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Originally Posted by Madscientist
two questions:
- I often see the message "target is obscured by shadows" as reason for disadvantage, even for characters with darkvision (like Astarion in the underdark).
Just to be sure: The target of my attack must have light if I want to avoid a penalty.
It is not a problem if the attacker is in darkness and the target is in the light, right?
So in case of Astarion it simply means his crossbow range is bigger than his darkvision range and the target is in darkness, right?

Darkvision only goes so far, most of the races with it only go up to 12. So ya, you are correct. I broke it down above, but truthfully it would of been easier just to do a small vid and post it : /

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Can I make a mutant drow who lacks darkvision? Or do I have to resign myself that my character just wouldn't be drow?

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Originally Posted by GristlyKnuckle
Can I make a mutant drow who lacks darkvision? Or do I have to resign myself that my character just wouldn't be drow?

If they let us at custom lineages, then yes, but if they don't, then no. Just make a different kind of elf, and open the full skin/hair/eye window to make them look like a Drow.

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Originally Posted by GristlyKnuckle
Can I make a mutant drow who lacks darkvision? Or do I have to resign myself that my character just wouldn't be drow?
It depends ...
Are you able to write your own mod? laugh


I liked original spellcasting system more ... frown

Anyway ... i cast Eldritch Blast!
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If I wrote a mod to allow myself to create a mutant drow, people wouldn't recognize my drow as a protected class. He'd just be different, abrasive, and within the context of the fantasy world, he could be accused of being racist against drow. Characters related to my drow may tolerate him, but people who don't have to care wouldn't like him.

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First: There are enough Abilities to make Light or give yourself Darkvision. You dont need Racial Darkvision. (Though i agree its convenient)

Second: Baldurs Gate, Like DnD, is not really as intended to be balanced like a competitve shooter. If you wanna see op Bullshit make a Yuanti Pure Blood Paladin of the Ancients. Or a Kalashtar Totem Barbarian.


Or if you wanna be less overtuned: Half-Orc Champion Fighter is all PHB. Its gonna be in there at release and no other class will ever compete in terms of Damage.


i mean, they are already nerfing stuff. For Example Bears would normally attack twice each turn, but they guessed Druids are already to powerful anyway.... like they actually are. in Low Level. While Wizards are not even getting to their prime abilities in this game.....so jeah.... just enjoy the game and stop reducing it to "balance" .... because at the end explosive Barrels are the strongest weapon anyway..

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Since mind flayers have darkvision, I don't think it would be too large a stretch to make it an effect of being infected with an altered tadpole, like Astarion's ability to tolerate sunlight. I'd much rather see that than have them mess with racials. If devaluing racials is a concern, the tadpole-induced capability could be not quite as good as that enjoyed by races who have it innately. Surface elves already possess darkvision a tier below that of drow, so degrees of darkvision are already a thing. Another way to handle it would be to follow the lead of BG 1 and add party infravision to the options menu. The option could be tied to eventual difficulty levels, if desired.

Last edited by Imryll; 27/03/21 04:41 PM.
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Originally Posted by 1varangian
Originally Posted by Tabuk
I love the dark vision feature in this game and how it is implemented and how it works, however,

All races should be on par with each other. There are many dark places in this game where the races without "Dark vision" are gimped with a significantly lesser chance to hit. This will be a major factor in picking races, people will not play races that they would normally would want to play because they don't want their hit chance to be so reduced.

How does that work? If all races are on par then there is no dark vision to begin with.

Torches, Wizards, Clerics...many things provide light. Some of them seem to not work however so maybe they should start by fixing the light sources to actually negate the darkness penalties.


Removing concentration from the Dancing Lights cantrip would go a long way, too.

Ridiculous how Gale needs to gimp himself of all his concentration spells like Hex or his CC spells to not be gimped in darkness, and Wyll either gimps himself without Hex or has to use up his warlock level up perk for darkvision.

If the Dancing Lights cantrip were fixed to not use concentration, it would help a lot. Ditto for Mage Hand.

In general, Concentration should be deleted, it makes casters so one dimensional and gimps them a ton.

Last edited by Zenith; 28/03/21 02:35 AM.
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Really, your complaint isn't with BG3, so much as it is with DnD. Everyone having Darkvision has always been preferable for parties. I don't personally think it's a good design choice, but that's how DnD has always worked (except maybe 4E, and nobody played that anyway).

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Helm or Ring of infra vision would do the trick. They existed in BG 1. Was one of those useless items you dumped the second anything else came along. I don’t know if they exist in 5e though. Personally, I say let the humans suffer in the dark. They are humans and have garbage dark vision. With that said, I think Drow should probably have a disadvantage in the day.

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Well, there is the sunwalker's gift ring you can buy, so perhaps they'll add more such items as the story progresses in the underdark.

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Some characters can also cast Darkvision, so there are several ways around not having natural darkvision.

It's a little difficult to tell if the ways around lack of darkvision are sufficient because the underlying mechanism for lighting in BG3 doesn't seem to be working very well right now.

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Originally Posted by Zer0
Really, your complaint isn't with BG3, so much as it is with DnD. Everyone having Darkvision has always been preferable for parties. I don't personally think it's a good design choice, but that's how DnD has always worked (except maybe 4E, and nobody played that anyway).

Hey! I take offense to that, I play 4e... and still got darkvision in it which is preferable to not having it....
Also sometimes light cantrip or fire is preferable to dark vision due to circumstances or issues with penalties or such, but overall darkvision is better than not having it but also usually a race will have a feature to make up for that like Variant Human having a whole feat.

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I think darkvision is op in the source material. A good way to prove it other than watching any episode of critical role in a cave or a dungeon is playing solasta as a human. This disadvantage is brutal


Larian's Biggest Oversight, what to do about it, and My personal review of BG3 EA
"74.85% of you stood with the Tieflings, and 25.15% of you sided with Minthara. Good outweighs evil, it seems."
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Originally Posted by Zer0
Really, your complaint isn't with BG3, so much as it is with DnD. Everyone having Darkvision has always been preferable for parties. I don't personally think it's a good design choice, but that's how DnD has always worked (except maybe 4E, and nobody played that anyway).

Darkness causing disadvantage on attack rolls isn't in the SRD, nor is the light cantrip not generating light.

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