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People make suggestions all time as to what new things they would like to see in Divine Divinity II. That's great and people should spout ideas: it can only help the creative process. But now I'd like to hear what you think should remain in the new game. Things that you loved about the first <img src="/ubbthreads/images/graemlins/div.gif" alt="" />, things you don't want to lose.
Here is a short list of features I don't want see disappearing:

[color:"red"]The Music[/color]

I love the Divine Divinity soundtrack and I know I'm not the only one. Kirill Pokrovsky is a very talented composer. Make sure you hire him again <img src="/ubbthreads/images/graemlins/up.gif" alt="" />

[color:"red"]Cats![/color]

I love cats <img src="/ubbthreads/images/graemlins/kitty.gif" alt="" /> I thought it was great there were so many cats to be found in the game and if there's one charachter I would like to see returned its Arhu!

[color:"red"]Nature[/color]

Never has an 2d RPG had such an immersive, detailed and beautiful environment. The game is going to be 3d now, but I hope this level of magnificence is retained! (If I look at the few screenshots, I don't think I'll be disappointed <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />)

These are just a few things off the top of my head, but I feel all of these factors play an important part in what Divine Divinity feels like and why we all love it so much. I hope these won't be forgotten.


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I'm still playing through DD, but the tracks I heard so far really smashed me.
Out of curiosity I visited Kirill's site and listened to some tracks.
It reminds me a bit of Vangelis, if I may draw a comparison.
I thought of putting a note into the guest book, but my, it would feel like a pebble talking to the mountain. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
Yes I think Larian should contract him again.
BTW my guess is that composing music for a 3D game will be a different task.
In contrast to a 2D level rush-in-and-out way, there will be considerable more time being spent on exploring a 3D plot.
The background music will have to reflect that, so I doubt short, looping tracks will do the right job.

Meh, cats.
I felt the hunting purrs irritating so I silenced that little nagger, and now all the cats are after me. <img src="/ubbthreads/images/graemlins/silly.gif" alt="" /> <img src="/ubbthreads/images/graemlins/rolleyes.gif" alt="" />

Nature is essential for a 3D rpg that's settled in outdoor environment.
The player will spend a lot of time with exploring the plot, so the perception of the environment will play a big part on the overall acceptance of the game.
Dungeon Siege and Gothic did a fairly good job on this.
Morrowind is also quite good, though feels somewhat tepid.
Very tricky to do it right.

I'd definitely appreciate another House of Madness episode.
It's just screwed, I like such things. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

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Good thoughts concerning the music. Longer pieces will indeed be necessary, especially if you were to be able to make long walks like in Morrowind.

P.S. Leave the cats alone <img src="/ubbthreads/images/graemlins/kitty.gif" alt="" />


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Good thoughts concerning the music. Longer pieces will indeed be necessary, especially if you were to be able to make long walks like in Morrowind.

P.S. Leave the cats alone <img src="/ubbthreads/images/graemlins/kitty.gif" alt="" />


As far as I see from the screenies, yes, long walks.
Morrowind has only one soundtrack, but it's very lengthy (and loops of course).
After a while I found it quite strenuous.
I mean, the same track playing over and over again, regardless of the surrounding, time of day, weather etc.
The music only changed during battle.
If anyone cares or is about to decide things and happens to read this post:
Please, don't do this to DD2.

P.S.: Too late, cats are already hostile and rats allied (though I'm after them). <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

<img src="/ubbthreads/images/graemlins/wave.gif" alt="" />

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They didn't do this in Divine Divinity (the music changes as you enter Aleroth, the Farmlands, a dungeon,...) so my guess is they won't in part II. Actually, as far as music is concerned, I haven't too much worries. I just wanted to stress its importance for what-makes- <img src="/ubbthreads/images/graemlins/div.gif" alt="" />-so-great.

P.S. Argh, poor kitties!


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The below should in my view reamin the same.

Music(of course!!)
Different races, Different reputations.
Optional quests,freedom of movement i.e you can go anyway and do anything.
I would retain the fact that some skills require you to have certain items. i.e lock picking sill requires a lock pick. In the same way making a potion requires a flask and plants/herbs/mushrooms.
The 4 stats ..i.e strength,agility etc.
The large inventory and encumberances.
The great green outdoors.
The freedom to choose any skill you want.
The abundant item interaction.
The combat/non-combat mode.
head,two ring,amulet,foot gear,belt gear slots should remain the same.
The quests/large map/personality traits/trophies page should remain the same.
Some survivors from <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> 1 should be there as well!!!
One or two towns should remain the same.


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The 4 stats ..i.e strength,agility etc.


Indeed, I like those 4 stats too, I thought that in Beyond Divinity there were a little bit too much stats.

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The freedom to choose any skill you want.


