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#383849 08/09/09 11:15 AM
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fougere Offline OP
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I've been playing the game for a week now, and wanted to start a thread to share character optimization tips for this awesome game.

A few disclaimers: you might find some spoilers in there, english is not my native language so please forgive the mistakes you are bound to find, and finally I haven't finished the game yet so I might be missing some end-game insights.

Here we go:

Stats
  • Vitality:

    Each points raises your hps by 7. Since you also get hp each time you get a new level this stat is important at early on, but has diminishing returns later, even more so because you can find equipments that boosts your hps by large amounts.
  • Spirit:

    Same mechanism as Vitality, but for mana.
  • Strength:

    Each points boosts your melee damage by 0.5%, Strong Body by 1, Melee Resistance by 1, hp regen by 0.006%.

    Strong Body is used to resist dots (poison, bleed, etc..) but they do low damage anyway, and resist polymorphism which is kinda useless since it wears off as soon as you get it (that means very quickly :P).

    All in all, this is the least useful stat (see note about damage types), I use it only to meet equipment requirements.
  • Dexterity:

    Each points boosts your ranged damage by 0.5%, Heightened Reflexes by 1, Ranged Resistance by 1.

    Could be useful for ranged-only characters, but I'm reserving my judgement till I do some testing on how Heightened Reflexes works.

    For others just put points there to meet equipment requirement.
  • Intelligence:

    Each points boosts your magic damage by 1%, Indomitable Will by 1, Magic Resistance by 1, mana regen by 0.006%.

    Indomitable Will helps you resist stun, fear, etc... quite important since if one of those lands while you're low on hp, that means a quick trip to the savegame loading screen :P


Note about damage types:
Melee damage means the non-magical portion of damage of a melee weapon. Same for ranged.
Magical damage is the damage inflicted by spells, *and* the magical damage of weapons.
You can find a lot of weapons that have 90% of their damage as magical, so in my opinion that makes intelligence the superior stat for offense: it has double the effect (+1%/point vs +0.5%/point), and raises melee, ranged and spell dps, while dex/str only raise one.

Resistances

The resistance points from your stats and equipment are converted into a reduction % of incoming damage.
I haven't figured out what the formula is, but I'm interested if anyone knows smile

Personally I ended up focusing on ranged/magic resistance. Melee damage can also be mitigated using evade, and I find melee types easy to deal with using smart pulling, kiting, and the dps you can dish out at close range.

Skills

Dragon Slayer
  • Expert XXX:

    A must for melee fighters, since it increase both physical and magical damage, and also increase all skill damage linked to that weapon (ex: it boosts thousand cuts).

    Unarmed, One Armed, Sword and Shield: useless.
    Two Handed: +10% damage/point.
    Dual Wield: starts out well with some hefty +25% on the off hand, but once you spend enough for your off hand to reach the damage of the main hand, it averages out at a disappointing +3%/point.

    Note on weapons:
    After doing some averages, it appears a two hander does about 1.65 times more damage than a one hander of the same level.
    By factoring in the expert skill, we get:
    - at rank 1:
    +5%/-50% for dual wield, +5% for 2h
    = x1.55 damage for dual wield, and x1.73 for 2h
    - at rank 10:
    +34%/+34% for dual wield, +95% for 2h
    = x2.68 for dual wield, x3.22 for 2h

    Conclusion: if you don't want to invest into melee, you may go for dual wield since 1h have lower stat requirements, gives you twice the enchantment/charm slots, and dps that is only slightly lower than 2h (at rank 1). If you're focusing on melee, go 2h, no questions asked :P
  • Mind Reading/Wisdom:

    You're basically exchanging skill points for more exp. In the case of mind reading it's not really worth it unless you're trying to mind read everything that moves.
    For wisdom I'd say definitely one point... but you can find a necklace early on that boosts wisdom by 2, so...
  • Open locks:

    Skill points for more loot.
    You'll have to keep investing in this skill for it to be useful, as the level of locks go up.
    I ended up regretting the single point I put there, but if you can't stand the sight of an unlockable chest, go for it :P
  • Stowing: without it you may struggle a bit early on with your inventory management, but it becomes useless when you get your battle tower.


Ranger Skills:

  • Poison/Exploding arrow: low damage, that is not increased by either dexterity or intelligence. I'd avoid it (go for splitting arrows if you need AE).
  • Evil Surpise: nice for boss fights, though I always forget to use it :P
  • Ranger Strength: +5% ranged damage/points. Note that it only increases physical damage unlike Expert XXX that works on both physical and magical. So good only for dex rangers.
  • Ranger Stealth:

    With 2 points in there, you can get into bow range of a mob without being detected. But the thing is: even after you fire, only the mob you fired upon will aggro.
    That means you're assured to single pull all mobs in the game, even if they're in a pack of 10 or more; well unless they're dropped on top of you like in a boss fight.
    With more than 2 points, you extends your range of invisibility so that you can single pull mobs beyond the enemy's front line, like that pesky healer hiding behind his friends..
    All in all a very powerful skill, to the point of making the game a bit too easy.
  • Stunning Arrows: with enough points in there you can lockup a mob during most of the fight while you tear it down. Too bad most bosses are immune.
  • Potion use: for the moment potions restore enough hp/mana as it is, may be useful later on.
  • Splitting Arrows:

    Now we have a winner!
    Its intended use as an AE tool works well and scales, unlike exploding arrow.
    What makes it awesome is that at point blank range your target will be hit by all of your arrows! Since you get 1 additional arrow per point it's awesome dps.
    And to top it off, it's only on a 5s cooldown..
    Well worth it even for a pure melee, that will use it when thousand cuts is on cooldown :p
  • Evade: a point there is required since you immediately get +10%; after that it's only +2%/point. Note that it only works on melee hits.
  • Way of the ranger:

    The bonus only applies to physical damage, so it's good only for a dex ranger. To boost magic ranged damage, invest in Way of the Battlemage.
    The melee damage penalty applies only to physical damage too, so if your main source of damage is magical (ranged or melee) you can get a +50 heightened reflexes boost for a single point (if you're willing to say goodbye to your melee resistance).


Warrior skills

  • Whirlwind:

    Only melee AE tool known to slayers, and it does its job. More that one point is not advised here as the added damage is pathetic, and the knockdown chance is only +3%/point.
    This skill is also incredibly useful to break crates/jar stacked together. It's really a pain to select each one to check its content, but a whirlwind later you don't have to worry about it anymore, and look! there was a chest hidden behind :P
  • Charge Attack:

    Very useful strategical tool.
    Lets you quickly move around the battlefield to clean up the lone mage/archer, while escaping the few melees that surrounded you a few moments ago.
    A point is a must.
  • Jump attack: the damage is weak. With enough points could be used to do some (manaless) crowd control with the knockdown effect, but it's not very efficient.
  • Death Attack: handy on bosses, but useless on regular mobs.
  • Defense: nice resistance boosts, also with enough points you won't get any melee penalty.
  • Battle Rage: only boosts your physical damage, so only good if you are a str warrior.
  • Life Leech: starts out too low to be usefull, but at rank 13 you get 34% chance to leech 46% of your damage. On average you're healing 15% of the damage you deal.. not bad.
  • Bleeding cut: the added damage is too low to be useful.
  • Regenerate: if you have low str, a single point here will get you a decent regeneration rate. If you need more, go for the heal spell (or ghost) instead.
  • Thousands cuts:

    The bread and butter of the warrior.
    Launches 6 very fast strikes, for massive damage. Plus it seems that your target is unable to retaliate while the strikes are landing.
    The only downside is the 15 seconds cooldown. A point is a must, the more the merrier..
  • Death Blow: increases your crit strike change, what's not to like?
  • Reflect Damage:

    Passive skill, works even on ranged attacks... sounds awesome on paper.
    But the problem is that your opponents have low dps but high hp compared to you. Meaning that even with some heavy points investment in this skill the reflected damage stays low.
    Might be useful for a character specialised on damage shield (through equipment), and high survivability.


Mage skills:

  • Direct damage spells:

    All in all I'm not a big fan of those spells.
    You'll have to keep investing points for the damage to scale, and you become very dependent on mana.
    Only magic missile is usable as a main weapon (1s cooldown), but the damage is only on par with a bow (that does not require a such heavy investment). The others are on a 15s cooldown and the damage is not even remotly close to what you get from thousand cuts or splitting arrows.
  • Mana Usage: can help you solve your mana problems if mana drain is not enough.
  • Mana Drain: very very useful if you melee a lot. But usually a point is enough.
  • Confusion:

    Very nice if you sling spells a lot. It 'procs' on each individual projectile of a spell, so it occurs more than the percentage may indicate.
    Also a nice combo even if you don't use spells: the magic damage shield enchantment (the one that launches a white ball when you get hit) is considered a spell, so it works with Confusion and your opponents may get stunned just by attacking you :P
  • Polymorphism: only true crowd control spell that works on all mobs independently of their level. So a single point is nice if you don't want to invest heavily in another CC (who said charm?)
  • Heal: very useful spell, a point here really cuts back on downtime/potion use, but also comes with a high mana cost.
  • Way of the Battlemage: raise your magic damage by a large amount, and it applies to your weapon. Awesome.


Priest Skills

  • Raise Ghost:

    Summons are powerful, and stay useful even after you get your creature. This one comes with a very handy healing spell.
    The downside is you'll have to keep investing skill points if you want to keep using it. Also you'll sometime find yourself unable to upgrade your pet: from level 14 to the moment you get your battle tower, so it'll be harder if you depend heavily on it.
  • Raise Zombie: more dps than the ghost, but no healing (which makes it worse in my opinion)
  • Master Summoner: nice if you use summon spells, but does not applies to your creature.
  • Fear: very powerful crowd control spell, two bad the cooldown is so long. Can be a good complement to charm.
  • Embrace the shadows:

    Need 10s to drink a potion in peace during a long fight, while positioning yourself in the best position to wreak havoc when it wears of? Skip past a group of nasties you don't want to fight?
    You get all that for only 1 point, more is not that useful.
    It also makes snatching a scale from an angry dragon a breeze... (*hint hint*).
  • Charm:

    The best crowd control in my opinion: usable during the whole fight duration once you invest a few points, distract quite a few opponents and with lucks even kill some.
    Like most others, you must keep investing in it for it to stays usable.
    Too bad there's a xp penalty for mobs you kill with this spell, or it would be all powerful.
  • Blind: can take out a mob for quite a while, but the cooldown is way too long.
  • Curse: useful for boss fights, not much more.
  • Life sacrifice: handy for pure mages, but for others mana drain/efficiency and potions are usually enough.
  • Summon Demon: nice little tank, give it a try if your creature is feeling lonely.
  • Way of the wise Wizard: boosts your magic defenses at the cost of less magic damage. At rank 5 the offense penalty disappears, making it quite nice but 5 skill points is a bit too costly for my taste.


Tips/Tricks:

  • Damage bonuses stacks geometrically. For example if you get +50% damage from two different sources, you wont end up with +100% but +125% (1.5*1.5)! So try have has many damage boosting skills/stats as possible, instead of focusing heavily on only one.
  • Kiting is extremely easy, in particular using the back jump you get after becoming a dragon knight.
  • Don't forget to bind the quick save/load keys in the option menu, it makes your life really easier :P
  • Go for the warrior class at the beginning, since it gets you whirlwind (nice for breaking crates!), and the str points are always useful for equipment requirements. The other skills you can get (poison arrows/fireball), are not that nice.
  • Useful mindreads cost a lot of exp, you can safely skip the low cost ones.





Your turn now! :P

Edit: enhanced the presentation, fixed an incorrect dual wield skill value, added a missing 0 in the regen numbers

Last edited by fougere; 09/09/09 07:00 PM.
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Very nice guide. You're mostly correct on the numbers.

To help you out let me inform you about Heightened Reflexes.
A critical does 1,5 times damage.
On top of that add your heightened reflex in % to that damage.

So a normal hit of 100 damage will do 150 if critical and 225 if your heightened reflexes is 50%.


Also on your comparison of the different weaponconfigurations, do not forget the animation speeds.
Unarmed does a lot more hits in 10 seconds than for instance a twohander.

Keep up the good work!

Greever

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"You can find a lot of weapons that have 90% of their damage as magical, so in my opinion that makes intelligence the superior stat for offense: it has double the effect (+1%/point vs +0.5%/point), and raises melee, ranged and spell dps, while dex/str only raise one."


hummm, you saying that you should go INT instead of Dex/STR for both ranger and melee style of play in adition to a more "mage style"?

