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Macbeth #360585 12/03/09 10:10 AM
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yeah but pulpy high fantasy is where the money is at :p

Macbeth #360592 12/03/09 03:00 PM
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Originally Posted by Macbeth
Short stories are an art in itself.


Too right!


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Although I'm hardly a big writer, some suggestions:

-Read up on the Hero's Journey: http://en.wikipedia.org/wiki/Monomyth
-Combine 2 stories. Alternate chapters between one and the other
character(s). This is a great way to add small cliffhangers aswell midstory.
Once in a while have them meet eachother and use common places, elements and
people in both stories.
-Add multiple points of view: Not just main hero fighting the big bad, but
for instance also the bid bad's closest advisor. This will make the penultimate
chapter where your 2 main protagonists meet very interesting.
-Don't be afraid of using anti-heroes; personally I find Batman more interesting than Superman, Lara Croft more interesting than Link from Zelda.

Just my 2 cents,
Greever

Greever #360597 12/03/09 06:19 PM
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Hello, thanks for your advices.

I think I'll copy them. wink


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"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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I've got a question:

Do the interactive environments of the kids-themed games have any influence to the gameplay of div2 ?


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"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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Hi, new poster, loved DD immensely and all that, also Flemish. (and ew, no dubbed version please, lol)

A couple of questions if i may (if they're already answered then i hope a nice fellow forum dweller will link me to them).

-Will the game have as much dialogue as the first one? (i hope so)

-Will the game still have its typical humor? (especially in dialogue)

Ty.

Doppel #360616 13/03/09 07:24 AM
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I would guess there will be more dialog in D2:ED than DD, especially considering the multiple quest paths, etc.
Lar stated previously that the conversation tree is so elaborate that adding significant differences for male and female characters would have been impractical. Talking about preparing to do the voice recordings, he mentioned an excel file containing around 131000 fields of data (Some of those fields would probably have to be reference numbers, though, and it was not mentioned how much dialog there was per field).

I'd be surprised if they didn't keep the same humour in the dialog (and easter eggs, some of the side quests, etc).


Welcome to the forum. wave

Raze #360630 14/03/09 01:20 AM
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I understand how voice recording every line is very time consuming, not to mention very expensive, surely if the game will possibly be having more dialogue then the previous game, which in itself is great news.

Thanks. smile

Doppel #360724 17/03/09 03:54 PM
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Hello all wave

As you can expect we are very busy wink
But I have collected all your questions and you can expect a reply pretty soon.

Lynn #360726 17/03/09 04:25 PM
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Thanks.
Busy doing what ay?
Cant wait for more info


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If they can't finish what they are busy with, there's simply no info in the end...
So a little more patience please.

Lynn #360731 17/03/09 10:07 PM
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Originally Posted by lynn
there's simply no info in the end...


... Imho I'd rather prefer the opposite ... wink


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"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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In the 'info vrs game' stakes, I think I'd prefer the game, personally!

As I've said before, when there's stuff to tell us, the Larians will tell us. They always do smile


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Ok, here goes wink Thank you to Farhang, Lead Designer of div2 !

---

Will we get to name our character? Like, first name and last name, and then get called that by the populace instead of just "Dragonslayer" and "hero"?
Yes you will get to name your character and no the populace will address you with your title which is Slayer.


How will we earn gold to buy weapons etc? Would we get it from Quests or do we have to do jobs?
Money drops as part of loot and money is given as a reward. Also there are enough junk and valuable items to be found in the world that you can sell to traders throughout the game.


Will there be an Italian version of the game?
There will be an Italian translation of the game but the spoken text will be English with Italian subtitles e.g. dialogs.


What’s the estimated length of the game?
We think around fifty hours


Are you free to have conversations with any NPC?
Yes you are, we even encourage it with witty dialogs all over.


Is the game set in 1 city or are there several cities to explore?
There are several small settlements/villages and one city.


Does equipment still use durability, & is exp general or broken down?
Equipment does not use durability and XP is “spent” and “earned” through out the game wink


Divine Divinity had only a finite amount of Experience available. Since the mind-reading skill costs experience, does Divinity 2 also only have a finite amount of experience available?

The amount of spent XP on mindreads can result in impressive rewards that could boost your character beyond what you could have achieved if you would have saved up all your XP.


In the combat game play video presentation that took place at GDC, I’ve noticed there is no "player based aiming" when using bows, instead its auto aiming. Is that true?
Yes auto aiming is active at all times to ensure smooth and easy gameplay. Tactical decisions become more important when skill based aiming is minimized.


How many enemies will we face on screen... will it be like hordes in Diablo 2 of 20+ monsters, or maybe like the group of 5-6 monsters like in The Witcher... or something in between?

It’s the best of both worlds! You’ll experience high-octane dense combat during the dragon flights and controllable tactical combat with a limited amount of characters on the ground.


Do the interactive environments of the kids-themed games have any influence to the game play of Divinity 2?
Yes we allow the player to paint and make music in the dungeons :hihi:


Will the game have as much dialogue as the first one?
I think the word count is more or less the same, though I’d have to check.


Will the game still have its typical humor? (Especially in the dialogues)
Yes it will!

Lynn #360757 18/03/09 06:45 PM
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Lynn and Farhang - and everyone else who have part in the answers - thanks! All the answers are very positive in my book - things I had hoped for! birthdayjump celebrate

Lynn #360758 18/03/09 06:46 PM
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OMG....
Thanks for that Lynn and Farhang.
50 Hours of Gameplay thats great it will keep me entertained defo
I will post more questions for you to answer when I think of more.:)
Keep working hard.

Last edited by DivineGamer; 18/03/09 06:48 PM.

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Thank you for taking some time to answer our questions smile

I like what I'm hearing so far... except auto aim... but if the game is more tactical, then i guess that's fine... however we still need to c how "tactical" combat will be

drazac #360761 18/03/09 08:18 PM
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Thanks for the answers. smile

One more question to add from my side, though:

How does the female version of "the slayer" look like? Will there be any pictures soon?


"They say if you play the Windows XP CD backward, you can hear satanic words." - "Oh, that's nothing. If you play it forward it installs Windows XP...!"
drazac #360762 18/03/09 08:40 PM
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Thx Lynn for the answers; and it' s awesome that we will have an Italian version of the game (spoken English is fine because is better than italian one XD).

Why equipment does not use durability?

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Thank you for the answers smile , although I'm quite puzzled with the one to my own question ... delight


When you find a big kettle of crazy, it's best not to stir it.
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"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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