Another nice aspect of the game. Even as a warrior for instance, you could still choose to learn spells or to pick a lock. Great stuff.


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make it online.

I'm dissapointed at larian for not making it online.

I like the music and all the thing's said above.


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Online as in MMORPG or just multiplayer?
Anyway, I don't see it that way. The best RPG's are the singleplayer ones (Divine Divinity, Beyond Divinity, Morrowind, Lands of Lore,...). Baldur's Gate is of course also a masterpiece and that game you can play in multiplayer, but as far as I'm concerned that's never as much fun as playing it in singleplayer with the party-interaction.


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I like mmorpg's, alot of interaction


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Don't worry about the music, guys. Kirill is still with us!

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Don't worry about the music, guys. Kirill is still with us!

That's great to hear! Thanks for the update <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


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I like mmorpg's, alot of interaction


Not with NPC's...

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Sure and MMORPG can be great (at least that's what I gather from other people's reactions: I myself never played one), but it's not the kind of thing Divine Divinity II will be. We've gotten two great singleplayer games from Larian, they are very good at what they do, so let's let them do their thing!


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I know they do great singleplayer game's. they still can do that but could also add a multiplayer element as well.

It's more likly too sell more if they make it online, because it grab's the attention of online gamer's and single players.


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but if it qua charaterchoosement is the same as divine divinity then their will be walking like hundred same charaters. thats not cool!


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they should make it like the ledgend of mir


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I don't quite follow.


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Whats the legend of mir?


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Something else I'd like to see again: the warrior's Swirl Attack! Imagine how cool this move would be in 3d.


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And Spidermines and Deathscorpions. Imagine those in 3D.
And Meteorstrike, but then really from heaven cause the manual says something like: "cast your will into heaven to bring forth a meteor" and now it just comes from your hands!


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Imagine that! Seeing an comet come hurling from the sky smack into your opponent <img src="/ubbthreads/images/graemlins/badsmile2.gif" alt="" />


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and like lighting is a kind of a lightning bolt.
like Zues' his lightning!


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It would be impressive, but probably of to great a scale to really implement.


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yeah, your right. but it still would be cool. maybe for a ps3 version or something like that.


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If there will be such a version... <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />


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right again! <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> Or maybe for an other game or so. i dunno, but it would be cool!


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Another thing that would be nice to see again: complete armour sets.


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And every type of weapon has his own apearance in the world. what i mean: now you have weapons with different iventoryinteraces but when you equip them they just look the same!


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I'm sure that will happen: in 3d I imagine the armour and weapons will be objects with lots of different features like in Morrowind.


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ohh perfect!
then i can spend hours on making the perfect set of clothes and armour


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I'm not 100% sure of course! It's just what I expect.


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The Music

I love the Divine Divinity soundtrack and I know I'm not the only one. Kirill Pokrovsky is a very talented composer. Make sure you hire him again


confirmed by kirill himself <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

Important for me: make that if you look down (if possible fp mode) >>>you can see your feet<<< lots of games (and really good ones too) forget that...

what i would like to see is the same simple but great gameplay again, simple and deep, perfect combination in DD.

A multiplayer isnt nessecary, but would would be really cool, diablo 2 style, NOT MMORPG!!!

Diff races would be cool too and all the old skills (DD not specially bd).

I trust Larian making it a great game, i think ill like it anyway so...

But 1 really important thing: TOTAL FREEDOM!!! Like DD!!!! NOT BD!!!

I only hope its released before 2023....(and before 2007 too..)


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But 1 really important thing: TOTAL FREEDOM!!! Like DD!!!! NOT BD!!!

Good point!


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i am going to say that divine divinity had the best space for moving around you could almost do any quest at any level and you could do all the quests before even reaching lvl 20-25!!! you could walk around and grab everything and sell everything and all that and also i like cats to they are very funny, my cat runs around my house and makes loud noises while running!!! like he is in heat but!!!!! its a boy kitty!!!!! lol its to funny everyone should so it!!! any ways freedom is a very important key and with the mmorpg its a good idea but it should not need online so... hmmm... diablo 2 all knows it right you can play online but also not online i liked that but for divinity it will be so much better with only like 15 worlds it will be so great!!!!!!!


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Except for Morrowind, the freedom is indeed unequaled. I do hope this aspect of the game will be left unaltered.


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more classes! or no classes at all, so you are able to shape the charater like you want. and being ablo to put some points in your stats from the beginning.
what i mean: you have like 10 points in every stat and then you have 5 left to spend as you wish.


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I like the classes in Divine Divinity because they aren't too rigid. As a warrior, you can still lockpick or cast spells and that's a great feature.


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the classes of divine divinity should be kept if you ask me, but diff races would be cool


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I'd also like to keep 4 stats (strength, agility, intelligence and constitution). There are too many in Beyond Divinity.


