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#231288 19/07/04 02:47 PM
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Thats just it,,what spells can i use "In" the weapon slots and how do i put them in the weapon slots!!!


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#231289 19/07/04 03:31 PM
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huh? i'm not sure what you're talking about. i don't think you can enchant weapons in arcanum (could be wrong). you find weapons with magic already attached them (like sword of flames or whatever does extra fire damage). are you talking about weapons with empty spell slots that you can put spells into? i don't remember that.

#231290 19/07/04 06:07 PM
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Yep..thats what i'm on about. <img src="/ubbthreads/images/graemlins/think.gif" alt="" />


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#231291 20/07/04 01:47 PM
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again, i don't remember this but i checked the manual and the only thing i saw that might help is when you hightlight the weapon on the little screen with it's stats is the magic spell thing. click on that and it should give you the option of loading a spell in. let me know if it works; i can't believe i never got one of those...

[edit] btw, what's the name of the weapon?

Last edited by chud; 20/07/04 01:48 PM.
#231292 20/07/04 04:32 PM
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Right hopefuly this is now cleared up because i have just bought a magical sword and this one comes with the spell Sucour Beast, i can click on the spell and the magical sword provides the mana for this spell not draining my mana.
It must be that my other weapons did not actualy have any spell with them even though they were magical <img src="/ubbthreads/images/graemlins/think.gif" alt="" /> Mmmm,seems a bit of a waste of time to have a magical weapon that doesn't do any magic though don't it????


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#231293 20/07/04 04:39 PM
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maybe it uses less fat if you have a higher magic app?


ok, here's the stats for "magik sword":

Magick Sword
0 N/A Value : 0 Weight : 80

D: 1-8 (+8) FT:1-4 (+2) Wgt:80 Spd:10 Hps:80


also for "magik staff":

Magick Staff
0 N/A Value : 0 Weight : 60

D:1-8 FT:3-12 (+12) Wgt:60 Spd:8 Hps:60

looks like you can get more damage out of it with a higher m/a, as well as use less fat.


#231294 20/07/04 09:16 PM
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I've just saved my game for tonite and tomorrow I'll be sailing off from Ashbury to The Isle of Despair, sounds a wee bit daunting. <img src="/ubbthreads/images/graemlins/eek.gif" alt="" />


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#231295 20/07/04 10:21 PM
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good sailing! the isle of despair isn't as depressing as it sounds.


much...

#231296 25/07/04 09:00 PM
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Going down into The Dredge tomorrow within The Wheel Clan.
I am quite a powewerful Mage now and struggling to think where best to put my Character points !!


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#231297 29/07/04 12:06 AM
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excellent! where are you considering putting them?

#231298 29/07/04 07:59 AM
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I am currently putting my points into Perception so i can raise my Spot trap/disarm trap skills.
I already have some rather powerful if not too powerful spells for where i am in the game at the moment including Disintergrate!!


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#231299 29/07/04 06:56 PM
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i never got that one. how is it?

#231300 29/07/04 09:59 PM
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Far to good a spell for where i am in the game, i used it today on some poachers that i had to kill and one hit on their leader registered 22,500 health points and there was nothing left of him to loot!!! <img src="/ubbthreads/images/graemlins/evilgrin1.gif" alt="" />


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#231301 30/07/04 08:07 AM
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Can anyone tell some mods to download for the better balance of the game?

#231302 31/07/04 03:58 PM
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try this:

http://www.terra-arcanum.com/~chris/


i know chris had balanced guns and spells and fixed a lot of other stuff. he added also added a car. you can ignore a lot of his extra quests and stuff; the best part of his mods (imho) is the work he's done on balancing. he has just the balance mods available if you don't want the extra quests and stuff.

#231303 31/07/04 08:53 PM
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Looks GREAT ! <img src="/ubbthreads/images/graemlins/delight.gif" alt="" />

A Car !!! <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />


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#231304 01/08/04 04:15 AM
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Can't really see that being of much use to me?? I have Telepotation.
Does adding mod's like this mean i would have to restart the game???
What other Mod's are out there and what is the point of it all???


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#231305 01/08/04 03:15 PM
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i'm pretty sure the car wouldn't be of any use to a magic user. i doubt it would even work. but there's no tech equivalent to the teleport spell, so this is kinda it.

not sure if you would have to restart to use it.

the point (i guess): troika released the toolset used to create the game with the game. they hoped to create a large mod community. i don't know that i'd call it large, but there certainly is one. most mods are just mini-games; people make some quests and release it. just add ons to the game.

chris, on the other hand, sort of took it upon himself to improve what he thought were shortcomings of the game. like guns are underpowered and some magic is overpowered so he balanced it out.

#231306 01/08/04 06:55 PM
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Aaahhh...I see. <img src="/ubbthreads/images/graemlins/up.gif" alt="" />


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#231307 02/08/04 09:15 PM
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Quote
chris, on the other hand, sort of took it upon himself to improve what he thought were shortcomings of the game. like guns are underpowered and some magic is overpowered so he balanced it out.


He was not the first. In fact, if I am not mistaken, he just added Krupp's balancing mods and sound packs along with his mods.

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