I've been bringing this up every chance I get.
"Help" as a means of essentially unlimited magical healing is the final cheese in BG3 combat. Even if enemies manage to down the PC's, they still need to be able to deal with you bringing them back for no cost over and over again. It can be easily exploited if you outnumber the enemies. They keep downing a PC, another PC is helping the downed PC up every turn, and the remaining two PC's keep attacking while this circus is looping. And the enemies can also miss the recently revived character and they get to heal more or attack. All of this makes "help" an incredibly overpowered ability.
What's magical healing even for, actually? Since it's not needed to bring an unconscious PC back into the fight anymore. Anyone can just go poke an unconscious dying character in the middle of combat and they wake up with 1HP and full ability. I guess same as Rogues were robbed of their mobility by giving it to everyone, Clerics, Druids and Paladins are now robbed of their battle healing ability by giving the most important aspect of it freely to everyone. This watering down the classes by handing their schtick to everyone is beyond irritating and it shows a fundamental lack of understanding of a class based system. Even if "help" did require magical healing, everyone could still accomplish it with a healing potion, of which there is an abundance of. I just can't begin to understand the reasoning behind making "help" that strong. It was never needed!
Not to mention a PC getting downed 7 times in the same fight is just stupid. They should be maimed beyond healing.
It's unimmersive silly stuff like this that is keeping BG3 from becoming the greatest D&D RPG of all time. By all means, let casual players do stuff like this at the appropriate difficulty setting. But let me play a grown up RPG that makes sense and plays like D&D, please.
Last edited by 1varangian; 03/05/21 02:57 PM.