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Actually, I preferred the additional stats in BD, since they allow for much more flexible character creation. With 4 stats there is pretty much one obvious stat distribution for each character type, that pretty much everybody uses. In BD it is possible to successfully play with a variety of strategies and styles for character builds, even within the same character type.
Maybe 5 stats would be a happy medium?

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or maybe you can choose it! like you choose the DDsystem or the BD-system.
or maybe that would be to much?


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Before the posts were lost, I think we 'agreed' upon 5 attributes and 6 skillpoints per level, though if I remember correctely, Raze opted for a 5/5 division.


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4/6 <img src="/ubbthreads/images/graemlins/delight.gif" alt="" /> <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" /> <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" /> <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" />


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That would mean that if you end the game as a 50th level, you have 50 more points to divide compared to Divine Divinity as it is. That's a lot, too much perhaps.


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Before the posts were lost, I think we 'agreed' upon 5 attributes and 6 skillpoints per level, though if I remember correctely, Raze opted for a 5/5 division.


Actually, in a brilliant and eloquent post that I will now summarize, I pointed out that with more stat points per level than stats, everything can be boosted and there are no real differences in characters. For example, in DD warriors can ignore intelligence, and pretty much everyone uses the same stat point distribution. In BD, you need to make choices in distributing stat points, and even with the same character type, there are a variety of ways they can be played successfully. In BD I also liked the fact that stat point distribution was not as mechanical as DD. In DD you either needed more constitution to boost hitpoints, or you didn't, and you may or may not have has some better equipment you needed to meet the requirements for. That and your character type pretty much defined where you needed to put your skill points.

Then I argued that even with 5 stats and 5 stat points, there are much fewer tradeoffs you would need to be concerned about when distributing stat points (especially for warriors, who may be able to ignore constitution). This would result in less variety than BD, but would allow more flexible character development than DD.
Personally, for the stat system I prefer the BD to DD, but neither would be one of the things I'd most like to see again in DD2.

After that, everyone agreed with me.

At least, that's the way I remember it.... <img src="/ubbthreads/images/graemlins/silly.gif" alt="" />

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Actually, in a brilliant and eloquent post

As always <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

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After that, everyone agreed with me.

As always <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

But seriously, what I really want to talk about is this:

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Personally, for the stat system I prefer the BD to DD, but neither would be one of the things I'd most like to see again in DD2.

You say Beyond Divinity had a better attribute-system, but you wouldn't like to see it in Divine Divinity II. How then do you picture this system in the next game? Do you have a concrete preference or suggestion? (I'm sure you do <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />)


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Atleast dont make speed a skill if theres agility. I think those 2 should be together


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I agree (and said so in a now deleted post). Speed seems redundant: it should be implied in agility.


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As in DD! <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> we could make a...lets see...farming skill <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> ...

Omg I hate runescape -.- <img src="/ubbthreads/images/graemlins/down.gif" alt="" />


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I think that's a skill suited only for retired heroes.


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lol yeah, when youve played the whole game, you can ritire and go fishin, farmin and that stuff <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" />

cooking then <img src="/ubbthreads/images/graemlins/shame.gif" alt="" /> ?

I played runescape...some is still in me....i need to...banish....


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I played runescape...some is still in me....i need to...banish....

Away demon! <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />


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what!?! why do you hate runescape? i like it. but i guess it is just like other things in life. either you like it or you don't. your opinion is your own.


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Nah, I was just kidding around. I actually never played Runescape so far be it from me to pass judgement <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


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what!?! why do you hate runescape? i like it. but i guess it is just like other things in life. either you like it or you don't. your opinion is your own.


well i do not exactly hate it, i had a good time playing it...
you'll see, if you quit and played it over 6 months member, you'll think the same as me probably.
Its a great concept, the graphics and lagg are just too bad.


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You say Beyond Divinity had a better attribute-system, but you wouldn't like to see it in Divine Divinity II. How then do you picture this system in the next game? Do you have a concrete preference or suggestion? (I'm sure you do <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />)

It is not that I wouldn't like to see the same system used in DD2, just that I wouldn't be terribly disappointed if it was changed. I'd expect it to be similar, though, since manual distribution of stat points allows the most control and customization of a character, and that seems to be the trend from the first 2 games. Other stat systems could work; it all depends on how the game as a whole is designed.

As for suggestions, I'd like to see your character's stats have more of an influence in non-combat situations. Certain side quests could only be offered if relevant stats were high (or low) enough, and there could be different ways to approach a situation based on your stats. For example, half way through the game, if a warrior still had the base intelligence, he could get a quest from a carpenter to go out to the tool shed and bring back a left handed hammer. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
However, this would add a lot of complexity to the game development, without a huge benefit, so is more of an optional feature than required. A little flexibility in gameplay is nice, but I would not want the release delayed while they added 15 ways to do everything, most of which I'd never see.

