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Originally Posted by Dez
Since it is already established that saying "Solasta" three times in the mirror will summon a random nerd that causes your spine to twitch - will saying "Halsin" three times summon Icelyn that will shout: "TEAM HALSIN", throw confetti around, and then granting you an inspiration buff before vanishing in magical smoke? :'D
Exactly so! laugh

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new interview with swen:

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Translador refuses to help me with this word ...
What is "onboarding" that Swen was talking about? :-/


I liked original spellcasting system more ... frown

Anyway ... i cast Eldritch Blast!
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Originally Posted by RagnarokCzD
Translador refuses to help me with this word ...
What is "onboarding" that Swen was talking about? :-/
Get people up to speed on the game's mechanics.

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so the messaging in that interview seems consistent with everything that's come before.

I don't see any indication of major changes in their approach, just adding to and tweaking what's already in the game.

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Originally Posted by TestyMcTesterson
so the messaging in that interview seems consistent with everything that's come before.

I don't see any indication of major changes in their approach, just adding to and tweaking what's already in the game.

are you kidding? swen specifically mentions that there are big changes coming, and that they even turn around entire systems based on feedback...

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OK, little bit of hope with that interview but still getting that Swen really hates D&D 5e rules and gameplay.

Happy that they are targeting 2022 but would not be upset if it slipped to 2023, if they needed more time to make it great!

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He says that "shoving" and "throwing" work well. This was not what I wanted to hear.

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You misunderstand what i said.

I said that it looks like their approach will remain consistent not that the game and gameplay will be unchanged. Two very different things.

Their approach is that dnd 5e doesn't work in a video game and that people can't get enough of shoving and throwing. Swen explicitly mentioned those two things, the same two things he's mentioned in most interviews over the last year when discussing gameplay. He said that is what the feedback says telling them.

He could have mentioned any other type of gameplay but focused on aspects that already exist in the game.

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He mentions shoving and throwing specifically and only IN THE CONTEXT OF melee fighters having not that many options in the first few levels compared to other classes, which is a fact of DnD 5e... this is NOT Larian homebrew, and swen did not say in any way that 5e doesn't work in a video game here... he did NOT say 'throwing and shoving is what feedback tells us players want'.
It's literally just that it helps make classes like the fighter more interesting in the beginning, and I would argue that thats very much the case.

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Personally this interview makes me hopeful again. He is specifically saying that they are working on a lot of thing behind the scenes, and that big changes and content updates are coming. Yes, there were no specifics, but Larain has so far not given me a reason to distrust them or believe that they are lying, so for now I believe what Swen has to say.

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The video does not make me particularly hopeful. I will keep an open mind, but I suspect that this is the last Larian project that I support in Early Access (next time I'll wait till a post release sale).

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All that video confirms is what I have said on this forum for months. Larian is overwhelmed with this project and understaffed.

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For the record, if after this long waiting time (sprinkled with the utterly annoying silence), there will be no half-orcs in the game




run.

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You know, I'm almost done watching that video interview and there's something I'm struggling to understand.

Swen Vincke keeps teasing "things that they are changing according to feedback" (and *which* feedback exactly could be in itself a cause of concern), but he seems to be adamant about keeping the secret on what these changes would be and I can't help but wonder... What purpose does this serve exactly?

It seems to me like a counterproductive strategy. If your user base is vocally asking for something and you are actually listening to them and doing what they asked for (whatever he's referring about) it wouldn't just help to give everyone peace of mind if you were going to be open about it?


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
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Originally Posted by Tuco
You know, I'm almost done watching that video interview and there's something I'm struggling to understand.

Swen Vincke keeps teasing "things that they are changing according to feedback" (and *which* feedback exactly could be in itself a cause of concern), but he seems to be adamant about keeping the secret on what these changes would be and I can't help but wonder... What purpose does this serve exactly?

