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Originally Posted by Kowabonga
No new class frown ...
I know that adding this kind of features need time but if they need 6 month of development for each class (without talking about adding race or new party member), I begin to doubt that all promised things can be released in 2022, or even 2023...

No one said that EA will have all classes or all races. In fact, they can develop and add them to another client, but not add them to EA.

In general, this is not a bad patch, but they again show that Shadow is important for the plot, and I don't like to take a second cleric to the party... And the show was wonderful, it was fun!


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Originally Posted by Nyloth
No one said that EA will have all classes or all races.
Actualy ... in that "loading" or "QA" parts, someone asked about Races, and Swen told us they are not planning to add much into EA, bcs they simply want to keep things for full release ...

Maybe that apply for some classes too? O_o

Even tho i would say this would not be best choice (imho) ... since classes certainly need help, and at least some specific races (Half-Orc, Dragonborn) should have ben seen while there still is time to change them at least a little ...
On the other hand, they didnt change anything about elves either. :-/


I liked original spellcasting system more ... frown

Anyway ... i cast Eldritch Blast!
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Originally Posted by RagnarokCzD
Originally Posted by Nyloth
No one said that EA will have all classes or all races.
Actualy ... in that "loading" or "QA" parts, someone asked about Races, and Swen told us they are not planning to add much into EA, bcs they simply want to keep things for full release ...

Maybe that apply for some classes too? O_o

Even tho i would say this would not be best choice (imho) ... since classes certainly need help, and at least some specific races (Half-Orc, Dragonborn) should have ben seen while there still is time to change them at least a little ...
On the other hand, they didnt change anything about elves either. :-/

why they must change elves? =0


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The things they are changing/adding, generally relate to ALL classes - they clearly are working on overall game feature - U/I, jump/ disengage/item creation mechanics/reaction mechanics/camping mechanics and so all that would be applicable to all races/classes at this point. Once they have that in a form closer to final, they can apply any specific class/race features and mechanics to the baseline ones. For now, they have basic fighter/caster/healer/rogue classes to use in formulating those base mechanics.

It's a logical approach, although some might prefer other priorities. Paladin/Barbarian will stem off basic fighter mechanics, bard off of rogue, sorcerer to at least some extent off wizard/warlock. Might have made sense to handle druid earlier as they did since it introduces shape change abilities which would also require certain baseline mechanics.

I still expect that despite the changes they announced, and the upcoming changes they indicated will be happening, folks will still insist they don't listen to what anyone says.

And I still stand by my view that they are smart to reveal things only when they feel good and ready, and not according to some arbitrary time table posters insist upon - and that Sven needs to take some acting classes !

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Leave the elves alone! laugh

This patch sounds great - AND they said there will be a content heavy patch coming next, after this one. There will also be new content in the form of new cinematics and stuff for us to discover. Can't wait until Tuesday - aaaahhhh!

IMHO it's fine to leave some surprises until full release day.

I wish they had told us anything about the ability to play the Origin characters. (Or did I miss it when I went to make coffee?)

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see you all in patch 6 that was not really exciting overall. Eating just = more time pickpocketing repeatedly to loot the npcs. Inspiration points for backgrounds = meh. Generally most of the time your just picking them for specific skill checks as there are not enough options even in core dnd really with those.

Option to save shadow heart interesting, Dog cleaned up is nice. And the cinimatic adjustments same thing for the camp but its just visual perks really. The changes just don't feel like its worth a replay personally I will just wait another patch at based on what I saw maybe the patch notes will have something but currently i'm not excited enough to play again so its going to be another 5-6 months probably before something comes with enough reason to play through EA again. 12 patchs of bug fixes 2 weeks apart then a month and a half of silence then a new patch.

Nothing dramatic was added they didn't fix dwing and swapping weapons they didn't fix wizards casting cleric spells. No level cap increase. No new companions. No New Classes. No New Races. No fix for advantage on pack stab. No rolling ability scores. Basically nothing that has been a hot topic since release. Not Impressed at all to be honest that's my opionion.

The mechanic doesn't really super change long resting and short resting that much it just makes it significantly more annoying. As well as far more annoying for gold. Where previously you could sell that for quick change now your going to need to pick pocket twice as much to cover expenseses. So instead of an hour of pick pocketing back and forth in the druid village now im going to have to spend 2-3 hours and keep a lot of garbage in storage for long rests. Which will impact carrying capacity ect. Especially since you don't have a pack mule to carry things. Means more going back and forth to the druid grove more time emptying your inventory and less weight you can carry just makes the game longer with stuff you dont really want to be doing especially when you cant roll your ability scores to make sure you have significant carrying capacity on multiple characters. Its just a bigger pain in the butt IMO. Something that is far less impactful in actual dnd where you dont have to make 10 trips back and forth to town to empty your inventory. Having to keep a fixed amount of food on you just feels more annoying than actually fun when you don't have a mount you can store stupid things like that on to remove the need to pay as much attention to it impacting your carrying capacity.

