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i think this thread should be elsewhere other than in the section.

nevertheless, it's wonderful to see very warm & friendly conversations among members & made better by the friendliness of the members themselves. glad to have all of u here in this forum.


Just consider this a restful discussion at the Blue Boar Inn.

Waitress!! The next round is on me <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

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I'm sorry your going to have to talk to the bartender, I'm busy right now.



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Well, it *was* about my views of how much more Sacred and Diablo resembled one another than either resembled <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" /> but you know how those things go. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> By the way, has anybody tried the Worlds of Ultima series? They were done shortly after Ultima VII was released. Garriott had high hopes pinned on those, and when they didn't do well, he blamed the whole third-person approach. It was probably more a case of moving out of his pseudo-Arthurian Avatar world, and into a pair of Martian/Jules Verne and 1930s pulp "forgotten jungle" universes. Both were very well done, however.

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Anyone remember the old King's Quest series by Roberta Williams? (Yes, I still have that series in my library.) Oh! Btw, you can still download those old Infocom games from the IF Archive. So, if you're feeling "Zork-ish", it's in there.

Another excellent site for IF games, Faralas, is Home of the Underdogs. It takes a while to load, but it has a large selection, including recent releases.



Home of the Underdogs is one of my 'homes away from home' and a place where I do a lot of research. I'm working on an article on the history of interactive fiction. (Well, I'm working on that in my spare time.) I can also be found hanging out at The Brass Lantern. Steve Granada has written some terrific articles on what it takes to write an IF game, it's target audience and the various platforms IF can be read/played. With the advent of the wireless telephone, my publisher (as are a lot of other game companies) are tapping into that market. Technological advances and the speed at which computers are evolving absolutely amazes me.

Anyway, I could talk IF and gaming until your ears fall off. But I'll spare the bodily injury to our beloved forumites. *g*



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Fabulous thread.

Speaking of Wizardry IV, I worked for Sir-Tech on that game as the principal tester and Wizardry V. I took a hiatus as an attorney to enter rpg gaming. If you remember, and pardon the self-promotion, there was a Memorial Fountain named after me on an upper level.


I've been wracking my brain for the past 5 minutes, but the fountain doesn't spring to mind (pardon the hideous pun]. I have the whole Wizardry Archive on CD and will pop it in for a trip down memory lane so I can find the it.

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...Certainly the first couple of Wizardry's. Another nostalgic tidbit: The original Wizardry was called Dungeon of Doom and there was no ability to save. Finally, as to frantic rpg moments, was there anything better than having to traipse through the upper dungeon levels in Wizardry, low on hit points, no potions or spells, and just 3 steps from the castle where you could save, there was always an encounter. Talk about sweaty palms. And, that was a game with wireframe graphics, no less.


Yep, yep, yep! I had those same sweaty palms but after I figured out that you could keep re-rolling the dice to get a good 'beefed' up party (for the beginning), I would spend hours getting just the right combination of characters. Two fighters, one cleric, one mage and a thief. But the name of the company was not Sir-Tech back then. Wasn't it called Nemesis or Naricon (something like that)? I think Sir-Tech came in on the 3rd game.

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Colossal Cave. Ah, The Original Adventure. I remember playing the longer 550-point version. You may or may not know that Crowther or Woods, I forgot which of the creators, was a real spelunker and the game environment is patterned after a cave in Kentucky.


Will Crowthers and Don Woods were both avid spelunkers and mapped portions of the Mammoth and Flint Ridge cave systems in Kentucky for the Cave Research Foundation. I loved the game's humor and puzzles. Speaking of law firms. I was an administrative assistant for a large firm in Philadelphia in the early 80's until the early 90's. Our first computer system, a Wang, came with Colossal Cave on it. That's how I got hooked. Lucky for me, since I was one of the administrators, I could secretly keep it on my computer, but we blocked the rest of the employees (executive committee decision) from being able to access it. Bad, Faralas! Bad, bad girl!! <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />

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As for Sacred, I was one of the fortunate ones who was able to play it through. I recently closed a high-mark review of the game with the following sentence:

"Nevertheless, given some of the technical problems afflicting some users, I would not purchase Sacred unless I had at least the recommended system levels. I also would avoid that initial patch (1.5), especially if multiplayer is your thing. This is not a guarantee, just a suggestion duplicating my experience."

