If Larian keeps being Larian, you can be sure magic bows will fall from trees.
Yeah, jokes aside this is something that somewhat worries me, given how dreadfully bad the itemization has always been in their past games.
What I'm wondering is: will Larian have the good taste and sensibility to make the powerful items "scarce" (and notable) enough to make them matter as memorable finds... or we'll be showered by constantly escalating loot every couple of hours?
Either way, anything would be an improvement over the DOS 2 approach "Whatever you just found will be made obsolete in the next 10 minutes or so".
The EA looks to me like they are trying
to respect D&D and BG1&2 in this regard.
But they already couldn't help themselves and created so many trinkets with weird minor magical powers. The "whenever you heal, you pull the target or your weapons will be coated in poison" kind. I don't get these weird conditions. Why can't it just be "apply poison once per rest"? Where's the logic in needing to heal
to get an offensive buff?
Or the "when you Shove you get +1 AC" ring. Why can't that be a "buffed Shove once per long rest and +2 bonus to resist being Shoved". It's the "Bracing Ring" but it actually doesn't protect against being Shoved at all.
I hate the flood of magic junk in DOS games and I'm not a fan of how they are handling D&D magic items here either. The items need to make sense
. Someone crafted them for a specific purpose, not to play a mini-game of "if X happens you get buff Y".