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#780836 16/07/21 08:29 PM
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So... camping supplies is cool and all... but do I REALLY have to have the supplies on my person to camp? I'd much rather send them to camp and be able to use them from camp storage.... thanks

Edit - Oh, on top of this, if I put all my 40-unit supply packs in the camp storage... 5 of them weigh too much and I can't take them out with my rogue... I have to throw them on the ground and have my cleric come get and sort them.

I get the desire to not be able to camp whenever you want to... but at the same time.. don't make it so the process is unenjoyable.

Edit #2 - I'm not really a fan of this feature anyway, but with the above, I feel like this should be a toggle for those who want to deal with this.

Last edited by kingsc; 16/07/21 08:35 PM.
kingsc #780871 17/07/21 12:58 AM
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I do think that 90% of the issues with this whole food thing could be fixed with improvements to the inventory and inventory management which remain almost as clunky as they were on day 1. The slow, often laggy and non-responsive, overly click heavy inventory system makes adding in new things that require more of that feel worse than they should be. Thats my opinion. I would be much more positive about the camping-food stuff if looting and inventory management was not a tedious grind in the first place which I do as much as possible to avoid.

Adding food mechanics is all well and good but if that means more faffing around in a poor inventory+looting system then it serves to simply further highlight UI/UX issues and detract from what could be a really positive addition to the game.

kingsc #780880 17/07/21 02:27 AM
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You can leave them at camp. When you want to long rest, take them out of the traveler chests. I don't know. Wasn't much of an issue for me.

Last edited by GM4Him; 17/07/21 02:29 AM.
kingsc #780884 17/07/21 02:44 AM
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what, you don't like right clicking every piece of food you get and having to move it to the camp and then take it out of the camp when you need to long rest instead of just pressing a single button? Weird.

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Originally Posted by Boblawblah
what, you don't like right clicking every piece of food you get and having to move it to the camp and then take it out of the camp when you need to long rest instead of just pressing a single button? Weird.

Haha! Not saying it couldn't be better. It's just a test. Yes, absolutely they should make it easier, but you can still pick up backpacks in the game. Put the food in a backpack and stow the whole pack at camp. It's not that big a deal really...no more than all the typical inventory management issues they need to fix.

I'm just saying, don't knock the food mechanic. Knock the inventory management mechanics. The food mechanic really wouldn't be a big issue at all if inventory was fixed.

GM4Him #780915 17/07/21 06:50 AM
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Originally Posted by GM4Him
Originally Posted by Boblawblah
what, you don't like right clicking every piece of food you get and having to move it to the camp and then take it out of the camp when you need to long rest instead of just pressing a single button? Weird.
Yes, absolutely they should make it easier, but you can still pick up backpacks in the game. Put the food in a backpack and stow the whole pack at camp.
So instead of "right clicking" every piece of food and sending it into camp ... where you will pick it up.
You will be "dragging" every piece of food to another container, and then right clicking the container ... and then, you will search the container in camp containers to "drag" the food out to yet another container so you can rest?

Not quite improvement i was looking for to be honest. :-/

I hope someone came up with Mod that will send food to camp automaticly, and let you use from your camp containers directly.
(It would be also fine if that would get its own container, so you dont have to search item you wish to hide in tons of meat, and fishes. laugh )

BTW fun fact ... have you notice that Vine, and Rum is by Larian rules more nutritious, than fish or fruit?
Sometimes i must try to go through whole EA, and resting only with booze. laugh laugh laugh

Last edited by RagnarokCzD; 17/07/21 06:51 AM.

I liked original spellcasting system more ... frown

Anyway ... i cast Eldritch Blast!
kingsc #780929 17/07/21 08:15 AM
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Given BG3 is based on D&D, which is massively reliant on the resting mechanics for balance, I appreciate Larian at least attempting to create an illusion of balance in the game. But I'm not so sure the new resting/camp system is limiting in practice to the long rest spam of previous patches. I assume this means the final nail in the coffin for day/night-cycles (which would be another way to achieve balance), and I'm okay with losing that immersion as long as we get some semblance of balance.

RESTING BALANCE SUGGESTION: Long resting while having attacked a unified enemy spread out in an area, ie. while exterminating the goblin camp, *should* lead to the remaining goblins being placed on alert and banding together to prepare for attack having - even placed random traps when the player resumes her/his bloody work. This would be a balancing mechanic of sorts that bundles in with some needed immersion/realism.

FOOD ITEM SUGGESTION: Simplify the food system by automatically abstracting each food/drink item into a bundle of camp supply units once picked up. Larian could further do this treatment to a host of "trash items" like utensils etc. The excessive loot focus and tiresome inventory system was a big part of what killed DOS2 for me, and I hate that Larian has doubled down on the dysfunctionality.