Thanks all for the nostalgia.


Btw, I have a question: are you a writer now within the industry or are you a game developer (or both)? Inquiring minds and all that!

This has been a great discussion and a wonderful diversion for me since I'm cramming for a deadline when I should be <img src="/ubbthreads/images/graemlins/sleepey.gif" alt="" />.


Faralas <img src="/ubbthreads/images/graemlins/mage.gif" alt="" /> (back to work!!)


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Well, it *was* about my views of how much more Sacred and Diablo resembled one another than either resembled <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" /> but you know how those things go. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> By the way, has anybody tried the Worlds of Ultima series? They were done shortly after Ultima VII was released. Garriott had high hopes pinned on those, and when they didn't do well, he blamed the whole third-person approach. It was probably more a case of moving out of his pseudo-Arthurian Avatar world, and into a pair of Martian/Jules Verne and 1930s pulp "forgotten jungle" universes. Both were very well done, however.


Funny you should mention Ultima, Fable. I was just about to download the first two on to my PDA. I've been doing that with a lot of the old text and infocom games. When I get some spare time, I'll try them out. Ultima is the one series I do not have.


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Faralas:

Oops, it should have been a pool not a fountain. I found this out of an online walkthrough of Wiz IV:

"The Maze of Wandering - Level 4
This level is probably one of the most fiendish to map in computer gaming history. The place is jam-packed with one-way passages, cages, and rotating rooms. One-way passages ought to be self-explanatory. Cages are 1X1 rooms constructed so that a one-way passage enters or that a rotating room (see below) drains into the room. Then it closes on you and you're trapped. You can only escape by casting a Malor (by a spell, a Diadem, or the Cape of Hide) way back to the Catacombs (teleporting higher at this point results in deflection); or you can use the GetOutOfJailFree card (unidentified, 'A Yellow Card') held by a guardian on this level. (Using the card gets you out in a random direction.) Rotating rooms have walls, or one-way passages, on two or three sides. If you enter them, or if you camp in one, the room will rotate in a preset direction (for a particular room the direction is constant, but two different rooms may go different ways). Saving and reloading rotates all rooms like this. (Note that this construct allows two adjacent rotating rooms to have a shared wall; the wall in common may "move around" in both rooms.)

Go 1E, and 1E through a one-way passage. Go 2N into a rotator. Go east through the provided exit into another rotator. Go 2N and hit yet another rotator. Exit and reenter until the rotator faces north, then go 1N and 2W to Pentagram 7. (South of this pentagram there are one-way passages that can trap you in such a way that the only escape is by Malor, and also makes the game impossible to solve though it's not immediately obvious; be careful not to enter that area.)

Summon some monsters (suggested: Wights, Priests of Fung, and Evil Eyes; the Pentagram 7 monsters are relatively weak, so you may want to experiment a little). This pentagram is at (1E, 7N); others may be found at (12E, 0N) and (16E, 16N). As for encounters, they are quite a bit rarer on this level. Dorion's Grays is hard; Dorion has enough hit points to survive a Tiltowait and casts a Tiltowait himself. Khan's Kosmic Killers has no fighter-types (Fighter, Samurai, Lord, Ninja) at all, and its 2 thieves and 4 spell-casters shouldn't hurt badly if you use your Oxygen Mask. Many members of both of these teams can be killed by a Lakanito; those who aren't killed should be finished with a Tiltowait.

