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Originally Posted by SerraSerra
+1 , at this point I fear the best we can hope for is that they simply add some forgotten realms everyday life 'mundane, pastoralist, rural'-ordinariness to the current map. Suggestions I already made elsewhere which I think could somehow lessen the feelings described by OP and many others: add 'roaming' NPC of various kinds (e.g. merchant caravans, bandits, wildlife), add the necessities of life to make the world believable (e.g. an actual tavern, a farm - where do the people on the map grow their food?, some basic shops for clothes - see waukeens promenade in BG2 which had a lot of these, add some houses or other kinds of habitation structures - right now I simply wonder where all the grove NPC's are supposed to sleep, on the floor? - obviously atm there is no night so they don't "sleep",... etc etc etc.
I agree that a lot of this would amount to 'filler' and perhaps some players are more in favour of a really lean and stripped game where everything has a purpose but I hope they find some middleground and add some elements that suggest the game world is an actual world were people work, sleep, live their lives, etc.
An example to me would be the starting area(s) of Icewind Dale. IMO they did it better than BG1 in terms of starting areas that catapult you in a game world which is believable because of all the things that suggests what people do for a living and their 'way of life', e.g. fishing and fur trading, living in shacks with their kids, the alcoholic fisherman, villagers complaining in the tavern about the traderoute being blocked by harsh winter,etc.
If you compare this to BG3, for me, the BG3 world is super constructed, artificial, extremely meta-gamey, static, and overal giving the impression of a table-top dungeon or quest map instead of a 3d rendered fantasy world in which we as players can partake and explore but in which things also happen unrelated to our/the party's existence (everything has a quest related purpose, no 'flavour only' NPC's or structures: e.g. no farms, no housing, no tavern, no normal shops or markets, no travelers, no wildlife, no habitation outside of map 'hubs',...)

This is a very grounded and astute idea and highlights exactly what is missing from this game. It is all flash, no substance. I don't think the game actually has any structures where normal people are living? Every single house, village or barn has been ravaged, burnt, or is inhabited by enemies or vagabonds. There is no "breathing room" for life in such a setting. Adding any of these would make a huge difference.



Originally Posted by Soul-Scar
I made a post like the OP almost one year ago to the day,.

A 200 year old level 1 rouge, "but he was a slave" the defenders cry. If he gained 150xp per year from killing rats, bugs and reading books he would still be level 8.

A magical progeny so gifted and powerful the godess of magic gave him a free sample. Cough....level 1? But the orb thingy made him do it. Then how can he cast spells at all if it ate all his magic and knowledge?

A warrior trained from birth in every combat style and is required to bring back an illithid head for bragging rights gets caught by 2 teefling noobs and a gobbo cage.

They send a level 1 cleric of Shar and team into the Githyanki astral plane to obtain a mystery box guarded by a legion of Kith'rak. So a legion of CR 20+ dragon riders got fooled by the breakfast club. Gotcha!

Wyll, a legend with many heroic exploits and a demonic patron....Righhhhht

And Tav, the player character, the only true NPC in game without a voice over......lol

What I got 1 year ago was "but the tadpole did it, it makes perfect sense".

I mean you need acrobatics of the imagination to make ^^^^^ that make sense.

You cannot build a world based on a strict set of rules and 50 years of established lore and plonk a bunch of stuff on a static map and call it BG3. I like the Guardians of the galaxy comparison it is quite apt. Take your character in Bg1, you just left school and jumped out of the frying pan. Even a wolf proved challenging. From the moment you start anyone with a scrap of D&D knowledge is left scratching their heads.

Yes, you get it. A lot of this is simply bad writing and misunderstanding the source material. Your last sentence hits the nail on the head. Sure, D&D has changed over the years and 5th edition brings in a lot of new content but this is still a Baldur's Gate game. Most importantly it should stay true to Baldur's Gate and it most certainly does not.

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So you think people in the middle of nowhere do not eat, need housing, have a professional activity, etc ? I agree, there should be less things in the middle of nowhere but still, people would need to farm, hunt or trade to secure food, while they would need markets or craftsman to provide them with the necessary services to live their lives (e.g. carpenter, stable,...). I mean if there are all these barrels and food items scattered over the map, I assume someone would have put them there ? Or is food magically conjured in 5e DnD ?

