Thanks a lot to Macbeth, Arhu, Alrik, Lews, Raze and Marian for your answers.
Barta: there never was a lead designer before. Lar (Swen Vincke) was lead programmer and project leader, Marian and Andre were lead artists - at least that's what's in the credits according to moby games
(don't have my manuals with me right now). So.. no worries. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
Having a dedicated lead designer can't be a bad thing either, on the contrary!
Oh, and designers != artists. The former design the game: what's happening when and how and why and where. Artists on the other hand make the shiny graphics. <img src="/ubbthreads/images/graemlins/kitty.gif" alt="" />
Your are right and wise.
I made a confusion between "lead artist" and "lead designer".
I had a look at the manual of Beyond Divinity and i did not find any "lead designer" in the credits. <img src="/ubbthreads/images/graemlins/shame.gif" alt="" />
Thanks again for your very clear explanations.
Right, Barta. you mixed that up. I used to be lead animator. But since I'am working on a freelance base from home for years now I don't have the overview anymore which you can only keep if you are working in the Larian headquarters inhouse. I don't regret this decision btw.
I know that you are a freelance artist living in Germany not in Belgium.
I thought that you took engagements to work on another game as you did for Spellforce a few years ago, and that you did not have enough time for working on the next Larian game.
Fortunately i was wrong !
So I was an artist and I still am. The only thing I could claim in my high age is the "senior artist". <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
I guess the next Divinity game will be your last game before you get retired. <img src="/ubbthreads/images/graemlins/rolleyes.gif" alt="" />