Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Page 2 of 2 1 2
#235623 26/05/04 10:47 PM
Joined: Mar 2003
A
veteran
Offline
veteran
A
Joined: Mar 2003
Personally, I often have the impression as if - not only in the computer games market, but also in literature and music - the companies which are selling (the publishers) try a) to pay the artists / developers as little as possible , b) to sell the game as the highest possibble (appropriate) price.



When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
#235624 27/05/04 02:15 AM
Joined: May 2004
journeyman
Offline
journeyman
Joined: May 2004
I think it's a brilliant idea, I'd love to have a <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" /> cup, perhaps a cap, support Larian so they can keep the good games a-comin. I'm sure that those from the land of down-under would love to support this idea and buy lots of merchandise. <img src="/ubbthreads/images/graemlins/up.gif" alt="" />


Happiness is relative: the less relatives you have, the happier you are. If at first you dont succeed; hide the evidence that you ever tried. When afraid or when in doubt: run in circles, scream and shout. Robert A Heinlein
#235625 27/05/04 08:03 AM
Joined: Oct 2003
Location: South Africa
journeyman
OP Offline
journeyman
Joined: Oct 2003
Location: South Africa
Alrik - that's pretty much what I've been thinking. Do you think there is any chance Larian will ever disclose what the actual procedure is to make money out of their games? Or is this a hush-hush topic that we, the public, have no right to hear about?

I would love to see a little transparency in the gaming industry (not to mention the world at large), but from what I have seen, when you introduce money into any situation, everything changes for the worse - people no longer want the full truth to be known so that they can hang on to that money longer, or grab a larger portion of the pie without admitting to any shameful practices. Screwing a hard-working developer out of royalties that they rightfully deserve definitely meets the description of a shameful practice in my book.

If, of course, that is what is really happening. But since we don't know the whole truth or even the figures involved so we can extrapolate our own versions of that truth, we will never know.

Nice to know that we really don't know very much, isn't it? <img src="/ubbthreads/images/graemlins/confused.gif" alt="" />

#235626 27/05/04 09:43 AM
Joined: Mar 2003
old hand
Offline
old hand
Joined: Mar 2003
I'm afraid the only way to learn anything about the money inside Larian's, is by infiltrating. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> And if you do, maybe you could publish a little article... you know, off the record, on the QT, and very hush-hush? <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />


Mr Kej, Second Member of the Guild of Off-Topic Posters *** Visit Aviorn's Inn, my Divine Divinity fansite ***
#235627 27/05/04 09:56 AM
Joined: Mar 2003
Location: Planet Earth
veteran
Offline
veteran
Joined: Mar 2003
Location: Planet Earth
there was last an article in a Belgian newspaper, with some info on the numbers of copies selled of <img src="/ubbthreads/images/graemlins/div.gif" alt="" />.
and also the budget of <img src="/ubbthreads/images/graemlins/riftrunner.gif" alt="" />

@Morbo did a nice scan of it right here

I Don't have time to translate it all.
but here are some figures:

<img src="/ubbthreads/images/graemlins/div.gif" alt="" /> sold about 300 000 copys.
<img src="/ubbthreads/images/graemlins/riftrunner.gif" alt="" /> has a budget something around the 1.000.000 €


Carpe diem, quam minimum credula postero
#235628 27/05/04 10:41 AM
Joined: Jan 2004
Location: USA
enthusiast
Offline
enthusiast
Joined: Jan 2004
Location: USA
Quote
Personally, I often have the impression as if - not only in the computer games market, but also in literature and music - the companies which are selling (the publishers) try a) to pay the artists / developers as little as possible , b) to sell the game as the highest possibble (appropriate) price.



