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Joined: Jul 2020
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Great build. I wonder if the ring "Sunwalkers Gift" would stack with natural dark vision (prolly not). I'd like to make the same build with a wood elf. That way you'd get extra movement, free proficiency with a longbow and the ability to achieve 20 dex (17 creation, +2 at lvl 4 and +1 from Auntie's hair).

Joined: Mar 2021
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Originally Posted by BraveSirRobin
Great build. I wonder if the ring "Sunwalkers Gift" would stack with natural dark vision (prolly not). I'd like to make the same build with a wood elf. That way you'd get extra movement, free proficiency with a longbow and the ability to achieve 20 dex (17 creation, +2 at lvl 4 and +1 from Auntie's hair).

As it turns out Sunwalkers gift doesn't stack.

Last I had heard auntie's hair only gave you +1 str, but maybe they fixed it.

if you take the +2 dex feat you lose the Weapon Master feat and won't be able to grab proficiency with Heavy Crossbows, Longbows and Scimitars. Also Drow get the hand Crossbow feat for free - and you can now dual wield hand crossbows and there is even an enchanted HAND Crossbow!

Also Wood Elves only get regular 12m range Darkvision and Drow get 24m range Superior Darkvision. Ranged weapons are all 18m.

Pew pew pew!


Blackheifer
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Originally Posted by Blackheifer
Originally Posted by BraveSirRobin
Great build. I wonder if the ring "Sunwalkers Gift" would stack with natural dark vision (prolly not). I'd like to make the same build with a wood elf. That way you'd get extra movement, free proficiency with a longbow and the ability to achieve 20 dex (17 creation, +2 at lvl 4 and +1 from Auntie's hair).

As it turns out Sunwalkers gift doesn't stack.

Last I had heard auntie's hair only gave you +1 str, but maybe they fixed it.

if you take the +2 dex feat you lose the Weapon Master feat and won't be able to grab proficiency with Heavy Crossbows, Longbows and Scimitars. Also Drow get the hand Crossbow feat for free - and you can now dual wield hand crossbows and there is even an enchanted HAND Crossbow!

Also Wood Elves only get regular 12m range Darkvision and Drow get 24m range Superior Darkvision. Ranged weapons are all 18m.

Pew pew pew!

Figured ring didn't stack, the ring of poison resistance on a dwarf doesn't stack
There is a dialogue path with Auntie that allows you to pick your stats reward (maybe bugged because I picked Cha and got a Cha & a Str hair)
Wood Elves get longbow & shortswords + more movement = more mobility
20 dex is + 1 to hit & +1 dam over the drow 18 dex build, that makes up the average damage difference between the heavy crossbow and the longbow with a +5% better chance to hit
No getting around the extra range you can shoot obscured targets without penalty, well kinda. I have Shadowheart cast the light cantrip on my tanks weapon so at least near them no one is obscured.

Last edited by BraveSirRobin; 21/10/21 05:07 PM.
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Originally Posted by BraveSirRobin
Originally Posted by Blackheifer
Originally Posted by BraveSirRobin
Great build. I wonder if the ring "Sunwalkers Gift" would stack with natural dark vision (prolly not). I'd like to make the same build with a wood elf. That way you'd get extra movement, free proficiency with a longbow and the ability to achieve 20 dex (17 creation, +2 at lvl 4 and +1 from Auntie's hair).

As it turns out Sunwalkers gift doesn't stack.

Last I had heard auntie's hair only gave you +1 str, but maybe they fixed it.

if you take the +2 dex feat you lose the Weapon Master feat and won't be able to grab proficiency with Heavy Crossbows, Longbows and Scimitars. Also Drow get the hand Crossbow feat for free - and you can now dual wield hand crossbows and there is even an enchanted HAND Crossbow!

Also Wood Elves only get regular 12m range Darkvision and Drow get 24m range Superior Darkvision. Ranged weapons are all 18m.

Pew pew pew!

Figured ring didn't stack, the ring of poison resistance on a dwarf doesn't stack
There is a dialogue path with Auntie that allows you to pick your stats reward (maybe bugged because I picked Cha and got a Cha & a Str hair)
Wood Elves get longbow & shortswords + more movement = more mobility
20 dex is + 1 to hit & +1 dam over the drow 18 dex build, that makes up the average damage difference between the heavy crossbow and the longbow with a +5% better chance to hit
No getting around the extra range you can shoot obscured targets without penalty, well kinda. I have Shadowheart cast the light cantrip on my tanks weapon so at least near them no one is obscured.

1) Longbow is 1D8/ Heavy Crossbow is 1d10 - so you lose +2 damage range.
2) You also get scimitars as an additional martial weapon, which given that you can make two adamantine scimitars in the forge is a huge deal.
3) The Giantbreaker Crossbow is amazing, and is a Heavy Crossbow, so you lose out on that magnificent weapon as well.
4) The extra movement from wood elf is great, but given that Rogues have dash as BA and an extra BA it's kind of like putting a hat on a hat. I don't even bother with boots of speed and the crusher ring because I have never had a problem being where I need to be. 1.5 meters movement range versus being able to sneak attack someone from an additional 6m range is a no brainer. In the Underdark especially you are going to get value out of that extra distance, and the Grymforge as well which is a highly vertical and dark location.
5) Finally the hair off auntie is confirmed still bugged. So the best you could do is 19 dex which is the same as 18 dex really.