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I don’t consider myself a DND fan - never player a tabletop, have no interest in the world itself, never read any novels or even player handbook. Just played majority of DND based cRPGs and similar. I liked some of them more then the others, some I didn’t like at all.

BG3 is the first game that just doesn’t “feel” like the other.

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Originally Posted by SerraSerra
So you think people in the middle of nowhere do not eat, need housing, have a professional activity, etc ? I agree, there should be less things in the middle of nowhere but still, people would need to farm, hunt or trade to secure food, while they would need markets or craftsman to provide them with the necessary services to live their lives (e.g. carpenter, stable,...). I mean if there are all these barrels and food items scattered over the map, I assume someone would have put them there ? Or is food magically conjured in 5e DnD ?

With the drow, goblin, and gnol armies nearby, any ordinary human would have escaped by now.
In the first act of the game we mainly have forest areas, it is certainly not a densely populated area even in better times.
Apart from the druid grove (who are able to deal with it on their own), there is a fishing village nearby and it might as well be destroyed already. We do not have access to it, but it does exist.
We can also come across a toll station (currently destroyed) or an inn.
The fact that the vast majority of it is in complete ruin makes perfect sense. It would be strange if people could live peacefully with such neighbors.
We will certainly have more "normal" terrains when we finally reach civilization, which will happen sooner rather than later.

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Originally Posted by RagnarokCzD
I dont want to sound harsh ... but maybe i will so i just state in advance that its not my intention.

It seems like nostalgia dreaming to me ... you know the kind old people have when they say that back in their days everything was right and better ... grass was greener, sun was warmer, politicians were honest ... that kind of stuff.
I mean i get it, kinda ... i also dislike what happened to my favorite settings (including games movies and books) but you cant stop progress and it just require changes ... only time will tell wich change will be remembered or fogotten.

Now lets look at sone specific points:
You were complaining about races ... i dont understand what should i take from that ... its somehow bothering you that there is more than just elves and humans?

Take Gith ... there are 4 in that cinematic as far as i know (including Lae'zel) and yes we later meet their patrol of 5 plus Kithrak if i remember corectly.
Thats not so much in my eyes. O_o
Also it kinda make sence that if your story include some cteature (a mind flayer in this case) you cant and possibly will also meet their forsworn enemies.

Tieflings being more common than humans ... this is just wrong observation ... i mean you are ignoring context here, you said it youreself we didnt even reach any settlement so far and as they tell us they are not even from here.
It makes to me as much sence as claiming that there is more Asians than Black people in Africa based on that you meet Chineese tourist group on airport. :-/

Companions ... well that is its own topic ... but are they really so special?
Lae'zel > totally regular and kinda boring among her own people ... i mean she is not even concidered adult. laugh all her specialness is that she separated from her flock ... isnt that the oldest story ever made?
Gale > i mean i can understand that he would seem little too much, banging a Goddess of magic herself is no small feat ... i must admit that i dont know how often Gods walk among meere mortals in this world ... but concidering that almost litteraly any cleric can chitchat with them, it just seem possible ... also as far as i know we were told that Gale loves her but not even a woed about hwr feelings ... i mean have you heard about Zeus? The guy who created basicaly whole Greece mythology bcs he had some bed adventure with mortal from time to time? I dunno why Gods so often have fetish for humans but concidering varoety of halfbreeds they are not the only one.
Astarion > only a spawn ... and Vampires are not uncommon in this setting ... so where is the problem? I mean yes he gets quite strong bonus action (i really wonder if that gets powerup in level 5) but except that? As far as i know vampire mind flayers are rare but not new in this world.
Wyll and Shadow are just regular persons in my opinion.

‐----------------------------------------------------------------------------------------

But i dont want just criticize ...
I agree woth your point about scrolls and enchanted things being little too common ...
But personaly i believe (read as: hope) that this is just for EA purposes to find out vich magic effects people like.

It all boils down to preferences if i see it right.

Back when D&D was new there were no tieflings, or genasi. And if there was a race like this, it was never intended as player race. i guess that most of this feeling the OP (and me at times too) comes from the fact that we encounter monsters that are usually expecteced at a much higher level.

I am with you on that "in my age everything was better". I really hate that too. Maybe "in my time i liked everything better" would be a better way to put it.