Thats not a very logical from a design point of view... /confused





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what is AE and DPS?

I got 5 in lockpick, found some good equipment early on in some of those chests. However, I do disagree with the 2 hand vs duel wield. I've found Duel Wield far more damaging then 2 hand. 2 Had had like 7-69 damage while duel wild had more like 45-69 meaning you don't get low hits. Though swinging a longer sword was more fun.

Shields are a joke in this game, hopefully they are greatly improved in the patch.

I put 5 in healing and maxed the mana efficiency skill. Maxing that skill meant I was not totally dependent on mana as a warrior.

Last edited by LightningLockey; 08/09/09 05:08 PM.

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@Greever: Thanks for the heightened reflex formula smile

Originally Posted by Greever

Also on your comparison of the different weaponconfigurations, do not forget the animation speeds.
Unarmed does a lot more hits in 10 seconds than for instance a twohander.

I made a damage instead of dps comparison because 2 handed and dual wields seemed to have the same swinging speed, and also because the flat damage value is used for skills.
That's what makes me disregard 1h/unarmed: even if the regular swinging dps is the same (thanks to a faster animation), the skill damage is halved, which makes 2h or dual wield a better choice.

Originally Posted by Adomingues

hummm, you saying that you should go INT instead of Dex/STR for both ranger and melee style of play in adition to a more "mage style"?
Thats not a very logical from a design point of view... /confused

For melee I'd say Int is the way to go, even if that's counter intuitive.
For ranger it's close. Choosing Dex and putting lot of points into ranger strength will give you slightly more damage (this skill is only applied to physical damage). But choosing Int will not cost you any skill point for a damage that is close, and will also boost melee and spells.

@LightningLockey:
AE means Aera of Effect, DPS means damage per second.

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Originally Posted by LightningLockey
what is AE and DPS?

I got 5 in lockpick, found some good equipment early on in some of those chests. However, I do disagree with the 2 hand vs duel wield. I've found Duel Wield far more damaging then 2 hand. 2 Had had like 7-69 damage while duel wild had more like 45-69 meaning you don't get low hits. Though swinging a longer sword was more fun.

Shields are a joke in this game, hopefully they are greatly improved in the patch.

I put 5 in healing and maxed the mana efficiency skill. Maxing that skill meant I was not totally dependent on mana as a warrior.


I've found that 2h is the best early on but after the battle tower the 1h weapons start to rule and 2h weapons stop becoming stronger + dual wield is slow while 2h in dps do more

because of the skill points bug I've checked the best 2h and dual wield and 2h did on 300 damage more (in dps it should be like 500)

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Well... Nice guide, but STR isn't all that unreliable xD I made a Hydrid character, with more str and i can say having HIGH regen is awesome... i barely use potions, and going thru the battles is like a taking walk in the park... The Dragon Slayer skills of Expertise are junk up to lvl 5, nice up to lvl 10 and total hax after that.

It's easy to get high damages, but not so easy to get good defenses, the mage skills aren't all that bad as u said too xD mobs usually have weak magical defense, depends on their classes obviously, but i used to take like... 20 melee dmg and 60 magic dmg, with melee and magical defenses having almost the same values, perhaps, later in the game they get crappy, but who knows, the Dragon Slayer trainer says he is better at magic training, perhaps he CAN do some magic with those advanced lvls...

The Wisdow thingie xD ekip drops are totally random... lucky you u got a 2 wisdow jewelry, i only found a crappy bow that gave 1, if u get something and die, load and open the same chest and it'll drop something diffrent of the first time.

Well... I really liked ur post, rouses up opinions ^^ we can learn wich each other!

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Originally Posted by Stealth
Nice guide, but STR isn't all that unreliable xD I made a Hydrid character, with more str and i can say having HIGH regen is awesome... i barely use potions, and going thru the battles is like a taking walk in the park

Heh, don't worry, using strength doesn't make a character unreliable :P
Sure the regen strength gives you is nice, but take a look at the regeneration skill: with 6 points in it, you can get the same regen as a char with 100 Str... So by going Int, you get more melee damage, ranged damage, and spell damage.. and you can get the same regen if you feel like it. Not to mention that you also get a boosted mana regen that can't be duplicated with skills.

Originally Posted by Stealth
The Dragon Slayer skills of Expertise are junk up to lvl 5, nice up to lvl 10 and total hax after that.

Well for two handed, you get the same bonus/point (10%) whether you're below or above lvl 5. In the case of dual wield, it's the other way around: bonuses are good from 1-5, then average to a low 3%/point after that.

Originally Posted by Stealth
The Wisdow thingie xD ekip drops are totally random... lucky you u got a 2 wisdow jewelry, i only found a crappy bow that gave 1, if u get something and die, load and open the same chest and it'll drop something diffrent of the first time.

While it's true that most drops are random, not all are; like some named drops from bosses, or a few quest rewards.
The one I'm talking about is the "Hermits' Talisman of the North of the Magic Gods", which is not random, and you can get by doing the the 3 talisman quest in the delerict tunnels below broken valley.

Last edited by fougere; 09/09/09 07:05 PM.
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Quote

* Direct damage spells:

All in all I'm not a big fan of those spells.
You'll have to keep investing points for the damage to scale, and you become very dependent on mana.
Only magic missile is usable as a main weapon (1s cooldown), but the damage is only on par with a bow (that does not require a such heavy investment). The others are on a 15s cooldown and the damage is not even remotly close to what you get from thousand cuts or splitting arrows.


Endgame, Magic Missile is actualy far more powerful than anything you do in melee with similar point investments. Remember the way the spell scales, and how damage modifiers work.

It's harder with magic until level 15 or so, after that it actually gets easier as a mage than as a fighter because the spells are so powerful ^^;

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Originally Posted by Kaname
Endgame, Magic Missile is actualy far more powerful than anything you do in melee with similar point investments.
Remember the way the spell scales, and how damage modifiers work.

I totally disagree with that. Let me crunch some numbers to prove it:

Magic Missile:
Let's assume 100 int (+100% magic damage), rank 10 magic missile (4 projectiles/33 dmg), rank 5 destruction skill (+50% spell damage), activated rank 5 Way of the Battlemage (+50% magic damage).
You're looking at:
4*33*2*1.5*1.5=594 damage.
With a cooldown of 1s, that's 594 dps.

Melee:
Let's assume 100 int (+100% magic damage), 30 str, 20 dex, rank 10 two-handed expertise (+95% weapon damage), activated rank 5 Way of the Battlemage (+50% magic damage), rank 5 death blow (+17% crit chance).
Let's take a basic lvl 25 2h sword with 85 average damage, 70% of which is magical, and a single 24 magical dmg enchantment.
You're looking at:
109*(.3*1.15+.7*2*1.5)*1.95=519.7 damage.
Let's take into account the crit damage.
7% base crit + 17% bonus from death blow, critical damage of 1.5*1.2 (thanks Greever for the formula :P):
519.7*(1+.24*1.5*1.2)=744.2 average damage

A 2h sword swing once every ~0.82 seconds, so that gives us a total of 744.2/0.82=907.6 dps.

You'll notice the melee build uses a mid-level, poor quality sword (usually you'd add a few +24 magic damage enchantment), and we're just using regular swing dps.
A well equiped, skill using warrior will be doing a lot more than that.
So yes, melee is doing more damage :P

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Hello all!

COuldnt help but read this mini-spoiler before playing the game and i must confess i'm quite puzzled that in an RPG, the melee oriented character gets more damage from INT than from STR.

If your numbers are correct (wich they seem), i think larian should re-balance it somewhat so that Strenght is back on its track as more usefull to warrior builds instead of intelect. Perhaps rebalance the percentage of magical damage that weapons do, or rebalance the bonus from intelect on those weapons enhancements.

It also seems that warrior builds, with a 2h weapon are by far the most damaging types, wich probably has to do with that added damage from Intelect affecting enchantments and the magical damage of weapons. Seems to me it should be brought down a little.


Last edited by KnightPT; 10/09/09 01:16 PM.
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There are 2 types of damage that can be done on a weapon.

Regular weapon damage (modified by str)
Magic weapon damage (modified by int)

I was playing fine with adding nothing into int, all into vitality and strength.

Mages get to wild weapons as well as warriors. There are some weapons that offer little regular weapon damage and lots of magic weapon damage. Those require substantially higher int to wield.

And for every 1 dexterity, you get 1% more chance of doing critical damage.

The weapon will look like this as an example

Weapon damage 1-8
Magic damage 0-2

Requires 3 str

--------------------

Weapon damage 0-2
Magic damage 1-8

Requires 3 int.

Last edited by LightningLockey; 10/09/09 04:03 PM.

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xD i Don't think str is unreliable, or int is too reliable, and that's what i liked more in the game... You can make any type of character and be good with it!

Besides, there's each one opinion behind each character, magic is nice, yeah, but even tho u can get the same regen of 100 str with regen 6, imagine what u can do with both? or yet with regen 15 and str 100? xD

Well... Perhaps my view might be warped, cause, my lvl lately is being much higher than the mobs, after lvl 25, killing monsters is being a piece of cake, i kill the bosses with one Thousand Strikes...

I see this is a game i'll play many times, i'll sure make all types of builds, then, i could, dunno, discuss better about this, as i said, i'm not even totally melee or anything, i have an hybrid build, at lvl 34 i have VIT-45, SPR-3, STR-62, DEX-48 and INT-41 with the ekips i use, very few skills, invested more in "quality" than quantity...

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Made this sticky cause it contains lots of useful info for new players. And I like ppl discussing about this type of stuff.


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Originally Posted by Kaname
Quote

* Direct damage spells:

All in all I'm not a big fan of those spells.
You'll have to keep investing points for the damage to scale, and you become very dependent on mana.
Only magic missile is usable as a main weapon (1s cooldown), but the damage is only on par with a bow (that does not require a such heavy investment). The others are on a 15s cooldown and the damage is not even remotly close to what you get from thousand cuts or splitting arrows.


Endgame, Magic Missile is actualy far more powerful than anything you do in melee with similar point investments. Remember the way the spell scales, and how damage modifiers work.

It's harder with magic until level 15 or so, after that it actually gets easier as a mage than as a fighter because the spells are so powerful ^^;

Really headbanging
oo yea
I am mage
I always invest only in spirit and little in intelligence
so on level 18- I have
-505 mana
-250 health
-1 strenght
-1 dexterity
-10 intelligence

After I get high mana I start investiong points in stamina but they still kill me very fast
oh yes
I think I will skip wisdom
I use charm,magic missiles and healing

is that good


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I always invest only in spirit and little in intelligence


Spirit isn't so important, intelligence matters much.
Also, forget about wisdom. It almost useless. Don't spend too much EXP for Mindread and you're set.

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Don't forget that putting points in STR DEX and INT also boosts their respective defenses.

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Originally Posted by Greever
Don't forget that putting points in STR DEX and INT also boosts their respective defenses.

yap
but I am pure mage
something like dragon lord div2s

Thanks guys


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Even as a mage it's very wise to also put points in strength... to bolster your melee protection. Also, to be able to wear the best armor in the game. I raise Strength only to meet requirements. I don't raise dexterity but use potions of dexterity when I have to fight many archers (to increase my ranged protection).

But then, I'm playing more as a battlemage... I throw a fireball, and if that does not kill them outright, I use firewall when they're close, then hack them up with a two-hander.

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Pure magic here
I know this game isn"t suitable for pure mages but hell I am overpowered
Right now

Level 19
Vitality-1(150 health)
Spirit-54(505 mana)
DEX-1
STR-1
INT-34

and I have nice belt that give +1 to magic missiles so I am always one step ahead of my enemies
My true problem is my health but I find solution

Magic is weak against me(34% for now :-D)
Melee enemies are dead before they even reach to me and I am secure against them(firewall)
only problem is ranged attack
damn arrows follow my mage


Spells

Magic missiles-8(4*73=292 DPS)
Fire wall-2
Mindread-5

but I see that virumor is kind of expert with magic

How about destruction(is that even worth to take)

charm VS polymorph


EDIT:I forgot to tell you
I wear nightbringer set(require intelligene and boost ranged and magic ressistance)

Last edited by Raven.rpg; 01/11/09 07:50 PM.

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Destruction increases the damage output of your magical attacks, so I think it's a must to have... but I think it's most important if you rely on fireball/firewall only for magic.