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As for suggestions, I'd like to see your character's stats have more of an influence in non-combat situations.

That is an excellent suggestion. If I may make the comparison with Morrowind, I like the fact that speechcraft was very important, or how diplomacy was benificial in Lionheart. Instead of 'speed', how about implemeting 'charisma' (maybe as a subtler substitute for a character's reputation)?


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well i do not exactly hate it, i had a good time playing it...
you'll see, if you quit and played it over 6 months member, you'll think the same as me probably.
Its a great concept, the graphics and lagg are just too bad.


The graphics had an upgrade and the lag is kind of bad at points. I will never become a member. I hate having to pay money to play a game. Except to buy it from stores of course.


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*cough* *cough* i hate both <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" /> .
I know it has 3d graphs now (and when i played it too) but did they update it again <img src="/ubbthreads/images/graemlins/confused.gif" alt="" /> ?


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no, they haven't


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<img src="/ubbthreads/images/graemlins/offtopic.gif" alt="" /> Let's get back on topic <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />


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ok ok. I think that the game should stay in the same area. Keep some of the same characters if it isn't too far into the future. but i would not have the start of the game in Aleroth again. that would be too much like Divine Divinity. Starting somewhere else, like Verdistis, would be cool.


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a bigger gameworld, though te same, just a certain place became accasseble and after that there are maybe new races, new towns and much more + <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> and freedom like DD had, i cant say that enough


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ok ok. I think that the game should stay in the same area. Keep some of the same characters if it isn't too far into the future. but i would not have the start of the game in Aleroth again. that would be too much like Divine Divinity. Starting somewhere else, like Verdistis, would be cool.

Good thoughts. Though I don't think the are should stay entirely the same, that would be too repetetive. (Some) 'old' plus lots of new areas would be great.


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keep the large world ( Rivellon & Dark Forest & Verdistis )

keep the humor

keep the music

keep the speed difference between different enemies

keep the royal castle ( also for the looks in 3D )

keep the search for armour sets




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agreed <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


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keep the search for armour sets

Important! <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


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keep the search for armour sets


I think this has been said before, but i will say it again. more armor sets, five or six, would make the game quite interesting. sure add a new area onto the current. i just think that it would be fun to see the same area after all of that destruction has come to an end. and the game has to be set into the future a ways because the baby has to get older somehow. (unless it grows up in seconds due to elven magic).


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more armor sets, five or six, would make the game quite interesting.

The more the merrier <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> Anyway, you're quite right, that would be great. Each one with a different look.


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add guilds/factions/gangs! and then you could fight with your gang against others!(and it would be a great thing to do online)
and then you could also have quests you can only have if your in a certain guild.
DD already had some guilds but it wasnt that fun was it? wow the merchant guy! like how cool is that?(sarcastic)


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nice idea <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />


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Let's not petition for a complete Guild Wars rip-off...


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never played guildwars, but just kinda like morrowind. but not totaly the same ofcours. like a mageguild, a wariorsguild, thievesguild, .... all with quests to get higher in rank. and some extra skills to gain. like if you get to the top of the warriorsguild you get a skillpoint you can put in: spear-skill or swordskill or shieldskill or in bowskill,....


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I know Morrowind well and a Warriors/Mages/Thieves Guild might be nice indeed. Though I did like the fact that in Divine Divinity you had a 'neutral' guild everyone could join.


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The armour set things should be rare in my opinion..thats why i dont mind 3-5(depending on class) sets but thats it.
So fighters set could be breastplate,2 handed weapon and helmet.
Theif could have dagger,ring and belt and boots
Ranger- Bow,gloves and boots
Wizard...robes,staff and 2 rings.

Becuase we also have a number of unique rings and stuff(like boots of the vampire) then we dont need too may set items.

Guilds have been mentioned but i dont like the "restictive" parts of it..that is..if you join one guild that means you have to fight against rival guilds.

Maybe you can ony join a partiuclar guild if your stats are high enough..say 25 stat points in strength or something or fufill a minor quest to alow you to join!!


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Another thing I'd like to see again is the way the diary is handled. You can easily look up what quests you have yet to solve. I'm playing Baldur's Gate II again at the moment and that's when you notice just how good the Divine Divinity diary is.


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yes, i like the diary to. espacialy the map where you can add your own flags!.


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That too yes! Very useful.


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The item interaction should be the same....though there could be a few more items.

I would keep the <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> diary.

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What do you mean with 'item interaction'?


