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veteran
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veteran
Joined: Mar 2003
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Ps:T stands for Planescape:Torment, and according to some members here (includeing me) it's the finest cRPG ever made. A bit hard to find nowadays though. Übereil Seconded. Nothing beats PS:T <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
Please click the banner...
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addict
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addict
Joined: May 2005
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So that's where you got that skull avatar, Ube. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> I've always wondered...
Also, that Planescape looks like a cool game. I shall scan the discontinued game bins for it. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
Killerzzz
Those penguins will take over the world!
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old hand
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old hand
Joined: Jul 2005
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You can still download it as a torrent(illegal ofcours) Played it when I was little, didn't understand a thing of it, looked cool tough, with the flying skull, but it was to big for me. Maybe I will give it another shot if i come across it again.
To go back on Topic: Necromancy!!! The ability to animate undead and reanimate the enemies you've beaten, I love it! A starting necromancer may be able to bring a rat back to life, while a master could have an army of minions following him.
Should you implent telekenesis in the game, please make it so that you can use it as a weapon, like using a mug to knock someone on the head which stuns him for a few seconds. Or taking the enemies dagger and stabbing him with it, whitout even being anywhere near him, just at a spot where you can see him. Someone who is very skilled in Telekenesis may be able to control multiple weapons with his mind, or using plates and different kind of items as shields to protect him.
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veteran
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veteran
Joined: Mar 2003
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PS:T was recently on a German magazine's DVD. So now I've got a one-disc version. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />
When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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apprentice
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apprentice
Joined: Dec 2006
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Some modding-tools would be great so we can keep the game alive for many many years. (probably mentioned before)
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stranger
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stranger
Joined: Dec 2006
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This is something I found on a forum for "Lord of the Rings Online" but I like the ideas so I put it here : I would like a lot to see realistic environment in this game. Reality that environment affecting the characters would bring realism into game and maybe people would respect environment more and makes you feel more connected to world. Characters would have to eat time to time or their health or morale starts to go down, you cannot go into icy area without dressing properly or dive into freezing water without consequences. Fog would example drain your morale a bit because you are not able to see are enemies near or not. Realistic environment would bring new strategic aspect to game: it’d be different to attack at night than day, fog lowers the field of view so enemies cannot see you as easily and you don’t see them... I would also like to see that we could use environment for our beneficial, attacking someone from top of cliff or building would prevent enemy attacking you without ranged weapon or magic or finding realistic way to reach you. I dont like that many MMOs you cannot do any of this and npc’s even walk up vertical wall or fly in the air to get you if I try to take advance of environment, that takes out all reality of the game. At this point the game looks great and so on but it’s too much like other games (MMOGs) out there and I would like to see that LoTRo makes difference in this matter by creating more realistic environment so the game would be much deeper and alive, not just decoration where you are running here and there. These are just some examples which would be nice to see in game. I'm not saying that without these the game is bad. PS. Lar, is it possible for you to tell us which of the ideas you've seen here on the forum you like and that have a possibility to appear in the final game??? Maybe it's also time for a new update? <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />
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veteran
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veteran
Joined: Mar 2003
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[ZItat]Characters would have to eat time to time or their health or morale starts to go down[/quote]
The game "Cultures" implements a similar thing, I think.
When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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veteran
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veteran
Joined: Aug 2003
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GTA SA has a similar thing where if a player eats to much he gets fat(loose speed en strength) and if he doesn't eat he is weak and slim.
Not in the mood for cheese? That excuse has more holes than a slice this fine Gorgombert!
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veteran
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veteran
Joined: Mar 2003
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That is too realistic for me.
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Support
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Support
Joined: Mar 2003
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Me too. Realism is great as long as it doesn't interfere with gameplay. IMNSHO, micromanagement should be reserved for games where that is the whole point, or for shallow games that need some kind of filler or distraction to keep people busy.
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veteran
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veteran
Joined: Mar 2003
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The Realms of Arcania Trilogy had a *lot* of micromanagement - some that is even unwanted by the makers of the newest Dark Eye RPG : Drakensang.
