Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Page 1 of 3 1 2 3
#249744 19/06/04 08:32 AM
Joined: May 2004
stranger
OP Offline
stranger
Joined: May 2004
the more i think about it the more i convince myself..... the only reason larian do not incldue a multyplayer option in DD and BD is that they do not want to pay the money for servers and support.
no matter how great your games are people get bored of them after 1-2 times of beating the game because there is no multyplayer. its freakin 2004. even Solitaire can be played multyplayer.
could not you make a direct IP connection multyplayer option. you dont have to have a server and we are all happy because of the multyplayer.
also the biggest thing in all modern RPG's is PvP gaming.
face it Larian, you guys totally poored your game by excluding any multyplayer.



THERE IS NO AS MANY GAMEPLAY HOURS AS YOU SAY, THEY ARE 3 TIMES LESS.
you DO NOT include wandering around back and forth ,because of not having teleporter piramids early in an act,as gameplay time. Diablo's town portal for example is a great, great solution. why could not you think of something like that???i beat the game in less than 15 hours ( my first game, on the easiest difficulty and a lot of missed quests)


I would pay another 39.99$ for a multyplayer expansion of either BD or DD.
I know this post probably offended many people but someone is got to criticise. too much good words spoil you guys and you are not as efficiet:)

Please think about the multyplayer thingy, as I am sure I will have many replies on this matter so you can see it is not only me that thinks so. may be DD2 will have it? i hope so.
have a nice day you all.

#249745 19/06/04 09:08 AM
Joined: Mar 2003
Location: Canada
Support
Offline
Support
Joined: Mar 2003
Location: Canada
Multiplayer was planned for DD, but axed due to time constraints. DD2 will have multiplayer support. I rarely play multiplayer games, even with that option.

[color:"orange"]even Solitaire can be played multyplayer.[/color]
Doesn't that kind of defeat the purpose of playing solitaire? <img src="/ubbthreads/images/graemlins/silly.gif" alt="" />

#249746 19/06/04 09:46 AM
Joined: Mar 2003
old hand
Offline
old hand
Joined: Mar 2003
It's cool that you VentsislaV compare the complexity between Solitaire and <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" /> / <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> <img src="/ubbthreads/images/graemlins/ROFL.gif" alt="" />

#249747 19/06/04 10:07 AM
Joined: Mar 2003
A
veteran
Offline
veteran
A
Joined: Mar 2003
Quote
the more i think about it the more i convince myself..... the only reason larian do not incldue a multyplayer option in DD and BD is that they do not want to pay the money for servers and support.
no matter how great your games are people get bored of them after 1-2 times of beating the game because there is no multyplayer. its freakin 2004. even Solitaire can be played multyplayer.


*sigh*

The violent MP-fraction strikes back ! <img src="/ubbthreads/images/graemlins/silly.gif" alt="" />

I guess you don't know anything about economicsof the computer industry ? Especially about the costs of developing a game ?

As you can read in the Wrap Report Larian had even to cut the word-count <img src="/ubbthreads/images/graemlins/exclamation.gif" alt="" /> to still be able to develop the whole game - it's so expensive !

The multiplayer-fraction is getting stronger, with more voice, and wants the singlyplayer fraction simply to die out.

I like to answer people like you that there are still people out there without or only with small-band (opposition to broad-band) internet connection, for example in rural areas where companies tend *not* to invest. What about them ?

I can still only shake my head about the short-thinking of many members of the MP-fraction ... :eyesroll:

Alrik, a proud single player.


When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
#249748 19/06/04 10:16 AM
Joined: Sep 2003
journeyman
Offline
journeyman
Joined: Sep 2003
I want to have a nice SP experience, with quests and puzzles and lots of dialog and having to engage my brain.

I don't want a game where there are few quests and puzzles, not much dialog, little thinking required and populated by the sort of irritating morons to be found in most online multiplayer games.

Multiplayer: No thanks!

#249749 19/06/04 11:28 AM
Joined: Aug 2003
veteran
Offline
veteran
Joined: Aug 2003
Gamay must always prevail over grafics or multiplayer. Shur I would love to have a game with great gameplay and a addictive multiplayer section. I also Won't to conquer the world and invent a an clean alternative powersource and end human suffering.

