I think these dungeons you're talking about are ruins underground and aboveground which have collapsed ceilings/etc.... and there's nothing wrong with the design. I just don't think you understand the idea of ruins being ruined. Areas which are intended to be isolated from the world above and quite correctly isolated without these beams of light you hate so much.
I don't hate the rays. The game is beautiful as is. I am suggesting it could be better with appropriate ambiance.
I can understand one or two places, but I'm talking about almost every "dungeon" in the EA; a Dungeons and Dragons game.
I can see maybe the dank crypt and maybe the druid grove, but the owlbear cave, the spider lair, the necromancer's lair, the hag lair, the goblin base basement, and THE UNDERDARK. It's dark, yes, without rays of sunlight, but my goodness every inch is lit.
I am missing dark ambiance in this game. Glaring sunlight everywhere on the surface and even light everywhere in caves and dungeons. This is not DUNGEONS and dragons right now.
I will never forget one of my first D&D experiences. My brothers playing Dragonlance at night in the basement. Caramon was alone in a pitch black cavern. All he had was a torch. Suddenly, a roar at the far end. Something was moving in the dark beyond the light of his torch.
Suddenly, flames burst alive a hundred feet ahead of him showing just how huge the cavern truly was. The jet of fire came right at him. He dove to the side and rolled to his feet to avoid them only to behold the awesome sight of Tekissis, Queen of Evil Dragons in all her splendor. Five heads,one read, one blue, one white, one black and one green, all glared at him with hatred, lit up only momentarily by the fire.
And the look on my brother's friend's face who was playing the character was priceless. It was just a game, but he was wetting himself as he sat there.
The ambiance of it being dark outside literally in a dark basement with my brother, the DM, describing a completely dark cavern system so huge he couldn't even see the walls or ceiling, that was truly an awesome experience.
Likewise, when I've played games where it is totally dark, the ambiance is much more sinister and scary. You have a map in the upper right corner, so as you map out dungeons, you should still be able to find your way even if the lighting isn't so bright everywhere.
I'm just saying, I don't even mind some very minimal lighting for those who do not have dark vision and more with those who have dark vision, but right now every dungeon is too well lit. I hardly ever use torches at all because I just don't need them like I should need them, just to see unless I'm someone with dark vision.
Since the dawn of D&D, torches have always been a staple basic necessity for any adventuring party because they infiltrate dark dungeons.