Nightbringer set is good, but Ufthing's armour is much better because of the many stat boosts + charm/enchantment possibilities it gives.

Your mage has strength 1... but then how did you manage to survive the fight with Stone... and how did you manage to kill Raze without a high level magic blast/fireball/firewall? You need to kill him very quickly and magic missile just doesn't cut it.

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Who the hell is stone and raze

Raze-Razakel

So if you mean Razakel he is cake for spamming magic missiles

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Trust me, at least a level 10 firewall is a must near the end of the game.

The great thing about fireball is that it does huge damage and has an area effect too. Nothing save bosses survives a fireball + firewall... but bosses are easily defeated by first using a high level magic blast.

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Originally Posted by virumor
Trust me, at least a level 10 firewall is a must near the end of the game.

The great thing about fireball is that it does huge damage and has an area effect too. Nothing save bosses survives a fireball + firewall... but bosses are easily defeated by first using a high level magic blast.

No problem
I will max firewall and yes I know
Magic blast is overpowered


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From my experience I liked the Explosive arrow and fireball most, since they AE both of them and many groups are clustered and just firewall when the melee ones come running towards you if your damage isnt high enough to kill the whole pack by fireball, explosive arrow combo, even magic missles and the multi arrow also help on AE'ing packs down and again if you use all ae skills and firewall on the melee ones coming in, it eases up the game by a whole lot. just magic blast on bosses wink and poison arrow and run run run wink


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Ok... So you guys are talking about mages and warriors now, what about the ranger?
I'm lvl 6 atm and haven't invested heavily in stats and absolutly no skills yet until I know what I'm doing.
Should I swap my ranged skills for magical ones and do melee up close then?

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Poison arrow
Explosive arrow
Evade
Ranger strength


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I'd avoid poison arrow and use stun arrow instead.

Splitting arrows is must have in the beginning for use against mobs, later on replace it with Exploding arrows.

Passive skills I'd certainly use : Evade, Regenerate and maybe Reflect.

I haven't played as a ranger myself yet, though, that's for my next playthrough... in my opinion warrior is the most boring class to play. Destroying entire groups of enemies from afar is much more fun instead of playing whack-a-mole.

Last edited by virumor; 04/11/09 12:25 AM.
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after i got the battle tower i changed to ranger, and i'm loving it. i increased the max skill of exploding arrow/ ranger strength and maxed those and that rager stance. my exploding arrow sometimes crits for over 3000 damage, one shotting entire groups. although these high crits are rare they're awesome laugh

i've just collected the entire ranger set but becouse i played warrior at start my dex is to low to equip everything (though i havn't charmed everything yet). might try mage later

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A maxed out fireball with destruction does a guaranteed 3000 damage over 8 m. Maxed magic blast with destruction is insane with a guaranteed 5000 damage. Ideal against bosses.

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Originally Posted by virumor
A maxed out fireball with destruction does a guaranteed 3000 damage over 8 m. Maxed magic blast with destruction is insane with a guaranteed 5000 damage. Ideal against bosses.

hmmmm
really

fireball-3000 damage


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Level 13 fireball, yes.

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I play a ranger myself.

I find the Way of the Ranger skill combined with Ranger Strength, Splitting Arrows and Exploding arrows pretty good. Summon something to keep the enemy distracted and you're golden.
Combined with a good Magic Armour Rating, I've cut through multiple mobs without so much as a scratch on me.


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As much as its not necessarily optimal, I'd like to throw a little credit to the "monk" style of play. I like to play "themed" characters when I can in rpgs, and I decided to invest in "unarmed" skill, I think that it is extremely underrated as "useless" its at least better than 1 hand sword. The percentages are beastly, and just leveling increases base damage. I also found out, you can were a shield, on your back, while being "unarmed". All I've seen is that the skill is just "useless" never any evidence why, sure, you don't get charm slots for it, and i don't know what the last rank % bonus is. but I'd like to see some evidence to why its disregarded. As previously mentioned the fast attack speed does not lend itself to skill attacks, which is why I've been taking advantage of passive warrior skills and buffs and the "priest" tree, eg; summon/mastery.

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Originally Posted by Krinje
As much as its not necessarily optimal, I'd like to throw a little credit to the "monk" style of play. I like to play "themed" characters when I can in rpgs, and I decided to invest in "unarmed" skill, I think that it is extremely underrated as "useless" its at least better than 1 hand sword. The percentages are beastly, and just leveling increases base damage. I also found out, you can were a shield, on your back, while being "unarmed". All I've seen is that the skill is just "useless" never any evidence why, sure, you don't get charm slots for it, and i don't know what the last rank % bonus is. but I'd like to see some evidence to why its disregarded. As previously mentioned the fast attack speed does not lend itself to skill attacks, which is why I've been taking advantage of passive warrior skills and buffs and the "priest" tree, eg; summon/mastery.

I like monk style too
I always take unarmed,thousand cuts(cool),fatality,attact that increase your critical chance,evade,jump attack and regenerate


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It also seems that +melee damage charms are much more effective with a fast weapon, such is a trade off of not having hard(er than they could be (2handers)) hitting skills, is that that melee damage from the charm gets multiplied by un-armed skill MUCH more, AND those multiplicative are again multiplied by the fast attack speed from unarmed. just from dabbling so far, unarmed is FAR from useless, I outclass most 2handers I find my level, damage per swing, not even dps.

I'm sort of new to this game, but once I can get some math on it, I will.

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I am a dual-wielder
I got high Vitalit and Strength
any chance that i'll survive most dungeons and bosses?




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Sure, but you'll have to be careful against groups of mages or rangers. Doesn't hurt to invest in some ranged skills.

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I'm a lv18 with about 20 skillpoints left and 44 stat points :p (yeah i suck at deciding what to do xD)

for fun i went with magic, just a bit of fireball, destruction, magic blast and firewall... and wow..
is magic really that powerfull? XD.. i planned on going melee but killing everything that fast is just sweet :P
For melee i wanted to go with thousand strikes.. yet that mana cost blows :P

(if going magic would be viable, can i let hermosa live or should i get kenneth instead?)

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I am magic user and hermosa for me
try magic missiles

Last edited by Raven.rpg; 07/11/09 06:45 PM.

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ok i'll try those to smile. Gotta say magic damage is nice :P 1 firewall and bye bye enemies :p

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Magic Blast is awesome. It's very similar to KOTOR 2's "Force Crush" power.

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my character is a pure warrior with only healing magic. i like it though. like a paladin.

my stats distribution is not that specific. but in the end at level 34, all damages i received is 0.

the dead bosses at the hall of echoes gives me around 8-13 of damage out of my 600 hp. only the divine pose a threat.

my favourite skill - jump attack. lol.

i just put my stat points so that my armor ratings/resistance for all types becomes 50% or more. my condition 70%, my reflex 75%( can't get any higher...) my will, only 42%. lol.

my weapon(unique 2 handed blade) crit chance is 21% plus a lvl 13 death blow which adds critical chance of 24% i think. so, lots o crit.

i jump attack my way until the end of the game. headbanging




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Originally Posted by Zu10
my character is a pure warrior with only healing magic. i like it though. like a paladin.

my stats distribution is not that specific. but in the end at level 34, all damages i received is 0.

the dead bosses at the hall of echoes gives me around 8-13 of damage out of my 600 hp. only the divine pose a threat.

my favourite skill - jump attack. lol.

i just put my stat points so that my armor ratings/resistance for all types becomes 50% or more. my condition 70%, my reflex 75%( can't get any higher...) my will, only 42%. lol.

my weapon(unique 2 handed blade) crit chance is 21% plus a lvl 13 death blow which adds critical chance of 24% i think. so, lots o crit.

i jump attack my way until the end of the game. headbanging





Mind looking up your specific stats? I'm rather curious wink

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how do u post an image? sorry but i'm a beginner in posting. never postee stuff with pics. silly

showing u is better than tellin u.

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Upload the image on imageshack.us and copy paste the link to the full image like this:
[ img]image link[/img ]
remove the spaces betwean brackets and img part.


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http://img132.imageshack.us/img132/5664/mychark.png

i just put the url for u guys. thnx for the tutorial. the stats is more or less the same like i posted before. can't remener that well anyway. huhu. and i'm lvl 35, not 34.

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yeikes! i just love your sword!


Fuer grissa ost drauka!

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bow TQ2. huhu. got it from ba'al. the overgrown demon do crap great items. devil

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Wow, I just respeced. I maxed out magic missle and damn does it do damage, I had maxed out int (all points to int), with an int of 60 and using dual weilding of magic weapons (90% damage from magic, gains damage bonus from int), and I had points in two weapon fighting...

Well, anyways, magic missile does SIX TIMES the damage. its unbelievable...
I still have a maxed out ghost to heal me and my pet to tank.


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Game is easy for a DW Warrior. I did it with maxing out DW(13), Regenerate(11), Life Leech(10 or so), Lockpick(5) and Whirlwind(6). Game was a breeze(on medium). Stats went into Vitality/Strength, at a 40/60 ratio. Only trouble I had was Ministry, where you have to protect Zandalor. Put some skill points into summon demon and that was easy too.

Never needed potions later in the game, cept last fight.

Raze was easy too, you just pin him to the wall. There are some convenient little corners in that room. If you don't succeed in that, fight him till he turns around, then make sure you flip the switch before he can regenerate. It's not hard, just takes some timing. I shrugged off his summoned thingies, they couldn't hurt me anyways, and standing near me, they only blocked his way, which was good for me.

Personally, I think it'd be easier still for Twohander Warriors. Always strikes me as more powerful as DW. But I just prefer DW. Only annoying thing for me was Rangers. Kept stunning me and running away. Really annoying.

Also, don't make great weapons quest items, guys. Barbabus' mace was the best weapon I found. Turned in his quest and found myself without a main hander. Had to buy one.

Was a little disappointed in weapons. Lack of good 1h swords. And Intelligence requirements? On swords? I had one legendary sword, gave a bonus to spirit and intelligence, and I never used spirit or intelligence. :-/ All the armor sets (which were great btw, wish there'd been more) had 2handers as a weapon, no 1handers.

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of course, I should have thought of that old trick...
STR gives you health regen, vitality gives you more health to regen (and regen is a percentage so, faster regen?) and you regeneration skill gives regen... so all together you have tons of health and heal too fast for the enemies to kill...

that is a pretty good sounding tactic.


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Best one-handed sword is Myrthos, but if you picked Hermosa you have to give it up. When I dual-wielded, I used Laiken's word until the end... along with a weapon from the end of Bellegar's Dungeon of moral choices.

Mage, imo, is more fun. I entered the sigil mine at level 33 and all those level 27 black ring fighters couldn't even hurt me... and I cleared entire rooms with one fireball.

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Haha, yeah, Myrthos had really good stats, but I wanted to get rid of it immediately, cause it just looked really bad. It was like one of those enchanted weapons in Morrowind, had the whole uncomfortable purple toy-glow thing going on.

Only ugly weapon I found in the game, really.

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Originally Posted by virumor
Best one-handed sword is Myrthos, but if you picked Hermosa you have to give it up. When I dual-wielded, I used Laiken's word until the end... along with a weapon from the end of Bellegar's Dungeon of moral choices.

Mage, imo, is more fun. I entered the sigil mine at level 33 and all those level 27 black ring fighters couldn't even hurt me... and I cleared entire rooms with one fireball.


that is due to level differences.. I tried stone (level 28 boss) at level 26, he killed me in 2 hits every time... I managed to eventually beat him but I reloaded before our fight and went away to level... came back at level 31... he couldn't really hurt me anymore since I was too high a level for him...

Mage, warrior, doesn't matter... its your level that counts.


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Originally Posted by LightningLockey

And for every 1 dexterity, you get 1% more chance of doing critical damage.


Umm, sorry? As Greever said it is not a chance, but a damage percentage:

Originally Posted by Greever
Very nice guide. You're mostly correct on the numbers.

To help you out let me inform you about Heightened Reflexes.
A critical does 1,5 times damage.
On top of that add your heightened reflex in % to that damage.

So a normal hit of 100 damage will do 150 if critical and 225 if your heightened reflexes is 50%.


Also on your comparison of the different weaponconfigurations, do not forget the animation speeds.
Unarmed does a lot more hits in 10 seconds than for instance a twohander.

Keep up the good work!

Greever


Or did I miss something?

