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#278781 11/04/06 03:53 PM
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In fact wont even run on my brothers 3.6 gig hz XP PC , and he bought the game.

Not even on low graphics?


#278782 11/04/06 06:35 PM
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umm, does anyone knows how to find out the code's for items. (for the ones who don't understand, don't try to find out! it will only spoil your game!)

more specific: the code of a grand soulgem with a grand soul in it.


#278783 11/04/06 06:47 PM
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I know those exist but i dont know them on purpose, i dont use cheats.


#278784 11/04/06 11:20 PM
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i had to find 6 empty grand soul gems to cure myself
it wasn't easy


This is SpArTa!! oh im sorry, I must have took a wrong turn..somewhere...(runs away)
#278785 12/04/06 09:11 AM
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heh, it was for me...i had 4 already, got to the shop (with trouble, had to feed on that women first too <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" /> ) and buyd two...

I could have used them way better tough <img src="/ubbthreads/images/graemlins/disagree.gif" alt="" />


#278786 12/04/06 12:23 PM
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In fact wont even run on my brothers 3.6 gig hz XP PC , and he bought the game.

Not even on low graphics?


Well ok it did 'run', I should have said didnt run well. But it's not playable. I know I wouldn't play it if I had to turn everything off just to get decent framerates, because the game looks awful then.

But he said once he got out of the first dungeon into the world the game ground to a halt, he turned all the settings down and still it chugged.

It's something to do with the Geforce FX cards, he has the 5600 one (I have the 5200 version) - those cards cant handle the pixel shaders or something like that.

#278787 12/04/06 02:14 PM
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Damnit, if FX5200 doesn't handle it, I can't run it <img src="/ubbthreads/images/graemlins/disagree.gif" alt="" />.
But it doesn't matter much, cause last morrowind couldn't satisfy me much <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

#278788 12/04/06 04:26 PM
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there is a .ini file wich gets the game rubbin quite good at the gforce FX series.

I uploaded it to rapidshare...
http://rapidshare.de/files/17830213/Oblivion_default.ini1111.html

(remove the 1111 after the .ini)


#278789 12/04/06 07:20 PM
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Rendelius of RPGDot has posted his Review. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
#278790 12/04/06 08:06 PM
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I agree. Patrik Stewart rocks as emperor

link to review


Not in the mood for cheese?
That excuse has more holes than a slice this fine Gorgombert!
#278791 12/04/06 09:04 PM
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I found out how you can find the codes.

i downloaded a staff mod so you could create your own magic staffs, but the staff is set on strike so its actually a 'touch' weapon. this makes it quite stupid. it would be cool to create your own 'target' staffs.

Started over again, this time as an imperial. its fun to see all the different scripts for the other prisoner. he makes fun out of every race i tried so far. (Dunmer, khajit, imperial) and he really makes my laugh.

Quote
here, kitty kitty

Quote
an imperial in the imperial prison



#278792 17/04/06 12:50 AM
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Okay, I've been working on a 2nd Class Pack, since the Oblivion CS is out. I would like to have a whole truckload of classes eventually compiled into one Class Pack ESP file for this game.

So, what I'm asking is for those who want to create a class to have added to my class pack file, here's what I'm looking for....

You can reply to this and post it right in this thread, E-mail it to me, or PM it to me, if you so choose. Up to you.

Here we go....Here's what I will look for, if you are interested in doing this....


--The name of the Class

--A short description of the class

--Pick ONE Specialization from these:
Combat
Magic
Stealth

--Pick TWO Primary Skills from these:
Strength
Intelligence
Agility
Willpower
Speed
Endurance
Personality
Luck

--Pick SEVEN skills to Major in, from these:
Acrobatics (for Jumping)
Alchemy
Armorer (for maintaining and repairing weapons and armor)
Atheletics (Run and swim faster, regenerate Fatigue meter quicker)
Blade (Short and Long Weapons)
Block
Blunt (Weapons)
Conjuration (Magic)
Destruction (Magic)
Hand-To-Hand (Combat)
Heavy Armor
Illusion (Magic)
Light Armor
Marksman (Bows)
Merchantile
Mysticism (Magic)
Restoration (Magic)
Security (Unlocking doors and traps)
Sneak
Speechcraft

--Your name in the Credits for the README File I will produce. For a name, you could use a nickname, your real name, E-mail addy, or whatever -- unless you state to remain Anonymous.

