+1 , alternatively, expand and elaborate more tooltips (e.g. hovering over the 'druid' class gives a short description of the class) and develop a full rules/lore/mechanics compendium which is both separately accessible in-game and from the menu's that provides exhaustive information about classes, thus including a kind of 'level up tree' (cf. AoE or Civ's technology tree) as well as one detailed example build for each class that serves to highlight the important elements in terms of ability scores, spell selection, etc. and how they interact with different play styles (e.g. utility mage vs glass canon or strength based fighter vs. dex based fighter, single class builds vs. builds for multiclassing) etc. etc.
I guess (hoped) this is planned anyway as the current tooltips are more of a proof of concept for in game cross referenced tooltips as they still lack in specific information. This is especially confusing for spells in relation to charisma vs. intelligence casters (e.g. does the tooltip give the correct info in terms of spellcasting or attack/save abilities or does it provide the general rule and am I assumed to know that a particular spell although described as using intelligence as a spellcasting ability ALSO relies on charisma for sorcerers ? concretely I would like to be able to have a specific explanation of what 'attack/save : constitution' means for my current character rather than a general explanation of attack and save rolls)