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Very nice discussion here wink

I personally prefer to variation and combine races with each other.

Only warrior is for me at fisrt time fun, but later on boring .. so I try now new things like Magic Missile and Ranger Stealth. But for now, I'm only a L 13 (beginning with 'My fisrt sword'), but I go in Farglow for much training, also with bow and as a wizard ... I love it when I can suprise enemies with my bow grin ...

I found it very amusing to read whole this topic! It's very interesting to see how many possiblities there are for playing Divinity II & become powerful enough on the end of the game!
That also very good and that's the reason I like Divinity II very much!!
A very good replayability I found !! Also with the diferent Quests-solutions, because I love the Quests!!

I will find for myself a nice & fine combination of warrior/ranger/mage/priest/dragon slayer - skills
(and later on Dragon Skills - how about this??)

AND search my way which Stats (Vit, Spi, Str, Dex, Int) I will prefer set more points in it.
Today, I go for Str, Dext in the beginning of D II ..later on I go for more Int.

So I can read on this topic a few times again, Intelligence is more powerfull that I mean to know before I read whole topic ! I go for it and explore many things again and again grin

Thanks to Larian for this fantastic game & nice forum claphands

Last edited by Joram; 02/12/09 12:01 PM.

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I must say, my strategy, for me, works fine smile .

My favorite pasive skills in battle are:
1) "Stealth" (Ranger) give me more "sight"! Very good to see an enemie (the most of them) BEFORE they see me!
2) "Confusion" (Mage) give me "more time" to change between Magic Missile and using the bow :
while enemies are confusted when I attack they with a spell (most of all Magic Missile), I begin shooting with my bow (a very good on this moment!) and change whole time between bow and MM-spell laugh , but, if the enemies coms to close (some are very fast runners!),
3) I use skill "Wirlwind" and run a little away if to much enemies surrounds me or an enimy is to strong for only slash him with a sword or mace/hammer/axe ...
4)also the skill "Destruction" give my spells more damage!

My active skills I used most are on this moment:
1)Magic Missile, 3 points in it
2)Summon Undead, 1 point (give me also more time because of enemies attack first or also the undead)
3)Fireball, but not so much, 1 point
4)Magic Blast, 2 points

And I try to make my equipment whole time better and also search for good enchantments and charms.

Furthermore I forget probable things to say ... continued wink

A question:
who used "potions" for 180 sec more Strength or more Dextery or more Resistance? wink


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I love theese kind of threads! thanks for the info fougere, this is excactly what I was looking for. I hope you will soon update it as you said you didn't even finish the game, so im looking forwoard to it smile

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Yeah laugh Magic Blast is very powerful! Fire wall too!
I combine Mageskills with Ranger (use frequently a bow!) and Warrior, to put a end on the enimies when I have them alsmost killed with magic or my bow! And if enemies surrounded me I take a melee weapon to put an end on all foulish Damned One followers grin ...

Unarmed expertise is also a funny skill to try laugh !

Next time I begin D II, I would try for a good strong warrior .... look if it is possible..?

But I think a "combination" is always much better because of differnet enemies!
Some enemies kill from afar is much better, other enemies (like some mages!) are weaker (less armor than warriors), so I jump to them and kill them with melee attack faster than with bow or magic!

Most of the time I first kill the "warrior - enemies" from afar with bow or magic, except if there is also a "healer"! A healer I try to kill them first! Also the same with a "summoner - enemie" ...


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I've only just began playing in between Dragon Age sessions. (Divinity 2 has such a pleasant 'looser' atmosphere)
The INT for Warrior is so... odd Oo;
I was actually wondering what the best way was to distribute attributepoints for a warrior archetype.

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Originally Posted by Darthvegeta800
I've only just began playing in between Dragon Age sessions. (Divinity 2 has such a pleasant 'looser' atmosphere)
The INT for Warrior is so... odd Oo;
I was actually wondering what the best way was to distribute attributepoints for a warrior archetype.

Well the int is actually for mp regen purpose, since there no skill to fasten the regen beside recovering using potion, and for magical defense as well. Unless you choose to use weapons that are focus more on magical damage over melee damage, then int will be more useful in that case for warrior, since weapon in the game comes with melee and magical damage.

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So - what about magic damage on weapons?:

melee and magic damage on one weapon.

Melee damage is of course how hard the weapon hits and object. melee damage 0-1 obviously is a poor choice if you want to inflict basic melee damage to a target.

What about the magic damage component? Is that the damage you do when using a magic "spell" of warrior and ranger [whirlwind for warrior, stun arrows for ranger, etc]? Or will the amount of magic damage on the weapon add to the damage a spell inflicts [ie: magic missile]? So let's say I equip a bow with 12-20 melee damage, 6-9 magic damage. If I fire the bow [mouse left click], it will inflict 12-20 dmg per hit. But if I use "stun arrow" - will it stun the target and do 6-9 damage? Or if I cast magic missile - will the missile do an additional 6-9 dmg per hit?

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Originally Posted by Sirus
So - what about magic damage on weapons?:

melee and magic damage on one weapon.

Melee damage is of course how hard the weapon hits and object. melee damage 0-1 obviously is a poor choice if you want to inflict basic melee damage to a target.

What about the magic damage component? Is that the damage you do when using a magic "spell" of warrior and ranger [whirlwind for warrior, stun arrows for ranger, etc]? Or will the amount of magic damage on the weapon add to the damage a spell inflicts [ie: magic missile]? So let's say I equip a bow with 12-20 melee damage, 6-9 magic damage. If I fire the bow [mouse left click], it will inflict 12-20 dmg per hit. But if I use "stun arrow" - will it stun the target and do 6-9 damage? Or if I cast magic missile - will the missile do an additional 6-9 dmg per hit?

Magic damage from what I know, its just another form of damage which similar to melee damage. If I not mistake, spell dont build up by weapon's damage, but by its rank level and character int.

Basically you can compare weapons which had similar level but with different damage type, ie
1. lvl10 sword with just melee damage 20-50
2. lvl10 sword with melee damage 15-30, magic damage 5-20
3. lvl10 sword with melee damage 5-10, magic damage 15-40

And by summing up the total damage, basically all 3 having bout the same weapon damage. Its more like making it convenient even for mage to go for melee battle with normal weapons, since there no wand/staff type weapon in the game. In the end, its just depends on which stats you invest more on to decide which type of weapon you go for, melee or magical damage. That how its work from what I see it.

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I have been reading the boards for a bit, especially this thread. I normally play a ranged bow type of class in most RPGs. So I went ahead and did it with this one. For a bit I had a hard time. Had to get used to the way combat works in this game. However now, in my mid 20's, I am finding it is very nice. At times a single shot of exploding arrow kills everything. I invested points into summon demon as well as the skill where you have a chance to get health back from an attack. I find that now, I barely ever use potions at all. When I do not kill before they get to me, I switch to two one handed weapons and easily keep my health coming back to me against multiple mobs while casters are hitting me with magic. I absolutely love this game. My stat spread is between Dex/Int combo with Str next and then Vit and Spirit. Most of my armor ratings against damage types are in the mid 30's and my defenses for the most part are in the mid 40's. I am using right now the ultimate good bow without anything added to it and my usual damage is in the 100's with my exploding arrow in the 500+ range.

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Things will usually goes easier, after you able able to expand your skill level beyond level 5. This is the time when majority will start altering their gears according to needs.

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I have been using the little tool in in the character customization area that shows what skills are increased buy using a specific piece of armour or weapon...So far I have been a sword/sheild warrior because my stats always look better that way than using a two-handed weapon except for raw damage....

5/5 Whirlwind, 5/5 Sword/Shield Expertise, 5/5 Lockpicking,2/5 Mindreading,and 2/5 in the Warrior skill Bleeding (or whatever its called......

I have 8 pts in Dex / 12 Int / 6 Spi...and the rest in Strength and Vitality....HP is is at about 350and MP is about 240....I am lvl 15 ATM and am almost at the point in Maxos temple where I fight Amadusius. Am I going wrong here cuz things seem to be going pretty well so far?.....

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ur doing fine just forgott aboute any % chance to give back damage or this skill who make enemys take damage based on amount of damage they id to u becosue laten in game they will make 0 damage and 90% of 0 is 0


train killing blow or whatever this skill got name in english is best skill in whole game becouse u can got 0 str and make 2 k damage with weapon to any damage near one u killing blowing becouse is game bug and if your killing blow is 40% of enemy hp and enemy got 1 k hp u make 400 damage to him and to any other mob who is on atack line so if u make damage to mob with 10 k hp u can make 4 k damage o0 works nice with 2 h sword u can use it as aoe with 5 s recast

dont put points in vit is useless train int instead
also dont put points in wisdom is another useles with 1` point in mana drain u can spamm any skill and got full mana all the time mind read every one posible u got alot of skill points and sometimes ability points and loose in exp is not important sience from lvl 30 u got simply god mode and there is few spots in game when u can respawn mobs forever


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Originally Posted by marcusdavidus



train killing blow or whatever this skill got name in english is best skill in whole game becouse u can got 0 str and make 2 k damage with weapon to any damage near one u killing blowing becouse is game bug and if your killing blow is 40% of enemy hp and enemy got 1 k hp u make 400 damage to him and to any other mob who is on atack line so if u make damage to mob with 10 k hp u can make 4 k damage o0 works nice with 2 h sword u can use it as aoe with 5 s recast


That skill is call fatality and its not bug, at least not in my game. It only can be use when your target hp match your skill requirement, eg if skill only affect target with hp lesser than 40%, any single target will instant die when you use the skill on that target with hp lower than 40%. And its not aoe skill too.

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yes i know how this skill works rly but it can be used as aoe becouse if any anemy is in range of this blow it get hit too but not by your normal damage but by damage u make to your target. i got polish version 1.3

so if u make this hit for 40% ( lvl 10 of this skill) to enemy with 2 k hp u make 800 damage to any enemy on line of atack . i have no idea how its works with 1 h but with 2 h u can easy make huge damage to whole grp of enemys just try to put them in stack and its easy cuz ai sux
if u got lucky u can kill grp of enemys in 2 fatalities
u simply need make enought damage to one target to fatal him :P
and its funny cuz this skill works on every one even bosses . try it on baal when his minions are on line of atack one hit stage clear :P

Last edited by marcusdavidus; 07/01/10 02:06 AM.

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Originally Posted by marcusdavidus
yes i know how this skill works rly but it can be used as aoe becouse if any anemy is in range of this blow it get hit too but not by your normal damage but by damage u make to your target. i got polish version 1.3

so if u make this hit for 40% ( lvl 10 of this skill) to enemy with 2 k hp u make 800 damage to any enemy on line of atack . i have no idea how its works with 1 h but with 2 h u can easy make huge damage to whole grp of enemys just try to put them in stack and its easy cuz ai sux
if u got lucky u can kill grp of enemys in 2 fatalities
u simply need make enought damage to one target to fatal him :P
and its funny cuz this skill works on every one even bosses . try it on baal when his minions are on line of atack one hit stage clear :P

I had english ver 1.0 and its a single target skill, where it dont do any damage to any other mobs in range, beside the 1 you targeting. And this is suppose how the skill should work out. Beside that fatality cant be use unless enemy hp met the requirement only, eg for rank 10 fatality, it can only be use on mob with hp lesser than 40%. And this skill work with bosses all the time.

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YES I KNOW I CAN ONLY USE$ IT WHEN i got 40% in skill an enemy got 40 % hp jesus
in polish version what is based on last german version one weapon slash can hit multiple targets
and is bug propably but fatality is not really killing blow its get amount of damage anemy hp when u hit him an instantyaply it to damage of that swing so if enemy got 800 hp ( 40 % of his full 2 k hp) this skill aply 800 damage to this sword swing so this enemy die instantly cuz 800 hp - 800 damage = 0 but magic starts now the damage your sword make (800) dont desapear but is on sword till edn of that slash so if the same slash hits another target another target get hit by 800 damage aswell - resists so u can make 800 damage to multiple targets. i know i use it by halaf of game expecially after lvl 30 when all mobs are hit u for 0 but got tons of hp and is pajin in ass to kill bunch of this weaklings


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Originally Posted by marcusdavidus
YES I KNOW I CAN ONLY USE$ IT WHEN i got 40% in skill an enemy got 40 % hp jesus
in polish version what is based on last german version one weapon slash can hit multiple targets
and is bug propably but fatality is not really killing blow its get amount of damage anemy hp when u hit him an instantyaply it to damage of that swing so if enemy got 800 hp ( 40 % of his full 2 k hp) this skill aply 800 damage to this sword swing so this enemy die instantly cuz 800 hp - 800 damage = 0 but magic starts now the damage your sword make (800) dont desapear but is on sword till edn of that slash so if the same slash hits another target another target get hit by 800 damage aswell - resists so u can make 800 damage to multiple targets. i know i use it by halaf of game expecially after lvl 30 when all mobs are hit u for 0 but got tons of hp and is pajin in ass to kill bunch of this weaklings

Fatality by default is a 1 hit ko skill to targeted mob which met the skill requirement, not a damage skill which damage base on mob's hp. That is what written on the skill description. The skill description is " You can instantly kill enemy whose hitpoints is below a total of ?%" and I tested it before and it works out as how the skill description list out. I not sure how your polish version changes it, but that how it work in english version I had.