As for the multiplayer section. <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" /> uses the same engine as <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> and yes <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> had multiplayer capabilities but they were removed since they didn't work as they should. Bassicly I am saying, if they wanted <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" /> to have multiplayer they would have to rewrite a huge part of the game engine.

Don't forget that purpose of <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" /> was to give the fans a a game while they are working on <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> ² (that will have multiplayer capabilities) with a brand new engine (and full 3D). <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" /> was actually somthing to brige the time between <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> an <img src="/ubbthreads/images/graemlins/div.gif" alt="" />² otherwise the gap between games would be 6 or 7 years. A bit long IMO. I look at <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" /> as a exagurated expansionpack.

Basicly your argument would be this if it was diablo.

Diablo LOD is bad because the grafics aren't improved since Diablo 2.

Sorry if I offend you thius not my intension but It seems that a huge part of the gamecommunity see <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" /> as <img src="/ubbthreads/images/graemlins/div.gif" alt="" />². While Larian and all reviewer say it's not <img src="/ubbthreads/images/graemlins/div.gif" alt="" />²


Not in the mood for cheese?
That excuse has more holes than a slice this fine Gorgombert!
#249750 19/06/04 11:46 AM
Joined: Jun 2004
Location: NY
journeyman
Offline
journeyman
Joined: Jun 2004
Location: NY
This game wouldn't be any good if it was multiplayer. It's too story driven with too many quests. It would be like trying to play Baldurs Gate online. The fact that DD2 is going to have multiplayer support concerns me, it will probably end up as another D2/Sacred/Dungeon Siege type game, mindless hack-and-slash with a story added as an after-thought, since that's all you can really do in a multiplayer setting. Too bad, good single player RPGs like BG, IWD and DD are getting rarer.

I have to agree with Larian spending money poorly on this tho. Rather then pay whatever they did for the crappy VAs (which probably wasn't much) they should have spent the money to extend development. Don't think they realize that no voice over is better then a crappy voice over, turned my voice sound off after hearing the first guy try to do a woman's voice.


Edited: No sleep for 43 hours = bad typing.

Last edited by Xaishi; 19/06/04 12:21 PM.
#249751 19/06/04 12:16 PM
Joined: Aug 2003
veteran
Offline
veteran
Joined: Aug 2003
I actully agree with you. Single player must remain the priority. MP should be seen as a extra. It still a mystery on how they'll implement the munltiplayer part. Personally I would like something like an MMORPG wher Larian comes up with new quests every 3 weeks (online quest generator ???) ontop of a great single player.

PS: Multiplayer must be FREE


Not in the mood for cheese?
That excuse has more holes than a slice this fine Gorgombert!
Joined: Nov 2003
veteran
Offline
veteran
Joined: Nov 2003
After years of only playing sp games--even D2 which I only played sp--now I only play mp Sacred. I started BD but haven't finished it--stopped at 1st battlefield. If BD had an mp mode I'd be playing BD. I believe the Larians will be resourceful and come up with an excellent mp mode in DD2 and I await it with pleasure. There is no need to make derogatory statements about the Larians because there is no mp mode.


The question is not, Can they reason? nor, Can they talk? but, Can they suffer?
~Jeremy Bentham
Joined: Jun 2003
Location: Canada
D
veteran
Offline
veteran
D
Joined: Jun 2003
Location: Canada
This is plain silly. Solitaire has Multiplayer so Beyond Divinity has to have multi? ROFLMAO. Actually I am not even sure if Solitaire does have multiplayer.

Quote
the more i think about it the more i convince myself..... the only reason larian do not incldue a multyplayer option in DD and BD is that they do not want to pay the money for servers and support.
no matter how great your games are people get bored of them after 1-2 times of beating the game because there is no multyplayer. its freakin 2004. even Solitaire can be played multyplayer.

