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#109734 02/10/03 12:48 PM
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yeah, dang blizzard games, i mean relic for making it so hard. <img src="/ubbthreads/images/graemlins/evilgrin1.gif" alt="" />



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#109735 03/10/03 06:52 AM
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Interesting, will this really work to make a chain of guards?
I have a resource collector, which is guarded by interceptors, which are guarded by bombers, which are guarded by gunners, which are guarded by pulsars, which are guarded by some frigates.
Or vice versae frigate is guarded by pulsar which is .....

Does it make sense?


"Endure. In enduring, grow strong." -Githzerai adage.
#109736 03/10/03 04:19 PM
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OK,
so I played the demo again and completely to notice something.
The missions are cumulative and you do not begin from scratch every mission.
This means that you should exploit your resources, time and research at every mission to end up as strong as you can at the beginning of the next level, which would minimise your losses and maximize your time for further development.

To give you an example, in the demo there is a first mission of transferring RUs from a base craft to the mother ship using a single resource collector space robot. The mission shall try to stimulate you to carry on after 700RUs have been collected but I waited until 4200 RUs were completely inside my M-Ship before I built the fighter production facility.
Then I made 3 interception units because I knew that there is one hidden in the remote carrier to have a total of four squadrons of interceptors, which would allow me to build 4 bombers to have a balanced force to begin the next mission. If I had had more recourses I would have built another 4 squadrons of interceptors to guarantee that all six crew bishops would be saved not just four of them or five. The four bombers were quite adequate to destroy the carrier after destroying the fighter facility subsystem.

I may choose to delay the last bishops to increase the time of resource collection and research to build a stronger force before proceeding. In simple words try to fool the game more than the game would try to fool you.

Your true opponent is the programmer of the Ai not vaygr. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

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#109737 03/10/03 06:56 PM
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You are right. Unlike in HW1, here you can't collect resources and manage production and research of your fleet after all battles are over and objectives met. You have to think about this during intensive battles. And another thing new in HW2. Large ships, like capital class ships leave some nice amounts of RU's after you destroy them. Auto-collecting-resources-at-the-end-of-the-mission will not cover those RUs left from destroyed ships (thanks Alrik for pointing me to those excellent forums, where I have got this info).

So, it is essential to :
- first, collect all parts of destroyed ships,
- second, think about what fleet will you have at the beginning of the next mission.

DAD, to be precise, I will have to replay at least previous mission to gather resources and strong army. Hmm, there is sense after all, maybe this is the best thing to do, as I enter this mission broken and weak.


"Endure. In enduring, grow strong." -Githzerai adage.
#109738 04/10/03 08:54 AM
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Finally......i had the chance to install the demo game
despite the warnings of needing 256meg RAM to play....
i continued on...testing the limits of my computer
and the end of the install, said it was all ok..... <img src="/ubbthreads/images/graemlins/up.gif" alt="" /> <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
but it wasn't..... <img src="/ubbthreads/images/graemlins/puppyeyes.gif" alt="" />
i need another 128meg at least
i wasted twelve whole minutes downloading that demo game! <img src="/ubbthreads/images/graemlins/ouch.gif" alt="" />
i will get more memory
i think....... <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />


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#109739 05/10/03 04:19 AM
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Quote

i will get more memory
i think....... <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />


Oops!
How can you remember to get more memory before getting more memory to remember to get more memory?
Ouch!
This must be a paradoxical irony. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

<img src="/ubbthreads/images/graemlins/devil.gif" alt="" />

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#109740 05/10/03 07:32 PM
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At last.

It was really simple.

SPOILER ALERT




The clue is - minelayer corvette <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


"Endure. In enduring, grow strong." -Githzerai adage.
#109741 05/10/03 10:47 PM
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Quote
At last.

It was really simple.

SPOILER ALERT




The clue is - minelayer corvette <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


@Egin

Congratulations. <img src="/ubbthreads/images/graemlins/up.gif" alt="" />

I have no mines in the demo version, however I played both available maps against the CPU and I was forced to play Higaran versus Higaran.

Victory was very easy through focusing on collecting resources and researching while upgrading the mother ship and the carrier the game gave me after a hyperspace jump.
Forced to play a death match as the only option too.
The enemy did send out an early scout to sense my intentions, so I delayed their first attack by being a peaceful researcher. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
My very first improvement was the advanced sensor array and a couple of probes that contained the enemy harvesting activity in between so any movements were detected.

