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#298937 02/03/05 10:49 PM
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Being an old JUmp&Run fan, I had no problems. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> Butz I know that many people complained about that. I didn't use shorttcuts, however, only the arrow-keys for running. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />



When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
#298938 03/03/05 05:07 AM
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Tsel, if you need help so ask me. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
I can give you some hints, which will allow you to run through the game and see the Story.
Ok, these are Cheats, but i think it is better to play a game with cheats, as to play it not. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />

And many of the people who say Gothic is to difficult, say after playing a while with cheats, that they can play now without.
It is only a thing of practice in my eyes.


Das Ganze ist mehr als die Summe seiner Teile(Aristoteles)
Aber wenn man das einzelne nicht mehr beachtet, hat das ganze keinen Sinn mehr (Stone)
#298939 03/03/05 11:24 AM
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Well,this is great stuff,thanks all.Just what I was looking for in the original post.

It looks like I'll have to have a crack at Gothic 1 and 2 but I'm having difficulty finding them in the UK. Anyone any ideas here? I've tried the usual outlets but with little success.

To Stone:like Tsel,I also am hopeless at fast action keyboard commands,I have more thumbs than fingers.Assuming that I can get my hands on the games from somewhere,I would be very interested in "some hints, which will allow you to run through the game and see the Story",as you offered in the post above.At least to use until I become more familiar with the games,as you suggested.

Thanks again to all those who have offered advice in this thread and I'll look forward to receiving more.

PS.it takes ages to type a post this length with yor thumbs <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

#298940 03/03/05 01:03 PM
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Stone >

Yes, please PM those Helpers, Cheats, or whatever to me. <img src="/ubbthreads/images/graemlins/up.gif" alt="" />
I know Gothic is a great game, because I've watched others play it,
but I am terrible at all of those keyboard commands.

In fact that's a big reason why I do not own a Play Station, Xbox, etc... because I could never work all of those blasted buttons on a game pad.

Thank you
Tsel <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


Oloth zhah tuth abbil lueth ogglin
#298941 03/03/05 03:37 PM
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Post it somewere.I would like to see it too (since I don't have the manual to Gothic 1...).

I think you can still buy Gothic 2 though...

Übereil


Brain: an apparatus with which we think we think.

Ambrose Bierce
#298942 03/03/05 04:01 PM
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Ok, i post the Cheats in the World of Gothic Thread.


Das Ganze ist mehr als die Summe seiner Teile(Aristoteles)
Aber wenn man das einzelne nicht mehr beachtet, hat das ganze keinen Sinn mehr (Stone)
#298943 03/03/05 04:13 PM
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What I would really like is to know how to play. I THINK my hand-eye coordination is quite good (grown up with computers/consoles as I am). So I just have to know how to play...

Übereil


Brain: an apparatus with which we think we think.

Ambrose Bierce
#298944 03/03/05 10:25 PM
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To make Gothic easier to play, you can change the keyboard configuration to "alternative" in the "Options" menu. This way you can use your mouse to move and navigate in the game (like in Gothic 2). Yes the combat key combinations take awhile to ge used to. Great game <img src="/ubbthreads/images/graemlins/XmasJump.gif" alt="" />

#298945 05/03/05 01:20 AM
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Nice.. <img src="/ubbthreads/images/graemlins/up.gif" alt="" /> keep up the tips,... <img src="/ubbthreads/images/graemlins/stupid.gif" alt="" />


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#298946 10/03/05 03:33 AM
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Gothic is art, controls are second. <img src="/ubbthreads/images/graemlins/shhh.gif" alt="" />

#298947 19/03/05 02:31 AM
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Re: Original D&D books. The first edition I have was a boxed set with three hand-stapled manuals, a few dice, and some other stuff. Almost everybody I knew had played with those -- yet modified them to suit whatever their own preferences were. Chainmail rules were a separate supplement, if I remember right, and supported the movement from minutures wargaming scenarios to supporting single player fantasy combat. (Do a google search and you can find way more history of D&D than I can pull out of my memory! Most of it will probably even be more accurate.)

I've played Sacred, by the way. IMO, there's little to the game beyond hack, slash, and kill the monsters who did x bad thing. That said, it was a *fun* hack & slash game and I'll probably go back to it if I can't fix my current BD woes. I did have a hard time getting used to the interface, but it wasn't a real dexterity challenge, simply old habits from too much time in visual studio and too little in actual games.

I also did like Planescape: torment, although the CD died before I managed to finish it. A game called 'Soulbringer' (which I got in the same boxed set) was a better RP challenge to me, however. I liked the way that each kind of magic you used had different side-effects on your character. AND it lasted past the point where I had finished the game. The only bad part was the relative linearity of the story.

Dervish

#298948 19/03/05 03:11 PM
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Quote
Chainmail rules were a separate supplement, if I remember right, and supported the movement from minutures wargaming scenarios to supporting single player fantasy combat.


Hello.

Personally, I think that "shift from miniature combat to fantasy combat" is the reason why combat is still a prominent factor in RPGs - in general. No-one seems to have ever thought of making an RPG without combat at all - too many people would consider it too dull, I expect. So I'm seemingly forced to the definition that an RPG without combat is no ("real") RPG, no matter how much I hate this definition.

Hack & Slay roots from this, I think. They are still megasellers, because they're action-based and don't require much thinking. Too much thinking = reduction of money income, the definition seems to go (at least for publishers). Well, and things seem to tend more and more towards action - that's my impression - so philosophers are a dying race now.

Weird thoughts from
Alrik. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />


When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
#298949 19/03/05 04:43 PM
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Nice thoughts, Alrik. I could deal with an RPG without combat. Or at least with an RPG where non-combat was an alternative. Some combat once in a while can be quite fun, but loads of it all the time tends to be rather boring (espessially when there's no non-combat of value in between).

Übereil


Brain: an apparatus with which we think we think.

Ambrose Bierce
#298950 19/03/05 06:52 PM
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An interesting different way to look at it is imho Jagged Alliance : Combat as RPG. I think that's vice versa. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />

There combat isn't part of an RPG, instead combat is the RPG ... <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />

(Actually, it's difficult to describe what I mean ... I hope you get the idea.)

Alrik.




When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
#298951 19/03/05 08:09 PM
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Erm... How do you roleplay combat? Not shure I got it right, since you described it simple, then said it was difficult to describe. You might have had to played it...

Übereil


Brain: an apparatus with which we think we think.

Ambrose Bierce
#298952 20/03/05 09:58 AM
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Have you ever played Jagged Alliance 2 or so ? <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> Mainly, this game is a tactics game - but they've used RPG elements for it.

You could put it this way : They've reduced role-playing completely to combat - there are few things apart from that - so combat is role-playing in this came. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />

Unique, imho, if I'm right with my assumption.

Alrik.

P.S. : On the other had, you could view of JA as a "modern version of miniature games", so to say. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />


When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
#298953 20/03/05 10:56 AM
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Never played it... Sounds a bit like Fallout Tactics, which I've allso never played...

Übereil


Brain: an apparatus with which we think we think.

Ambrose Bierce
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