My only fear is that when you start off on such a high and epic level, with mindflayers and so on, you have to keep a high level. Who wants a story to get boring later on? Hope they did not fire most of their powder.

also, regarding the lore i know, mystra making contact to humans is not that rare smile. but why go after a fop like gale? :P

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Again, they throw OP monsters at us, but then nerf them so it FEELS like you're killing super OP monsters when you aren't.

I, at one point, equated it to fighting and killing a dragon at level 4. The DM had to dumb the dragon down severely because he thought it would be fun to bring it in not expecting the players to actually say "Let's kill it!"

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I often get exhausted by the overwhelmingness (is that a word?) of the story. It's all too much, too epic. I mean WE have mindflayers, red dragons, spider matriarchs, hags, beholder, drow, gighyanki etc. in just a few hours gameplay. And when you encounter normal enemies like goblins, they come in hords, because the gods forbid If it's not epic. I miss normal beginner quests and some excitment curve.
To be honest, nowadays I often burn out midgame and stop playing.


"We are all stories in the end. Just make it a good one."

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Originally Posted by SerraSerra
Or is food magically conjured in 5e DnD ?

Well technically, there are spells for that xD

Create Food And Water
3 conjuration
Casting Time: 1 action
Range: 30 feet
Components: V S
Duration: Instantaneous
Classes: Cleric, Paladin
You create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen humanoids or five steeds for 24 hours. The food is bland but nourishing, and spoils if uneaten after 24 hours. The water is clean and doesn’t go bad.

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Originally Posted by fylimar
I often get exhausted by the overwhelmingness (is that a word?) of the story. It's all too much, too epic. I mean WE have mindflayers, red dragons, spider matriarchs, hags, beholder, drow, gighyanki etc. in just a few hours gameplay. And when you encounter normal enemies like goblins, they come in hords, because the gods forbid If it's not epic. I miss normal beginner quests and some excitment curve.
To be honest, nowadays I often burn out midgame and stop playing.

Exactly.

Beginning of the game should not have us fighting imps. A single Imp could potentially wipe a party of 4 level 1s. We fight at least 7 before we reach the helm plus 2 hellshogs, whatever those are.

Then, most likely before level 2, we fight not 1 but 3 intellect devourers, and again, 1 could likely wipe an entire party of 4 level 2s, but we face them with just the MC and SH.

Why not, instead, start the game fighting 4 Manes. 9 AC and 9 HP with no resistance and +2 to hit. Challenge Rating 1/8, meaning 8 is a moderate challenge for 4 level 1 characters?

Then, on the beach, have us fight something like 4-6 Neogi Hatchlings. AC 11, HP 7. +3 to hit. No resistance. CR 1/8. This would also then tie into Lae'zel's dialogue later which says, "I've seen Kith'raki pull the legs off of a screaming Neogi.". Ah. Now the players know what a Neogi is.

You can have intellect devourers running around the nautiloid and demons and mind flayers, and if a player is dumb enough to attack one they wipe the floor with them, but in no way should the player be able to actually kill any at that stage in the game unless they are SUPER lucky.

That's the kind of stuff I'm talking about. They want you, the player, to go. "Oh dang! I just killed a dragon! Can you believe it? I'm so awesome. I'm like a god."

The answer, "No. That was no dragon. It had a dragon skin, but it acted nothing like a dragon and had virtually no dragon stats. You fought a nerd sword, my friend."

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Magnificient post, OP! Absolutely +1

I don't care that much about it not feeling like a D&D game. I do care very deeply and passionately about it not feeling like a Baldur's Gate game and not feeling like it is in the Forgotten Realms. Yes it very superficially has all the trappings of a D&D and FR game, but when you scratch that surface just a tiny bit you immediately see D:OS underneath. But I don't need to say anything more. Your post does a superb job of making this case in a very compelling way.

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+1 to the OP and many of the comments above.

But as mentioned previously, this is Larian's style. They don't know how to do grounded fantasy. Considering Larian's level of engagement with the community (zero), I suspect a negative review on Steam or Metacritic will be the only way to have those concerns heard.

You don't get to claim the heritage of some of the best CRPGs without actually trying to emulate the better aspects of those games. Progress is fine and necessary, but a token appearance by Minsc isn't enough to call this BG3.

