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Actually, I preferred the additional stats in BD, since they allow for much more flexible character creation. With 4 stats there is pretty much one obvious stat distribution for each character type, that pretty much everybody uses. In BD it is possible to successfully play with a variety of strategies and styles for character builds, even within the same character type.
Maybe 5 stats would be a happy medium?

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or maybe you can choose it! like you choose the DDsystem or the BD-system.
or maybe that would be to much?


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Before the posts were lost, I think we 'agreed' upon 5 attributes and 6 skillpoints per level, though if I remember correctely, Raze opted for a 5/5 division.


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4/6 <img src="/ubbthreads/images/graemlins/delight.gif" alt="" /> <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" /> <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" /> <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" />


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That would mean that if you end the game as a 50th level, you have 50 more points to divide compared to Divine Divinity as it is. That's a lot, too much perhaps.


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Returning were as tedious as go o'er.
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Before the posts were lost, I think we 'agreed' upon 5 attributes and 6 skillpoints per level, though if I remember correctely, Raze opted for a 5/5 division.


Actually, in a brilliant and eloquent post that I will now summarize, I pointed out that with more stat points per level than stats, everything can be boosted and there are no real differences in characters. For example, in DD warriors can ignore intelligence, and pretty much everyone uses the same stat point distribution. In BD, you need to make choices in distributing stat points, and even with the same character type, there are a variety of ways they can be played successfully. In BD I also liked the fact that stat point distribution was not as mechanical as DD. In DD you either needed more constitution to boost hitpoints, or you didn't, and you may or may not have has some better equipment you needed to meet the requirements for. That and your character type pretty much defined where you needed to put your skill points.

Then I argued that even with 5 stats and 5 stat points, there are much fewer tradeoffs you would need to be concerned about when distributing stat points (especially for warriors, who may be able to ignore constitution). This would result in less variety than BD, but would allow more flexible character development than DD.
Personally, for the stat system I prefer the BD to DD, but neither would be one of the things I'd most like to see again in DD2.

After that, everyone agreed with me.

At least, that's the way I remember it.... <img src="/ubbthreads/images/graemlins/silly.gif" alt="" />

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Actually, in a brilliant and eloquent post

As always <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

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After that, everyone agreed with me.

As always <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

But seriously, what I really want to talk about is this:

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Personally, for the stat system I prefer the BD to DD, but neither would be one of the things I'd most like to see again in DD2.

You say Beyond Divinity had a better attribute-system, but you wouldn't like to see it in Divine Divinity II. How then do you picture this system in the next game? Do you have a concrete preference or suggestion? (I'm sure you do <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />)


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Returning were as tedious as go o'er.
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Atleast dont make speed a skill if theres agility. I think those 2 should be together


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I agree (and said so in a now deleted post). Speed seems redundant: it should be implied in agility.


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As in DD! <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> we could make a...lets see...farming skill <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> ...

Omg I hate runescape -.- <img src="/ubbthreads/images/graemlins/down.gif" alt="" />


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I think that's a skill suited only for retired heroes.


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Returning were as tedious as go o'er.
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lol yeah, when youve played the whole game, you can ritire and go fishin, farmin and that stuff <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" />

cooking then <img src="/ubbthreads/images/graemlins/shame.gif" alt="" /> ?

I played runescape...some is still in me....i need to...banish....


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I played runescape...some is still in me....i need to...banish....

Away demon! <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />


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what!?! why do you hate runescape? i like it. but i guess it is just like other things in life. either you like it or you don't. your opinion is your own.


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Nah, I was just kidding around. I actually never played Runescape so far be it from me to pass judgement <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


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Returning were as tedious as go o'er.
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what!?! why do you hate runescape? i like it. but i guess it is just like other things in life. either you like it or you don't. your opinion is your own.


well i do not exactly hate it, i had a good time playing it...
you'll see, if you quit and played it over 6 months member, you'll think the same as me probably.
Its a great concept, the graphics and lagg are just too bad.


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You say Beyond Divinity had a better attribute-system, but you wouldn't like to see it in Divine Divinity II. How then do you picture this system in the next game? Do you have a concrete preference or suggestion? (I'm sure you do <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />)

It is not that I wouldn't like to see the same system used in DD2, just that I wouldn't be terribly disappointed if it was changed. I'd expect it to be similar, though, since manual distribution of stat points allows the most control and customization of a character, and that seems to be the trend from the first 2 games. Other stat systems could work; it all depends on how the game as a whole is designed.

As for suggestions, I'd like to see your character's stats have more of an influence in non-combat situations. Certain side quests could only be offered if relevant stats were high (or low) enough, and there could be different ways to approach a situation based on your stats. For example, half way through the game, if a warrior still had the base intelligence, he could get a quest from a carpenter to go out to the tool shed and bring back a left handed hammer. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
However, this would add a lot of complexity to the game development, without a huge benefit, so is more of an optional feature than required. A little flexibility in gameplay is nice, but I would not want the release delayed while they added 15 ways to do everything, most of which I'd never see.

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As for suggestions, I'd like to see your character's stats have more of an influence in non-combat situations.

That is an excellent suggestion. If I may make the comparison with Morrowind, I like the fact that speechcraft was very important, or how diplomacy was benificial in Lionheart. Instead of 'speed', how about implemeting 'charisma' (maybe as a subtler substitute for a character's reputation)?


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well i do not exactly hate it, i had a good time playing it...
you'll see, if you quit and played it over 6 months member, you'll think the same as me probably.
Its a great concept, the graphics and lagg are just too bad.


The graphics had an upgrade and the lag is kind of bad at points. I will never become a member. I hate having to pay money to play a game. Except to buy it from stores of course.


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*cough* *cough* i hate both <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" /> .
I know it has 3d graphs now (and when i played it too) but did they update it again <img src="/ubbthreads/images/graemlins/confused.gif" alt="" /> ?


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