#278793 17/04/06 11:40 AM
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Nice idea. The custom class I created and am playing right now is:

[color:"red"]Warlord[/color]

The Warlord is the ultimate warrior. He battles solely with steel in his hand. Geared in heavy armour, the Warlord is always prepared for combat. War is his life, his sword is his soul.

Specialization

Combat

Favoured Attributes

Strength
Endurance

Major Skills

Acrobatics
Armourer
Athletics
Blade
Block
Heavy Armour
Marksman

Favoured Birthsign

The Warrior

Favoured Race

Nord, Orc or Redguard
(Orcs may prefer Blunt to Blade. In that case the player may want to create the Orcish Warlord class.)


I am in blood
Stepp'd in so far, that, should I wade no more,
Returning were as tedious as go o'er.
#278794 17/04/06 04:55 PM
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Name: I'm not good at naming classes so uhh...

Description: A [name] prefers to stay at a distance when fighting. So it is logical that he/she prefers marksman and destruction to damage the opponent, and conjuration to summon creatures to distract the enemy. When no other option is left but close combat, the [name] prefers swords

Specialization: Magic

Favored skills:
Intelligence (magicka)
Agility (bow damage)

Major skills:
Destruction
Marksman
Conjuration
Illusion (chameleon, paralyze)
Restoration (healing fighting companions and self)
Alchemy (poisining arrows, healing potions)
Blade (close combat)

Isorun

________________________________________________________________________________________


allright i got a problem, so the gate in Bruma is open, and i need to show the captian of the guard how to close the gate, but when we are in oblivion he keeps standing at the gate, i gave him the follow command, but he just stands there. i already found the sigil stone, but it says to bring the captain to the stone <img src="/ubbthreads/images/graemlins/puppyeyes.gif" alt="" /> <img src="/ubbthreads/images/graemlins/disagree.gif" alt="" />

any ideas <img src="/ubbthreads/images/graemlins/think.gif" alt="" /> <img src="/ubbthreads/images/graemlins/confused.gif" alt="" />


#278795 17/04/06 05:09 PM
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Maybe your class could be called 'sniper'?


I am in blood
Stepp'd in so far, that, should I wade no more,
Returning were as tedious as go o'er.
#278796 17/04/06 05:25 PM
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or a 'spellarrow' instead of 'spellblade'

maybe Hunter or something like that


#278797 17/04/06 06:23 PM
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my class: The realy lucky [nocando] drunken wanabe wizard

Specialization :Magic

Primary Skills:
speed - for running the hell out of nasty situations
luck - i'm just a lucky guy <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

skills:
restoration: need to fix myself up after a fight
alchemy : for brewing your own booze
illusion : making the illusion i can handle every situation
sneak: sneek behind the females before they can run away
Mysticism : because what it does is a mystery!




Carpe diem, quam minimum credula postero
#278798 17/04/06 07:24 PM
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You could just rip off D&D and go with Arcane Archer

#278799 18/04/06 02:28 AM
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or a 'spellarrow' instead of 'spellblade'

maybe Hunter or something like that


Spellarrow sounds cool.

#278800 18/04/06 02:44 AM
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my class: The realy lucky [nocando] drunken wanabe wizard

Wow;..long title, hehe.

I do like the idea of a Wild Mage type of character, though. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

Oh, can you give me a short descrption?

Quote
skills:
restoration: need to fix myself up after a fight
alchemy : for brewing your own booze
illusion : making the illusion i can handle every situation
sneak: sneek behind the females before they can run away
Mysticism : because what it does is a mystery!


Bean, can you please pick 2 more skills here.
You picked 5, whereas the game takes 7 for a class.

Thanks.

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