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Originally Posted by Endlessdescent
(Warning, many spoilers ahead)
In contrast, BG3 feels like some Michael Bay, Guardians of the Galaxy fever dream with flying ships and planar races being the new normal, throwing away the entire vibe set by the first 2 games. BG3 has the player fighting Beholders in the Underdark as early as level 2-3! It feels like someone who only just heard of Forgotten Realms wanted to take all the most over the top content and cram it all into the first chapter. By the time our characters set foot in a normal town or village (which currently doesn't even exist in Early Access) they will likely be in the double digit levels and have an entire troupe traveling in their camp. A camp which may consist (thus far) of a Lich, owlbear cub, The legendary Volo, a vampire, a gith, a druid, several magical humans and a dog. It makes deciding whether to spend extra gold for a nice room at the Friendly Arm Inn seem like an entirely different setting.

All of this leads to nothing in the current game feeling special or particularly noteworthy.
In the first BG1 game, our character discovered they are a descendant of the God of Murder much to their surprise as their life thus far has been relatively quiet and normal. They then slowly begin to manifest abilities and unravel the meaning of their lineage while being joined by an interesting cast of adventurers whose backgrounds never truly outshine that of the main character. All of this occurs while exploring the relatively quiet, pastoral wilderness of the Sword Coast.
In BG3 on the other hand, after our player crawls from the bowels of a gigantic nautiloid dimensional spaceship which is fighting dragon riding astral lizard people whom all escaped from the nine hells only to be marooned amidst a lost caravan of demon-folk battling a horde of magically enthralled goblins it is hard to imagine anything really standing out as unusual or particularly noteworthy. We are immediately joined by a wizard who has shacking up with the goddess Mystra herself and has now become a direct conduit for the weave, able to siphon seemingly infinite amounts of magic into himself. Yet he is somehow just probably the most mundane of our possible companions, all of whom have some absurdly complex story for level 1 characters. It is like every party member is competing to see who is the most special, edgy character that can subvert expectations, and this is all explained by the fact their minds were altered by psychic squid people but then further manipulated by an unknown magical entity known only as "The Absolute". Does anyone remember the Baldur's Gate games where you could recruit companions like the the ranger Kivan, a simple elf whose entire backstory was as complicated as revenge against a local bandit leader?

The entire premise of BG3 in this regard is absurd. Githyanki and Tieflings are more common than Humans or Elves in the current game. I was genuinely surprised when the player meets Mayrina's brothers in the swamp, who are two of the only non-magical, normal humans in the entire game thus far. This does not parallel BG1 & 2, both of which were centric around fairly mundane cities and towns. BG1 straight up went with the initial setting being a very quiet human castle/monastery of Candlekeep. BG2 got a little more exotic with the metropolitan city of Amn where magic was powerful just beneath the surface but it was still mostly grounded in traditional medieval fantasy. Part of the charm of Baldur's Gate 1 and 2 was interacting with townsfolk and playing the typical medieval hero (or villain). Hearing quips like "You tell 'em Marl" from drunken country bumpkins or deciding the quality of room you could afford at the local inn, created a backdrop of a living, believable and relatable world amidst the fantastic magical elements. Somehow BG3 seems more on par with the setting of Planescape or Throne of Bhaal which we didn't reach until level 18-20.

There are many people who have criticized the world design, especially the over the top elements, me included.

I do understand that BG3 needs to sell and therefore Larian has to "grab attention" - with dragons, evil Illithids, Tieflings etc. That's just normal & I can't blame Larian for that. But that's what a prologue is for. After crashing with the Nautiloid, the story could have stepped back and begun more slowly.

Just think about it:

(1) In BG1 you are bascially a teenager, having lost his godfather, roaming the countryside
(2) In BG2, Elves, Drow and Tieflings are something rare and cool
(3) In civilization 1 you start with a puny settler, building a civilization that flies to the stars
(4) In starcraft/command and conquer, you start with puny marines and end up commanding battlecruisers
(5) In 3d shooters, you start with a crowbar or puny pistol and end up with rocket launchers

-> you always start small. If you start with giving the player a rocket launcher right away, that's anticlimactic.