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like i told u patch 1.3 polish is base on last german version and many of NEW patch that will come for us version soon content is already in i like multiple targets hits by weapon and with that patch ur able to fatality one target and make samedamage to other target/targets if they are hited by this slash . besie what skill wrote its not "insta" kill its simply add damage exacly same like enemy got hp to that slash and targeted enemy cannot dodge and his armor and other restists are set to 0 for that hit. so this target got 800 hp got khit by fatality got -800 hp from that slash so he die . but another mob get hitted by the same slash and he got resists etc so he got hittted by 800 damage and that 800 damage is reduced by nromal factors like resitsts etc, and that damage is flagged propably as magic damage becouse its make almost full to most of mobs even if they got hell out meale resists . thank if u still dont belive me i can make movie in fraps or so


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Originally Posted by marcusdavidus
like i told u patch 1.3 polish is base on last german version and many of NEW patch that will come for us version soon content is already in i like multiple targets hits by weapon and with that patch ur able to fatality one target and make samedamage to other target/targets if they are hited by this slash . besie what skill wrote its not "insta" kill its simply add damage exacly same like enemy got hp to that slash and targeted enemy cannot dodge and his armor and other restists are set to 0 for that hit. so this target got 800 hp got khit by fatality got -800 hp from that slash so he die . but another mob get hitted by the same slash and he got resists etc so he got hittted by 800 damage and that 800 damage is reduced by nromal factors like resitsts etc, and that damage is flagged propably as magic damage becouse its make almost full to most of mobs even if they got hell out meale resists . thank if u still dont belive me i can make movie in fraps or so

That how yours work out, but not for all. If you had follow up on the patch thread, you should have know not everyone is able to patch to v1.03. There are only certain version could patch to 1.03. There might be changes make in 1.03, but what I telling is now is that how the skill work out by default, at least for me at my current version ok.

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This thread is very helpful but I would like to know what the level cap is and how many points you get per level for skill and stat increases. If we know that we can better determine how to distribute points.

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There is a technical level cap around level 60, but practically most people finish the game at level 34 or 35 (highest I've seen mentioned is 38).


Welcome to the forum. wave

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there is no lvl cap if u mind read alot and u manage to find all skill books u can get around 60-70 skill points on lvl 35


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Thank you Raze and marcusdavidus.

That seems like enough skills points to get a nice Hybrid going.

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I reskill at lvl35 and found that I had a total of 72 skill point available. I might actually miss a few skill points through books which I might not be aware off. While in hall of echoes, you can gain around 5 to 6 more skill points. So total up can reach close to 80 skill points at lvl35.

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Originally Posted by ACSS
I reskill at lvl35 and found that I had a total of 72 skill point available. I might actually miss a few skill points through books which I might not be aware off. While in hall of echoes, you can gain around 5 to 6 more skill points. So total up can reach close to 80 skill points at lvl35.


Thank you I find that very helpful. bow

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but remmebr that ALOT of skil points come from MIND reading and alot of times u need mind read the same npc .
litlle spoiler : when u make battle tower quest mind read that woman before fight and after fight too :P


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I was thinking of a good general way to build a character and came up with this. Let me know what you think.

Warrior

Str and Vit get a point every level. Then the 3rd point goes between Int and Spi. The 4th point goes between Dex and Str. So Str would be getting a gain of 1.5 every level. Unaltered stats at level 35 with no extra points would be.

Vit 35
Spi 18
Str 55-(34x1.5)+4(if warrior is chosen at start)
Dex 18
Int 18

Mage

Same as Warrior but with obvious changes. Vit and Spi would switch, and Str and Int would switch.

Ranger

Dex would get a point each level. Another would go between Int and Dex. Then I was thinking a point could go between Vit and Spi. The 4th would go between Str and whichever stat(Vit or Spi) didn't get the 3rd point. So for the Ranger:

Vit 25
Spi 26
Str 18
Dex 55
Int 18

Extra points could be evenly divided so if you get 20 extra points then each stat would get another 4 points. Or you could divide them however you like.

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Originally Posted by 30johner
I was thinking of a good general way to build a character and came up with this. Let me know what you think.

Warrior

Str and Vit get a point every level. Then the 3rd point goes between Int and Spi. The 4th point goes between Dex and Str. So Str would be getting a gain of 1.5 every level. Unaltered stats at level 35 with no extra points would be.

Vit 35
Spi 18
Str 55-(34x1.5)+4(if warrior is chosen at start)
Dex 18
Int 18

Mage

Same as Warrior but with obvious changes. Vit and Spi would switch, and Str and Int would switch.

Ranger

Dex would get a point each level. Another would go between Int and Dex. Then I was thinking a point could go between Vit and Spi. The 4th would go between Str and whichever stat(Vit or Spi) didn't get the 3rd point. So for the Ranger:

Vit 25
Spi 26
Str 18
Dex 55
Int 18

Extra points could be evenly divided so if you get 20 extra points then each stat would get another 4 points. Or you could divide them however you like.

Theoretically you do it like that, or any way you like. But I would suggest reserve some points, as you might had gears which provide you with stats you need, where you dont actually need that much of points into that particular stat, as all stats only max out at 100. Beside there are good charms available to be buy, 4 stats charms.

Last edited by ACSS; 12/01/10 06:20 AM.
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Are those the Blessed Charms? And are they the best?

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Blessed(+4) is the best type I've seen. From what I know that's as high as they get.

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Best is divine, +5 ,which only from boss loot. Blessed can be bought in aleroth

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I have found a Blessed charm in Lovis Tower, in Lovis Chest he opens after mindreading him grin ,
a Heightened Reflects + 4 charm!


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I'm confused, I thought that Magic Damage on weapons increased the damage of your spells and Physical Damage increased the damage of you actual melee attacks.

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Both actually are types of damage deal by weapon. I dont think spell damage is affected by weapon's magical damage. You can always test it out and let us know if you are playing a mage.

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I don't think for example Magic Blast is more powerful IF my Magic Damage is higher!

another thing: You don't put a charm "Magical Damage + 3" for example IN a spell like Magic Missile, but you put it in your gear wink

And it's also not necessary because some magic spells are already realy strong! Magic Blast is for sure powerful!


But I don't known which kind of enemy are more vulnerable for Magic Damage of Melee Damage ... !

But if someone have experience with more or less Magic Damage doing on a enemy and the results, please let us known! wink




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Magic Damage stat is for weapons. This allows high INT characters to do good damage with weapons that have Magic as their primary damage. Or STR/INT characters to be really mean with 'Balanced' weapons.

Edit:
Overall it is your LEVEL that is most important. Kill everything, do all quests ... WIN (well kind of ... ending grrrrrr.....).


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Yesterday I do the Maxos Temple and go to Sentinel Island. Have done all quests of brocken Valley. I began with a Ranger & female character. Nice laugh ! I use the Rothmans Bow and my 2-handed Arben Sword and change frequently between both weapons.
Play on easy difficulty, maybe now for me a little bit toooo easy grin

My Stats etc are:
I'm level 16 with 143873 XP (1400 debt).
Vitality: 5 - HP: 165
Spirit: 9 - Mana 268

Strength: 27 - Melee Res : 31.26 % - Conditioned Body: 34 % (CB)
Dexterity: 28 - Ranged Res : 25.12 % - Heightened Reflexes: 34 % (HR)
Intelligence: 30 - Magic Res : 24.18 % - Indomitable Will: 35 % (IW)

Skills: points left: 8.
Active Skills: Magic Blast: 2/5 & Poison Arrow:1/5
Passive Skills: Mage: Confusion: 2/5 & Destruction: 1/5
Other: Ranger Stealth: 2/5, Lock Pick: 5/5, Wisdom: 4/5 (all points from gear!), Encumbrance: 2/5
And the other skills of the Dragon Slayer I have from the start of the game.

Equipment: (incl. charmpoints and enchantmentpoints)
Arben Sword: dam: 43 - 86 ** (9 - 62) ** with enchantment I put in: Lvl 10 Increased Damage = + 27!
(and also enchantment: Lvl 2 Life Leech)
Arben Sword have also one skillpoint in Two-handed Weapon Expertise + 1 point in Intell.

Cuirass: 2 to Vit & IW, 29 to Mana; MlArmRat:4, RngArmRat:8, MagArmRat:3.
Belt: 27 to Mana; enchantment: Poison Aura: 10% doing 30 poison dam.
Leggings: 2 to CB, MlArmRat:6, RngArmRat:2, MagArmRat:1; enchantment: MAg Dam Aura 6%
Helmet: 2 to Str, Int & IW; MlArmRat:7, RngArmRat:4
Gauntlets: 2 to Spir & HR; 6 to HP, 15 to Mana; MlArmRat:5, RngArmRat:1, MagArmRat:1
Bracelet: 2 to Dex & CB; 1 to Wisdom; enchntmnts: Healing Aura: 0.1/sec & Magic Dam Aura 6 %
Earrings: 3 to HR, 4 to Spir, 10 to Mana; MagArmRat: 4; enchantm: Retribut Aura 16 %!
Ring 1: 2 to Dexterity
Ring 2: 1 to Wisdom
Pendant/Talisman of the North): 2 to Wisdom; 1 to spir, HR & IW, 3 to CB; enchntmts: MagDam Aura 10%, Poison Aura 6%. (+ 1 empty enchntm-slot)

Bow is Rothman's bow: 1 to Wisdom; 2 to Strength, 24 to Mana; enchntms: Mana Leech 6%, Butchery +1 Critical chance(Cc) = give 11 % to Cc; with Melee (max 25) + Magic(max 22) damage
Shield + Sword (Brightblade):
don't used them yet, but have something good if necessary wink
And I have some good Axes in my Inventory.



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After experiencing some more with the game I have to disagree with some of the stuff you said about some skills.

Unarmed is truly the hardest way to go, but do not neglect One Handed\ One Handed + Shield, they are not bad. Sure, shield doesn't really add much resistance(thou it does have charms and enchantments), but, aside from looking awesome, its just a bit slower then one handed weapon, which is actually able to stack up quite a lot of damage very fast (auto attack, skills will obviously be weaker, but when everything dies in 3-5 hits it hardly matters). Also 2handed weapons get the least damdge bounus unlike the other possibilities (the dual-wielding mostly surpasses it). Also theres nothing wrong with investing in skills that do a fixed amount of damage (witch is not true since you have skills like way of the ranger or battle rage and so), especially when explosive arrow for example at it highest level can do around 2000 damage (clean) which comes in AOE, low CD (5 sec) and low MP cost, and the damage is high as well.

Also about this
Quote
Let's assume 100 int (+100% magic damage), rank 10 magic missile (4 projectiles/33 dmg), rank 5 destruction skill (+50% spell damage), activated rank 5 Way of the Battlemage (+50% magic damage).
You're looking at:
4*33*2*1.5*1.5=594 damage.
With a cooldown of 1s, that's 594 dps.


That is not true, MM rank 10 does 146 damage (at the cost of only 36 MP which is sooo low). So your looking at 2628 my good friend (replacing the 33 with 146 in your calculations). And yep, I 1 hit everything with a very similar setup (flying fortress bosses are a joke really).

With the rest thou, I agree, and again thanks for clearing out how stats work with all that INT instead of STR nonsense.

Last edited by Zomgnome; 30/01/10 07:05 AM.
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Amor sets are a good way to increase overall stats and resistances. I only have the one set so far but the complete set of ten pieces really added some major boosts. I have the Aleroth Mage/Archmage set. I understand there are other sets but have not gone searching for them yet. I can post the stats for the the Mage set if anyone is interested. If we gather all the sets and their bonuses it may help guide peoples decisions when developing their character.