What's the point in the server? You mean you wanted something like Diablo 2 where you connect to a server which stores your character and items? Then you must think Larian (with 2 games created) is as rich as Blizzard (with more than 10 best sellers created).
I would disagree. I am replaying Arcanum SinglePlayer for the 7th time. The game has Multi, sure, but I don't care: I haven't seen half of Arcanum yet.

#249754 19/06/04 05:15 PM
Joined: Apr 2003
G
addict
Offline
addict
G
Joined: Apr 2003
Quote
also the biggest thing in all modern RPG's is PvP gaming.



ROFL, well IMHO PvP blows chunks, and there is a very large portion of the gaming community who feel the same way. Lets look at a couple of examples:

1). In Ultima Online there used to be only one way to play he game; PvE (Player-vs-Everything). The game was a mess due to out of control PvP, hacking, cheating, gangs of thugs running around just outside of town killing every newbie who logged into the game. It's fun factor was sinking fast.

So what did the designers do? They created essentially 2 side-by-side games, you could play in Fallucia (the PvP part of the game) or in Trammel (the non-PvP part of the game). What was the outcome of this change? The VAST majority of people moved to the non-PvP area, and left the small group of PvP fanatics crying that they no longer had anyone to kill - Fallucia became a near empty area of the game.

If you looked on eBay you would see houses and game accounts in the non-PvP area selling for hundreds, or even more than a thousand dollars. But houses and game accounts in the PvP area would not sell at all, or sell for less than $20.

2). Who can forget the impact that PvP had on Diablo? It became almost impossible to play on BattleNet without leaving the game in disgust due to the hacking, cheating, and wanton killing of players just trying to have fun in their game. Notice that BattleNet today has options to restrict who gets into your games, and weed out the PvP abusers.

3). Even Dark Age of Camelot had to add a specifically non-PvP shard; and that is in a game that was designed totally for PvP play. Now the PvP players complain that the non-PvP shard has more higher level characters, more crafters, more cash, etc. (which is true since those people spend their time actually playing the game, rather than sitting around waiting to ambush some lower level player - such a macho way to play a game).

DAoC, with their newest expansion is still concentrating on PvP and ignoring their non-PvP customers, which IMHO will prove to be a major mistake in the near future. Many of the people that I talk to in the game are just waiting for a new game release that is not PvP so they can bail out of DAoC.

Larian has made 2 excellent games for players who know how to think their way through complex puzzles and develop strategies to win difficult battles with hordes of monsters. Adding PvP, in any way, to their games will lose me as a customer. I want to beat the game, not have to put up with someone who just wants to ruin my fun.

However: I still think that the After-Game Battlefields are an ideal area to include TCP/IP support. The After-Game Battlefields are boring for single players, but would be great fun to team up with a friend and continue playing.

#249755 19/06/04 05:24 PM
Joined: May 2003
Location: Seattle
veteran
Offline
veteran
Joined: May 2003
Location: Seattle
*coughs* multiplayer sucks compared to single player *uncough*


Solitare? Um. Riiiiight. *bursts out laughing* SO because of solitarie all games MUST have multiplayer, cuz, come on, its 2004?



#249756 19/06/04 06:24 PM
Joined: Jun 2003
veteran
Offline
veteran
Joined: Jun 2003
Quote
I know this post probably offended many people but someone is got to criticise. too much good words spoil you guys and you are not as efficiet:)

Please think about the multyplayer thingy, as I am sure I will have many replies on this matter so you can see it is not only me that thinks so. may be DD2 will have it? i hope so.


No i am not offended by your post but i am always surprised to see that the gamers who like multiplayer games can't imagine that there are some other gamers who ARE NOT INTERESTED by multiplayer games.

I have still a 56k internet connexion.
I have a lot of work and i can't spend many hours playing online.

And the most important : i like to play singleplayer games.
I really like to solve quests and i like to search the best skills and the best stats for my character.
It is why i like the Larian games, there are both quests and fights in these games.

Divine Divinity 2 will have a multiplayer mode and a singleplayer mode.
I am really scared about the quality of the singleplayer mode of this new game.
Because implementing the multiplayer mode in the game will cost time and money.
And maybe the quests and the character's development will be less interesting in Divinity 2 than in Divine Divinity or Beyond Divinity.
I really hope to be wrong !

