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Joined: May 2004
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depends on you how you want to advance your character. there's nothing wrong with a full on mage. i just happen to like the diplo-type character and arcanum is great for it. as it is, you're well on your way to branching out into other magic disciplines since you are building the background stats mages need to be effective. you can, instead of picking up skills you might not want/need, just put points into other magic schools. teleport is particularly useful, especially later in the game when you're trekking all over the world and can't ride a train.
unless one of the skills appeals to you, keep leveling up mage related stats and just keep getting more spells. no probs with that. i've always liked the diplo route myself, but that's just a personal preference. also keep in mind the stats you'll have to raise to take another skill, as you'll probably be a little behind in those unless you pick something compatible with magic.
fyi, the level cap for the game is 50, and if you do most of the side quests and stuff you'll hit it pretty easily (near enough to the end of the game that you don't get bored), so you got a ways to go in picking up points.
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veteran
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OP
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Joined: Apr 2003
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Thanks for the info Chud. <img src="/ubbthreads/images/graemlins/up.gif" alt="" /> Have you a list of what level in skills you need to get too to get some training? e.g. Charisma =15 to train in blah blah blah and so on? <img src="/ubbthreads/images/graemlins/think.gif" alt="" />
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member
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Joined: May 2004
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i'm not positive off the top of my head, but i think it's 12, 15, and 18 or 20 for apprentice, expert, and master. don't quote me on that. when you get ready to bump a skill up, i think it show you what you need to do it. let me dig around and see if i can find something.
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member
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Joined: May 2004
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damn sam, you're actually making me work. had to come home and load up the game on the new box.
anyway, if you hover your cursor over a particular skill, it will show what the minimum stat is to raise it (like min cha =6 or something). if you put a point in that skill, next time you hover over it it'll say min cha = 9. so you have to raise your cha before you can put another point into that skill. every skill is based on a different base stat, but you can hover over each one and find what it is.
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veteran
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OP
veteran
Joined: Apr 2003
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Bloomin' heck, changed to another Magic scheme and then the first point went into Disarm Trap which is a skill i already have and when i went into the character screen it did not show any different on the meter!!
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apprentice
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apprentice
Joined: Jan 2004
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Personally, I prefer to customize my character's development rather than use a level scheme. That's what I like I about computer RPGs.
In this game, I made an elf/fighter, who has 5 points into melee, backstab, dodge and has the spells Tempus Frugit (?) (+10 speed for party/-10 speed for enemies), invisibility and spatial distortion for backstab, and Open Lock spell plus teleportation for convenience. He does alot of damage because of backstab and because of the fact he can attack at least 10 times per turn. But the drawback is that I have to use the Amulet of Ntala to get his strength to 20 since he is an elf. I'd rather use elf because all of the other portraits look stupid and there is one badass elf portrait where he look really mad and is about to kill everybody. He is an elf who angry of the emergence of technology and wants to destroy it at all costs. Makes sense right? <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
Yeah, anyways... Arcanum rules. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
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old hand
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old hand
Joined: Jun 2003
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i remember i was fooling around as an all powerful and mighty elf wizard <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />
This is SpArTa!! oh im sorry, I must have took a wrong turn..somewhere...(runs away)
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veteran
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OP
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Joined: Apr 2003
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I am thinking now that i will assign all my points from now on but i want to remain a good strong Mage, but i want to be able to unlock things ,that realy gets up my nose when i can't!! P.S. can i bash open things like you can in some other games?
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apprentice
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apprentice
Joined: Jan 2004
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I am thinking now that i will assign all my points from now on but i want to remain a good strong Mage, but i want to be able to unlock things ,that realy gets up my nose when i can't!! P.S. can i bash open things like you can in some other games? Do what I did: Use the spell Unlock Cantrip. Since you have high magical aptitude (you are a mage right?), you should be able to unlock pretty much everything.
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member
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Joined: May 2004
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what he said. you can get the unlock cantrip which is a 2nd level (i.e. cheap) spell and iirc on your way to teleportation. quite useful. and yes you can bash things open. to force combat i think you ctrl/click on the object.
here's the tricky part: you'll damage the hell out of whatever weapon you use, or yourself if you're unarmed. of course, you can always have a cheap ax or something handy to use if needed. also, unless you call all your followers off, they'll tear up their weapons on the chests too.
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veteran
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OP
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Joined: Apr 2003
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Yay...got that unlock magic....well cool, but the locals in tarrant don't like it to much do they!!!
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apprentice
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apprentice
Joined: Jan 2004
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Yeah, the problem with it is that it is a noisy spell and I only use it when no one's around. Even then I prefer it over the lockpick skill because you waste less skill points. If you have high magic aptitude you can unlock anything. Plus, I like using the teloptation spell anyway.
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veteran
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OP
veteran
Joined: Apr 2003
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My magic apptitude is 80 at the mo', that is the meter on the right in the character screen isn't it? Also that disarm spell does work i was getting it mixed up with another disarm traps skill that i started the game with!!
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member
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Joined: May 2004
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i keep giving you just enough info to get you killed. yeah, the difference between lockpick and the cantrip is that the cantrip makes a lot of noise when the lock unlatches. if there are any locals around they'll hear it and know what you're up to.
and yeah, the disarm spell is pretty cool.
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veteran
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OP
veteran
Joined: Apr 2003
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It's taken some time but ifeel i'm finaly getting into this game. <img src="/ubbthreads/images/graemlins/up.gif" alt="" /> Another question....Magical weapons what is that percentage all about?and oh!...On the game screen there is sometimes a blue type of button near where your experiance shows, when i click on it another window opens showing some numbers on the left and some spaces on the right to put something in, i guess,what's that all about?? <img src="/ubbthreads/images/graemlins/think.gif" alt="" />
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apprentice
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apprentice
Joined: Jan 2004
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Magical weapons what is that percentage all about? That is percent of the weapons power. For example, if a weapon says it has 80% power, it is doing 80% of the damage it can do. A weapon can be used to its full potential only when your character has a high magical aptitude. How high your magical aptitude has to be before it is 100% depends on the weapon. If your character is very technologically inclined, it will be 0% and I don't think you would be able to use it at all It's the same way with technological weapons too. Magic-inlined characters suck with them. It is the nature of magic and technology in Arcanum.
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veteran
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OP
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Joined: Apr 2003
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Woo-Hoo My character now has a magical apptitude of 100...full steam ahead i believe. I have been back to Dernholm with the Kings taxes and so lost the use of Dante, who by the way i replaced Magnus with, so it's just me and Virgil again. I am now off to try and find some geezer called Liam who has been missing for two months now !, and his Mother is pulling her hair out with worry, so I thought I would help the poor lass out. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
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member
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Joined: May 2004
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probably too late now, but you should definitely save on your quest for him...
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veteran
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OP
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Joined: Apr 2003
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member
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Joined: May 2004
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oh.....nothing...
well, i got my butt handed to me on that quest.
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