Funny thing about software products is that the recurring cost of a feature is ... zero. If we were talking about putting beards on Barbie Dolls, then there would be a unit price impact caused by the extra feature. But in software, once it's done, it's done. I have used the DLTCEP Infinity Engine game editor to create lots of new spells and magic items for the original BG series. It takes me about 20 minutes to do one item or spell, but I have to re-use existing graphics. So if we assume a game developer is making maybe $40 per hour, with an overhead wrap rate around 1.9, then the total cost of creating a new item or spell, assuming no new graphics are needed, would be (40)(1.9)(20/60) = $25. Not too bad, really. But, now say that new graphics are needed as well. Based on the information garnered in this thread, I estimate that a female beard animation that is not using any existing male beard artwork would require approximately 483 hours in total, thus costing (40)(1.9)(483) = $36,708. The next question is whether or not a skilled person is actually available and willing to do the work. If said person was already working on something actually important, such as the Efreeti City of Brass, then I would say the custom female beard should probably wait until patch #14 which is likely to release in 2023.