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What do you mean with 'item interaction'?


my guess: the interaction with items <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" />
no, i think using and manipulating objects should say the same, IF the things that you can do with stay the same. like you have games where you have like 20 things you can do with the object, but in DD its easy:
click on it-> use it/pick it up/....
dragging it->placing it somewhere else/combine items

altough i sometimes had some problems using the teleporterstone. i wanted to put it in my inventory but accidently used it, altough i dont know how you could change that.


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[color:"orange"]my guess: the interaction with items <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" />[/color]

That is what I took it to mean. If you see a chest, you can open it, it is not just painted onto the background. I liked in DD/BD that you can move chairs and plants, light or put out candles, fill empty mugs from a beer keg, etc.
I played the Sacred demo and most of the chests and barrels could not be opened; I found a large pentagram in a house, and tried to light the candles to see if anything would happen, but couldn't interact with anything.


[color:"orange"]i wanted to put it in my inventory but accidently used it, altough i dont know how you could change that.[/color]

The game could use Ctrl-LeftClick (or Alt/Shift) to pick up an object regardless of the default left click action, or have a hotkey to pick up all nearby objects.

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I see <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
Well now I have a clear picture of what you're talking about, I agree strongly. The way one can use all these items makes up for a very 'lively' feeling as far as the background is concerned and that is, as you say, a very good thing.
Another one to remind yourselves of Larian <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />


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at least make it that you can sit on chairs and your char doesnt say something like, i dont know how to use that etc etc <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" />
that WAS something pretty lame <img src="/ubbthreads/images/graemlins/rolleyes.gif" alt="" />


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In what game is that kind of thing possible? Non that I can think of.


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Isorun and Raze are right.

Right now we have a 2 item interaction system..that is only one item can be used with another.

It would be interesting to see if you could make a 3 way item interaction thingy.
Like you have flour. You mix it with water. It becomes dough. You use the dough on a fireplace. It becomes bread.
Heres the fun part..you need to check the dough at regular intervals...if you dont the bread may burn and be unfit for eating!!
It would be nice but it may be asking too much of Larian.

Also(becuase im reading Hary Potter) It would be nice to have books which help you make wierd and funny potions(not necesserily for combat or to help with on quests) but a potion like "orc head" where when you drink it all friendly people have an orc head instead of a real head(you still cant attack them though without losing reputation).

Of course the effects wear off after time!!

Again nice but maybe too much programming

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Also(becuase im reading Hary Potter) It would be nice to have books which help you make wierd and funny potions(not necesserily for combat or to help with on quests) but a potion like "orc head" where when you drink it all friendly people have an orc head instead of a real head(you still cant attack them though without losing reputation).


spacey.... <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> but you need to keep the book with you till a certain intelligence or till youve done the potion a couple of times and remember it.

And macbeth, where you talking about sitting on chairs?
WoW, Mu and a couple of other games i played


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This whole thread is SO funny! <img src="/ubbthreads/images/graemlins/ROFL.gif" alt="" />

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This whole thread is SO funny! <img src="/ubbthreads/images/graemlins/ROFL.gif" alt="" />

I hope you enjoy it, but maybe you also take to heart what we would like to see again? *hint* *hint* <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
(Especially the cats! <img src="/ubbthreads/images/graemlins/kitty.gif" alt="" />)


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Also(becuase im reading Hary Potter)


i finished the 6th one at the end of the vacation. it made me very curious about what will happen in the sevent, but whatefe.
like in harry potter, the book with the evil spells, if you could use those in DD <img src="/ubbthreads/images/graemlins/badsmile2.gif" alt="" /> cutting someone open with invisible swords, blood everywhere(ohh, that will be the most spectacular scene in the 6th movie of HP).

maybe you could add scrolls, like spells you can use once or a specific count.
like scroll of summon skeleton: the same effect as summon skeleton skill, just that you can use it once and it disapears or summon skeleton (level 3, 4): that would mean: the third stage of summon skeleton, and you can use the scroll 4 times.

but it are just ideas


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the harry potter movies age rating will go up as he ages i think...it will be needed if they put that sword thing in....
hmm will hp7 be 18+ then <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> <img src="/ubbthreads/images/graemlins/silly.gif" alt="" /> ?


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we are going <img src="/ubbthreads/images/graemlins/offtopic.gif" alt="" /> but whatever. i dont think it will be 18+ cause its for all ages, altough it certainly will be12+


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Then let's get back ON topic!


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allright then: it would be cool if you would have left-handed weapons! and special combos for double weapons. like the blades of Legolas in Lord of the Rings. or the weapons elektra has(tiny tridents), or two different kinda weapons, endless combinations.

and shields that fit on your arm, i mean tiny round shields wich leave your hands free for other use(like lefthandedweapons). ofcours these would not have a high armour rating, but maybe just a little armor bonus.


