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addict
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OP
addict
Joined: May 2003
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Divinity was mentioned on DiabloII.net, here's some of it: On the other hand, it is very refreshing to find a game that admits not everything makes sense. If you can borrow, rent, or buy a copy of Divine Divinity, it is well worth the time just for a small cut scene in the middle of the game. Two skeletons begin to question the means of their existence and collapse in a puff of reason. Here's the entire article , Divinity got just a small mention at the beginning and end, but it's a fairly interesting article anyway.
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old hand
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old hand
Joined: Jun 2003
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<img src="/ubbthreads/images/graemlins/up.gif" alt="" />
Thanks a million Flixerflax. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> Indeed it is a good read. Killing the dead to render them dead was abso-rocking-lutely hilarious. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> LOL And the dead that never stay still too. hahahaha LOL.
<img src="/ubbthreads/images/graemlins/div.gif" alt="" /> was indeed full of humour and even humiliation (Stormfist Castle).
You steered up a very interesting debate about “LOGIC” in RPG games.
Everything in an RPG game must be fantastic except the causational chain of the main plot of course. Statistics and attributes are of heroes and items should be fundamentally fictitious but killing the dead is definitely laughable. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> Game designers should put more head into such cause/ effect relations. That is what I said before on this forum concerning “Banishing” ghosts and walking-dead rather than stabbing them. If your sword was enchanted with a banishing spell then that would make a difference, but imagine the grin on the skull’s jaws when you back-stab it between the ribs. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
ROTFLMAO.
I always thought that a hammer or a mace is my best weapon for smashing skeletons to render their bones and joints dysfunctional. But then, what was the logic in having a skeleton walk or talk in the first place! <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
I have a feeling that Larian Studios are always trying to keep the game balanced as much as possible, which is really a very good thing to do. Without logic there could be no game and without fantasy there could be no entertainment. The conflict between logic and fantasy create humour and occasionally fabulous key-quest riddles. Imagine that you have to do something absolutely illogical to solve a quest, which includes walking through walls or getting killed as a sacrifice to be resurrected as a divine one. <img src="/ubbthreads/images/graemlins/evilgrin1.gif" alt="" />
Walking on water should be included in coming games and sub-aquatic respiration should be an option for magic gill spells. A hero should not be restricted to stand, walk, run and fight but be allowed to jump, swim and climb ropes and walls. Then falling from a cliff a hundred meters high then saying ouch. <img src="/ubbthreads/images/graemlins/ouch.gif" alt="" />
<img src="/ubbthreads/images/graemlins/wave.gif" alt="" />
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veteran
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veteran
Joined: Jun 2003
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here's gamespy's top 25 most underrated games link. though they've counted down to 20 for now, i wonder if DD will be mentioned in it as one of the best ever sleeper hits. there's only so much(putting hand out with thumb & index finger 1/2inch apart) real life logic u can put in the game so the game itself must create its own 'logic' for its environment & inhabitants. that's why larian has uniqueness put in such as funny dialogues & miriad types of quests plus names of NPCs that sound pretty much like friends u invite over to play tabletop RPGs. logic is usually serious business, but larians put it in their funny bones. <img src="/ubbthreads/images/graemlins/up.gif" alt="" />
Last edited by janggut; 30/09/03 01:48 AM.
......a gift from LaFille......
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old hand
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old hand
Joined: Mar 2003
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Strange that the article doesn't mention one of the most obvious unlogical things that almost every game has: the inventory. Although many games do put a limit on the amount of objects or the weight, it's still the most common thing to walk around with 3 swords, 2 shields, a bow with unlimited arrows, 50 flasks, 20 keys, scrolls, books, an entire bed ( <img src="/ubbthreads/images/graemlins/rolleyes.gif" alt="" /> <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" /> ) etc... I've always wondered how Ms Croft and colleagues put those granade launchers, desert eagles, shotguns... in that small backpack <img src="/ubbthreads/images/graemlins/ouch.gif" alt="" />
And then I didn't mention the medipacks yet, or how Blazkowicz (or whats-his-name) in Wolfenstein 3D can instantly recover from gunshots by eating a bowl of dogmeat <img src="/ubbthreads/images/graemlins/think.gif" alt="" />
Mr Kej, Second Member of the Guild of Off-Topic Posters
*** Visit Aviorn's Inn, my Divine Divinity fansite ***
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veteran
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veteran
Joined: Mar 2003
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Castle of the Winds fixed that. Each item had weight and bulk. Each container could only hold so much bulk. There were a number of magical containers in the game that acted like a carpet bag, so you could carry three suits of armour without a worry.
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stranger
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stranger
Joined: Sep 2003
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Don't forget about all of the gold... in most every game you can carry an unlimited amount of gold (or caps <img src="/ubbthreads/images/graemlins/stupid.gif" alt="" />) <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />
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veteran
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veteran
Joined: Mar 2003
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Unless it has weight, but that just gets fiddly.
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veteran
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veteran
Joined: Jun 2003
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which is why fiction can never be more weird than fact.
......a gift from LaFille......
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old hand
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old hand
Joined: Jun 2003
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Don't forget about all of the gold... in most every game you can carry an unlimited amount of gold (or caps <img src="/ubbthreads/images/graemlins/stupid.gif" alt="" />) <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> LOL. So you too have been using Coke caps as money! It is a similar world indeed! Kind regards. <img src="/ubbthreads/images/graemlins/wave.gif" alt="" />
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apprentice
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apprentice
Joined: Sep 2003
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ROLF in <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> u can put barrels/crates in other barrels <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> thats one of the most non-logical things in the game <img src="/ubbthreads/images/graemlins/down.gif" alt="" /> also chests in chests btw i dunno if u have noticed but in the stormfist castle in its basement where the executionaer is or whatever he is called in english .... there are 3 chests after the executioner near a gurad when u open those chest they weight 0 kg <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> so u can just put them in ur inventory and carry to home <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />
Last edited by craptor; 03/10/03 08:33 PM.