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Originally Posted by Seraphael
FOOD ITEM SUGGESTION: Simplify the food system by automatically abstracting each food/drink item into a bundle of camp supply units once picked up. Larian could further do this treatment to a host of "trash items" like utensils etc. The excessive loot focus and tiresome inventory system was a big part of what killed DOS2 for me, and I hate that Larian has doubled down on the dysfunctionality.
I just want to make sure i understand this corectly ...

We would pick up food ... and it would create "camp supplies X/40", where X is number of supplies unit contained in that food in our backpack? O_O
BCS that sounds really interesting!


I liked original spellcasting system more ... frown

Anyway ... i cast Eldritch Blast!
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Originally Posted by RagnarokCzD
Originally Posted by Seraphael
FOOD ITEM SUGGESTION: Simplify the food system by automatically abstracting each food/drink item into a bundle of camp supply units once picked up. Larian could further do this treatment to a host of "trash items" like utensils etc. The excessive loot focus and tiresome inventory system was a big part of what killed DOS2 for me, and I hate that Larian has doubled down on the dysfunctionality.
I just want to make sure i understand this corectly ...

We would pick up food ... and it would create "camp supplies X/40", where X is number of supplies unit contained in that food in our backpack? O_O
BCS that sounds really interesting!
Yup. Simplified much in the same way gold already is (used to be bronze, silver, electrum, gold and platinum back in the old days). As a former army knuckle-dragger, I'm a big believer in the KISS principle. Keep It Simple, Stupid. I really HATE inventory-tetris mini games taking time and attention away from the fun parts smile

Last edited by Seraphael; 17/07/21 09:59 AM.
kingsc #780942 17/07/21 09:28 AM
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I'd like it if the items remained individual, and varied, BUT, I think they should automatically be sent to an independent, isolated camp stash that contains your camping supplies; no mess, no fuss, no time on inventory management... however, when you camp, it brings up the food stash for you to select your camping value from.

I favour this idea since it allows the flavour of different food items to remain, at relatively little click and time cost... and it also leaves open the *possibility* of them putting in a little cooking mini game on the side, to give you minor buffs based on making specific camp meals with things as part of your selection ^.^

kingsc #780947 17/07/21 09:44 AM
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I agree 100% on this one with Niara. I particularly love this idea: RESTING BALANCE SUGGESTION. But yeah, item management right now is tedious. It is probably one of the worst game elements right now.

I like separate items. It was fun to me choosing, if I wanted to, what food the party would eat on Day 1 end. Fish? Fruit? I liked that. Made for good roleplay.

But lugging it all and moving things around one food item at a time was not fun. We still need a multi-select feature and the ability to send all food to camp and have it count.

That, however, is inventory management. It's not really food mechanics. I think the actual food camp mechanic is good.

But, again, I REALLY like Niaras suggestion. If you long rest after triggering certain events, there needs to be consequences.

Niara #780954 17/07/21 10:25 AM
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Originally Posted by Niara
I'd like it if the items remained individual, and varied, BUT, I think they should automatically be sent to an independent, isolated camp stash that contains your camping supplies; no mess, no fuss, no time on inventory management... however, when you camp, it brings up the food stash for you to select your camping value from.

I favour this idea since it allows the flavour of different food items to remain, at relatively little click and time cost... and it also leaves open the *possibility* of them putting in a little cooking mini game on the side, to give you minor buffs based on making specific camp meals with things as part of your selection ^.^

Having them automatically teleported to the camp stash is anti-immersion. Your variant suggestion would offer needless complexity, less balance and less immersion for convenience. By applying consistent logic/mechanic to other inventory items, we should just have just about everything teleport into an extradimensional pocket that everyone could access without cost at any given time, in and out of combat. MOAR CONVENIENCE!

A little inventory mini games, a little cooking mini games, a little more crafting mini games, a little enchanting mini games...yeah, I know only too well where this would lead. MOAR MICROMANAGEMENT!

Sincerely hope Larian doesn't go down this path again as they did DOS2 where the players were compelled into becoming hoarders; discarding little - for fear of selling an obscure ingredient needed to craft a super powerful item, - or to mass-produce a gazillion different items to provide an advantage. An edge you didn't really need as the game was easy to beat. This exacerbates the tired old RPG trope where your inventory is littered with consumable items you saved for "just in case". It furter exacerbate the already broken economy. Also D&D isn't really a crafting game, nor was the original BG-series outside of the powerful artifacts (which is crafting I can get behind). Make BG3 BG/D&D Again. Please?