2E, 1S back into the rotator. Exit and re-enter until it faces south. Head straight south into a rotator. Exit east. Nearby, at (6E, 6N), there is a rotator. Look around to find the entrance. (If there isn't, save and reload, and one should appear.) Enter and exit south. Ron Wartow Memorial Pool (This is not necessary if you are seeking one of three Evil alignment endings.) Take a dip. Your alignment will change to Neutral. Exit south through a one-way passage. DON'T STRAY from here on; there are many one way passages here that will force you to backtrack. 1E, 1N, 3E, 3N, then 5W through a one-way passage at the end. 1N through a one-way passage. 2N through a one-way passage. 3N. Visit the Witch. You already have the Tannic Acid (the Witching Rod; remember, it came from the wood of the trees, and the trees leaked the pool of acid whence the rod came), the Fe-S-Sub-2 (that is, the Golden Pyrite; a molecule of pyrite is composed of one iron and two sulfur atoms -- Starcross and Stationfall aren't the only games where a little outside chemistry knowledge comes in handy), and the Furred Cone (Magician's Hat). The Blender is a Blade Cusinart' (check out its picture on the copy protection booklet), the Spanish Unguent is the Cleansing Oil (Oil of Ole! get it?), and the Camphor is the Aromatic Ball (all found later). 2S, 1W, 3N, 13E. (There is a pentagram near here if you need it.) 1N, 2E, then 3N to the upper-right hand corner. 6N, 2W, 1N, 2W, 1N, 1W, 2N. Take a Marble (the Aromatic Ball), invoke it once, and keep it safe in the Box. Camp and teleport to (10D, 11E, 19N) if you lost the Black Candle. Then teleport to (9D, 9E, 5N). (Until later in the game you cannot cast Malor to anywhere other than 10 Down and 9 Down.)"

Ring any bells? And, when's the last time you even said "Tiltowait".

The name was always Sir-Tech. It was a corruption of a family of businessmen's name (Sirotek), mainly construction, who knew Robert Woodhead one of the 2 creators of the Wiz series. They supplied the startup funds.

The Original Adventure hooked me, then I was absolutely hooked playing Zork I on an Atari 800 with a cassette tape drive. The first 3 Zorks and Enchanter, considered Zork IV, are unforgettable. I remember getting goosebumps whenever the disk drive whirred, and I knew my answer to a puzzle was correct. Also, remember the big debate about text vs. graphic adventures? What about the spate of graphic adventures, like Sherwood Forest, Brian Fargo (former prez of Interplay) Demon Forge, the original Roberta Williams Sierra stuff, like Mystery House, and my favorite of hers, the most expensive game of alltime until Steel Battalion, Time Zone, $99!!!!!!

I just write reviews for JustRPG (just-rpg.com). Other than working for Sir-Tech, I never worked for the industry, other than writing a first draft of a manual for a New World Computing game. My real industry writing is 15 published strat guides for Sybex, Prima, Brady, etc., mainly on RPG's. (My favorites are the official Daggerfall strat guide, official Xenogears strat guide, and 2 Final Fantasy VII books. But, I haven't written a book in 5 years.

I completely agree about this discussion. I see lots of kindred spirits, who remembered when gaming began, and, in my opinion, topped out. This current emphasis on graphics, sound is beyond me.

Fuff (My favorite character rpg name. I started to use it when someone couldn't pronounce my last name, for some reason, and called me Mr. Fuff.)

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Fuff, (a/k/a Ron <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> )

Just a quick note before I delve into my work day (full of programming and writing). Nexoft developed the first "Wizardry" and Nintendo published it. (I knew the company's name began with an "N"). But, I can't remember when Sir Tech became involved (unless Nexoft and Sir Tech are subsidiaries of one or the other -- or completely separate entities).

And, you're probably not going to believe this, but I do remember that pool. I think that's the game where I expanded my vocabulary to include many colorful invectives that I still cherish today. Except, I will be honest -- I haven't said Tiltowait in over a decade. LOL

Will post more later, as your post has unearthed an avalanche of fond memories. Thanks for the in-depth response. I certainly appreciate the time you took to write it.


Faralas <img src="/ubbthreads/images/graemlins/mage.gif" alt="" />
P.S. Favorite Wizardry monsters: Earth Giants, Frost Giants and Will-o-the Wisps! (Remember them?)


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"The Maze of Wandering - Level 4
This level is probably one of the most fiendish to map in computer gaming history. The place is jam-packed with one-way passages, cages, and rotating rooms.


