some good points, but some of the issues you are describing are very D&D. There’s no perk tree and the character sheet is quite general because you can literally switch classes every level if you have the stats for it (not in the game yet, but once they introduce multi-classing). I agree that there could be more informative sections in this game to guide you through character building and management, but there’s no real way to map out a tree like in other RPGs. I mean, you could but it would be extremely convoluted and immense for no real benefit. The way D&D Beyond do it by showing your options for each class level in the form of a list is probably about as good as it’ll get.


Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5