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Joined: Oct 2020
journeyman
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journeyman
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Originally Posted by Van'tal
Soo true...outwitted by the fool who rolled a natural 20.

Inspiration points are the answer Larian came up with...perhaps more opportunities to get them?
WoTC, actually. Larian sort of expanded/tweaked it

https://dnd5e.info/beyond-1st-level/inspiration/

The big difference is you get a reroll instead of advantage on a roll (and personally I would prefer the latter)


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"1404. I will not spoil the adventure's mandatory ambush by using the cheesy tactic of a "scout"." - From "Things Mr. Welch is no longer allowed to do in a (tabletop) RPG"
Joined: Jan 2021
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Looks like that a solution is coming.
https://screenrant.com/baldurs-gate-3-rng-frustrations-dnd-5e-die/
News is pretty old and I have missed it, it's still very interesting though.
Good to see, that game is going to be enjoyable for all of players, not just those who want static-persuasion style dialogues or purerly random d20.

Joined: Dec 2020
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Originally Posted by CJMPinger
I wouldn't ditch it, just make it that failing once doesn't lock you out, give players options to go further if they fail one Persuasion check. Many tables (not all) don't make it that you fail your goal immediately for failing one roll, so I don't think the game should either.
Part of the issue is that in tabletop games you can come up with ideas to recover or try other things to get what you want.

In a videogame that isn't possible - only pre-scripted routes exist, and if you fail the necessary rolls for them you are locked out forever.

I don't think there's really a way around this. Sure, they can script extra routes, but that's a ton of writing and scripting, and you're not really accomplishing the core of what makes that work in tabletop (because players can't really be as creative in a videogame as they can when playing tabletop - they're constrained to whatever options the developers give them.)

Allowing automatic rerolls is silly. You could just make them auto-roll 20, in which case why have the roll at all? The meat of the 5e skill system - the part that's actually fun and which works - is coming up with clever ideas and selling them to the human DM sitting across the table from you.

This will never, ever, ever be even remotely a part of BG3. It cannot be done currently; there's no AI capable of that. And without that the 5e skill system is a broken, pointless, unfun mess, and will always be a pointless broken unfun mess without a single redeeming feature to it. It adds nothing whatsoever to the game in its current form and there is nothing in it remotely worth salvaging.

They need to revise it into something that actually works for a videogame, which means ditching most of it and starting over from scratch.

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