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#109714 19/09/03 06:14 AM
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yep <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> i did! and it took a whopping 12.5 minutes! <img src="/ubbthreads/images/graemlins/eek.gif" alt="" /> <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
gotta love DSL! <img src="/ubbthreads/images/graemlins/up.gif" alt="" />


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#109715 22/09/03 08:28 AM
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stop posting & start playing already, dude!

& tell us how the game fares for u!! have fun!! <img src="/ubbthreads/images/graemlins/delight.gif" alt="" />



......a gift from LaFille......
#109716 22/09/03 08:35 PM
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The graphics of the vehicles and the details are very well done. <img src="/ubbthreads/images/graemlins/up.gif" alt="" />
The three-dimensional-navigation was not bad at all, and the tutorial missions were very reasonable. <img src="/ubbthreads/images/graemlins/up.gif" alt="" />
The only problem in this type of games is that you have no time for harvesting and researching in peace but you do have stress and you find yourself forced to develop yourself strategically under fire and with a mother-ship almost always half-wrecked. If you play against the CPU you find yourself being cheated by unfair start-up conditions to prevent you from an easy and fast winning. This is in the easy level, so I was just wondering about the hell of the crazy level on top of the difficulty queue. <img src="/ubbthreads/images/graemlins/ouch.gif" alt="" />
It is not a wing-commander style game but a strategy only game.
I may buy it to enjoy the full-scale-tutorial and some missions, then shelf-it. <img src="/ubbthreads/images/graemlins/think.gif" alt="" />

#109717 23/09/03 06:19 AM
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DAD, u're the RPG dude who likes pace of the game to be determined by him & not the game. like what reflexive said to people who are disappointed with lionheart,"maybe this game is not for u".

real-time strategy games are just like that; rush rush & even more rush. if u think homeworld AI is cruel, wait till u try blizzard's strategy games(doesn't matter, starcraft or warcraft series). they're sadistic.

which is why i play westwood's command & conquer series more than blizzard's as blizzard creates the game with elite in mind. i rather have fun.

coming back to homeworld 2, the AI is less punishing this time when compared to the first. yep, DAD, it's more benevolent now. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

anyway, i have great fun with it & i've read that relic (the game dev) has released the homeworld 1 editors & tools. maybe another code tinkering for good ol' DAD?



......a gift from LaFille......
#109718 24/09/03 10:14 AM
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Who said I was not sadistic! <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
I torture myself all the time. <img src="/ubbthreads/images/graemlins/evilgrin1.gif" alt="" />
I have all Blizzard’s series .... ALL ... and you are certainly correct especially with StarCraft Brood War.
But I am a freaking strategist and that is why I love those games. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
As for HomeWorld II, my comments are not complaints at all, but I do not fancy navigation to set my strategy.
And I have plans to buy the game to enjoy the scenarios but I did say that I generally do not enjoy playing against the CPU. I know I can win by simply turning off my emotional centre and using my brain calculator.
That is why it becomes boring, because I do not feel identified any more and if I did, I lose. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

<img src="/ubbthreads/images/graemlins/wave.gif" alt="" />

#109719 24/09/03 05:49 PM
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When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
#109720 25/09/03 01:57 AM
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Hi Alrik,
Did you read that FAQ crap?
It is a very long unorganised waste of space and bandwidth.
To win a strategy game is to be emotionless and build the vehicles you plan to sacrifice as bait as well as the heavy fleet pieces that consume the foe. A good strategy is to attack the resource collectors with swift and light striking force to gain time while the enemy produce replacements depleting the stored resources. Once you have succeeded in depleting all the enemy’s resources destroy the remaining collectors and the enemy is hopeless. That is if the game was not designed to cheat you and create forces any way.
That is why I do not fancy unplanned death-games but I do enjoy missions along a storyline of a well written scenario.

Kind regards.

#109721 25/09/03 06:22 AM
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if storyline is what u want, DAD, go get homeworld: the first one & get the add-on: cataclysm-or-something-like-that.

from the review & pals, storyline's really solid & more realistic & has personal touch(u against unknown enemy that beat your civilisation in the past & looking for your lost homeworld).

go read the reviews & try out the demo of the first one.

but then u may get sicker of the series. <img src="/ubbthreads/images/graemlins/evilgrin1.gif" alt="" />



......a gift from LaFille......
#109722 25/09/03 11:51 AM
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Yes, I did read this FAQ, every little bit of it.

It didn't matter to me whether it was unorganized or not, the only thing essential and important to me was that it did contain information. That's all I care for.


When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
#109723 30/09/03 01:30 PM
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HW2 - it looks to be very very interesting and hard <img src="/ubbthreads/images/graemlins/eek.gif" alt="" /> , at least for me, I am just in mission 3 or so and stuck, had to replay it around 5 times. I won this battle finally and died at the very beginning of the next mission.

