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Originally Posted by GM4Him
OK. Beat the Hag's lair. I didn't even stealth it. I did use Potions of Speed, but no Long Rest beforehand. No Magic Missiles either to kill the dupes. Just raw attack strength with a Cleric, Battlemaster, Ranger and Eldritch Knight with two familiars. Used 5e rules, though I will confess it gets pretty hard to determine if I'm hitting from behind or not or from raised terrain. I probably was. Still, I only used potions as Actions and tried to keep to the Hard Core 5e rules, and I could still beat her at Level 3. It can be done.

I will also confess, my first time through, though, failed utterly. It took me 2 tries. smile
I just murdered her in her teahouse without using any consumables or buffs or Larian fun exploits and she never even got a turn. Ok maybe I used "backstab" because it's infused in my spine now to always abuse it, and the 3rd attack they gave Thief. But these "surprise attacks" are way too powerful in a turn based system with just Sneak attack and Action Surge. Bosses should have some defenses against these, especially a hag who is a powerful teleporting spellcaster.

The double surprise round needs to go for sure since initiating combat with an attack is already a surprise round. Just one surprise round or attack and winning initiative on the following round makes for really one sided fights where someone just gets destroyed even if you restrict yourself to 5e raw.

Last edited by 1varangian; 06/04/21 09:23 PM.
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Originally Posted by GM4Him
OK. Beat the Hag's lair. I didn't even stealth it. I did use Potions of Speed, but no Long Rest beforehand. No Magic Missiles either to kill the dupes. Just raw attack strength with a Cleric, Battlemaster, Ranger and Eldritch Knight with two familiars. Used 5e rules, though I will confess it gets pretty hard to determine if I'm hitting from behind or not or from raised terrain. I probably was. Still, I only used potions as Actions and tried to keep to the Hard Core 5e rules, and I could still beat her at Level 3. It can be done.

I will also confess, my first time through, though, failed utterly. It took me 2 tries. smile

Isn't the armor / health adjusted for enemies / creatures in the game. I really doubt you can "5e" anything, the whole game is adjusted by larian, rogues don't even roll multiple dice for sneak attack.

Like I said a bit ago this is Larian edition not 5th edition, no point.

Last edited by fallenj; 06/04/21 09:30 PM.
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That's why I'm doing the best test I can do. From pretty much Day 1 I've been hearing about how they needed to tweak 5e so that it plays well in a video game.

But if you actually do 5e the game is challenging, but not impossible, items all have purpose and meaning, and if enemies were actually given correct stats we wouldn't need backstab, jumping all over the place, height advantage, and all the other Larian homebrew rules.

Just try it and you'll see, it works. The whole reason Larian is even doing this whole cross breed rule system is too try to make nonD&D fans who have never played it happy. But this has been marketed as a D&D game. You should know going into it that it is meant to be D&D and therefore you accept the D&D rules and gameplay.

Right now, I feel like it's as if someone told me I was going to play a Star Wars game. Then I sat down, turned it on, and Star Trek Federation popped up on my screen. "Welcome to the Federation." Don't say it's D&D 5e and then change a bunch of rules and add new ones.

Let me rephrase. I don't mind adding new rules if they make sense. It's the addition of rules that don't make sense that I struggle with. A round is 6 seconds, roughly. How fast can you drink a bottle of liquid? Would it take most of that 6 seconds, or only like maybe a second or 2. Would jumping 30 feet even be feasible, let alone make sense for people to do so they could jump OVER an enemy's head six feet in the air to land behind them and then, on top of it all, still take a solid swing...all in 6 seconds?

I honestly sometimes feel like I am playing Star Wars and my characters are all Jedi and Sith.

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Yea sure, anything is possible.
I played rainy weather effects music from youtube to get better atmosphere from the game, lowered the gamma to simulate day/night cycles, and just went to pornhub during the cringy sex scenes.

On a more serious note, Poe2 Deadire did great including these <hardcore> (more like...regular rpg stuff...) challenges options when you start the game. Actually makes things tons more interesting (food spoils after a while, abilities can only be used once per REST, more storms, weapon degrades, stricter fog of war with low light areas etc....). I really hope BG3 does this, since Larian is hardheaded on keeping their cheese gimmicks for RPG 101 players.

Last edited by mr_planescapist; 07/04/21 08:39 AM.
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There are many things lacking that would make it far easier to play "hardcore dnd", actions like Dodge, Help (other than just reviving) and Ready. In conjunction with a nice reaction system this would really improve combat gameplay by a lot as it would add more options. The reaction system could be toggle-able for those not wishing intrusion rather than have more options.

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