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Joined: Oct 2020
apprentice
OP Offline
apprentice
Joined: Oct 2020
Windows 10
Version 4.1.90.6165

I often pan around the world and have the party walk multiple screens without looking at them. This means that when I hear the sound of a perception check there is a good chance that my characters are no longer close to whatever triggered the check and if it's a smallish object seeing the shimmering is incredibly hard. It has also happened a few times that a dialogue starts at the same time the perception check is rolled which also has me having to search every damn pixel of the screen after a thing that maybe wasn't there before.

Please just add a button or something I can hit to ping all "Previously hidden objects that were revealed by perception checks" that are currently on screen, or ping them on the minimap, or add a text-box and write out "you found a 'small opening'" so that I at least know I'm looking for a small opening

Joined: Sep 2017
Location: CARDIFF
enthusiast
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enthusiast
Joined: Sep 2017
Location: CARDIFF
I struggle to find too. Some sort of hilight function would be nice


Love and sausages xx
Joined: Mar 2020
M
member
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M
Joined: Mar 2020
+1 its not so easy to notice what has been revealed with the perception check
Also it would be nice to somehow backtrack or highlight companion barks as well once they happen as i tend to miss them

Joined: Oct 2020
apprentice
OP Offline
apprentice
Joined: Oct 2020
@Mat22
You can see the barks in a fairly well hidden log. First toggle Journal (L) then hit Dialogue up in the center and you'll see all the "conversations" that have taken place the last day. Click a specific one and you'll get the text.

Joined: Jan 2021
C
stranger
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stranger
C
Joined: Jan 2021
Agreed. I mean there IS a highlight function (holding ALT), but it seems to pick and choose what it highlights, and doesn't highlight all interactables ... it seems almost completely random, and thus isn't very reliable.

Joined: Jan 2021
addict
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addict
Joined: Jan 2021
+1 it's really hard to see what my party picked up with perception checks. (Especially the first playthrough).

Joined: Sep 2015
Location: Denmark
member
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member
Joined: Sep 2015
Location: Denmark
I think this constant clicking to choose a new waypoint is the main culprit.

Driving your character forward with wsad is something I really miss.


Great last words.

Oh no. Not again...

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