Yes, this game doesn't give you time to rest, to research and build. After you complete your objective it just auto-collects resources and loads next mission.
Good side - you don't have to sit for hours to harvest everything, bad side, when to recover, or do I miss something.

This time there is autopause in game, so you can issue all commands. So, it is not that torturing as blizzard games (I don't remember if you could issue commands when paused in HW1).

Graphics are awesome, you now can target subsystems ans see every subsystem on your ship. (you build research center or sensor array or whatever and see it).

Directx 9.0b comes wuth this game, after I installed the game reported I have old video drivers, <img src="/ubbthreads/images/graemlins/eek.gif" alt="" /> wow, so I installed the latest Catalyst drivers for my belowed radeon card <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />


So, my verdict, great game and great challenge.
Not to mention storyline and that excellent music I loved in HW1.


"Endure. In enduring, grow strong." -Githzerai adage.
#109724 01/10/03 07:13 AM
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Damn, stuck <img src="/ubbthreads/images/graemlins/disagree.gif" alt="" />

Is there anyone playing it who could help me out with advise? please <img src="/ubbthreads/images/graemlins/puppyeyes.gif" alt="" />


"Endure. In enduring, grow strong." -Githzerai adage.
#109725 01/10/03 07:30 AM
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Quote
Damn, stuck <img src="/ubbthreads/images/graemlins/disagree.gif" alt="" />

Is there anyone playing it who could help me out with advise? please <img src="/ubbthreads/images/graemlins/puppyeyes.gif" alt="" />


@Egin

Hi, <img src="/ubbthreads/images/graemlins/wave.gif" alt="" />

Firstly, try to maximize the response delay in the options. It might help a very little bit but you need them all.

Secondly, study the layout of the attack, the number of pieces and the strong/ weak points they have.

Thirdly, plan ahead, to collect the required resources, to build the required anti-crafts that are strong against the offensive force.

Send your forces united and not separated.
For example; when you send interceptors never send one by one squad but at least three and better four or more if you can. The game contains a huge library of descriptions on the fact that a gunship would take out interceptors and bombers like a fly zapper to flies. They need flake cannons or ion-beam cannons to take them out.

Be an aggressive perfectionist by attending to your resources and research while send an early bomber strike to take down the enemies resource collectors if you find any in the same sector, otherwise attend to the specifics of each mission.

I wish I had the game to tell you more but perhaps this blind advice is better than a spoiler. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

<img src="/ubbthreads/images/graemlins/wave.gif" alt="" />



#109726 01/10/03 11:13 AM
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Hi DAD

Thank you for your feedback.



<<Firstly, try to maximize the response delay in the options. It might help a very little bit but you need them all.>>

Hmm, I have seen this in options, didn't know what does it do.


<<<Secondly, study the layout of the attack, the number of pieces and the strong/ weak points they have.

Thirdly, plan ahead, to collect the required resources, to build the required anti-crafts that are strong against the offensive force.>>>>

Just to describe you the situation. I am at the very beginning of the mission. First objective is to destroy some enemy beacons so that he stays unaware of my presence. But beacons are heavily guarded and there is something like teleport. Second obective is to capture teleport with my marine frigates (marine frigate is the same as salvage corvette in HW1, but marine frigate converts enemy ship into yours right on the battlefield, so, no docking needed). Curtainly, the enemy atacks all your marine frigates at the first order and destroys them easily. If I decide to wait and build some more ships, enemy gathers forces and attacks my mothership or resource collectors. And the more I wait the more enemy ships comes through the teleport.

Btw, I start this mission just with around 5 intereceptors + some 5 corvettes and 1 frigate due to some losses in previous mission.

I understand that I will have to experiment more. This game is very well ballanced, you right, you can't win the battle building 10 heavy frigates and just sending them in, as frigates are strong vs. frigates or capital ships, but weak against fighters <img src="/ubbthreads/images/graemlins/disagree.gif" alt="" />

I noticed that most of enemy ships are corvettes, so I decided to invest heavily into anti-corvette ships production. As a result enemy sents interceptors and destroys my armada.

Ok, I will look for other ways to solve this. As you mentioned, finding weak spot is a key. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


"Endure. In enduring, grow strong." -Githzerai adage.
#109727 01/10/03 01:12 PM
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Hello.