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allright then: it would be cool if you would have left-handed weapons! and special combos for double weapons. like the blades of Legolas in Lord of the Rings. or the weapons elektra has(tiny tridents), or two different kinda weapons, endless combinations.

Not that I want to rain on your parade isorun, but the topic is 'what would you like to see again in DD2, not simply 'what would you like to see' <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />


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The thing I liked most in Divine Divinity are the surroundings, that in the game there are many things you can do, and theres much humour in it.It gives you many possibilities and... it's great fun! <img src="/ubbthreads/images/graemlins/delight.gif" alt="" />


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Not that I want to rain on your parade isorun, but the topic is 'what would you like to see again in DD2, not simply 'what would you like to see'

oke then(you bloody funspoiler(just kidin'))

a charater! (sorry, im doing stupid again)


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a charater! (sorry, im doing stupid again)

Am I missing something <img src="/ubbthreads/images/graemlins/rolleyes.gif" alt="" />


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I dont think so...


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the letter c...

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By George, he's got it! <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />


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i said i was doing stupid again! (btw how do you write it then?)


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omg, me = dumb


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ANYWAY...

I guess the pyramids would come in handy again.


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Ive mentioned this before but every time you invest a skill point..your character says "brilliant" and you hear a noise(like youve won the lottery)

That should be retained.

The miscellous stuff...i love reading...a grave"here lies x or y who died of flamefever".

A castle(not necesserily Stormfist castle but "a" castle)

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all the little storys: cooking recepies, books about alchemy, orcs, ...


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Good ones!
The notes on the graves are funny to read and the recipes are really nice. I've actually made on or two of them! <img src="/ubbthreads/images/graemlins/kitty.gif" alt="" />


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and did they actually worked?


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They were fine <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> Especially the mushroom and ansjovis ones <img src="/ubbthreads/images/graemlins/up.gif" alt="" />


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I'm the only one who noticed the gravestones in the garden you go to and fight the wasps? The ones that said stuff like: "Here lies a poor farmboy, killed by MC Hammer"? There were three of them, they all were killed by MC Hammer...

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No, I noticed them too.


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The gravestones in the bee/wasp garden are a reference to Larian's first RPG, The Lady the Mage and the Knight, which was killed by the publisher before it was finished.

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I remember reading a preview of 'The Lady, the Mage and the Knight' several years ago. I was sorry to see it go, but just look at what Larian made afterwards!


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Charms!!! I loved the charms.
Depending on which character class I was playing, I'd hunt down and hoard all the highes level charms I could find that would make the most awesome ring/armour/weapon....etc...
It became almost like a self-made quest....."Make the kick-[nocando] armour"


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That's a good one! Charms are certainly something I'd like to see again.


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yeah me too!

Ok, I'm gonna give a list of things I want to see and/or see again (not all ofcourse <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> ):

- Teleporter stones
- Charms
- Transforming into a dragon/ having a dragon as a pet)
- ridable animals
- Non-hostile creatures at places where are hostiles too, not every lizardmen in the sewers has to be hostile. Some may even help you, others can run away and if you are quick enough or see them later, you can slaughter the wonen and little lizardmen too, or just make friends <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
- Gameplay made optimal for 1 single character you control
- A large fantasyworld with has the same sphere as DD had\
- All Humorstic things and more!
- All things useble and placeble (you get what i mean aight?)
- I wanna see what im hearing again <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
- Deep and easy slaughter quests alike, just as in DD
- Instant spell casting!
- No different classes again.
- different playable Races
- Much different skills
- All the food named as what they are. Not just *food*. Cheese, bread, tomate, grapefruit, pineapple ^^ just like in DD.
- Lots of BEER <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
- Much non-dungeon quests again! Quests in a nice temple or just in the forest, i like that way more then dungeon crawling.
- Special sets and joke sets! (f.a. santa outfit? )
- Lots of hidden secrets
- Much different creatures and items!
- A huge world to explore, like DD with a bunch of new regions around it.
- the ability to jump over a bush or stone instead of being blocked by it <img src="/ubbthreads/images/graemlins/evilgrin1.gif" alt="" />
- Try to have good speach by players and npc....PLZ!
- Being released before summer 2007 <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

I probably forgot a bunch of stuff so say if you dont agree or have more <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


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I probably forgot a bunch of stuff

Potatoes? <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />


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omg...i should kill myself.... <img src="/ubbthreads/images/graemlins/disagree.gif" alt="" />


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No need. A wet noodles lashing will suffice <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> Still, do what you must <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />


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The gravestones in the bee/wasp garden are a reference to Larian's first RPG, The Lady the Mage and the Knight, which was killed by the publisher before it was finished.


Well, not exactly right. I wouldn't say "killed".

Larian & Attic split in kind of quarrel, and Larian had to quickly invent something new ("Project C").