Well, most print publishers (speaking from my own personal experience) pay their new to mid-level novelists a small percentage in terms of royalties. That's why a lot of authors get an agent. The agent often negotiates on behalf of the writer and can get a better royalty percentage than some who go it alone. Although, I've been fortunate and haven't needed an agent. Then again, I'm not at the level where it would do me any good. The average royalty figure is between 8% and 14% per book sale. Plus, if you have an agent, he/she gets 10% of your 8% - 14%. Stephen King, the fast food author of the publishing industry, has never used an agent. He has always negotiated his own contracts. Some big name authors don't use an agent and others do. A lot depends on the genre and the writer.

Another factor to consider is print literature is a lot more expensive to publish than CDs. Then again on most large games have a large staff to consider, whereas in printed literature the biggest expense is the actual printing process (especially if illustrations and color is involved). Which is exactly the reason magazines cost as much as they do (and there is an advertisement on every single page!!)

Also, there is information on how much it costs to produce a video game. Check out the technology pages in some of these publishers: Electronic Gaming Monthly, Ziff-Davis/ZDNet, gamers.com an e-zine that's devoted to some of the writers and publishers within the industry, IT World, etc.


PC Gamer doesn't publish a lot of financial information (within the video game world) because their target audience would rather see reviews, downloads, game ratings, game play rather than read about financial reports. However, if you looking for financial information, the best place to look is in the financial or technology publishers whose target audience is interested in the nitty gritty of game development such as Guru.com and other websites. This info can be found by doing an internet search using any search engine. I've found a lot of developers' websites who have forums for people who design work for major publishers or freelance work (like I do). Here are a few websites that I have in my 'favorites' file: Gamasutra.com, GameDev.net and flipcode.com. These are chock full of info for and about game developers.

I don't know if any of these links will help take the mystery out of the gaming industry, but it's a start. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

Good day, all! <img src="/ubbthreads/images/graemlins/wave.gif" alt="" />


Faralas <img src="/ubbthreads/images/graemlins/mage.gif" alt="" />

#235629 27/05/04 11:10 AM
Joined: Oct 2003
Location: South Africa
journeyman
OP Offline
journeyman
Joined: Oct 2003
Location: South Africa
Those are both pretty decent figures. I just hope Larian got more than 5 Euros per copy sold...

#235630 27/05/04 11:22 AM
Joined: Mar 2003
A
veteran
Offline
veteran
A
Joined: Mar 2003
Quote from the scan :

"Van Divine divinity werden wereldwijd tussen 200.000 en 300.000 exemplaren verkocht."

Means that world-wide 200.000 - 300.000 "copies" were sold.

Funny thing is, that "kochen" means in German "cooking" <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> - and "verkochen" means that something has cooked too long, rendering the meal uneatable. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> <img src="/ubbthreads/images/graemlins/delight.gif" alt="" />


When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
#235631 02/06/04 10:37 PM
Joined: May 2004
B
stranger
Offline
stranger
B
Joined: May 2004
considering that they made lots more from all of us addicted gamers by selling such a great game

#235632 16/06/04 07:54 PM
Joined: Mar 2004
C
apprentice
Offline
apprentice
C
Joined: Mar 2004
I'd definitely buy a coffee mug with <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> artwork. I'd pay up to $15 for it. I do kind of think that this is a good idea. The more money that Larian has to work with, the better. Larian is one of the few game companies that I wholeheartedly support and that I really want to see do well.

#235633 16/06/04 11:57 PM
Joined: Jun 2003
Location: Canada
D
veteran
Offline
veteran
D
Joined: Jun 2003
Location: Canada
Quote
I'd definitely buy a coffee mug with <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> artwork. I'd pay up to $15 for it. I do kind of think that this is a good idea. The more money that Larian has to work with, the better. Larian is one of the few game companies that I wholeheartedly support and that I really want to see do well.

Depends on the mug design.
Imagine: you wake up. Open your eyes. Brew some black coffee. Look on your mug and see a big, red, grinning imp face...

Page 2 of 2 1 2

Moderated by  Larian_QA, Lynn, Macbeth 

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5