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Originally Posted by Maximuuus
The epicness of the game is so high right at the beginning that we'll probably loose an important part of such a game : the feeling our characters slowly become powerfull and that the story gains in intensity.
We have already skipped over Flesh, clay, stone, bronze, and iron golems into fighting an adamantine golem. at level 4. Might as well be throwing atropals at us. Even a flesh golem should be a nasty opponent at our level, but it kinda feels like we the players are supposed to feel like huge badasses even at level 1 with world-shaking events swirling all around us. There's no time to move through fighting flesh golems to clay golems to stone etc. The goblins in Act almost feel like an outlier in comparison to that.

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I have been trying to articulate a cogent simile (thanks stewie griffon) and yes overwhelmingness is a word smile.

Ignoring all the game mechanics, BG1&2 built the world around the player. It introduced the player in a controlled manner, monsters and lore were introduced in a way that felt organic. The world felt lived in and real with NPC's doing stuff like work, eat, shit and sleep. Night time was dangerous and exciting with entire story arcs built into it.The story was built around established lore and adventures felt chosen rather than "WE NEED TO FIND A HEALER!!!!". The story progressed as you grew, your allignment changed as you faced difficulty and became desperate, you made strange unlikely allies depending on choices, you became stronger and every part of the story felt like you achieved something or progressed even when you are suckered by Bhodi.

Enter GB3. It feels like the player needs to play a complete game BG 2.5 on all origin characters to gain an appreciation of where the story is as you start. You had a life before the mindflayer ship right? You weren't cloned a level 1 ranger in a tank. How were each of you captured by the mindflayers? Larian want you to play origin characters that technically know nothing about themselves? Mmmmmm I suppose we don't know yet as we cannot play them. Motivation is different for everyone yet everyone is dead set on "find a healer". I mean Githyanki are the most xenophobic race in the forgotten realms, no way would you ever trust them unless you were Gith. I mean wtf is a creche right? Narr pass Lae'zel cheers I like my head attached.

Why do we even need to bother pissing about in local politics when we could just walk to Baldurs gate ignoring ALL of it? Pretty sure Gale knows a few archmages in waterdeep right? There will be high level clerics in Baldurs gate for sure. If you are in the arse end of nowhere what are the chances of finding a level 17 cleric or a mage that can cast wish? He would tell you to get stuffed btw unless you could offer something like a legendary item in exchange. The second you realised you had more time aka "super tadpole" you would have got an uber to a big city IF a cure was your motivation.

My point being first and foremost you need to understand the motivations of a character for the story to make sense. BG1 you had a big scary warlord after you that just killed your mentor. Not going argue that running away is a simple but understandable motivation. Stories don't need to be convoluted to be good they simply need to make sense. On a side note Gale with a true resurrection spell could cure the tadpole by simply dying, waiting for the bug to come out and resurrecting!!!! Plot hole much? Narrr it will be fine.

Who is the AbSoLuTe? Why would you care anyway? Nobody else knows what the bloody aBsOlUtE is. But it all adds to the mystery right? No because you have no reason to care. Clear as day, surely the mindflayers that stuck you with a tadpole were working for this AbSoLuTe right? Why mindflayers? CoNvOlUtEd. By the end of act 1 I am ready to call it a day and just turn into a mindflayer and chomp some brains. I have nothing against mindflayers, they are super powerful and you can have a laugh making people do dumb shit. I would rather be a mindflayer than an errand boi for every clown I meet. Another thing that bugs me, why can you only use the tadpole after resting when all you did is convince a level 1 goblin to move out of the way? Other true souls are whapping da power guffin like a champ. I guess your TaDpOlE is a legacy version or something or is solar powered instead of Lithium Ion.

I am not a nostalgic person AT ALL. I don't want BG 3 to be BG1 or 2. I just don't want the disney version of Baldurs gate or a Jar Jar Abrams rehash of star trek where classic pop-rock music blows up spaceships for some reason. If I feel like being confused and depressed I'll drink a bottle of Jack Daniels and watch the force awakens.

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It's weird. I keep hearing about how I'm playing a game that started so epic that it can't be working. While I'm playing a game that's working.

If your heart longs for a smaller story right now with a simpler approach, I get it. The type of story some of you are describing appeals to me also. Start off in a hamlet, learn to be amazed all over again by the sight of an otherworldly elf.

Which is fine. All of that is fine.

