To Blackheifer, that's an interesting comparison, but I feel like I do want to respond to some bits and pieces of it, even though the majority of what you're saying is legitimate...
1) Solasta is purely a tactical game, that mostly sticks to the D&D ruleset. It works by heavily constraining your available actions, far more than an actual game of D&D would. It also heavy controls the combat situations you find yourself in by being 100% linear in execution. So you will face specific combats in a set order regardless of player choice.
BG3 on the other hand gives you a lot of leeway in regards to actions and how you approach any particular combat. You can talk your way out of things, scare the other side off, dominate them, or find other ways to ambush them or start the encounter. However surprise is a little broken rn in BG3 but I think its just bugged.
I find this comment disingenuous. BG3 gives you a certain amount of leeway in how you approach its
Equally Fixed and Equally Set combat pieces. Functionally if you're going to fight, however, both games give you a decent amount of choice in how you approach it. You can ambush and surprise encounters just as well in the other game (and their surprise actually works smoothly and predictably), and unlike in BG3 set piece combats don't have a habit of immediately throwing turn order and action economy out the window to spawn extra enemies and move all over the map and area to get into the positions they want to be - Larian's game does this in several places, and it's bad.
2) Solasta doesn't give all its objects specific health such as ladders, doors, chests, barrels, boxes, crates - where BG3 does. So the world is far less reactive to your actions. You also can't - for example throw a crate at someone, or make a blockade, or re-shape the battlefield really. You can knock items on the ceiling down on people though, which does small amounts of damage.
I also find this to be disingenuous as well. Larian's 'reactivity' is just their immersion breaking ridiculous barrel-tossing; this isn't a point in its favour. The other game isn't any better, of course - the only ways that you can interact with the world are the pre-set ones, such and moving convenient blocks and knocking down convenient columns, and yes, it's a bit bland... but I wouldn't call it fair to say that 'the world is far less reactive'
3) Solasta doesn't allow you to murder every single person you meet regardless of consequences. BG3 you can murder your way across all of ACT I with impunity.
This is not a point in BG3's favour, at all. It would be, if there were actual realistic consequences for doing so, but there aren't, so it's just another layer of ridiculous that detracts from the game.
4) Solasta doesn't have multiplayer, and won't ever. BG3 is built around robust multiplayer, will eventually have DM mode and a toolset.
This is true, though it bears mentioning that the other game also has a toolset and a dungeon designer, and the intention is that people will share their maps, stories and campaigns with each other to experience, much like you can download other people's NWN2 modules and such.
5) The story in Solasta is pretty decent. The voice acting and animation is very basic but serviceable. The story is specific to Solasta and doesn't tie into the rest of the forgotten realms in any way. This is a condition of their specific license. I like the stock story though.
Versus BG3 where the story has its roots in about a million other stories. My heart goes out to the writers at BG3 who have to manage that behemoth and having so much pressure to make it worthy of the license and title. Objectively the story does have deep roots in Bg1 and 2 as it deals with the Dead Three. Period. Full stop.
this can't be used as a point for or against either game, since one was allowed to do this and the other was not; one was given the license, and the other only has access to SRD and Wizard's blessing to make a game with it. I'll admit happily that I think you're being charitable calling the voice acting basic but serviceable... It's quite amateur and cringe-worthy, to me... although, I've found myself enjoying the little interactions and smirking more often than I generally do with BG3's dialogue, despite the increased polish.
6) Stealth and detection in Solasta is based on line of sight where you are eventually seen if you don't move away to cover. BG3 uses a sight system that involves you making saving throws if you are in line of sight. In this case BG3 is the more accurate to 5E rules system. Both are fine.
This is not correct. Stealth in the other game is not based solely on LoS at all; LoS is a major contributor, but it's also based on your detection aura, which is defined by your passive stealth and whether you have advantage or disadvantage, as well as your light condition; out of combat, this is used much in the same way a passive check would be silently checked by the DM, with the boon of a warning zone timer that lets you react and recover if you do something that will likely get you noticed. BG3 operates solely on visible line of sight cones, and you can be a t-rex wearing a one-man-band outfit and screeching at the top of your lungs, and never get detected as you stomp around, so long as you don't touch the sight cones. Stealth in BG3 is utterly irrelevant and functionally non-existent as a result.
In combat, the same applies for BG3, allowing you to 'hide' and avoid sight cones, and thus completely kill an encounter with no resistance from the enemy, who will simply stand around like logs and get killed. In the other game, in combat, if you are hidden from an enemy, and are attacking from somewhere where they would likely not see you anyway, you get a stealth roll, contested by the enemy's perception check, to try to remain hidden (a to-the-rules contested check). Otherwise, you're revealed as normal. Enemies that can't see any targets will search for them, beginning from where they last saw them.
BG3 loses by a long, long margin, in this comparison, both in execution, and in functional spirit.
7) You can't pickpocket people in Solasta, or attack them if they are friendly. There is no stealing in general. I guess that stuff isn't in D&D /s
Yep, this one is a big failing for the other game... but BG3's consequence free game-breaking endless larceny isn't much better.
8) There are no romance options in Solasta. In Bg3 your entire crew are all former prostitutes that will nail anything with a heartbeat. So basically the same :p
This is fair marks; the other game isn't geared to do inter-character romance, since 'you' are the whole party, not a particular character, and that's sad, to me. I'm hoping BG3's relationship, sex and romance aspects are markedly improved fromtheri current direction, but what they are is still *present*, which is more than the other.
9) In Solasta party members Banter but you can't explore specific backstories. You can't talk to them directly and ask them questions, there are no inter-party relationships. In BG3 the party members don't shut up about their weird emo problems and have an opinion about everything you do.
Again, this comes back to the deign difference, that sees you the player as not specifically being any character, but rather that you simply are the player, controlling the whole party - there's no 'you' in the party at all. It may be worth nothing, however, that there are specific side quests for each character's background, and though I've not seen them yet and can't comment, the implication is that they'll be a little side story or side quest that will explore the set-piece background that you picked for each character, at least a little.
10) Solasta requires you to think about food, spell components, weight, and fatigue when traveling. Nothing about pooping though. Oh well I can dream.
All optional, which is neat. A big plus for the other game is that it lets you decide exactly how much minutia and book-keeping you want to do... Maybe it's a good thing there's no romance, or else I'd want to keep a track of my character's personal dates...
11) Solasta uses a clock and day night cycles. Spells have real time durations. Bg3 has real time durations, but no clock. Spells with long directions just last until rest. Both are fine.
I admit, time passage in exploration is a bit too quick for my liking, in the other game - ten minutes for something like fly flits by way too quickly to actually do exploration in dungeons with. One of the few things you can't optionally change, unfortunately. I actually do favour the video game transition of "anything 10 minutes or more becomes 'until rest'" that BG3 did; I think that's a good for-videogames compromise.
Much of the rest of your comment was just aggressive and needlessly provocative... and it seems like you're aware of that as well; I tend to vet myself heavily when posting, and often re-daft my posts a few times to reduce my tone and soften my language, because attacking other people like that just doesn't do anyone any service, least of all yourself and your arguments.
I'd be a bit offended if you were lumping folks like myself, who have been vocal on the forums with their feedback in as 'lazy' or showing 'very little thought'; those of us who have put in a lot of time and effort are anything but, and we do so because we desperately want to love BG3... and it's the people like us, who do work hard to present and provide legitimate, well measured commentary and feedback, who are the ones you're most likely to end up having proper conversations with in the first place, so please try to lay off the disparaging rhetoric.