With 10 gun-platforms and 10 ion-cannon-platforms the mother ship was not even scratched. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
Then the carrier took off while creating the balanced armada that took out the enemy completely.

It was boringly easy really so I cannot imagine how it is different in the full game.
Do you get attacked immediately after the mission starts while you have absolutely no defences?
Also, what difficulty level are you playing at, is it the top insanity level or something? <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

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#109742 06/10/03 01:17 AM
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The aforementioned FAQ had one interesting bit about that : Bombers shielded by others. Because platforms didn't have that much impact. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />


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#109743 06/10/03 06:47 AM
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Hmm, strange, but I really haven't found where can I change difficulty level of the game. I think it has just one setting.

In this mission they give you around 5 minutes (or maybe less) before first attack or they will attack almost immediately after you start harvesting.

It is not hard when you know what to do and are careful about your ships and resource management.

I have never had time to build 10+ platforms, having just 2 didn't have much impact, but I do think I shouldn't underestimate their importance, as that pulse platform is almost always 1 hit kill for smaller ships, though it is slow.

And in my case laying mines wasn't the only solution, I managed to build more balanced fleet. Instead of 1 torpedo frigate I built 5-6.


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#109744 06/10/03 08:03 AM
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WOOHOO!! finally got homeworld2 as a colleague went to singapore last weekend & bought me a copy.

gonna try it out & see if i land in the same hot soup like egin. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> dude, i'll ask for your advise soon....



......a gift from LaFille......
#109745 06/10/03 08:17 AM
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WOOHOO!! finally got homeworld2 as a colleague went to singapore last weekend & bought me a copy.

gonna try it out & see if i land in the same hot soup like egin. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> dude, i'll ask for your advise soon....


Yay, gratz Janggut! <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

Sure, go ahead and ask mate. I will be happy to help. <img src="/ubbthreads/images/graemlins/wave.gif" alt="" />


"Endure. In enduring, grow strong." -Githzerai adage.
#109746 06/10/03 04:26 PM
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WOOHOO!! finally got homeworld2 as a colleague went to singapore last weekend & bought me a copy.

gonna try it out & see if i land in the same hot soup like egin. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> dude, i'll ask for your advise soon....


@Janggut.
Singapore!
Did you buy it in terminal 2?
That is my favourite software shop man.
Unfortunately I cannot travel before the middle of November waiting for residence issues.
However, by that time I could just buy the best 10 available games. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
What a small world it is!
<img src="/ubbthreads/images/graemlins/wave.gif" alt="" />

#109747 07/10/03 03:37 AM
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hey thanks for replying my woohoo's, egin & DAD. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

i don't know if my friend bought it from that shop, DAD, but what i do know is that the full game has more depth (as in more units so more possibilities & WTF situations <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> )

hehehe, so singapore's your shopping heaven, huh DAD? since sing dollars are cheaper than yens so dollar to dollar, u'll get better deal then. & 10 best games available? what are the games u're drooling for? <img src="/ubbthreads/images/graemlins/delight.gif" alt="" />

egin, i've played into 4th or was it 5th mission where u need to protect the docks that will supply u with new techs & carriers. a bit tougher but i was so sleepy last nite so i botched it & went to bed. will screw the vaygr tonite! <img src="/ubbthreads/images/graemlins/badsmile2.gif" alt="" />



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#109748 07/10/03 07:27 AM
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Huh, the mission I was stuck with was right after that -protect the shipyard mission-


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Relic has released Homeworld 1 source codes as well as tools for Homeworld 2 for public consumption.

this should be a good news for modders. <img src="/ubbthreads/images/graemlins/up.gif" alt="" />



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Hmm, yes, probably. I am not modder, just player.

Have you got through that mission Janggut?


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i have just arived in that mission, egin. but i have yet 2 start playing it. about the previous mission, did u ever manage to capture any of the enemy carriers? ia have four marine frigates & i can't seem to capture any at all. i used all of them to capture a carrier (like in homeworld 1) but after the pale blue bar is full, nothing happens. just that the carrier is temporarily disabled.

is it a bug or am i stoopid?



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Maybe you should first disable their subsystems first ?
When I tried to capture one frigate, he just destroyed my marine frigates.


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Try destroying there engines, they can 'run' off <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />. IIRC i think you need 5.


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