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#341252 04/12/06 06:20 PM
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Lynn told us to say what we wanted in Larians next RPG, so here we go:

I want it to be Ps:T 2! <img src="/ubbthreads/images/graemlins/silly.gif" alt="" />

I want a good and interesting story, lots of interesting quests with multiple sollutions where some are peacefull and interesting NPCs (not necesarily partyrelated). That's pretty much it <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />.

Übereil


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#341253 04/12/06 09:58 PM
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Quote
Lynn told us to say what we wanted in Larians next RPG, so here we go:

I want it to be Ps:T 2! <img src="/ubbthreads/images/graemlins/silly.gif" alt="" />

I don't need another PS:T. PS:T was one of the best RPG's ever, but I'd like for it to have some of the elements that made that game great -- among some other things.

Quote
I want a good and interesting story

Sounds good.

Quote
lots of interesting quests with multiple sollutions where some are peacefull and interesting NPCs (not necesarily partyrelated).

Sounds good.

Quote
That's pretty much it <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />.

Übereil

Wow, not asking for much, eh?

Okay, I got a wish list for this thing.

MysterD's "Next Larian RPG" Wish List

--NO STARFORCE
Yeah, find some other non-intrusive copyright protection, please.

--SDK
Retail Box comes w/ a good SDK, so modders can go mod-happy and build their own content; like NWN1 and NWN2 are currently benefiting from.

--Great story
I want a great, unique storyline here. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

--NPC Interaction
Lots of NPC interaction, especially if we can have a party....

--Multiple Solutions/Pathways to Quests and the Main Quest Iteself
Multiple solutions to main quests, side quests, and to the main quest's ending a la NWN2 or PS:T, where some are good, evil, neutral, and even peaceful non-combat solutions.

--Game Can Still Continue After Finishing The Main Quest
After we finish the main quest, it'd be nice if we can keep playing in the same game world; especially if there's some quests I'd like to finish or actually do, once I finish the main quest

#341254 04/12/06 10:00 PM
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I prefer party based RPGs, but regardless I'd like the kind of dialogue options that allow you to create a personality for your character (As with PS:T) and for the dialogue choices you make to have real repercussions within the story.

A compelling story always beats an excuse to run around hitting things.

Romance possibilities are always good. Unless they are like Baldur's Gate 2, where it's a choice of bad, really bad, or worse <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

In general, the closer to the way PS:T works any RPG gets, the more I like it in terms of story, characterisation & dialogue options.

Diablo 2 is still the gold standard for single character combat and character power-ups, though. I know it's old now, but in terms of balancing the character types and overall challenge (Hard but fair) it has yet to be equalled, let alone bettered.

And definitely not turn based. At all. Ever. (Sorry Alrik <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />)

Edit:I like these suggestions of D's too:

Quote
--Multiple Solutions/Pathways to Quests and the Main Quest Iteself
Multiple solutions to main quests, side quests, and to the main quest's ending a la NWN2 or PS:T, where some are good, evil, neutral, and even peaceful non-combat solutions.

--Game Can Still Continue After Finishing The Main Quest
After we finish the main quest, it'd be nice if we can keep playing in the same game world; especially if there's some quests I'd like to finish or actually do, once I finish the main quest


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#341255 04/12/06 10:05 PM
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An open world!! No limitations on geography (like the act system in <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" />)

For the rest I thrust the geniuses at larian.


ps: I thrust Larian, not the publishers with their "let's change the name" attitude.


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That excuse has more holes than a slice this fine Gorgombert!
#341256 04/12/06 10:33 PM
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I just guess Larian has learned their lessen. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />

Plus the lesson with publishers not producing the game anymore after a few sold quantities (like Ubisoft did) or using newly established publishers that go out of business instead of selling the game. <img src="/ubbthreads/images/graemlins/rolleyes.gif" alt="" />

I just guess Larian just made it exactly the other way round this time : Making the publishers drool over the game and THEN dictate what they (Larian) want to ! <img src="/ubbthreads/images/graemlins/delight.gif" alt="" /> <img src="/ubbthreads/images/graemlins/badsmile2.gif" alt="" /> *insert manical laughter here*



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#341257 04/12/06 10:55 PM
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It would be nice if in addition to an original storyline (not "an old evil has risen again, we need to destroy it in order to save the world") and quests with multiple solutions where your choices really have an impact on the world, you could focus on some of the strengths that made <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> fun to play:

  • freedom of action - as long as you're up to the challenge, you are free to go almost anywhere and to do most quests in any order you like
  • large choice of skills and spells to choose from, so you can really customize your character and play a warrior who still knows a few spells or a mage with a few thief skills
  • random treasure and items stats for an increased replayability - and each game you play is unique
  • some items you can gather and combine - whether it's alchemy again or some simple crafting system

I'd also welcome a few adventure-type puzzles here and there. And if you include a hint system that points you along quests, please don't forget the option to turn it off. I don't want the game to take me by the hand and do all the thinking for me.