I know I would have saved a few things had I known what this set does.

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Hey, another thing about dual wield that you have to factor in... you get the area for 2 items enchantments and stats, instead of just one (srry if that was a little confusing, kinda hard to say what i'm meanin), so that means that you can have quite the damage added from an extra item, what helps me astronomically.

personally, i have used 2h, and it just doesn't keep up with the axe/sword combo i am using, no matter what the stats of the 2h is.

i see ur math, and i see the logic, but i thought i just might throw you that point for calculation.

(and lastly, ur grammar is great for not having english as ur native language. i'm a stickler for grammar and spelling, and i noticed only one error.. in other words, good job, don't worry about no one understanding anything, u got it down)

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Yeah, posting the complete Archmage armor set information would be a good idea. I have all the sets and will see about posting the stats of the ones I can equip.

EDIT: Actually, I can't do that. The hard drive I installed Divinity 2 on is broken and I can't play the game anymore.

Last edited by Stabbey; 05/02/10 01:08 PM. Reason: correction
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I played ranger and put most of my skill points into poison and explosive arrows and I'm not disappointed. Poison arrow costs very little mana and at high level (10 or so) it has great damage. Exploding arrow at highest levels does much more damage and it hurts all the nearby creatures, no matter how many there are. Really cool skill.

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Originally Posted by Stabbey
Yeah, posting the complete Archmage armor set information would be a good idea. I have all the sets and will see about posting the stats of the ones I can equip.

EDIT: Actually, I can't do that. The hard drive I installed Divinity 2 on is broken and I can't play the game anymore.


Well unless someone else gets to it I'll post the stats this weekend.

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Unless otherwise noted these pieces require you have 47 Intelligence and be level 28. There are ten pieces all together.

Since I added Charms and Enchantments to my pieces (and forgot to note the original enchantments) I will simply list what each piece has in terms of Charm and Enchantment slot(s).

I hope this helps with character optimization.

Enjoy!! hehe

Aleroth Archmage Set...

Legendary Aleroth Archmage Helmet of Hope
+ 11 to Magic Armor rating
Intelligence 47
Level 28
+8 to Heightened Reflexes
+5 to Ranged Armor rating
1 Charm slot
1 Enchantment slot
All ten pieces equipped +12% to Intelligence

Divine’s Aleroth Archmage Cuirass of the Guardian
+18 to Magic Armor rating
Intelligence 47
Level 28
+3 to conditioned body
+6 to Ranged Armor rating
+2 to Melee Armor rating
1 Charm slot
1 Enchantment slot
All ten pieces equipped +12% to Spirit

Hero’s Aleroth Archmage Gauntlets of Spiritual Power
Melee Armor rating +1
Ranged Armor rating +1 Magic Armor rating +4
Intelligence 47
Level 28
+4 to Vitality
+2 to Conditioned Body
1 Charm slot
1 Enchantment slot
All ten pieces equipped +12% to Vitality

Saint’s Aleroth Archmage Leggings of the Devote
Magic Armor rating +6
Intelligence 47
Level 28
+4 to Intelligence
+5 to Heightened Reflexes
1 Charm slot
1 Enchantment slot
All ten pieces equipped +13 to Indominatable Will

Philosopher’s Aleroth Archmage Earrings of Eternal Burning
Level 28
+5 to Indominatable Will
1 Enchantment slot
All ten pieces equipped +13 to Magic Armor rating

Philosopher’s Aleroth Archmage Belt of the Avenger
Level 28
+3 to Indominatable Will
1 Enchantment slot
All ten pieces equipped +70 to Mana

Hero’s Aleroth Archmage Bracelet of the Warrior Gods
Level 28
+3 to vitality
+2 to conditioned Body
1 Enchantment slot
All ten pieces equipped +13 to Ranged Armor rating

Master Assassin’s Aleroth Archmage Ring of the Magic Gods
Level 28
+3 to Vitality
+2 to Conditioned Body
1 Enchantment slot
All ten pieces equipped +70 Hit Points

Lich’s Aleroth Archmage Necklace of the Magic Gods
Level 28
+4 to Spirit
1 Enchantment slot
All ten pieces equipped +13 to Magic Armor rating

Ruthless Archmage Warhammer of the Vampire
1 Handed Warhammer
Melee Damage = 50 to 62
Magic Damage = 15 to 18
Critical chance 8%
Intelligence 45
Level 28
+3 to Dexterity
+4 to Strength
2 Charm slots
2 Enchantment slots
All ten pieces equipped +26 to Magic Damage rating


All piceses can be found here...
Stone's Flying Fortress


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Raven if u wanna have the ultimate mage class at higher levels u need to maximized skills:
-Magic Missiles (possibly to lvl 15)
-Fireball (the same like magic missiles)
-optional Magic Blast (not so high dmg but good to instant kill)

and important skill for mage "Mana Efficiency" to lvl 5 so u will have reduced (50% or higher) usage of mana smile

Good Luck laugh


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Originally Posted by D1ablo
Raven if u wanna have the ultimate mage class at higher levels u need to maximized skills:
-Magic Missiles (possibly to lvl 15)
-Fireball (the same like magic missiles)
-optional Magic Blast (not so high dmg but good to instant kill)

and important skill for mage "Mana Efficiency" to lvl 5 so u will have reduced (50% or higher) usage of mana smile

Good Luck laugh


Nope I still find fireball useless for mage
I know It can dmg high and bring enemy to 10-20% of health but I had other skills that made me ultimate mage.Although many people say It is good.
On my fifth playtrough as a battle mage I have found out that fireball IS pretty good spell but only after battle tower.I must admit that I have been wrong,but still my mage is strong enough to wipe entire army.
I use many skills not just destructable skills like fireball.
I am pretty happy with my ULTIMATE MAGE and I don"t have fireball
Now its late
I can"t edit my guide anymore but I doN"t care
Those who read it will still find themself very powerful without fireball.








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I use Magic Missle and have my Pet tank for me. I also have a couple of points in two weapon in case I need to get upclose and personal but that is rare.

Do you folks use your Pet? Do you like Mage, Ranger or Fighter Pets?

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I use only melee creature and demon
They are enough for my ultimate mage


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On my first run through i had summon undead and summon ghost..what a WASTE in my opinion!!!
Now i just use my creature which half the time doesnt attack, or gets stuck like its treading water! lol
Magic Missile for a mage is just AWESOME not just because of the damage but it can be cast fast!


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( If this was explained elsewhere forgive me!)

Tips on Duel Wield Warriors anyone? I'm starting fresh since I saw some pretty sweet one handed swords on my 2h warriors profile, and figured I could do more damage/have more fun with dual wield.

Note: Playing on Xbox 360

I found magic blast very useful with my 2h warrior, that was the only magic i upgraded all the way(also destruction).

I spent most of my stat points on strength, vitality...hardly any on dexterity, with spirit and intelligence at moderate even levels.

I don't doubt there are players with more experience than I have with this game...I would greatly appreciate you sharing your knowledge with me.

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In response to D1ablos post above on mage skills;
I did awesomely with 1. Magic missiles 12
2. Fireball 10
3. Firewall 8

End battle Firewall REALLY helped alot!!! rpg007
Of course 5 points into Mana Efficiency is a MUST!!!!!!!

Last edited by Dragonbane; 16/02/10 02:00 AM.

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Originally Posted by ThePhantomChef
( If this was explained elsewhere forgive me!)

Tips on Duel Wield Warriors anyone? I'm starting fresh since I saw some pretty sweet one handed swords on my 2h warriors profile, and figured I could do more damage/have more fun with dual wield.

Note: Playing on Xbox 360

I found magic blast very useful with my 2h warrior, that was the only magic i upgraded all the way(also destruction).

I spent most of my stat points on strength, vitality...hardly any on dexterity, with spirit and intelligence at moderate even levels.

I don't doubt there are players with more experience than I have with this game...I would greatly appreciate you sharing your knowledge with me.


What I have done is put equal amounts of points in INT and STR. That way I can use Magic Missle instead of a bow for ranged attacks. I found some of the best one-handed weapons have both Melee and Magic damage. So by splitting INT and STR I can effectively use those weapons. Since you only get a percentage of the damage from your "off-hand" weapon I usually go for the low Melee damage/high Magic damage with that hand and use a balanced Melee/Magic weapon for the "on-hand". Some of that also depends on what charms or enchantments you can add to a weapon and later on armor sets can affect your stats as well.

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Originally Posted by CoarseDragon
Originally Posted by ThePhantomChef
( If this was explained elsewhere forgive me!)

Tips on Duel Wield Warriors anyone? I'm starting fresh since I saw some pretty sweet one handed swords on my 2h warriors profile, and figured I could do more damage/have more fun with dual wield.

Note: Playing on Xbox 360

I found magic blast very useful with my 2h warrior, that was the only magic i upgraded all the way(also destruction).

I spent most of my stat points on strength, vitality...hardly any on dexterity, with spirit and intelligence at moderate even levels.

I don't doubt there are players with more experience than I have with this game...I would greatly appreciate you sharing your knowledge with me.


What I have done is put equal amounts of points in INT and STR. That way I can use Magic Missle instead of a bow for ranged attacks. I found some of the best one-handed weapons have both Melee and Magic damage. So by splitting INT and STR I can effectively use those weapons. Since you only get a percentage of the damage from your "off-hand" weapon I usually go for the low Melee damage/high Magic damage with that hand and use a balanced Melee/Magic weapon for the "on-hand". Some of that also depends on what charms or enchantments you can add to a weapon and later on armor sets can affect your stats as well.


I am a shield guy, but for 2 handed weapons, the off hand damage percent goes over 100 at one point and at lv 13 you should put your stronger weapon in the off hand slot for more overall damage,

I know this because before I made my character did a bunch of skill lv research and I wanted to see how much better Dual handing actually was(quite a bit in damage terms). However I still did the shield/one handed weapon combo, because shields look awesome and RPGs are about looking cool, right?(only part of the RPG any way).

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Originally Posted by sloo_monster
Originally Posted by CoarseDragon
Originally Posted by ThePhantomChef
( If this was explained elsewhere forgive me!)

Tips on Duel Wield Warriors anyone? I'm starting fresh since I saw some pretty sweet one handed swords on my 2h warriors profile, and figured I could do more damage/have more fun with dual wield.

Note: Playing on Xbox 360

I found magic blast very useful with my 2h warrior, that was the only magic i upgraded all the way(also destruction).

I spent most of my stat points on strength, vitality...hardly any on dexterity, with spirit and intelligence at moderate even levels.

I don't doubt there are players with more experience than I have with this game...I would greatly appreciate you sharing your knowledge with me.


What I have done is put equal amounts of points in INT and STR. That way I can use Magic Missle instead of a bow for ranged attacks. I found some of the best one-handed weapons have both Melee and Magic damage. So by splitting INT and STR I can effectively use those weapons. Since you only get a percentage of the damage from your "off-hand" weapon I usually go for the low Melee damage/high Magic damage with that hand and use a balanced Melee/Magic weapon for the "on-hand". Some of that also depends on what charms or enchantments you can add to a weapon and later on armor sets can affect your stats as well.


I am a shield guy, but for 2 handed weapons, the off hand damage percent goes over 100 at one point and at lv 13 you should put your stronger weapon in the off hand slot for more overall damage,

I know this because before I made my character did a bunch of skill lv research and I wanted to see how much better Dual handing actually was(quite a bit in damage terms). However I still did the shield/one handed weapon combo, because shields look awesome and RPGs are about looking cool, right?(only part of the RPG any way).


I think at my current two-weapon skill level I am only getting 40% from the off-hand weapon. I would think you are correct that at higher levels you need to adjust your off/on-hand weapons according to the percentage from the two-weapon skill. That's a good tip to keep in mind as you level up.

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wow this just made my play through a whole lot more easy thanx a bundle i ether missed or you forgot the dragon knight skills im kinda woundering if the extra xp bounus is any good

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Wisdom can be helpful, and you can get several bonuses from equipment, but it is not necessary.

Wisdom / Mindreading - worth it?

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Enchant everything you can with health regeneration and later on spec regeneration skill and you will be a walking ticking healthpot. You can even use mana leech to drain yourself to refill your manabar. Feels like cheating.


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I search the forum first, but nothing find about my question yet. But I didn't wish to start a new topic for my question, but I think this topic is a good one for this question wink.