Gods, don't remind me! <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> I played through all those Wizardry games when they first came out, and finally convinced PC Magazine to permit a review of one--the fourth, or maybe the fifth. They seemed to think games were something only children played in those days, and they seem to have retreated to that position, again, judging by the current crop of reviewers. <img src="/ubbthreads/images/graemlins/rolleyes.gif" alt="" />

Faralas, check out Might and Magic II (if you haven't already), and probably their best effort, M&M III. If the Ultima series' original tile graphics don't annoy you, look at Magic Candle III, which is VGA. Personally, MC I seems to me a better and certainly harder title, but it's EGA, only. That matters to some folks.

Incidentaly, Spiderweb Software is still making good retro CRPGs with improved tile-based graphics. Definitely worth checking out.

So what was your favorite Infocom game? I think the best I've ever played were A Mind Forever Voyaging and Suspended, though I had great fun with one of their last releases, Nord and Bert Couldn't Make Head or Tail of It. Of course, the original Zork remains incomparable in its own way. I spent many delightful hours pouring over that (speaking of Nord and Bert) when it first came out.


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Faralas:

I stand corrected. I was thinking of the PC Wizardry I that was released in '88 or '89. The NES version, which I thought was published by ASCII came out in '87.

Have you said Makanito or Malito, and what was the name of the teleport spell that you had to use after killing Werdna to land back in the castle?

My favorite Wizardry monsters were the dividing slimes that were made of metal, but the name escapes me, and the Ogres. Remember when Wiz III came out and you actually appeared outdoors along the shoreline, and what a buzz that created?

More Wizardry stuff: Remember in II when the answer to an important riddle was "The Knight of Diamonds" not "Knight of Diamonds"?

Fable:

The current crop of reviewers is suspect. Many seem to write without finishing a game or even going into it deeply. One review of BD actually recited almost verbatim from the developer's cheat sheet that described each act and had a savegame in each one. When I reviewed the game, I played it completely through, and never loaded one of the developer's saves.

Of course, the old days' reviews were not much better in some cases, and rampant conflicts of interest were evident. I remember writing a letter to Computer Gaming World that they shouldn't review any game that advertises in the rag.

Your mentioned several games in which I was a character because of my relationships with developers many years ago. Pardon this shameless self aggrandizement. In M&M III, did you recruit me as Wartowsan, an NPC Ninja? What about Ultima V, where I was a farmer in New Magincia, and even had a mantra. I'm even an NPC in one of the Magic Candles.

Suspended was very tough, until Spellbreaker came along. The Infocom prose was so devastatingly right-on that my niece cried when the robot died in Planetfall.

Fuff (Conqueror of Werdna on more than one occasion.)



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In M&M III, did you recruit me as Wartowsan, an NPC Ninja?

Hell, yes! I remember using that character. Charged a fair piece, if I recall correctly, but delivered the goods. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> Concerning the reviews, my favorite though remains the IGN one. That reviewer's name I've seen around a lot over the years, too, and no offense meant to you by preferring him. He's always seemed honest. Spoke to him once or twice at E3, and he told me about being kicked off one review staff (Compute, I think) because he objected to an editor mixing his own, very different views about a game inside a piece with his name on it. He may not always be right (I am! <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> ), but he's honest. Sounds like you are, too. Maybe there's a bit of hope for an extremely meritricious industry.



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Faralas:

I stand corrected. I was thinking of the PC Wizardry I that was released in '88 or '89. The NES version, which I thought was published by ASCII came out in '87.


Ah-ha! Yesssss! Now I understand. Sir-Tech must have been the developer for the PC series. Or am I wrong about that, too? I remember the name "Nexoft" quite well since it was me who called them 2-3 times a day for a full week because I kept getting stuck an unlit maze. Now THAT'S frustrating. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

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Have you said Makanito or Malito, and what was the name of the teleport spell that you had to use after killing Werdna to land back in the castle?...,
Remember when Wiz III came out and you actually appeared outdoors along the shoreline, and what a buzz that created?


I'm afraid the only 'magical' words I've spoken outside of a video/CRPG were 'could you supersize that, please?' I don't remember the name of the teleport spell. Looks like I'll have to do a search. And now I'm more curious than ever to find the name of that spell!