#341258 04/12/06 11:20 PM
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If it would be something like Ultima 7 in 3D, I would be very pleased!!! <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

#341259 05/12/06 02:07 AM
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Be Able to Own Houses, up to like a castle if you are really rich. I always wanted one of the manors in verdistis =/ I just took over the thieves guild eventually.

Be able to play after beating game.

Very Big Open World, no acts, etc.

Good story.

Lot's of NPCS. Different ways to do things, lot's of side quests, etc.

Being able to be good or bad to solve things, you know. peaceful or attacking, etc.

Scorpion Traps to kill everything. :P

Rivellon!!!!!!!!!!!!!!!!!!!

Whores. ( sorry, have to say it. I want them in the game again <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" /> )

Castles.

Varied Geography, like in D1.

Reminds me of D1, *sigh* Im going to go play it again.



#341260 05/12/06 03:01 AM
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Ah! Lews reminded me! Absolutely NO totally unbalanced Scorpion Traps or other serious game breakers! I hated those things...


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#341261 05/12/06 06:50 AM
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i would like the new RPG to be slightly similar to the old Divine <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> in the sense that the world is cut up according to regions, not acts nor story arcs.

also i would like the new RPG to retain teleporter portals with SDK in mind (thanks to D for the idea) so when players create new modules, these modules can be used to expand the game (to go there, simply choose it in the list of teleporter destination). of course, this should be available after completing the original campaign & such, in order not to spoil the game by modules that can serve as cheats.

a whole lot more NPCs will be wonderful too, however too many with more or less the same personalities (generic) would not make it any better. probably instead of more NPCs, give the NPCs more depth & not just a one-quest-giver. we can inter-relate quests & NPCs so we get to visit the same ones again & again as well as discover (or re-discover) the kind of personalities they have.

in the same vein as what i mentioned of NPCs (more depth & inter-relationships), instead of one big whole world with more or less the same stuff, it can be a small tight world where the quest can be to find the way out of that small world, which sequels of the game can expand the world bit by bit.

for example, the first one can be restricted to say Rivellon which a village boy or girl aspires to be (fill in job description) & also learnt from travellers & merchants & whatever that the world is bigger than just Rivellon. so in a way, the game can be about our characters growing up to be (or trying to) what he or she wants to be.

of course, this sounds a lot like the premise of Fable. however Larian's new game can be a whole lot better in the sense that in can be more than just pure combat to progress.

i have more ideas here for the new game but to sum it all up, i would like it to be as how DD was to me when i first played it - not as just a game, not as just one of the best RPGs, but as one of the most memorable gaming experience.

this is what i hope & expect of the Larians. because i know they can. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


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#341262 05/12/06 08:24 AM
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- Event driven storyline, not just quest unlocking. For example: A city of warrriors you can't enter unless you've proven yourself a worthy warrior (by defeating x members of that gang), but If you defeated two times as much of that gang before going to the city, "You're that guy that messed up those gang members aren't you, I've heard about you, please enter".

- no questionmarks indicating quest givers, they rather wave at you our whisper while you pass by. You can learn about quests by the chatter of villagers: "have you heard? the sherrif is looking for mercanaries to put an end to those redscarfs raiding. Yes I did, but no-one seems to be brave enough to face those rats, I would, if my farm wouldn't need my constant attention"

- Alchemy and Crafting are not predefined items, giving the player plenty options to expiriment and "This doesn't look..." followed a bang and health loss depending on the amounts used. SO be carefull not to poison or blow yourself. Or crafting a sword that drains your mana not that of your foe.

- Respawning of npc's and monsters but slowly, if you kill 100 orcs, a day later their won't be another 100 orcs but maybe 10 scouts.

- no socketed items, gems.. but materials for blacksmithing, charming and alchemy applications..

- big world, loads of quests, good and great storyline, lore..


It's one of these days...
#341263 05/12/06 10:49 AM
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Like everyone say's. Rivellon rocks so we'd prefer the land to stay in the game with some new parts and new cities. And rivellon has to be a lot bigger then in <img src="/ubbthreads/images/graemlins/div.gif" alt="" />

That the Ranaar would come to rivellon to aid the people there.

Obviously new spells and skills and new kind of weapons if possible, etc.

