1 battle system - dissapointed. why you make it same like solasta? ordering, initiative, random not understanding, not interesting system.. . bg 2 was much better. auto pause giving you much more tactical options without restrictions. kindly ask you return full auto pause mode from bg 2 it was unique.
2 random qube - what for I have to look how cube is rotating? there is no any activities from my side, just empty click. it simply steeling my tyme in game. also it destroy atmosphere when during nice hit suddenly appear this cube and you have to look at this. remove it please.
3 Chane to penetrate enemy similar to xcom. why you make such copy paste? in bag 2 it was more chances to hit the enemy, damage can be small, but accurate was OK. please adjust.
4 why only 4 persons in my team? again solasta. camon, return standard 6 persons. no need to destroy thinks which work well before.
5 craft. nothing to say right now. I hope in final version I Wii not be disappointed.
6 to much magic from beginning. I remember in bg 2 several first lvl main damage was from ordinary weapon, then slowly start coming magic staff +1, +2, it was interesting to search any magical items. what we have now - similar from all classes spells and magic, they are many, they are useless. to much options for beginning of the game. not interesting.
7 experience. to long growing up until lvl 6. readjust. because low lvl battles are tedious. where is exp profit for lock pick, disarm traps, learning spells?
8 help system have to be improved. I really don't understand what I have to do with that goblin in knock down. what I have to use, or weit? finally he just disappear.
9 traps... again sorrow. I remember how I install traps, then provoke enemies, than escape. enemies follow me, enter traps behind the door. full my party surround them, attacking at one time... ohhh pleasure.. where is all this emotions in bg 3?
10) classes. why I have to choose class and later on get special skills? let's be opposite, first you choose skills and later on it will make efekt on my class name. I would like to be thief-druid, why not?
11) inventory. no restrictions, no limitations, only weight.. no need to store something in chest. all garbage always with me... strange. how important it was in bg2 to make order in inventory, sometimes it take hours to arrange everything, but it was pleasure. nothing in bg3 now. why?
12) some sweats in the end. respect for graphics and video inserts. keep going.