I wonder what is the best kind of [b]damage for killing the most enemies (or for some kind of enemies?) ? [/b]

What does Magic Damage do to a enemy?? Is it the same like melee damage, but only depending on the resistance of an enemy? (his/her ressistance for melee attacks or magic attacks)

If so, I hope I could find out what the resistances are of the most enemies smile !
I love to take another strategy by different enemies so I can take a tactical step laugh

But I'm afraid I havent the Time for finding out the weakness of all kind of enemies (or the most of them).
Since in Divinity II there isn't a skill "Know Creature" frown ... that skill I found so good in DD! I wish to know something more about all enemies I must kill.
biggrin

Already, many thanks!

EDIT on march 11, 2010 :
yesterday, after writing down this post I was thinking back about the weaknesses of enemies and maybe it is a logical path to follow?
I explain (and you may say WHAT you have experienced) what I think it can be:

Code
enemies they attack w/     strength                 weakness 
melee weapon               melee resistance         resistance to magic and/or ranged attack?
ranged weapon              ranged resistance        resistance to melee and/or magic attack?
magic (spells)             magic resistance         resistance to melee and/or ranged attack?
with melee and magic       melee + magic resist.    ranged resistance


... etc ... but not sure there are enemies they have all 3 kind of attacks, I think not. There're Summoners and also Healers ... I have experience they have not so a high melee/ranged resistance ... but a high(er) magic resistance?

Last edited by Joram; 11/03/10 12:00 PM.

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Nobody? smirk
Sorry, is my question not a good one in this thread? Or is my question a bad one? frown

I've been thinking it over and find it a challenge to explore the strengths and the weaknesses of the enemies.
I think it's more fun to think about this so I may as appropriate weapon in any kind of enemy. But not simple I think.

Therefore now my question to Larian: can any of you just clarify whether in fact there is a difference in their resistance to enemies? Is one really more resistant to magic and another one better against melee? Etc. ....

If NOT, it is not necessary to further investigate this.
So please, would someone be so kind to help me?





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You could test it by using different attacks against enemies and look in the combat log to see which attack did most damage.

But I usually play as pure warrior, ranger or mage so it makes sense to stick to either melee, ranged or magic... since switching to another form of damage will always do lesser damage in that case.

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Yeah, the Combat Log, I almosst forgot it! smirk Thanks wink


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Originally Posted by Kein
Quote
I always invest only in spirit and little in intelligence


Spirit isn't so important, intelligence matters much.
Also, forget about wisdom. It almost useless. Don't spend too much EXP for Mindread and you're set.


I was halfway the Orobas fjords, but I decided to start again. Wisdom is at level 5 right now, and I'm level 14 atm ( level 3 +2 with a magic neclace ), and I'm still cleaning out the Broken Valley environment. Everytime experience can be gained, I get a 10% bonus.

I like Wisdom



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INT only increases the magic damage you deal with weapons right? As far as magical attacks on your character, does that rule still apply? Or does it INT raise your resistance to all magic attacks?

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Indeed, Intelligence raise your Magical Resistance too!


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I dont understand why mindreading is panned. I am just beginning and I have already learned a lot of info about the various characters and gotten a few good laughs too, not to mention immersion in the game world and background story.
I guess if you just want to get on with killing stuff and are not interested in story then fine...sort of play it as a hack and slash; seems like a shame to reduce the game to that - power level and then complain the game is too easy.

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Mindreading the activity is great (although much more could have been done with it). But spending skill points in the Mindreading skill is not a great use of them.

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So I finally started spending SP on Firewall...I've got to say this is one heck of a useful magic to have. Right now My magic consist of Firewall( when surrounded by enemies it just KILLS) and Magic Blast to annihilate anyone I don't feel like swinging a gigantic sword at.

I do have one question, at what point would you suggest I use my " unlearn all skills" option? I have Five invested in Wisdom that I would like to place somewhere else. After retrieving the sigil from Broken Valley perhaps?

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Within reason, you should unlearn all skills whenever you want to make at least moderate changes. You don't want to try making frequent changes, but as long as you have a good idea of how you want to adjust your character build, and are either pretty sure you will not need to make additional changes or you don't have the spare skill points to easily put off reskilling, go ahead.

The cost to unlearn skills doubles each time you do so, but as gold is relatively easy to come by you don't have to worry too much about that the first couple times. I reskilled right after getting the battle tower, and then again before heading to the hall of echoes, with enough gold left over I could have done so a third time (or forth, with a bit of malachite ore / diamond farming).

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or you can just save and try skills smile


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I reskilled twice. Once before turning in a bunch of quests in Orobas Fjords, I maxed out Wisdom to get extra levels. After I had done that, I respecced back to a normal build.

I don't recommend doing that by the way, extra levels just make the game too boring.

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Originally Posted by veteranpants
I am a dual-wielder
I got high Vitalit and Strength
any chance that i'll survive most dungeons and bosses?


Yes, there's a chance. It depends on many factors (thought I'm not a math person, so I'm not even going there!), such as your character level, assignment of skills, whether or not you use your creature/pet and how you have it made.

After two play-throughs (ending on "easy" difficulty), I ended as a mostly melee character, dual wielding, with my summoned demon (I HIGHLY recommend investing points in summon demon-- it does a lot of damage)with many of my stat points in vitality and strength.

By the second play-through, I had learned (from experience) how to make a great warrior, but utilizing some mage skills. Firewall is extremely useful for a melee fighter as it starts 'instant' and continuous damage while wailing away on the bad guys, combined with a powerful creature build, and about 3 skill points in summon demon, and maxed on summon mastery, a lot of points in whirlwind were also beneficial. Used hardly any potions in the last battle. I also had points in regeneration, bleed, and a lot of points in reflect.

A chance? Definitely-- just have fun playing. Make lots of different saves, especially before assigning skill points-- if something isn't to your liking, just go back a bit or use your platform trainer. Make the best use of armor/jewelry/weapons and enchantments. I tend to use the latter to boost areas where I don't want to spend points-- but that's just my personal preference.

Have a blast playing this wonderful game! smile

~~CierraShore



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Time zones are like time travel, so lets just pretend I'm not posting this at an absurd hour. So far, I've only experimented with duel wield and 2H sword warrior/mage's. I have to characters built up to the point to where they've conquered all of Orobas Fjords...

I'm starting a Ranger now...but I want the ultimate ranger, I want to know the essentials. Should I also carry a sword? If so single or 2h? Is STR unimportant with this role? Should I still have points invested in Jump Attack? Whirlwind?

Thanks!

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If you go for Ranger, keep always a sword or other melee weapon with you! Some enemies are fast running to you or you trigger a spot in a small place and 3 skeletons with axes attack you!

I prefer a 2 handed sword. smile I keep 1 shield, but I didn't use it much!

I play a ranger (+ use frequently magic spells like Magic Blast) and love it biggrin
Ranger Stealth (passive) is a great skill, I find!
I have also 2 pears of earrings, each with 1 Skill:
one with Stun Arrows and one with Battle Rage. smile


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What I meant more was advice on how to spend stat points. What attributes are most important to upgrade for a successful ranger.

I just started a ranger, and I'm finding it hard on choosing what skills to hot key. I usually reserve two for potions and the rest for skills.

Also it seems you don't get really useful ranger skills until level 15.

I'm completely out of my element when it comes to this style...but I got an itch for using one because of the Robin Hood movie!

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frown SO LET ME GET THIS STRAIGHT.... THE ARCH F*CKING MAGE SET HAS MORE MELEE ATTACK DAMAGE THEN MAGIC, know I may not be the one working as a developer but to me a MAGE SET SHOULD BE MAGIC F*CKING ORIENTATED smile Can this please be confirmed or denied as I have yet to find the weapon.
THANKS!!!

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For the archmage warhammer I have 50-62 melee damage, 15-18 magic damage, with a bonus +26 magic damage with the full set equipped. Perhaps Larian figured anything that got close enough for melee combat was either weak or resistant to magic, so could use some extra conventional damage. Maybe they figured a high intelligence character would end up with a more balanced damage that way.

If you are duel wielding, put the warhammer in your off hand, or use a different weapon (there is not a huge drop in set bonuses with one less piece: 1 less armour rating, or 2 less HP/MP).

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Ya I just got it today and I must say the ArchMage set is really BAD.

Mage is by far the STRONGEST OFFENSIVE CLASS imo. Level 10 Magic Missle is hitting 500 each missle with 4 missles per cast.
smile Definatly A CLASS WORTH PLAYING ONCE!!!

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Originally Posted by fougere

[*]Thousands cuts:

The bread and butter of the warrior.
Launches 6 very fast strikes, for massive damage. Plus it seems that your target is unable to retaliate while the strikes are landing.
The only downside is the 15 seconds cooldown. A point is a must, the more the merrier..


Is this really important enough to justify the extreme mana cost? (I'd rather not waste points on Mana Efficiency.)

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I didn't bother with Thousand Strikes at all (playing a strength based duel wielding warrior), though did max Mana Efficiency (more to help with summoning the creature early to mid game). One point in Mana Leech may work just as well, which I also did later in the game, when I had skill points to spare (I didn't have a problem running out of mana, just figured it might come in handy at some point).

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Originally Posted by Raze

I didn't bother with Thousand Strikes at all (playing a strength based duel wielding warrior), though did max Mana Efficiency (more to help with summoning the creature early to mid game). One point in Mana Leech may work just as well, which I also did later in the game, when I had skill points to spare (I didn't have a problem running out of mana, just figured it might come in handy at some point).


I actually only now (after returning to Broken Valley from Sentinel Island to finish up old quests) discovered the enchanter and finished the quest to get a creature. I've played the whole game thus far (level 18) without these things (and without any points in a weapon proficiency) and didn't realize it! At least I never really had any problems without them.

I also took the point in Mana Leech after I saw how much Healing cost. Yikes, I almost never used mana at all until I got that skill! smile But now even when I use Healing, I have nearly a full mana bar after a fight, so no problem there.

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Originally Posted by JohnJSal
Originally Posted by fougere

[*]Thousands cuts:

The bread and butter of the warrior.
Launches 6 very fast strikes, for massive damage. Plus it seems that your target is unable to retaliate while the strikes are landing.
The only downside is the 15 seconds cooldown. A point is a must, the more the merrier..


Is this really important enough to justify the extreme mana cost? (I'd rather not waste points on Mana Efficiency.)


Well, my warrior eventually was able to use it while only spending 3 points into Spirit and none in Mana Efficiency. It does a huge amount of damage, but if you use a lot of mana-using abilities, that might not be worth it.

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IMO thousand cuts isn't worth it.

Without any points in spirit but a lot of +mana on the gear I found, I had about 300 mana, and since thousand cuts costs 242 for rank one...

Maybe I could see it being useful if you had points in spirit and mana effeciency, but otherwise it's not worth it having to chug a mana potion every 15 seconds.

But then again I'm a newb and only went through the game just once. Just what I think.

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Originally Posted by Eliirae
IMO thousand cuts isn't worth it.

Without any points in spirit but a lot of +mana on the gear I found, I had about 300 mana, and since thousand cuts costs 242 for rank one...

Maybe I could see it being useful if you had points in spirit and mana effeciency, but otherwise it's not worth it having to chug a mana potion every 15 seconds.

But then again I'm a newb and only went through the game just once. Just what I think.


I have to admit, once I was around level 30 and felt comfortable spending a point on it (I had about a million unused points) and enough mana to use it, I really enjoyed TC and found it very useful, especially in boss fights. Was it necessary? Not really, but it was fun and powerful, and combined with Mana Leech, mana was not an issue. I'd recommend getting it a little later in the game, probably earlier than I did though, maybe level 20 or so.

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This is a very informative thread. One question about creatures you summon. If you summon demon is the damage they do magic damage or melee damage? If it is melee damage do you get bonuses based on your strength or the summoned creature strength or no bonus at all? If you summon undead (casts fireballs,) do you get a bonus based on your intelligence or the creature's intelligence or no bonus at all?

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I never used a demon, but I would assume they do regular melee damage. It would be strange to design a melee fighter that did magical damage, especially since the undead summon uses a magical attack.
I don't think summons or your creature get a bonus from your stats. That would penalize people trying to get support where their character is weakest, which is the main benefit of using a summon or creature. Playing a strength based warrior, I certainly found my creature did much better in the fjords (trying to take out a couple level 21 imps at level 17) with a ranger head than it did with a warrior head, and a little better later when I switched it to a mage head.