Technically, LMK was still with Attic, but Attic went out of business. It doesn't exist today anymore, as I learned from a serious source.

So, the only ones who have the remains could be the employees of Attic - or members of Larian studios.

One reason which made Attic & Larian split was that there were many requests for changes made - too many perhaps.

You can find more information here :
http://web.archive.org/web/20010815212428/www.larian.com/ubb/Forum3/HTML/000408.html
I don't know whether there exists a translation of the text.

And this is my thread, explaining things as I had understood them a bit :
History of the Lost Kingdom books

You can find some remains of LMK on Marian's own site :
http://www.valaraukar.de/LMK_e.html

Last edited by AlrikFassbauer; 03/02/06 10:05 PM.

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No need. A wet noodles lashing will suffice <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> Still, do what you must <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />



no....NOOOOOO!!! then ill rather kill myself! o.O now wheres that big kitchen knife... <img src="/ubbthreads/images/graemlins/XmasEek.gif" alt="" /> <img src="/ubbthreads/images/graemlins/evilgrin1.gif" alt="" />


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You can find some remains of LMK on Marian's own site :
http://www.valaraukar.de/LMK_e.html

Thank you for that link! Very interesting, there are some great monster designs to be found.


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You know what would be kind of neat in DD2 if it's being created in the same world as DD....having your character run into some of the possible outcomes/consequences of DD...
Maybe the kid you rescued from the vampire set up shop and becamea good doctor...
Maybe that massacre of mind-controlled soldiers created an area of restless undead....
Maybe the wholesale slaughter of lizard people left the survivors very, very bitter...
Maybe the little village of Aleroth (which was abandoned and empty at the end of DD) is revived and considered the most blessed of all places to live...
Maybe there's a whole new breed of talking, polka-dotted boar living in the dark forest....
I'd love to hear everyone else's ideas to how some of those storylines could result in the future.....


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Nice list and ideas, Divine and Uilleand.

Keep em coming!

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having your character run into some of the possible outcomes/consequences of DD...


Personally, I *expect* these things ! <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

Plus, I would like to see some Raanaar refugees from Nemisis ... Or even Raan herself fighting against the Damned One !

To Raan, representing honour among other things, it must be *extremely* insulting to be treated like this by ... well, you know who. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> A Goddess representing honour must be *very* angry about this kind of treason, I think ...

The boy who had been resued from the vampire ... maybe he becomes a vampire slayer ? Sounds natural to me, regarding his experiences ...

A Vampire, fearing him on the other hand might found a society of vampires who swear not to kill humans ... a bit similar to the society found in newer Terry Prtatchett books ... This kind of society might be the last way for a vampire to evade the "Vampire Slayer" ... <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />

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Maybe the little village of Aleroth (which was abandoned and empty at the end of DD) is revived and considered the most blessed of all places to live...


I also expect this. Somewhere in my article "the secret race" I stated that Aleroth - so I think - once must've been in possession of *all* races in Rivellon - plus, maybe nowadays of a Raanaar, I think. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> would be a nice bonus, I think. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />

What I'd like to see a bit more are dark-skinned humans. I don't know any RPG where there are many of them, and I think, there should be more of them, at least for more variety.


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1 very important thing, let spells stay INSTANT CAST!!! (or at least almost instant) not as in for example WoW or so wich you'll have to wait a few seconds after casting the spell.
I think this is one of the things that makes the fast gameplay of DD very good. I see instant casting in much of the older RPG games and i think its a really big shame companies leave this.

Anyone of the Larian team can confirm this or something plz <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> ?

thnx, grttz, thadivine


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I like having corpses rise from seemingly no-where, but i think we should expand this theory.

E.g in the darkforest we could have say beings who were imprisioned by a powerful mage becuase they kept cutting down trees.

So when you come close to these trees a spirit would climb out of the tree and attack you.
Now these beings have the ability to bypass armour..so its as if you were fighting without any armour at all.

Not to stop there but we could also have a region in the dark forect where they are mountians and the boulders themselves turn into these rock beings. A bit similar to beond divinities earth elementals.
Their special trick is to be able to reduce the durability of your weapon by 1/4..

Or maybe Giants/ogres could do that.

It would be fun to see a Giant Heavy orc fight an ogre..

Lets say both of them are wanderers returning home and have an argument.. they start fighting..if they spot you you both turn on you, if not they carry on fighting until they die.

Thus a war will break out between the two races.

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To develop more on what tragic had to say, the game would be more exciteing if things did just kind of pop up/out of no-where. And also, for a big part of the game Divine Divinity, the orcs were ar war with the humans. However, there was very little fighting between them. It was just me going and killing all the orcs and all the soldiers in the tent camp. So the war ended, with me killing both sides.