When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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veteran
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veteran
Joined: Mar 2003
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Me too. Realism is great as long as it doesn't interfere with gameplay. IMNSHO, micromanagement should be reserved for games where that is the whole point, or for shallow games that need some kind of filler or distraction to keep people busy. I agree.
Please click the banner...
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veteran
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veteran
Joined: Aug 2003
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A village under the sea would be nice. It could be full of sea men or women. Or to explore the mountains where the council of 7 chamber is.
Not in the mood for cheese? That excuse has more holes than a slice this fine Gorgombert!
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veteran
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veteran
Joined: Mar 2003
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I would call a henchman simply "Hench".
I mean, as a first name. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />
(And what about "henchwomen" ? <img src="/ubbthreads/images/graemlins/think.gif" alt="" /> )
When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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member
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member
Joined: Mar 2007
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Hello... I've just registered here after reading through most of this thread ;D
Here a few suggestions to the air-fighting-system:
Perhaps the best solution is a quasi-turn-based system.
For example: You're flying. Then an enemy comes into range. Now the game auto-pauses and you can choose between different options, how to deal with the enemy:
Option a) Take a rock and throw it on the enemy! Option b) Start a melee attack with the dragons claws and your lance! Option c) Start a ranged attack with the dragons breath! Option d) The enemy is too mighty. I will stay in the air and use my arrows against him! Option e) Retreat!
Of course, you must have the things required for the options. So, if you have no bow in your inventory, option d) will not occur. And if you need to change your fight commands, you can hit the pause-key again... and so on.
After you select an option, the game will resume and you will try to beat the enemy.
This will make air-fighting a lot more easier and you don't have to use 15 keys with 10 fingers simultaneosly <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />
Uhhh... sorry for my bad English btw <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />
Ceterum censeo Carthaginem esse delendam
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veteran
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OP
veteran
Joined: Aug 2004
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Wellcome to the forum! <img src="/ubbthreads/images/graemlins/wave.gif" alt="" /> And don't worry about your english, I had no problems reading what you wrote (and as far as I saw, it didn't have any gramatical/spellingerrore either) <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />.
Übereil
Brain: an apparatus with which we think we think.
Ambrose Bierce
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veteran
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veteran
Joined: Apr 2003
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I would call a henchman simply "Hench".
I mean, as a first name. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />
(And what about "henchwomen" ? <img src="/ubbthreads/images/graemlins/think.gif" alt="" /> )
henchmaid... <img src="/ubbthreads/images/graemlins/stupid.gif" alt="" />
[color:"#33cc3"] Jurak'sRunDownShack!Third Member of Off-Topic Posters Defender of the [color:"green"]PIF. [/color] Das Grosse Grüne Ogre!!! [/color]
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veteran
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veteran
Joined: Mar 2003
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I would call a henchman simply "Hench".
I mean, as a first name. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />
(And what about "henchwomen" ? <img src="/ubbthreads/images/graemlins/think.gif" alt="" /> )
henchmaid... <img src="/ubbthreads/images/graemlins/stupid.gif" alt="" /> Henchbutler ? <img src="/ubbthreads/images/graemlins/delight.gif" alt="" />
When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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veteran
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veteran
Joined: Mar 2003
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Ech_Heftag...
Welcome to the forum <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
Please click the banner...
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veteran
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veteran
Joined: Mar 2003
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I had an idea for an "moral dilemma" :
Crops vs. rabbits.
Someone could approach the char with the question to save local rabbits from extinction.
However, this would also lead to a certain consuming of crops by them.
So, the thing is in the end that the people can eat mainly vegetable food based on the crops OR meat food based ton the multiplying rabbits ...
(Should remind you of the last Wallace & Gromit movie as well. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> )
A possible third solution to this could be the introduce of an predator, like Wolves, for example. They would keep the number of rabbits low.
But people fear Wolves ...
When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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