To totally blow my own trumpet; the idea I suggested would provide similar levels of convenience and much needed simplification, while also keeping immersion and balance (minor point).

Last edited by Seraphael; 17/07/21 10:55 AM.
kingsc #780960 17/07/21 10:58 AM
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Respectfully disagree, Seraph... Your idea to have it all abstract into a single bland tally of a generic ''camp supply' resource is the exact opposite of maintaining the flavour of the concept - it abolishes said flavour entirely. I dislike and do not support that idea.

Sure, it would be better for immersion if you have to carry the items with you, and they only automatically dropped into the isolated 'supply stash' when you actually went to camp; YES, that would be better for immersion ,and the consideration of weight limits... HOWEVER, we already have a free, always available "send to camp" button that you can use on anything, at any time... so there is NO point in implementing anything that preserves realism of having to carry camping materials until that is taken away - and it doesn't look like it will be. EVEN then, We ALSO have an automatic and free any-time-any-where travel to camp button that lets us pop to camp and back to where we left again at any time... and that would have to go too.

Are those things going to go away? Most likely not. If those things don't go away, then any system that is making you carry around a weight of materials that are only used in your camp is going to simply be stupid, inefficient, and will not preserve immersion at all, since everyone will simply circumvent it using the game's own in-built mechanics for doing so.

Niara #780967 17/07/21 11:45 AM
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Originally Posted by Niara
I'd like it if the items remained individual, and varied, BUT, I think they should automatically be sent to an independent, isolated camp stash that contains your camping supplies; no mess, no fuss, no time on inventory management... however, when you camp, it brings up the food stash for you to select your camping value from.

I favour this idea since it allows the flavour of different food items to remain, at relatively little click and time cost... and it also leaves open the *possibility* of them putting in a little cooking mini game on the side, to give you minor buffs based on making specific camp meals with things as part of your selection ^.^
This sounds even better. laugh ^_^


I liked original spellcasting system more ... frown

Anyway ... i cast Eldritch Blast!
kingsc #780971 17/07/21 12:01 PM
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I've suggested to make "food" an unified abstract resource (mentioning Lords of Xulima as a potential example) rather than 40 different types of items cluttering your inventory since the very first days the then EA started.
I sort of doubt Larian is interested in this type of suggestion at this point.

The "flavor of having different food" doesn't really add much to the game, mechanically speaking, and it becomes particularly aggravating as problem in a title already notorious for having a messy and cluttered inventory management.

If nothing else, the fact that food now doesn't double down as healing item anymore makes far easier to just "send it away" at your camp chest without a worry to regret it later.

Last edited by Tuco; 17/07/21 12:04 PM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
kingsc #781026 17/07/21 05:57 PM
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I don't think they should get rid of all the different food types. They don't have to since they have already set up an exchange system for how many "camp supply units" each food type is worth. But they could have all food items added to inventory automatically accumulate into Camp Supply bags, which can hold a maximum of 40 units. This way they could continue to track our total encumbrance from food items, while avoiding "inventory tetris." They could still let us send our camp supply bags - full or not - to the camp to lighten our loads.

The second part of this is that it shouldn't be necessary for us to pull the supplies out of our camp crates in order to rest. I mean we're at the camp. If we don't have enough supplies in our personal inventories, it should automatically take what it needs from the crates. I don't see the value in having to role play walking over to the crate to pull out the 20 units we are short by in our personal inventories. A simple message that "You had 20 units of camp supplies on you, and took 20 more units from camp storage" would do the trick.

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Originally Posted by RagnarokCzD
[quote=GM4Him]BTW fun fact ... have you notice that Vine, and Rum is by Larian rules more nutritious, than fish or fruit?
Sometimes i must try to go through whole EA, and resting only with booze. laugh laugh laugh

Well it may not be as nutritious when it comes to getting protein, vitamins and minerals, but alcohol is calorie-dense. And ultimately it's the calories that give us the energy to fight, cast spells, etc.

But let's not talk about this too much, or Larian might add conditions like scurvy and rickets if we're not getting the right vitamins!

kingsc #781039 17/07/21 06:41 PM
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But i want my "sloshed as f***" status! laugh


I liked original spellcasting system more ... frown

Anyway ... i cast Eldritch Blast!
kingsc #781045 17/07/21 07:28 PM
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Personally, I would still like to be able to put the food in its own container than is connected to the campfire, so that I don't have to drag it out of the chest or have it all on Laezel as the food packmule.

GM4Him #781347 18/07/21 04:45 PM
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Originally Posted by GM4Him
You can leave them at camp. When you want to long rest, take them out of the traveler chests. I don't know. Wasn't much of an issue for me.

Unfortunately not all camps have the camp storage access.

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