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I think you are pobably right. I was thinking about creating a character that uses a lot of summoning; summon demon for close in melee fighting and summon undead for ranged magical attacks. I was hoping I could get a bonus as well. There is a skill that increases the damage of your summoned creatures. I only have summon ghost which is a life saver. I don't think the summon mastery skill helps them though. Not really sure because from time to time my ghost does seem to attack.

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Are 2h weapons really that great? Last time I played through I could barely get through the final fight on the easiest difficulty with one just because of how slow it is + the fact that on average you'll hit for the lowest or near the lowest damage range more than the high range. A single max damage range crit isn't worth 99% of your attacks doing pathetic damage, IMO.

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Hmmm .... all kind of melee combat I find difficult in the (final) battle ... so I used mostly magic + melee or magic + ranged or magic + melee + ranged combination.

But I never specialized in 1 specific melee combat skill, for example "Dual Wielding" or "Sword and Shield Expertise" or another "expertise" in a kind of weapon ... (see the Dragon Knight Skills) ... or taking skills like Rush Attack, Thousand Strikes, etc (Warrior Skills) ...


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One thing to consider with Dual Wielding is (so far as I can tell) damage bonuses (+X melee/magic) are counted twice, once for each weapon. With two weapons with good enchants/charms/other bonuses of this nature the damage you deal out can be quite substancial. By the end I was dealing 420 to 503 normal damage and 248 to 273 magic damage in melee, and I had not really pushed the stats that up damage and both swords still had a charm slot.

Edit (Math):

Dual Wielding 13: 25% / 50%
Strength: 52 * .5 = 26%
Intelligence: 42 * 1 = 42%
Right Hand: 46 to 77 + 27 (+27)
Left Hand: 27 to 45 + 59 (18 to 30 + 27)

Here are some possible formulae for max normal damage.

Formula 1: ((77 + 27) * 1.25 + (45 + 59) * 1.5) * 1.26 = 326.34
Formula 2: ((77 * 1.25 + 45 * 1.5) + 2 * (27 + 59)) * 1.26 = 389.025
Formula 3: ((77 + 27 + 59) * 1.25 + (45 + 59 + 27) * 1.5) * 1.26 = 470.296
Formula 4: ((77 * 1.25 + (45 + (59 + 27) * 2) * 1.5) * 1.26 = 497.385

The real value is higher still (by about 5.6), but the fouth formula is fairly close. It would be intersting to see how the numbers for two handed weapons stack up, if someone cares to post them.

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I have gone through the game only about three times, usually ending up a dual wielder with magic missile as a major killer, e.g. for the raging dragon and the demon in the twoer battle. I am sure a lot could be improved on but one thing for sure; destruction worked great for me and if it adds to magic damage on weapons, which I am not sure of; is almost unbeatable for any type of character.

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Hmm, nice guide. I havn't read the entire thread, so this might have been already asked - but every other FAQ/Guide I've read recommends Exploding Arrows over Splitting Arrows. In fact, most say that exp. arrows is the best AOE attack in the game?

Also, the advantage of having extra enchant/charm slots on DW weapons, far outweighs the extra damage of 2H?? Especially taking into consideration +magic damage, that effects spell damage as well.

Last edited by AlaCarcuss; 03/12/10 08:01 AM.
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Exploding arrows has only 5 seconds cooldown and does more damage maxed out than a maxed fireball (which has a 25 seconds cooldown). With 100 dexterity and the best bow, you will often crit for 10,000 damage. Overkill.

Splitting arrows maxed out is great at point blank range.

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I didn't read the whole guide (takes too long - you talks too much y'all oops.. so do I grin ) so sorry if I'm repeating, but I am a mage, with a bit of some warrior as I got my strength up to 10 initially for equipment.

This has turned out to be quite handy if there's all of a sudden a bunch of enemies right in your face, which will proceed to be killing you as your magic missile is still seeking them. I have dual wield with some nice axes which can usually take them out, or at least stun them with whirlwind (which btw I think is a must for any class - unless you have no melee weapons whatsoever) which I will use as fast as I can (this keyboard thing sometimes sucks and I can't get to the key fast enough - old sticky keyboard = wanting to hurl it at the wall) till the magic missile kicks in

Magic missile is fantastic and at even level 5 will decimate most enemies even a couple of levels above yours. Plus you're at a safe distance - excellent quality to have. wink

I also disagree with a few people on the forum about fireball - of course it has a 15s cool-down but most of the others do as well. If's there's a bunch of enemies at a distance whom you wouldn't want to rush you, this will take them ALL out stone cold DEAD. (Absolutely funner than hell to watch as well delight) And of course you spam like mad with missile before or afterwords, whichever makes the most sense.

I decided to put a couple of points in vitality so I wouldn't be punctured like a balloon quite so easily. Only about 7 though. No more in strength. A fair amount in intelligence, because I did want my damage to count more when I was weaker, then pretty much everything I had into spirit. You will need that extra mana like crazy especially once your spells get higher in level or you will be one very, very dead mage unless you have like 300 potions. I am now level 14 (a lot lower than most of you) but I think I've got my strategy mapped out.

I've already maxed lock pick a long time ago (the stuff in those chests can not only earn you money but get better equipment to help you stay alive). (Plus I have curiosity that killed the cat - but satisfaction brought him back - good kitty delight) The rest I have put in magic missile and fireball - the last two I waited two levels so i could level them up. And 1 level in magic blast so I can see what it might do. Haven't tried it yet though.

ps: I have now enjoyed several times about 5 maxos skeletons appear right in my face and with one fireball (297 damage each) they fall to the ground like swatted flies.

Sorry - forgot to mention I have one point in destruction (although that still doesn't seem like I should be getting the damage I am - but who cares!

Any thoughts, comments or suggestions would be welcome. grin

Last edited by Cyrion; 05/12/10 09:11 AM.

Conan stood paralyzed in the disruption of the faculties which demoralizes anyone who is confronted by an impossible negation of sanity.

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I am a mage but I decided I will put points on vitality and it's great! I am level 39 on the flames of vengeance (I entered when I was level 32 because I was lazy and didnt do some quests). I think vitality is a good investment! I got 70 int and 70 spirit with item bonuses included. Now vitality is 73 with items and I started investing on str and on skill regeneration because I want to have great HP regen. Hp regen with my level 13 healing spell means I cant die. And I don't!


THIS GAME IS GREAT!!
Joined: Apr 2005
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I also think it's good to invest points in Vitality (first)!
You can find/make potions that temporarily increase your Dexerity, Strength, Intelligence or all your Resistances, but no potion can temporarily increase your Vitality (or Spirit) wink

And I remember Vitality Charms are more rarer than other kind of Charms (in D2:ED), but maybe not so 'rare' in the DKS?


On 7th of february 2015 : I start a new adventure in the Divinity world of Original Sin,
it's a Fantastic Freaking Fabulous Funny ... it's my All Time Favorite One !
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Hi, you guys are talking about a different game then i have, i have divinity 2 ego draconis, some of the posts i am reading are talking about skills that aren't offered to me in my game. Also I am totally new to this game as well, few things I can't figure out, and I am getting so tired of rerolling toons. any help plse. and any helpful sites to figure puzzles out when i am stumped plse tell.

1 . where is this damn battle tower at ... is it maxxos's temple or is it on sentinal island.


B I am looking for info to build a pure bow user or pure mage. the info i have read b4 must be on a different version of divinity 2 i don't even know if my game goes past lvl 20 . Also plse tell me what class you like more, i like to hear others thoughts.

2. the highest toon i have thus far is lvl 16 and still haven't found this battle tower. it's a bow ... with bad skill point setup and such .... any help plse ...

C. is putting points into lock picking and wisdom a waste of sp?

ty for thoughts

ccs9911 #440112 05/03/11 06:03 AM
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Location: USA, WISCONSIN
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forgot to say that i am using a pc to play this game and i have never played or seen any of the other divinity 2 games.

ccs9911 #440117 05/03/11 07:20 AM
Joined: Mar 2003
Location: Canada
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There is a D2:ED walkthrough, guide (with screenshots) and a Divinity 2 Wiki, if you don't mind possible spoilers. The Divinity 2: Ego Draconis All-Purpose Guide contains lots of info on stats, equipment, etc.


The battle tower is on Sentinel Island, with the path leading to it in the area west of the main shipwreck survivors' camp. Initially there is a barrier blocking access until you have progressed enough with the main plot (finish off everything else on the island, and in Broken Valley, before completing the battle tower).

You got a book of magic that can control wind when you rescued the guy on the top of the pillar (near the trainer Kenneth). There is a windy spot near where you start on the island with a tombstone and three candles...


The official "ULTIMATE MAGE" guide

So: warrior, mage or archer?


I maxed Lockpick as soon as I could, and don't regret it. Wisdom I didn't bother with, though did use a couple pieces of equipment with a Wisdom bonus. Late in the game I had spare skill points, and put some into Wisdom (next game I probably will not, especially since I'll be playing a ranger rather than a warrior, so will likely have less free skill points).

Once you get the battle tower you will be able to unlearn all your skills and reinvest them where you wish. The cost to unlearn skills doubles each time you do so, but you should easily be able to reskill 2 or maybe 3 times.


Welcome to the forum. wave

Raze #440119 05/03/11 08:02 AM
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ty for information much appreciated. i love archers or ranger class, i like the idea of wearing

armor and being a range toon that is fast; also i enjoy kiting. just came from lineage 2 wich is a

massive mmog it's similar set up to this so this. the help i get from guides and such and reading

posts helps significantly. ty much.

Joined: Jun 2011
Location: punjab india
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Sir, i really love UR this very much. i hav a prob in game
Experience points 369306
level 22
hitpoint 406
mana 375
1st Sassan told me to get name of Demon from erlking & book shelf but i cnt get all this
both gates r close
2nd i will also gone in orobas Fjords but not further?
in one cave appears 2 open only after three dragan statues seeds of three specific trees r in oro fjords ,but cnt go further

Raze #446086 26/06/11 10:42 AM
Joined: Jun 2011
Location: punjab india
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stranger
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Location: punjab india
Sir, i really love UR this very much. i hav a prob in game
Experience points 369306
level 22
hitpoint 406
mana 375
1st Sassan told me to get name of Demon from erlking & book shelf but i cnt get all this
both gates r close
2nd i will also gone in orobas Fjords but not further?
in one cave appears 2 open only after three dragan statues seeds of three specific trees r in oro fjords ,but cnt go further

Joined: Jun 2011
Location: punjab india
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stranger
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Joined: Jun 2011
Location: punjab india
Sir, i really love UR this very much. i hav a prob in game
Experience points 369306
level 22
hitpoint 406
mana 375
1st Sassan told me to get name of Demon from erlking & book shelf but i cnt get all this
both gates r close
2nd i will also gone in orobas Fjords but not further?
in one cave appears 2 open only after three dragan statues seeds of three specific trees r in oro fjords ,but cnt go further

Joined: Mar 2003
Location: Canada
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Posting 3 times in a row isn't going to get a better or faster response than posting once.

I answered your questions yesterday in the Battle Tower topic. Reply there if you need additional help, or (if needed) to clarify exactly where you are stuck.

There is also a 'New Topic' button at the top left of the index page for each forum, above the list of sticky and regular topics, below the main text menu for the forum.

Joined: May 2004
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Does the info in the first post apply to DII: DKS as well, or just ED? Are there significant differences between the two versions, mechanically speaking?

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Most of the info for D2:ED is similar in DKS, but there are notable differences. Equipment stat requirements were removed in DKS, which allows greater flexibility in mixing classes or changing builds late in the game. Several skills were changed so they are not as effective (like Bleed) or not overpowered (Explosive Arrows). Most significantly, magic damage enchantments were changed so that the bonus of each weapon is applied to both, as well as to spells (the duel wield skill is not required for mages, as the off-hand penalty is not taken into account for spells).

There are a few topics with build advice for DKS, though not as much all in one place.

Anyone help a newb with Warrior build ... ???

class question! (mage advice and links to related topics)

Stat Point Distribution: What's the best way? (for a mage)

Dragon Knight Saga FAQ/Guide

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Thanks! For reading for me.

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Perhaps the skill is awesome, but the talent skill comes from the intelligence and diligence. The insight would be a great joy for those whose do not hate his life. We former and we play these premium games which real chanlleging everyone. Enjoy the time and respect our life !




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