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More Wizardry stuff: Remember in II when the answer to an important riddle was "The Knight of Diamonds" not "Knight of Diamonds"?


Yes, I sure do! Which is why I remember the actual name of the game other than it being simply "Wizardry II'. I think Wizardry I was called "The Mad Overlord" or something about "...the Mad Overlord"). All of the Wizardrys were sheer masterpieces that paved the way for some of the games we play now. And, the wire-framed dungeons made mapping quite a challenge.


Faralas <img src="/ubbthreads/images/graemlins/mage.gif" alt="" />

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In M&M III, did you recruit me as Wartowsan, an NPC Ninja?

"Concerning the reviews, my favorite though remains the IGN one. That reviewer's name I've seen around a lot over the years, too, and no offense meant to you by preferring him. He's always seemed honest. Spoke to him once or twice at E3, and he told me about being kicked off one review staff (Compute, I think) because he objected to an editor mixing his own, very different views about a game inside a piece with his name on it. He may not always be right (I am! ), but he's honest. Sounds like you are, too."

Appreciate that, and certainly no offense taken though I've taken you out of my will.......

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Faralas:

Sir-Tech was definitely the developer for all the PC Wizardry's. I worked for them on Wizardry IV and V in 1987-1988. Quite an experience.

The name of the teleport spell is MALOR. Came to me when supersizing at a MacDonald's.

V, VI, and VII were done by David Bradley. His Dungeon Lords is coming out in a few months. He did Wizard and Warriors, or something like that, a few years ago.

Memories are flooding back, and this thread is the cause! Remember when Bard's Tale came out and Might and Magic which took the Wizardry idea and put color in the dungeons. I notice that Bard's Tale is being updated and released soon.

Those were the real glory days of RPG's with all the great series at the top of their form. Ultima, Wizardry, Might and Magic, Bard's Tale, Magic Candle, and others I can't remember.

Fuff





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Fuff,

Yes, I remember buying the Bard's Tale somewhere around Wizardry II or III.

Yep, Malor!! I remember that now. And another phrase that jumped out at me was "Latumapic.' (Can't remember what it meant, but at least I remember it!) <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />

So, Nexoft developed Wizardry's Video games and Nintendo published them for their platform. And Sir-Tech developed all of the Wizardry Games for the PC (and MAC?). I do know that Sir-Tech's name is well respected within the industry. And for some reason, over the past year or so, there has been a lot of speculation about a re-release of The Bard's Tale but I don't know the specifics, i.e., will be a remake or an entirely new game (which I hope they don't do - it would ruin it, IMHO).

Well, Fuff, I certainly envy your job. Don't get me wrong, I love writing IF, designing its graphics and creating the old text-type games for the new PDAs, PocketPCs and wireless phone systems, but I've always wanted to be part of a team creating a unique and immersive RPG world.

*sigh* This trip down memory lane has spurred me on to load Wizardry I, Proving Ground of the Mad Overlord (see? I remembered the name!!!) and play it again. I have the RPG Archives Collection (12 CDs that include all of the Wizardry games, some M&M and Ultima. You're right -- they are the games that made up the 'glory days'.


Faralas <img src="/ubbthreads/images/graemlins/mage.gif" alt="" />

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.... He may not always be right (I am! ), but he's honest. Sounds like you are, too."


Appreciate that, and certainly no offense taken though I've taken you out of my will.......


Ooooooo, Fable! Now you've gone and done it! <img src="/ubbthreads/images/graemlins/cry.gif" alt="" /> <img src="/ubbthreads/images/graemlins/cry.gif" alt="" /> <img src="/ubbthreads/images/graemlins/cry.gif" alt="" />

And to think, I could've said "I knew you when...," <img src="/ubbthreads/images/graemlins/evilgrin1.gif" alt="" /> <img src="/ubbthreads/images/graemlins/evilgrin1.gif" alt="" />


Faralas <img src="/ubbthreads/images/graemlins/ROFL.gif" alt="" />




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Faralas:

You ask, I respond. Below is a complete list of the Wiz spells. Notice Latumapic means "Identify".