Now you kill a wave of goblins spend an hour going back and forth to the druid grove selling items before picking up all the food again to move on and if you need a long rest now you get to pick pocket for an extra hour as well if you need food so yeah. Not really excited at all about that feature its just annoying.

Using companions to cast spells in conversation which could be a good thing also means that your going to need more rests to fill your spell slots back up as well which will exastravate that even more. Personally I feel most of the changes in the patch are just going to lead to a lot of time wasted doing tasks you really don't want to do repeatedly. While the hope was for something to be hyped about during the panel honestly I do not think this patch really addressed any major concerns at least for most people. When I am asked by friends about if its worth coming back to stream it my answer is going to be exactly check back in 6 months. Maybe then there will be something worth spending your time on it.

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Shadowheart being able to be saved is the highlight of the entire thing 1 significant change to story play. 6 months for that is dissappointing.

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mostly a meh grade for the patch from me.

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Originally Posted by Nyloth
why they must change elves? =0
There was quite HUGE topic about that ... but im too tired to search for it now. :-/

Basicaly the thing was that no elf have actualy elvish face (eye shape, eye rotation, triangular face instead of round, etc. etc.), and they all simply looks like pointy eared humans ...
Wich is kinda understandable, since Larian is using that face scanning technology ... but that dont makes it right.

Maybe "change" is a too strong word for it ...
But it would be certainly nice, to have at least one, or two actualy elvish faces in options ...
Also ... it kinda makes me worried about Half-Orcs. :-/


I liked original spellcasting system more ... frown

Anyway ... i cast Eldritch Blast!
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Originally Posted by RagnarokCzD
Originally Posted by Nyloth
why they must change elves? =0
There was quite HUGE topic about that ... but im too tired to search for it now. :-/

Basicaly the thing was that no elf have actualy elvish face (eye shape, eye rotation, triangular face instead of round, etc. etc.), and they all simply looks like pointy eared humans ...
Wich is kinda understandable, since Larian is using that face scanning technology ... but that dont makes it right.

Maybe "change" is a too strong word for it ...
But it would be certainly nice, to have at least one, or two actualy elvish faces in options ...
Also ... it kinda makes me worried about Half-Orcs. :-/


I know what topic you are talking about, but the opinion regarding the appearance of elves is controversial. Not all people even in this topic agree with this direction, so I don't think that Larian will change anything in the design of elves.

I believe that the design of the elves has changed over time, it concerns their faces.
I admit that the body models can be replaced, but I do not believe that the faces need any editing. Otherwise, you will have to change every significant NPC in the game, according to this design.

Add more versions for player selection? Yes. Change general design? Absolutely not.

Look at the art for video "Sleep Sound". I think this applies not only to BG3.


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Well ... yes ...
Im still worried about Half-Orcs tho. :-/


I liked original spellcasting system more ... frown

Anyway ... i cast Eldritch Blast!
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Originally Posted by Nyloth
Originally Posted by RagnarokCzD
Originally Posted by Nyloth
why they must change elves? =0
There was quite HUGE topic about that ... but im too tired to search for it now. :-/

Basicaly the thing was that no elf have actualy elvish face (eye shape, eye rotation, triangular face instead of round, etc. etc.), and they all simply looks like pointy eared humans ...
Wich is kinda understandable, since Larian is using that face scanning technology ... but that dont makes it right.

Maybe "change" is a too strong word for it ...
But it would be certainly nice, to have at least one, or two actualy elvish faces in options ...
Also ... it kinda makes me worried about Half-Orcs. :-/


I know what topic you are talking about, but the opinion regarding the appearance of elves is controversial. Not all people even in this topic agree with this direction, so I don't think that Larian will change anything in the design of elves.

I believe that the design of the elves has changed over time, it concerns their faces.
I admit that the body models can be replaced, but I do not believe that the faces need any editing. Otherwise, you will have to change every significant NPC in the game, according to this design.

Add more versions for player selection? Yes. Change general design? Absolutely not.

Look at the art for video "Sleep Sound". I think this applies not only to BG3.

Yeah, I kinda like my Elves the way they are now: tall and slender or athletic gorgeous human-like faces with mid-sized/non-elefant ears. (Edit was for typos)

Last edited by MarcoNeves; 08/07/21 09:59 PM.
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Originally Posted by Nyloth
Originally Posted by Kowabonga
No new class frown ...
I know that adding this kind of features need time but if they need 6 month of development for each class (without talking about adding race or new party member), I begin to doubt that all promised things can be released in 2022, or even 2023...

No one said that EA will have all classes or all races. In fact, they can develop and add them to another client, but not add them to EA.

In general, this is not a bad patch, but they again show that Shadow is important for the plot, and I don't like to take a second cleric to the party... And the show was wonderful, it was fun!

Only they did say EA will have all the classes, not all the races.

Sorry to anyone else, but this patch was still underwhelming for the amount of time between Patch 4.

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Originally Posted by Alexandrite
Leave the elves alone! laugh
+ 1 million! The elves are great as they are!