Except this isn't that. Which is fine also. This doesn't have to be that. There's a compelling narrative in this story that's pushing the plot forward.

For all the talk about how this *feels* different, it is. DnD has changed over the decades. Massively. I started off playing Ad&d years ago. There were no tieflings. No dragonborn. They didn't even have sorcerers, much less wild magic sorcerers or dragon blood sorcerers with scales.

I loved the Dalelands and Cormyr. I must've read the original box set a thousand times over or more. I imagined the ruins of Myth Drannor with devils crawling through the remnants. And when I think of that, or when I think of the city of Phlan being teleported to a cavern in a plot initiated by Bane... well... plus ça change, plus c'est la même chose, the more that changes, the more it's the same thing.

There's nothing wrong with fighting a minotaur at level four. Or fighting a hag at level three. It's the story that counts. The challenge, the choice, the goal, the want and need. All the rest is an arbitrary number, a CR someone made up some time back. Who cares? You only think a Mind Flayer is overpowered because you think a Mind Flayer is overpowered.

Why not live in a world where Mind Flayers are like humans, in that some are tougher and others are weaker? Or, and this is possible also, consider that your character never really beat a Mind Flayer, not one at full strength. Just like your character didn't really defeat an Adamantine Golem. Rather, it happened to be an interesting setting where a giant hammer came down and crushed the creation.

That's not uninteresting. If you were telling a story about a game you were in and that happened, it would be pretty cool. You were at a giant forge, you managed to get the golem under the hammer and wham. It's not that you beat the golem in a fair fight. You were in an interesting circumstance, and you used it to your advantage in a clever way.

Anyway, my point is that it's okay to hunger for a smaller story. And it's also okay to enjoy an epic story. You can even enjoy both if you want. Neither is inherently bad.

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Originally Posted by Leucrotta
We have already skipped over Flesh, clay, stone, bronze, and iron golems into fighting an adamantine golem. at level 4.
Did they really lol. I fought the golem but that detailed completely went over my head.

You know what it reminds me of? Snyder’s Superman films. Expecting for wow moments to be wow moments because of familiarity of the franchise while doing no set up of its own, while pissing off everyone remotely familiar with the IP.

So there was a gimmicky golem fight. Was I to be frightened by it being adamant one golem? If they assume players will have an extensive DND knowledge, why do they mess with DND so much? And if they don’t, why did they go for adamantine golem? To me it was just a golem, they might have put anyone one of those and it would be the same.

In BG2 when I encountered badder golems I went “oh shit” because smaller ones where already kicking my butt before. And it felt great to fight my way through golems at the end of BG2.

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Originally Posted by JandK
Anyway, my point is that it's okay to hunger for a smaller story. And it's also okay to enjoy an epic story. You can even enjoy both if you want. Neither is inherently bad.
Eh, I just hunger for a decent story, at this point.

I wont even get into “what the point of leveling system, if everything stays the same”. RPGs tended to be constructed in certain way because it worked. If you want to do something different, then great, but you still need to come up with something that doesn’t works as a coherent narrative and as a representation of systems.

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Originally Posted by Wormerine
Originally Posted by JandK
Anyway, my point is that it's okay to hunger for a smaller story. And it's also okay to enjoy an epic story. You can even enjoy both if you want. Neither is inherently bad.
Eh, I just hunger for a decent story, at this point.

I wont even get into “what the point of leveling system, if everything stays the same”. RPGs tended to be constructed in certain way because it worked. If you want to do something different, then great, but you still need to come up with something that doesn’t works as a coherent narrative and as a representation of systems.

Again, for all the "decent story" jabs... I'm playing a game that clearly has a decent story. Numerous people are enjoying it.

Saying it's not your cup of tea isn't the same thing as saying it's not a decent story.

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Originally Posted by Wormerine
And if they don’t, why did they go for adamantine golem?

Uhm, because it's an adamantine forge?

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Originally Posted by JandK
It's weird. I keep hearing about how I'm playing a game that started so epic that it can't be working. While I'm playing a game that's working.

Well, the graphics are great, there are many little side stories, the combat mechanics are fun. Divinity Original Sin 2 was also fun, but had an unhinged story and world.

But yes, we're not talking high class literary fiction here. BG3 has more of a sandbox feeling and less of a credible fantasy world. Which might just be ok.

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