Here's a link to a gaming site impression of the new Bard's Tale supposed to ship 8/30 of this year: http://ebgames.com/ebx/product/media/relatedmedia.asp?pf_id=243575&element_id=A6096591

Working in the industry for a short time was fun, and talk about an immersive rpg world. I remember having to annotate and correct the Wiz database. Unbelievable length and detail.

"I love writing IF, designing its graphics and creating the old text-type games for the new PDAs, PocketPCs and wireless phone systems, but I've always wanted to be part of a team creating a unique and immersive RPG world."

Putting out rpg's is so hard. Then, there's the incredible sniping that goes on when people on disparate machines can't get it to run. I notice many complaints are from people whose machines are underpowered and not equal to the recommended specs. On the other hand, the Sacred situation was terrible where seemingly 1/4 to 1/2 of those purchasing the game were having trouble running it. (I came up with that from the comparison from the official Sacred forums of those asking hints and those having tech problems.

BTW, I have no clue what IF means. Help!**

Enjoy Wiz I.

Fuff
------------------------------------

PRIEST SPELLS

LEVEL 1

Spell Name : KALKI
Translation: blessings
Spell Type : COMBAT
Area of Ef.: THE PARTY
Kalki reduces the armor class of all party members by one

Spell Name : DIOS
Translation: heal
Spell Type : ANY TIME
Area of Ef.: 1 person
Dios restores from one to eight hit points of damage from a party member

Spell Name : BADIOS
Translation: harm
Spell Type : COMBAT
Area of Ef.: 1 monster
Badios causes one to eight hit points of damage to a monster

Spell Name : MILWA
Translation: light
Spell Type : ANY TIME
Area of Ef.: entire party
Milwa causes a softly glowing light to follow the party, revealing secret
doors
Spell Name : PORFIC
Translation: shield
Spell Type : COMBAT
Area of Ef.: caster
Porfic lowers the armor class of the caster a little

LEVEL 2

Spell Name : MATU
Translation: blessing & zeal
Spell Type : COMBAT
Area of Ef.: entire party
Matu lowers armor class of all party members by two

Spell Name : CALFO
Translation: X-ray vision
Spell Type : LOOTING
Area of Ef.: caster
Calfo allows the caster to decide what the trap on a chest is 95% of the
time

Spell Name : MANIFO
Translation: statue
Spell Type : COMBAT
Area of Ef.: 1 group of monsters
Manifo causes some of the monsters to become paralyzed temporarily

Spell Name : MONTINO
Translation: still air
Spell Type : COMBAT
Area of Ef.: 1 group of monsters
Montino causes the air around a group of monsters to stop transmitting
sounds, and therefore makes it impossible for them to cast spells

LEVEL 3

Spell Name : LOMILWA
Translation: more light
Spell Type : ANY TIME
Area of Ef.: entire party
Lomilwa is a more powerful Milwa spell that last for the entire expedition

Spell Name : DIALKO
Translation: softness/supple (what's a supple?)
Spell Type : ANY TIME
Area of Ef.: 1 person
Dialko cures paralysis, and cures the effects of Manifo and Katino

Spell Name : LATUMAPIC
Translation: identification
Spell Type : COMBAT
Area of Ef.: entire party
Latumapic tells you exactly what the monsters really are

Spell Name : BAMATU
Translation: prayer
Spell Type : COMBAT
Area of Ef.: entire party
Bamatu lowers armor class by four

LEVEL 4

Spell Name : DIAL
Translation: heal (more)
Spell Type : any time
Area of Ef.: 1 person
Dial cures 2 to 16 points of damage

Spell Name : BADIAL
Translation: hurt (more)
Spell Type : COMBAT
Area of Ef.: 1 monster
Badial causes 2 to 16 points of damage

Spell Name : LATUMOFIS
Translation: cure poison
Spell Type : ANY TIME
Area of Ef.: 1 person
Latumofis cures poisoning

Spell Name : MAPORFIC
Translation: shield (big)
Spell Type : ANY TIME
Area of Ef.: entire party
Maporfic lowers casters armor class by 1, and lasts for entire expedition

