A quick synopsis of the interview for those who don't want to watch a video recording:
This will mostly focus on Sven's responses, but in a few places it will be pertinent to mention the interviewer's questions or comments as well. My own cross comments are spoiler tagged for those who just want the raw 'what was said'.
The opening comments from Sven are that the long radio silence means that they are busy; he later comments to say that if they aren't silent they don't get anything done. It seems to run counter to the concept of the community engagement that was advertised initially.
He tells us that the next update is coming soon(tm), and that they are focusing a lot on the community feedback they've received. He says they're focusing on game features and not new content (presumably for the update, since he talks multiple times later about the fact that they're working away on the rest of the game), and that it addresses a lot of the things they've been reading.
When asked about what they've learned since adding druids back in February (four months since the last update), Sven comments that: “What we learned from bears is that on-boarding is important”.
He briefly explains further by saying that they'll try to explain the rules and game mechanics better; not just through tutorials, he says, but, ehh, really, ah, a whole, erm, bunch of things, really, a lot. He goes on to further explain: “I'm being vague, but it's cool stuff, really, erhm, things that... make.. the game, ehm, better.”
He comments that combat is a big focus for them right now, because they've seen that a lot of players are not getting what they want out of combats. He goes so far as to confirm that they may even be making major changes to some existing systems in the game... he doesn't elucidate on how, but then makes some other comments that make this initially promising statement more troublesome.
He says they'll be trying things out to see what works and what doesn't, before doubling down again on his rhetoric that tabletop doesn't translate well into a video game (despite mountains of evidence to the contrary); he says they're willing to turn things around “if they think it's necessary”. His comments go on to say that melee characters don't have enough to do; that fighter is a tutorial class that leaves players with little to do, that players coming from D:OS/2 want to be able to do more, more quickly, and that while this isn't that sort of game, they need to give them something more, and that they really do love the shove and throw mechanics and systems, and that they are working really well.
The next couple of minutes involve comments to the extent of saying that the game is bigger than anything they've done before (we know this already), that it takes time to make things, and that more will be coming eventually, because they are in fact, going to release a full game, even if the EA is only act one. That there is a lot of work being done, that a lot of stuff is happening, which will, he assures us, make the game a lot better.. again, with no indication of what he means by that and with no actual information. He comments that sometimes people will play and wonder why they decided to do something, or focus on something, but that it will all become clear, he promises.
Something curious happens in the next part of the interview: They talk about release times, and Sven laments the setbacks caused by the Covid crisis, the difficulties with VAs and motion capture - major issues that were reported on last year. The interviewer then asks: “Full release, is 2020 ballpark what you're aiming for?” To which Sven responds: “We would be happy if we can release next year, yes.”
Sven is asked about releasing to next gen consoles, but if firmly making no comment about that question; fair enough.
Next up the interviewer informs us that, apparently, everyone misses seeing Sven in his armour, and this is the thing that he sees most commonly asked about on the BG3 reddit... Yeah, no... Regardless this segues into questions about whether or not there will be a new Panel from Hell, for the next major patch. Sven is pleased to inform that yes, indeed, there will be another one ,and that they are working on it already, and that they have some very, very special plans for it.
When questions about DM mode and DM tools, Sven quite firmly asserts that their main focus is on getting the game done, and that that's where all of their efforts are right now. He doesn't drop the classic developer line of saying “we'd really like to”, he just says they aren't working on it.
Next, er, Sven likes beaches? The beach is getting better and better? Every time he starts up the game, the beach just seems better and better... and apparently there's going to be a big surprise on the beach next patch, that may have long-reaching ramifications, depending on your decisions.
Sven rounds out the interview by also commenting that all of their effort goes into the things you'll never see, and that everything they do is so much work because of the approach that they're taking.