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I agree that there is a new rest mechanic. scares away people like me. people who do not like such difficulties and resource management. I would suggest making it part of the game's difficulty level. at hard level, food is needed to restore health and spells. with less complexity, you can do without food. I understand that this is all just a test. but i'm afraid it might ruin the gameplay in the future.

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Oh for cripes sake. Weeks and weeks of complete radio silence and then this is what they give us? A new die roll mechanic, more micromanaging and some other superfluous fluff? Seriously? What the heck a have they been doing for the last 5 months? Yeah, yeah, I know. Early access, beta testing, be patient, making a game is hard, blahblahblah. I mean, not a single thing listed makes me want to start up the game again. I guess I'll check back in another 5 months. Maybe by then we will be able to *GASP* get to level 5!

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It is very underwhelming honestly they added the ability for you to see boosted mechanics which was ok. They added the ability to cast spells on your characters during conversations. They Fluffed up the appearance of the dog with actual fur. They made shadowheart saveable in the prologue so they added a little bit of story content about what you could write probably in a week of sitting on the sofa doing nothing. The camp thing is just flash it doesnt really do that much honestly i liked seeing the base camp evolve over time. Kinda going to miss that now personally moving camp every time is a lil disappointing. I had no idea anyone even wanted that mechanic.

I get people wanted the rest system improved but the way it was changed was more or less just a giant time sync with pickpocketing and makes things far more annoying with farming food items now. Honestly I think that was a horrible implimentation personally. All its going to do is add an hour to my pick pocketing time every time i go anywhere and make me have a pain in my ass with carrying extra food I would rather have just vendored to save time pick pocketing. Time Sync thats it personally think it is a horrible mechanic. Vote 2 thumbs down on the food mechanic. A lot of the stuff people wanted addressed was ignored.

Party Size - Ignored.
Combat Mechanics - Backstab, Mage's casting priest spells, and Weapon swapping ignored. Disengage corrected but honestly the mechanic is take a 5 foot step out of threat and you dont incure an attack of opportunity anyways so its not really relivent to much. Combat mechanics are hard. LMAO. Disarming was added but technically that kind of steals benefits from a class as that was pretty much a mechanic purely available to certain subclasses to that kind of takes away from those subclasses if everyclass can disarm during combat.
Character creation options - Ignored.
Rolling stats - Ignored.
Going above level 4 - ignored.
Day/night Cycles - I do not really see why this is needed but ignored. As it has no impact unless random encounters can happen which are not on the docket currently.
Dye options for gear - Not done.
Body Size adjustments / More voices - Not done.
Barrelmancy has been enhanced now they can throw anything they find on the ground at you like giant rocks.


There might be what 10 items and 10 spells added to the mechanics...Not to sound cynical but oh wow..... A large amount of what was said was completely ignored. No Additional Companions / Races / Classes. The animations I get it do take time. but it feels like the entire thing was a fluff piece. Last time the patch was like we got 1 class not much else I was like. Hey it took 5 months they were doing things to speed up loading time I can understand that. Its early access I get that but when you compare it to other games in same genra and early access what they added was just like an insult almost. It feels like they are stalling for tones and tones of time and giving almost jack squat with the time that they have.

You use to have modders actually releasing mods daily for it now there hasnt even been mods added in like forever and most of the old ones no longer work. The modders were adding more content than larion did. Early access or not I would rather go back to version 3.0 and play with modder generated classes than play the current update. Sadly I had to install the updates currently so most of that stuff is not compatible anymore. The panel was a huge disappointment.

As noted 12 weeks of 2 week updates hey we fixed the discoloration from the pink pixel on Volos shirt. Followed by 2 more months of silence and a hey we are giving you....the ability to add 1 additional letter to your character name coming in patch 6. Not impressed at all. I think I was to nice honestly in my review on steam. Saying wait for full release to get it the early access lacks communication. I should have said check back in 2031 by then the game might actually have level 6. Every other CRPG out there has been showing bg3 up hard core in everything but graphics so yeah.

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Every patch and update, no matter how grandiose or benign, is progress. I'm happy to see a new one on the horizon and I look forward to this one and all that follow.

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Don't knock it til you try it. I mean, yes, still a lot of things we didnt get, but I am excited to try out the new stuff.

By the way, food management is about limiting Long Rest and making food different from potions. That is important to the overall gameplay. At least give it a chance before you all bash the crap out of it.

I am also eager to see what else they've beefed up. They didn't mention everything.

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Originally Posted by TestyMcTesterson
just checked the last panel and the patch notes took up 15 minutes of the 2 hours 26 minute VOD, from 0:12.00 to 0:27.00 . Should probably expect the same amount of time or even less for this panel because there's limited new content and the LARP has to take more time and be less flexible an interview and gameplay showcase.

So i was completely wrong about expecting them to dedicate up to 15 minutes of the stream to patch notes, They were just thrown out piece by piece when they were setting up a new part of the stream. Didn't think they would choose a poorer form of communication than that rushed dox-matrix printer joke from then 2nd panel but the communication of information last night was worse.

I'm happy with the updates themselves, I just think they don't need every piece of information to be distorted for humor, it usually works better when two have greater separation.

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