LEVEL 5

Spell Name : DIALMA
Translation: heal (greatly)
Spell Type : ANY TIME
Area of Ef.: 1 person
Dialma restores 3 to 24 hit points

Spell Name : BADIALMA
Translation: hurt (greatly)
Spell Type : COMBAT
Area of Ef.: 1 monster
Badialma causes 3 to 24 hit points of damage

Spell Name : LITOKAN
Translation: flame tower
Spell Type : COMBAT
Area of Ef.: 1 group
Litokan causes a pillar of flame to strike a group of monsters, doing 3 to
24 hit points of damgae to each

Spell Name : KANDI
Translation: location
Spell Type : CAMP
Area of Ef.: 1 person
Kandi allows the user to locate characters in the maze. It tells on which
level, and in which rough area the dead one can be found.

Spell name : DI
Translation: life
Spell Type : CAMP
Area of Ef.: 1 person
Di causes a dead person to be resurrected, but the character has only 1 hit
point, and it doesn't always work

Spell Name : BADI
Translation: death
Spell Type : COMBAT
Area of Ef.: 1 monster
Badi gives the monster a coronary attack, which may or may not cause death

LEVEL 6

Spell Name : LORTO
Translation: blades
Spell Type : COMBAT
Area of Ef.: 1 group
Lorto causes sharp blades to slice through a group, causing 6 to 36 HP
damage

Spell Name : MADI
Translation: healing
Spell Type : ANY TIME
Area of Ef.: 1 person
Madi causes all hit points to be restored and cures any condition but death

Spell Name : MABADI
Translation: healing
Spell Type : COMBAT
Area of Ef.: 1 monster
Mabadi causes all but 1 to 8 hit points to be removed from a target

Spell Name : LOKTOFEIT
Translation: recall
Spell Type : COMBAT
Area of Ef.: entire party
Loktofeit causes all party members to be transported back to the castle,
minus all of their equipment and most of their gold

LEVEL 7

Spell Name : MALIKTO
Translation: the word of death
Spell Type : COMBAT
Area of Ef.: all monsters
Malikto causes 12 to 72 hit points damage to all monsters

Spell Name : KADORTO
Translation: resurrection
Spell Type : ANY TIME
Area of Ef.: 1 person
Kadorto restores the dead to life, and restores all hit points

-----------------------------------------------------------------------------
MAGE SPELLS

LEVEL 1

Spell Name : HALITO
Translation: little fire
Spell Type : COMBAT
Area of Ef.: 1 monster
Halito causes a flame ball the size of a baseball to hit a monster for 1-8
HP

Spell Name : MOGREF
Translation: body iron
Spell Type : COMBAT
Area of Ef.: caster
Mogref reduces the casters armor class by 2 temporarily

Spell Name : KATINO
Translation: bad air
Spell Type : COMBAT
Area of Ef.: 1 group
Katino causes most of the monsters in a group to fall asleep

Spell Name : DUMAPIC
Translation: clarity (what's a clarity?)
Spell Type : CAMP
Area of Ef.: not applicable
Dumapic informs you of the party's exact position from the stairs to the
castle

LEVEL 2

Spell Name : DILTO
Translation: darkness
Spell Type : COMBAT
Area of Ef.: 1 monster group
Dilto causes one group of monsters to be enveloped in darkness, which
reduces their ability to defend against your attacks

Spell Name : SOPIC
Translation: glass
Spell Type : COMBAT
Area of Ef.: caster
Sopic causes the caster to become transparent, and reduces armor class by 4

LEVEL 3

Spell Name : MAHALITO
Translation: big fire
Spell Type : COMBAT
Area of Ef.: 1 monster group
Mahalito causes fiery explosion in a monster group, doing 4-24 hit points
dam.

Spell Name : MOLITO
Translation: spark storm
Spell Type: COMBAT
Area of Ef.: 1 monster group
Molito causes sparks to damage half the monsters in a group for 3-18 hp dam.