Barta

#249757 19/06/04 06:25 PM
Joined: Jun 2004
member
Offline
member
Joined: Jun 2004
MP function would be fun but not even possible with DD or BD, they would need to make:


.1-stronger and more monsters. (Hunt in party/Group)
.2-a much bigger world.
.3-loads of houses where you could show off your loot.
.4-special guilds/clans.
.5-orginized pvp. "pentalty's for player killing with no reason"
.6-Civil rules.
.7-Npc's would have infinite money.
.8-Monsters loot less eq and less rare. (Eq will have to sell for more to human players" (You will get loads of common loot like leather boots/short sword wich you would be able to sell to npcs if you want some cash of it)
.9-More vocations or edited ones

If theres much interest I could call many more points and go deeper in them.

But for now my opinion about it is if larian wanted they wouldnt even beable to unless they want to redo 50% of the game atleast to make it possible to make a normal functional mmporg.

And even then there will be another 100 bugs to fix and loads of more work and people will get bored after a while and want updates new monsters new weapons and so on.

//Inel.


Don't play when you have a mushroom phobia! o.O xD
#249758 19/06/04 06:54 PM
Joined: Jun 2003
Location: Canada
D
veteran
Offline
veteran
D
Joined: Jun 2003
Location: Canada
Hey! Hold your horses <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />.
Nobody said anything about an MMO Beyond Divinity. We were discussing a multiplayer similar to Diablo.

#249759 19/06/04 10:25 PM
Joined: May 2004
stranger
OP Offline
stranger
Joined: May 2004
Aflik, dude why should i or any softwear developer be concerned about the people with bad internet conneciton. that is entire their problem. why dont you send some canned food to afrika? there are people starving there. instead of paying 40 bucks for a game donate and help the children in Somalia. but you dont care about them do you??? why would i care aobut the people with bad internet. thats why there is single player as well.
i played diablo 2 for a very long time with 26.6 kbs connection. its pain but it is still multiplayer.

i have never seen yet a good way of resolving the PvE and PvP limits in a multiplayer RPG. i think that PvP should be enabled only if both of the hositled parties/persons have agreed to be hostile ( kind like Diablo is, but the player who gets hostiled gets to choose whether to acceop the challenge or not)
i would love a multyplayer in the aftergame battlefields. you have doen all your SP quests that most of you say you like, and then you can choose to face oponnents in the MP battlefield or not. i think this would have been a great solution.
very curious about DD2's MP. waiting impatiently

#249760 19/06/04 10:52 PM
Joined: Mar 2003
A
veteran
Offline
veteran
A
Joined: Mar 2003
Barta, I totally agree with you ! <img src="/ubbthreads/images/graemlins/up.gif" alt="" />


When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
#249761 20/06/04 01:39 AM
Joined: Aug 2003
veteran
Offline
veteran
Joined: Aug 2003
PErsonally I would like if Larian takes the Unreal exaple. Create a game (unreal) that is single player and create a new game on the same engine for multiplayer (UT). Since they are serperated projects and even sepperated project teams no part is beeing compremised by the dominace of the other part.


Not in the mood for cheese?
That excuse has more holes than a slice this fine Gorgombert!
#249762 20/06/04 01:49 AM
Joined: Nov 2003
L
enthusiast
Offline
enthusiast
L
Joined: Nov 2003
ahhhh morbo.
you've hit upon my one true gaming love! <img src="/ubbthreads/images/graemlins/stupid.gif" alt="" /> UT

#249763 20/06/04 04:05 AM
Joined: Apr 2003
Location: Australia
journeyman
Offline
journeyman
Joined: Apr 2003
Location: Australia
I love Sp games. I won't pay to play a game I've bought online. Having said that, I also love playing NWN mods with a group of friends online every week. If Larian can develop something like that, then I'll be very happy.


If God said it, then that settles it!!

Editor@RPGWatch
Page 1 of 3 1 2 3

Moderated by  Larian_QA, Lynn, Macbeth 

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5