Blackheifer
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Originally Posted by Blackheifer
Originally Posted by BraveSirRobin
Figured ring didn't stack, the ring of poison resistance on a dwarf doesn't stack
There is a dialogue path with Auntie that allows you to pick your stats reward (maybe bugged because I picked Cha and got a Cha & a Str hair)
Wood Elves get longbow & shortswords + more movement = more mobility
20 dex is + 1 to hit & +1 dam over the drow 18 dex build, that makes up the average damage difference between the heavy crossbow and the longbow with a +5% better chance to hit
No getting around the extra range you can shoot obscured targets without penalty, well kinda. I have Shadowheart cast the light cantrip on my tanks weapon so at least near them no one is obscured.

1) Longbow is 1D8/ Heavy Crossbow is 1d10 - so you lose +2 damage range.
2) You also get scimitars as an additional martial weapon, which given that you can make two adamantine scimitars in the forge is a huge deal.
3) The Giantbreaker Crossbow is amazing, and is a Heavy Crossbow, so you lose out on that magnificent weapon as well.
4) The extra movement from wood elf is great, but given that Rogues have dash as BA and an extra BA it's kind of like putting a hat on a hat. I don't even bother with boots of speed and the crusher ring because I have never had a problem being where I need to be. 1.5 meters movement range versus being able to sneak attack someone from an additional 6m range is a no brainer. In the Underdark especially you are going to get value out of that extra distance, and the Grymforge as well which is a highly vertical and dark location.
5) Finally the hair off auntie is confirmed still bugged. So the best you could do is 19 dex which is the same as 18 dex really.

Damage with 18 dex and a heavy crossbow is 1D10+4 for 9.5 average damage
Damage with 20 dex and a longbow is 1D8+5 for a 9.5 average damage, the exact same and 20 dex gives an additional 5% greater chance to hit and actually cause damage
Who cares about the adamantine scimitars, they aren't much if any superior to +1 short swords or Gith SS's. regardless this is a ranged build, a 'sniper' as you called it and BTW the 20 dex gives melee hits +1 to hit and +1 to dam over the Drow too.
Extra mobility is awesome, period.
There is a specific dialogue path with Auntie that lets you pick your reward type and it works, not doubting it's bugged in parts still as I got 2 hairs, 1 CHA and 1 STR when I asked for CHA.
I am not shitting on your build, I complimented it and just was weighing the pros/cons of a wood elf vs a drow for an archer build

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That extra 6 meter range though in the Underdark and Grymforge is incredibly good.

The Reeling debuff is pretty nice. You get it with Adamantine Scimitars and the Giantbreaker crossbow.

I will try to get to 20 dex in my current solo playthrough and see if it is possible, but I am hearing it doesn't work.


Blackheifer
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Originally Posted by Blackheifer
Originally Posted by fallenj
uh did they change sneak attack to actual d6 rolls? originally it was 1d6 X/multi whatever

So it's not on the tooltip, but the sneak attack damage scales properly according to 5E rules. So 1d6 at levels 1-2, and 2D6 at levels 3-4, and it will jump to 3D6 at level 5.

I think that's what you were asking but I may have misunderstood your question. If so my apologies.

Went through my old screenshots and still had one left with the formula: Damage Roll: 3 (1d6 Piercing)*((4(level)-1)/2+1)=6

this is what they used for sneak attack, instead of being 2d6 it was 1d6 x level and whatever, pretty sure this is still hidden and no clue if you could find out if they changed it or not.

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Originally Posted by fallenj
Originally Posted by Blackheifer
Originally Posted by fallenj
uh did they change sneak attack to actual d6 rolls? originally it was 1d6 X/multi whatever

So it's not on the tooltip, but the sneak attack damage scales properly according to 5E rules. So 1d6 at levels 1-2, and 2D6 at levels 3-4, and it will jump to 3D6 at level 5.

I think that's what you were asking but I may have misunderstood your question. If so my apologies.

Went through my old screenshots and still had one left with the formula: Damage Roll: 3 (1d6 Piercing)*((4(level)-1)/2+1)=6

this is what they used for sneak attack, instead of being 2d6 it was 1d6 x level and whatever, pretty sure this is still hidden and no clue if you could find out if they changed it or not.

Per level would make it way OP. I have not noticed that kind of damage but I will check next time my level four sneak attacks. It should be 2D6 at level 4 not 4D6.


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Dual wielding handcrossbows is a fun build.
With extra BA from Thief it's extra good ( which I guess they will fix later).

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I wonder if we will ever get to Multiclass. I would go Variant Human with Sharpshooter out the gate. Archery specialization. Battlemaster up to LVL 8 and then go Rouge Assassin up to the cap.

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