Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Joined: Dec 2020
M
stranger
OP Offline
stranger
M
Joined: Dec 2020
If we're going to take damage from jumping off of ledges, it would be nice to be able to know that before you jump instead of figuring it out when you face plant. Also jump keybind when? :P

Joined: Mar 2020
Location: Quebec
addict
Offline
addict
Joined: Mar 2020
Location: Quebec
+1

Like the red and yellow lines for movement pattern, would like to see a subtle hint that a jump will require an acrobatic check or clearly cause damage.

Or maybe at least see the distance.

Joined: Oct 2020
old hand
Offline
old hand
Joined: Oct 2020
Yes.

Joined: Oct 2020
veteran
Offline
veteran
Joined: Oct 2020
Agreed I like the idea of a colored indicator for the jump ghost arrow. I think a gradient from red to green would be intuitive.

Red = severe damage/possibly downed
Orange = heavy damage/prone
Yellow = acrobatic check/light damage
Green = likely success

Also, when jump is selected it should blank out the corpses from the ground, so you can still target the spot where you're trying to jump.

We should be able to pass through friendly space while jumping, and when targeting for movement in general. Friendlies should just step out of the way, or go ghost until the movement is completed.

A similar colored indicator could be used for other types of moment as well, like when you might incur an attack of opportunity in combat, or be revealed while moving in stealth.

Last edited by Black_Elk; 06/12/20 03:22 AM.
Joined: Mar 2020
M
member
Offline
member
M
Joined: Mar 2020
+1 great suggestion

Joined: Sep 2015
veteran
Offline
veteran
Joined: Sep 2015
+1


groovy Prof. Dr. Dr. Mad S. Tist groovy

World leading expert of artificial stupidity.
Because there are too many people who work on artificial intelligence already :hihi:
Joined: May 2014
D
member
Offline
member
D
Joined: May 2014
+1

Joined: Dec 2020
A
stranger
Offline
stranger
A
Joined: Dec 2020
+1

Also +1 for blanking corpses and other stuff you should be able to stand over.

Joined: Dec 2020
apprentice
Offline
apprentice
Joined: Dec 2020
+1 good suggestion, often times with the isometric view or tactical view it can be tricky to discern at which point I take fall damage especially when AI followers can seem to be able to make the same jump sometimes without taking fall dmg


Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5