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journeyman
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journeyman
Joined: Nov 2003
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old though this thread may seem, it strikes me that noone bothered to correct...any, or almost any chest in THE GAME when opened weighs 0. but when you put anything inside, the chests total weight is summed with stuff inside. And when you want to take it anywhere in/outside the inv, the chest automatically closes. thought just to comment....
You will have a gun on you; but are not to use it under any circumstances- it's only to strengthen your authority. (EH)
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apprentice
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apprentice
Joined: Nov 2003
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I tripped across two of those "0 weight" chests myself down in the Aleroth Catacombs, 5th level on the south wall. I did a few tests, and I discovered that I could put the chest in my inventory, load it with items, and then leave it in my inventory with the lid OPEN. As long as I kept the lid open, and didn't shift the chest around, it weighed zero and only the items themselves were added to my weight. Technically this could be useful for organization, or for the old "steal everything not nailed down by throwing it into a container" trick.
However, I do have my pride. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> Soon as the tests were complete I dropped the sucker. Whenever I do the steal trick I use a "legitimate" chest or barrel, couldn't say why exactly. Guess I just want to make my guy work at least a little bit when it comes to pseudo-cheating, heh.
The odd thing is that closing the chest doesn't make my inventory swell in size; only closing it and moving it in my inventory does. This is old news for you guys, but I tripped across the same glitch when I was eating things from my inventory. If I eat 3 apples out of a batch of 5 in my inventory, my weight won't go down until I drag and drop the remaining apples someplace else in the window. Very odd, no continuous updating... *shrug*
"You do realize you're evil, right?"
"Nah, I'm just in tune with my inner jack-booted Fascist."
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veteran
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veteran
Joined: Mar 2003
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apprentice
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apprentice
Joined: Nov 2003
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Youch, I am sorry for you that you ended up being one of the "test subjects" with that little bug. <img src="/ubbthreads/images/graemlins/disagree.gif" alt="" /> Yet one more reason why I strayed away from those 0 weight chests...
I've been kind of obsessive about checking my chests of loot for quite similar reasons. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> Aleroth is still my home base for dumping items for now.
"You do realize you're evil, right?"
"Nah, I'm just in tune with my inner jack-booted Fascist."
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veteran
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veteran
Joined: Mar 2003
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Many gamers had these issues, I lost vital items due to this bug, too - occurs even if you polymorph and then go into your inventory. So we needed to test and display it. Recalculation/wrong calculation involves gp also. Kiya <laboratory rat> <img src="/ubbthreads/images/graemlins/silly.gif" alt="" />
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veteran
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veteran
Joined: Nov 2003
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<img src="/ubbthreads/images/graemlins/offtopic.gif" alt="" /> <img src="/ubbthreads/images/graemlins/up.gif" alt="" /> (Big Slash) Everything in an RPG game must be fantastic except the causational chain of the main plot of course. (Big Slash) . <img src="/ubbthreads/images/graemlins/ouch.gif" alt="" />
<img src="/ubbthreads/images/graemlins/wave.gif" alt="" /> Sorry DAD, but what in the seven Hades is or means "causational" <img src="/ubbthreads/images/graemlins/think.gif" alt="" />
Mea Culpa's Demesne
Note; artwork for Avatar courtesy of NWN and CEP
Old Elven Saying:
"Never say Never if you're gonna live forever!!!"
"I didn't do it, it wasn't my fault"
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veteran
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veteran
Joined: Nov 2003
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ROLF in <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> u can put barrels/crates in other barrels <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> thats one of the most non-logical things in the game <img src="/ubbthreads/images/graemlins/down.gif" alt="" /> also chests in chests (Big Slash) Dunno if anyone ever played the old ssi games like "shattered land" but you could have a bag of holding that contained 6 crates, which each could contain 6 sacks, which each could contain 6 crates again and so forth, I remember spending about 1 hour once just to tidy up my Inventory in a "logical" way <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" /> But otherwise I just presume that my backpack is made out of the same magic as a BoH and so my 3 swords, armour and shield dissappear, after all, let's not forget <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> is an [color:"red"] Heroic [/color] [color:"blue"] Fantasy [/color] Game <img src="/ubbthreads/images/graemlins/alien.gif" alt="" />
Mea Culpa's Demesne
Note; artwork for Avatar courtesy of NWN and CEP
Old Elven Saying:
"Never say Never if you're gonna live forever!!!"
"I didn't do it, it wasn't my fault"
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Support
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Support
Joined: Mar 2003
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[color:"orange"]what in the seven Hades is or means "causational"[/color]
causation = cause and effect - every plot development should be a logical progression of previous events or history, ie there is a reason for everything and the story line makes sense
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veteran
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veteran
Joined: Nov 2003
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[color:"orange"]what in the seven Hades is or means "causational"[/color]
causation = cause and effect - every plot development should be a logical progression of previous events or history, ie there is a reason for everything and the story line makes sense Hmm to me that looks a lot like "causation = cause and effect" = [color:"orange"] A Perfect Life <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> [/color]
Mea Culpa's Demesne
Note; artwork for Avatar courtesy of NWN and CEP
Old Elven Saying:
"Never say Never if you're gonna live forever!!!"
"I didn't do it, it wasn't my fault"
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