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I once suggested (long time ago, before Beyond Divinity even) a huge battlefield. Scores of humans would fight against hordes of Orcs and you'd just be one of the soldiers involved. That would settle the conflict. I guess this made sense using the Divine Divinity engine, but with the new 3D one that would probably not be possible (major lag and all that).


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MacBeth i agree with you, but i think that there can be 2 options.

One is (as you suggest) you are a fairly decent fighter say level 15 or so.. and enter a war where behind you you have healers which heal the troops( and you).

If you kill enough of the enemy(say 40 orcs) the battle is won. Indeed that could be a quest which you must complete.

After you complete that...at level say 35 another war breaks out where this time you will have a small amount of troops at your disposal but will have to wander from place to place becuase this war is more of a skirmish war(like when you meet mitox for the first time and hs troops are attacked).

For my item interaction is important...so remeber those rotten food which you can make posion?

Well assume now that some bloke called Rafstor wrote a book about how if you combine rotten food with a morat and pestle you get a paste. This paste needs to be contained in a jar.

If you add coloured flowers(say a red flower) you will get a red dye which you can use to make 1 piece of your equipment red.

So you can choose the coulor of the dye and it would be a shame to waste all those rotten fruit!

Of course if you combine a rope and pieces of wood you can get a ladder. Good for spying purposes or a way to walk those tiresome mountains.

Meat needs to be cooked before you can eat it!!
Didnt your mother tell you that?

So you need a sauspan or a pot to cook it. You also need a fire.

To make a fire you just need a tinderbox and some wood which can be found in most places.

You can also purchase a tent but if you camp outside there is a possibility of a npc/monster disurbing your sleep and hence you may not be fully healed when you are sleeping.


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There is one thing i would like to see.

The same equipment except for
1. Introduce a cape(dosnt have to do aything,it will just look nice)
If you want to wear it.
2. Have body armour include protection for the arms. OR have a seperate armour for the arms i.e bracers.
3. Instead of leggings have bottoms. Leggings only cover from the knee down and not the knee up to the body. Or you could have skirts.
(I rather like the knights in the fighters guild bottoms..nice steel plated ones).

Helmets need not be so traditional..if you want to play a thief your face will be covered and so you could have various head garment instead of a helemt..e.g

silk wrappings
Durability 6/6
5 % chance of blocking
armour 15
+3 to agility
+ 1 to embrace shadows
Req agility 25

Or if your a wizard you would want a wizards hat <img src="/ubbthreads/images/graemlins/mage.gif" alt="" />
Nice and pointy.







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I like some of your suggestions, but I think some are too elaborate. For instance: the cooking. Nice in theory, but if your character had to gather wood, light a fire, put a kettle or frying pan on the fire and cook the food every time, who would do it? It's cosy and it would be realistic, but come on: something like that becomes plain annoying the tenth time you do it, not to mention the hundreth time.


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Lol.. good and fair point.

Althougth we have healing potions if you prefer a quicker solution.

I think that if you go all the way to cook etc and when you eat it, you gain full haelth irrespective of what health you are.

I.e cooking a meal doesnt give you a specific hitpoint,just heals you completely whereas a healing potion heal instantaneously but heal a specific amount.

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That I can live with <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />


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One thing I would like to return for Divine Divinity(and was sorely missed by me from Beyond Divinity) is the character having speech. I enjoyed hearing my character talk out loud at various parts of the game. Hopefully you would get the same voice(as the one that I used for my female Survivor was a good one). <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

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Here's my thoughts on what i loved about Div and what should remain:
--------------------------------------------------------------------

1) Just one hero - no parties or such - for some reason i find having a party runnin round after you really cumbersome and iv even tried playing some games
(like neverwinter nights (impossible) and dungeon siege (hard but do-able) with just one character because of this.

2) Free-Form - i like being able to go anywhere i please and do side quests in any order i like - it adds to the replayability factor.

3) Teleporter stones - or some similar method of transportation - it was fun using the stones to help me thieve peoples shops/houses - especially so i could get that big new shiny sword that i couldnt otherwise afford

4) Free-Form Character Skills/Attributes - i love the idea that i can play a barbarian slayer but also use some magic if i wanted to - but i wasnt forced to use certain skills or limited to anything.

5) Lots to see and lots to do - i like the vastness of it, but it's also good that the villages arent too big - too easy to get lost/miss out stuff if they're too big.

6) The humour! - Granted some of the humour is hit and miss but i love little things you can find out via reading or exploring that just make you laugh - examples from other games like morrowind are where you find a journal of a dead adventurer that is obviously a homage to Indiana Jones.

7) Alchemy! Making potions and upgrading your weapons was also kewl. I'd like to see this kept and improved upon if possible.

I think that's it for now.

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