I can't help much except of pointing to http://forums.relicnews.com


When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
#109728 01/10/03 01:34 PM
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Quote
First objective is to destroy some enemy beacons so that he stays unaware of my presence. But beacons are heavily guarded and there is something like teleport. Second obective is to capture teleport with my marine frigates


@Egin
Ah! You do not have to obey silly orders when you are the commander of the mothership. It is simply a trap for your wits. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
The beacon is guarded and the guards are teleported. The beacons can wait but anything you need to do shall be resisted.
Find the weakness of the guarding pieces and build their counter parts aletrnatively with interceptors and as I told you to be ready with at least 3 or 4 squads at a time. Then take out the guarding ships while you build the bombers that shall take out the teleporter gate and the beacon is all yours. If you try to take out the beacon first the gurds shall delay you until more ships arrive and if you try to take out the teleporter first by bombers his guards shall destroy your bombers. So strategy depends on understanding stage dependency.

What can the enemy do by the information gathered by the beacon if there was no teleporter to bring in the anti-crafts that he finds best to destroy your force?

How can the enemy protect the teleporters if you destroy his gurads?

That is why they call them strategy games. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

If you have the resources and the time you should send in a sacrifice decoy that keeps the guards busy while you take out the beacon.
During which you build the force that takes out the guards followed by the bombers for the teleport.

Try it out and let me know. <img src="/ubbthreads/images/graemlins/wave.gif" alt="" />

#109729 02/10/03 06:00 AM
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Thank you for the link Alrik. Those forums contain a lot of valuable info <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

DAD.
Yesterday experimented a bit. Build small scout squadron consisting of 1 scout, 1 interceptor and 1 bomber groups. Sent them on the edge of the map deep into enemy territory to scout asteroids (those slvageable asteroids). Yes, there were lots of collectors guarded by two frigates and one capital ship.
I think if I send more bombers I can get rid of those collectors to cut enemies resourses, at least partially.

Simultaneously I was building some corvette class ships to strengthen defence. I was doing fine until enemy charged with approx. 10-15 torpedo frigates. That was surprise and a wipeout.

So, today I am going to concentrate on their collectors and hopefully this will work. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


"Endure. In enduring, grow strong." -Githzerai adage.
#109730 02/10/03 07:44 AM
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ok, my take on egin's situation. 2 bad i have yet 2 receive my copy of the game.:(

once arriving at the scene, do u have enough to pump out at least 4 squadrons of interceptors & 4 of bombers? if u can, do so. it'll be your inital defense & at the same time(i'm sure u know this map quite well by now to know where to harvest) send out 2 RCs (resource collectors) & one harvester (i forgot the name of that one) to a nearest harvestable asteroid clump while building another 2 to replace the ones u send out.

upgrade interceptors & bombers while building them. have your mothership build 4 corvettes of both types (gunship & pulsar) & if u have a carrier that can produce frigates, build 2 of each types (starting with flak & then torpedo with ion as last). once u have enough RUs, build another carrier to beef your offsite harvesting. oh yes, doesn't hurt to send a probe or two 2 check things out. make sure they're not to close to the action(just put them high/low on the Y-axis) or that 150 RUs down the blackhole.

keep pumping out units.

DAD's idea on having harassing force to kill the beacon & teleporter is nice. make sure u have a balance of everything. better yet, have a carrier with them.

u have to expand really fast by having multiple harvesting sites. so long as u don't run ou of RUs, u don't run out of options.



......a gift from LaFille......
#109731 02/10/03 09:37 AM
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Yeah, ballance is the key, time is the problem.
I was building pulsars and gunships (protection vs. corvettes) and it really worked.

I forgot to tell, that I was even able to destroy one teleport and beacons on one asteroid (there are three asteroids with two beacons on each one, I assume there are also three teleports).

I have sent salvage orvettes and that resource collector to the nearest asteroid field.

Now I have no time to build strong anti frigate force to face incoming frigates, and there are really lots of them.

Maybe the key was to take out enemies resourse collectors, I failed doing that.


"Endure. In enduring, grow strong." -Githzerai adage.
#109732 02/10/03 11:25 AM
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bombers & pulsars are anti-frigates. have a big load of them for peace of mind. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />



......a gift from LaFille......
#109733 02/10/03 12:27 PM
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@Egin

Ok, here is yet a better strategy for the long run since you claim to have no time.

First of all, make sure that all your fleet is defensive because setting one single craft as offensive shall attract to you all the defensive forces of the enemy as there sensors reach you.

Secondly, concentrate on building a strong resource collecting armada with Yin-Yang defence.
A Yin-Yang defence depends on building a very highly damaging frigate that has a weak point to which you build what takes it out. Ion beam frigates are formidable against heavy assault pieces but they are vulnerable to bombers, which are vulnerable to interceptors and gunships, which you should build to escort the frigate that escorts your resource collectors. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

Do the same to protect the mother ship and then concentrate on carriers and attack the enemies’ resources.

I know that this is a complex strategy and it takes time but it seems to be the only way against an AI-module that is cheating by reading your available data and your every decision.

Good luck.

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