Yep, can corroborate - you can actually "speed combat" now, which is like some sort of miracle for a turn-based game
Exactly how does speeding up combat work?
Sorry, miscommunication on my part - basically everything moves much faster now, with much less AI wait time and everything acting much faster. You can do combat almost as fast as you can click, so if you know what you want to do you can rush through certain encounters in moments.
Not really on topic for this thread but I was wondering if anyone else had encountered easier combat? I have been finding things much easier - owlbear, goblins outside of grove, gnolls, etc, were much simpler. (I even checked to make sure weighted dice had not sneaked itself on!). I know there are meta-game effects but i think there is a genuine difficulty decrease