Maybe something like two camps: good and evil and that you can choose wich one to join. just a possibility of course.


GOOD LUCK!!!
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#341264 05/12/06 11:27 AM
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D, if it's so very little to ask for, how come so few games have managed to pull it off? <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />

I forgot loads of characterinteraction! <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" /> And of course, avoid beta in the box, I want a WORKING game.

Übereil


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#341265 05/12/06 12:36 PM
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I would like a game that can be finished in 30-40 hours and is well balanced for that period of time. I don't want a gazillion of features that most likely break a lot of stuff as it is next to impossible to test all possible combinations of these features.

I would like a game that can be modded to bring all those nice-to-have features to those who are interested in them.
I would like a game that, in the event it can't be modded, does not try to implement all those nice-to-have features and just stick to the ones that improve gameplay without actually breaking it.


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#341266 05/12/06 01:34 PM
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err, what do u know about multiplayer?

#341267 05/12/06 01:47 PM
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This made my post count come off 666 <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

There is so much to want but ill guess we'll have to trust Larian on their experience and iedeas for the most. Guess they'll know we want another game like DD and not BD (no chapters). They know we want the really great interaction with objects again (at least i want that). Perhaps make some of the skills like alchemy a bit more complicated.

But overall 1 thing is most important to me. The world must be alive. Must suck you in and dont let you go. A world that lets you take your own path and decisions and gives you the feeling what you do has use. (imo Gothic 3 did this rather well too)

Another thing what would be nice is friendly creatures too, perhaps some interactive. Not just slaughter all you see (only if you choose to) but forest creatures and stuff must not be all agressive. Perhaps some if you are in their territory. Some predators, searching for you and killing other creatures. Some creatures not agressive at all only if you seriously threat em.

Another very important thing to me is variety of creatures. Dark Messiah of Might and Magic for example is a rather good game if you ask me. One of the lamest things is that there are only a variety of like 10 different creatures. I really hope "the next RPG" will feature a lot and i mean a lot of different creatures. Perhaps some not so important to the game but just to keep the world alive. Birds and Bunnies and Butterflies or whatever. Those lil details make a game good for me.

I hope Larian will consider these most important points for me. If some of you disagree, please say so, I'd like to hear other side of the things too <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


#341268 05/12/06 02:00 PM
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My wish list:

1. Hand-crafted world with more unique areas to explore and less repetitive maze-like environments that are composed of 1000 different iterations of the same mundane tileset.

2. A rewarding role-playing system that makes you interested every time that you gain a level. I think that <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> 1 did a pretty good job with this.

3. Interesting story where you play an important part in the game world. Divine Divinity did such an excellent job here.

4. Seamless world with as few loading screens as possible, and with most of the world accessible to you right off the bat. Divine Divinity did a great job of this but I was really disappointed in Beyond Divinity here.

5. A brand spanking new epic soundtrack by the same guy who did the first two games.

Last edited by doctor_kaz; 05/12/06 02:02 PM.
#341269 05/12/06 02:01 PM
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what it should have:
- the kind of character you choose should have a bigger impact on the game
- your actions should have SOME impact on the outcome of the game
- more interesting guilds, with a lot more side quests
- a large variety of weapons and spells - especially daggers - and do not overpower the swords again like in <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" />
- friendly orcs and ranaar, with a deeper look in their culture as well
- leave more freedom for the hero to create objects(weapons, armor, jewels, spells, potions, and buildings perhaps)

#341270 05/12/06 02:03 PM
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#1 on my wishlist: bugfree
#2 in stores by this christmas <img src="/ubbthreads/images/graemlins/wave.gif" alt="" />

I'll have to think about the other points


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#341271 05/12/06 03:12 PM
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In recent RPG-s there was a problem with the economy (gold, money, etc.). Either you had no gold at all or it was plenty and cannot buy with it anything. <img src="/ubbthreads/images/graemlins/stupid.gif" alt="" />
I was thinking about a new kind of economy. You can loot of course, but you needn't always buy something, you can lend it for example, if you have not enough gold. This way you can get a wonderful 12+ super-duper leach sword, for 100 gold a week. If you run out of money, you have to hand it back, but if you loot more than that/week you can keep it. <img src="/ubbthreads/images/graemlins/xmassmiley.gif" alt="" />
Another solution is if you have too much gold in your purse, maybe the prices can follow it, or even better if you can spend it on many other ways than weapons, spells and potions. For example you can go to a village where everybody hate you, so you spend 1000 gold on a two days feast and drinking for the whole village and everybody will love you. <img src="/ubbthreads/images/graemlins/party.gif" alt="" />


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