I see all these little patches and fixes, and so far none of them have addressed the major issues with druid wild shape and all its current inept glory. There is major issues , not so much bugs as design ,..... can't even say flaws as more as design failures. In there current state wild shape is near useless, nerfing circle of the moon to all the raw power of a beast master's pet at best. Without multiattack your better off playing circle of the Land... which in the dice and paper version I would never have said your better of with circle of the land over circle of the moon. Even Beast Master ranger is stronger, at least that way you can actually play as a ranger while a pet that is out that is as powerful as your wild shapes at the same time.
Circle of the moon druids have an odd power curve then the rest of the classes, by nerfing wildshape you take away what makes it worth playing and destroy its curve when its at its most useful ( lvls 2-4). At lvl 5 when the rest of the classes get extra attack is when wild shape gets pushed to the side lines and its starts to get better to attack out of wild shape more til lvl 10, when it regains some power and starts to be more in line with the other front line melee classes. then its power curve dwindles yet again til lvl 18, and another spike in its curve at lvl 20. Druids capstone ability is probably one ofthe strongest, but til you reach 18 it starts to be below power then the rest of the classes, at 18 it becomes again more on par with the other classes now gaining some magic usage while in forms, and not til it reaches 20 does it actually push ahead of alot of the other classes in power again. Its basically your trying to regain the power you had from lvls 2-4 that you had compared to the other classes , and you don't really regain that power til lvl 20.
Last edited by soulstalker; 25/05/21 01:14 AM.