It seems to me like a counterproductive strategy. If your user base is vocally asking for something and you are actually listening to them and doing what they asked for (whatever he's referring about) it wouldn't just help to give everyone peace of mind if you were going to be open about it?

This has me slightly worried as well. I am very happy to hear them SAY that they are overwhelmed, and "silence means working" - but I also thought it was really weird that he was like "We been working on stuff that you guys wanted! laugh But I won't tell you what" like... Alright? O.o

Either way! Happy to hear from Larian and I do look forward to being updated "soonTM".

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Originally Posted by Dez
Originally Posted by Tuco
You know, I'm almost done watching that video interview and there's something I'm struggling to understand.

Swen Vincke keeps teasing "things that they are changing according to feedback" (and *which* feedback exactly could be in itself a cause of concern), but he seems to be adamant about keeping the secret on what these changes would be and I can't help but wonder... What purpose does this serve exactly?

It seems to me like a counterproductive strategy. If your user base is vocally asking for something and you are actually listening to them and doing what they asked for (whatever he's referring about) it wouldn't just help to give everyone peace of mind if you were going to be open about it?

This has me slightly worried as well. I am very happy to hear them SAY that they are overwhelmed, and "silence means working" - but I also thought it was really weird that he was like "We been working on stuff that you guys wanted! laugh But I won't tell you what" like... Alright? O.o

Either way! Happy to hear from Larian and I do look forward to being updated "soonTM".

Agreed. I dig the video and finally giving us some sort of interaction, but at the same time, nothing was said that we really didn't know before, and even gave hints that they have no intention of fixing certain mechanics that people have been asking to be altered.

Finally some interaction, though.

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Originally Posted by Tuco
You know, I'm almost done watching that video interview and there's something I'm struggling to understand.

Swen Vincke keeps teasing "things that they are changing according to feedback" (and *which* feedback exactly could be in itself a cause of concern), but he seems to be adamant about keeping the secret on what these changes would be and I can't help but wonder... What purpose does this serve exactly?

It seems to me like a counterproductive strategy. If your user base is vocally asking for something and you are actually listening to them and doing what they asked for (whatever he's referring about) it wouldn't just help to give everyone peace of mind if you were going to be open about it?

The feedback they are hearing is that there is too much D&D in BG3 and all that boring D&D stuff needs to be pruned out of the game. MORE BIG & FLASHY STUFF! streamers need stuff to meme about!

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I'm already waiting for Mr. Vincke to announce something along these lines:
Quote
You all were very vocal, so we decided to listen to our telemetry instead. As such:
  • You seem to have no problems dispatching the HP-bloated goblins using the height advantage that we so wisely added to the game, so we will be increasing the HP buff to enemies. Have fun!
  • No one is seemingly using the Bless spell, so this one, and several other Cleric spells will have to go. We don't want to overwhelm our players with multitudes of choices.
  • Also, the Multi-Attack will be made unavailable for PCs because our telemetry shows that, for some reason, nobody is currently using it.

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Originally Posted by Merry Mayhem
[...] MORE BIG & FLASHY STUFF! streamers need stuff to meme about!
Now that they're such a big name and have much more media exposure, this is understandable. With streamer influence being such a big factor nowadays, it's only natural that you want to create simple, in-your-face "flashy" stuff that can be easily shown and appreciated on stream. You may call something a "cheap laugh", but to many in the general public that's enough to get them excited and to try the game. This may be disappointing but from a business standpoint, it makes sense. Even memes can help make the game more popular, meaning more people hear about it, becoming curious and wanting to try the game out.

Originally Posted by Tuco
It seems to me like a counterproductive strategy. If your user base is vocally asking for something and you are actually listening to them and doing what they asked for (whatever he's referring about) it wouldn't just help to give everyone peace of mind if you were going to be open about it?
This probably means they're going to adjust things, but the major stuff, the core system, main frame, will be the same.


"We make our choices and take what comes and the rest is void."
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