LEVEL 4

Spell Name : MORLIS
Translation: fear
Spell Type : COMBAT
Area of Ef.: 1 monster group
Morlis causes a group of monsters to fear party, twice as powerful as Dilto

Spell Name : DALTO
Translation: blizzard blast
Spell Type : COMBAT
Area of Ef.: 1 monster group
Dalto does 6-36 hit points damage

Spell Name : LAHALITO
Translation: flame storm
Spell Type : COMBAT
Area of Ef.: 1 monster group
Lahalito does 6-36 hit points damage

LEVEL 5

Spell Name : MAMORLIS
Translation: terror
Spell Type : COMBAT
Area of Ef.: all monsters
Mamorlis causes all monsters to fear the party

Spell Name : MAKANITO
Translation: deadly air
Spell Type : COMBAT
Area of Ef.: all monsters
Makanito kills any monsters of less than 8th level (about 35-40 hit points)

Spell Name : MADALTO
Translation: frost
Spell Type : COMBAT
Area of Ef.: 1 monster group
Madalto causes 8-64 hit points damage

LEVEL 6

Spell Name : LAKANITO
Translation: suffocation
Spell Type : COMBAT
Area of Ef.: 1 monster group
Lakanito kill all monsters affected by this spell, some will not be affected

Spell Name : ZILWAN
Translation: dispell
Spell Type : COMBAT
Area of Ef.: 1 monster
Zilwan will destroy any one undead monster

Spell Name : MASOPIC
Translation: big glass
Spell Type : COMBAT
Area of Ef.: entire party
Masopic reduces armor class of entire party by 4

Spell Name : HAMAN
Translation: change
Spell Type : COMBAT
Area of Ef.: variable
Haman has random effects, and casting it reduces your character's level by 1

LEVEL 7

Spell Name : MALOR
Translation: apport
Spell Type : COMBAT and CAMP
Area of Ef.: entire party
Malor teleports the party randomly when used in melee, but if cast in camp
in camp, you can decide exactly where you want to go

Spell Name : MAHAMAN
Translation: great change
Spell Type : COMBAT
Area of Ef.: entire party
Mahaman does something random, stronger than Haman

Spell Name : TILTOWAIT
Translation: Nuke 'em 'till they glow
Spell Type : COMBAT
Area of Ef.: all monsters
Causes 10-100 hit points of damage to all monsters

Joined: Apr 2004
apprentice
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Joined: Apr 2004
Faralas:

"Appreciate that, and certainly no offense taken though I've taken you out of my will......."
"Ooooooo, Fable! Now you've gone and done it!"

Not a big deal. My will contains a few coins, minor bequests to my family, and a mint copy of Ultima II.

Joined: May 2004
Location: Blefescu
fable Offline OP
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Joined: May 2004
Location: Blefescu
Quote
Faralas:

"Appreciate that, and certainly no offense taken though I've taken you out of my will......."
"Ooooooo, Fable! Now you've gone and done it!"

Not a big deal. My will contains a few coins, minor bequests to my family, and a mint copy of Ultima II.


LOL! I've still got a few of those complete old boxes hanging around, too. I think I kept Ultima V, the original Magic Candle, Darklands, Might and Magic III--at least those for certain, perhaps more. What's interesting is how carefully the developers tried to get you into the mood of the game with maps (remember the cloth maps that came in some Ultima games?), exotic fonts in manuals, even little metallic objects. They really went to a good deal of trouble on that count. Quite a few recent games haven't even bothered to put a mnaual in the box: it's on the harddrive. I've been told this is to improve "ease-of-use," which is a nice eumphemism for "we didn't want to go to the expense, buy it and shut up." <img src="/ubbthreads/images/graemlins/rolleyes.gif" alt="" />

Joined: Apr 2004
apprentice
Offline
apprentice
Joined: Apr 2004
Fable:

Don't know whether I have mentioned this, but many years ago, in dire financial straits, I had to sell my collection on eBay. My signed Ultima 1 went for $500. Time Zone garnered $125. Sundog $20. Ultima III $100. I sure miss having them around. BTW, I still have the cloth map from Ultima's III and IV.

Fuff

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