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Spiller. The ending really frustrating me. What was the reason of making such an ending? In RPG games you unite with your avatar. So why did I play to be prisoner for ever and to loose? I treat it personal as many people. The avatar has my name and so on. This ending extremely frustrated and disappointed me. Why it does not offer a choice? Why it must end badly? It is not Japan it is Europe! Why to make so to frustrating and offend people? I am extremely upset and my days are spoiled.

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On noez, another "RAEG-RAEG-I-dislike-your-ending-fix-it-now" thread.
Someone's little perfect world where is always only happy ending got broken?
Anyway, here is the answer:

Originally Posted by Disapointment
What was the reason of making such an ending?

The same reason as for HL2 ep1 ending. The same reason as for HL2 ep2 ending. It's an episode, an UNFINISHED story. You will get continue eventually, so, why in rage?

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This'll make you feel better:

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I suggest playing a BioWare RPG if you want a sugar-coated happy ending.

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Originally Posted by virumor
I suggest playing a BioWare RPG if you want a sugar-coated happy ending.

yes yes yes hehe
Play Dragon age and unite the shatter lands in battle against Darkspawn
This game is ONE BIG EPIC SAGA


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Originally Posted by Raven.rpg
Originally Posted by virumor
I suggest playing a BioWare RPG if you want a sugar-coated happy ending.

yes yes yes hehe
Play Dragon age and unite the shatter lands in battle against Darkspawn
This game is ONE BIG EPIC SAGA


Dragon age most certainly had a lot of dark and sad parts to the ending. Some more than others.


That being said, I like this ending a lot. I mean, right after I entered the hall of echoes I pretty much figured it was going to end something like this.

It's good to see them NOT fall in with all of the same old cliches that the majority of developers do. Creativity is always nice to see.

It makes for a really good set up for divinity 3.

If they can perk up the gameplay, bugs, and few issues...along with the current storyline. I can see the next game being a game of the year.

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Than I want to play Divinity 3 now and fix my situation:)
I did not find plans for Divinity 3. When will it be available?

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I actually think it's a good sign, because you're supposed to be frustrated and sad about your character dying, it means the game is immersive.

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Originally Posted by Disapointment
I did not find plans for Divinity 3. When will it be available?

http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=386161#Post386161

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Heh,

the ending made me figure something. If I make sure Ygerna is not killed in A MEMORY / A PAST, she will become alive in the 'real time'.
So when I had to fight Zandalor and The Divine, it made me wonder. This can't be right?! 'Couple of minuts later, I'm in a prison with The Divine.
BUT!
Where did Zandalor go? Pretty sure I chopped him up too.

This ending demands a sequel by itself, doesn't mean there will be one, but it feels like there's going to be a sequel. Damian has to be defeated, whether it's for good or evil purposes, the NEMESIS has to die.

That's what I think of it. I hope there will be a sequel, or a stand-alone expansion. Like a new game in the same engine, which continues the storyline, adds some more game-options.

Anyway, the ending did NOT disappoint me, it was a surprise!


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Originally Posted by Willlem
Heh,

the ending made me figure something. If I make sure Ygerna is not killed in A MEMORY / A PAST, she will become alive in the 'real time'.
So when I had to fight Zandalor and The Divine, it made me wonder. This can't be right?! 'Couple of minuts later, I'm in a prison with The Divine.
BUT!
Where did Zandalor go? Pretty sure I chopped him up too.

This ending demands a sequel by itself, doesn't mean there will be one, but it feels like there's going to be a sequel. Damian has to be defeated, whether it's for good or evil purposes, the NEMESIS has to die.

That's what I think of it. I hope there will be a sequel, or a stand-alone expansion. Like a new game in the same engine, which continues the storyline, adds some more game-options.

Anyway, the ending did NOT disappoint me, it was a surprise!


I think its because the memory is Ygerna's. What you're doing is basically carrying out a sort of sympathetic magic that Ygerna sets in motion by leading you to it. Zandalor and the Divine in the memory are just that, memories. The only "soul" at stake in the memory is Ygernas, and possibly your own since you yourself are outside of the memory. You aren't changing the past, just affecting the state of Ygerna's soul by making a symbolic gesture. The nature of the Hall of Echoes makes this possible. I'm not sure if I'm making much sense, but without a crash course in Haitian voudun or 80s Chaos magic I'm not sure I could make it any clearer. Oh, btw, you didn't imprison the Divine with your actions. As he states he had already been there for a very long time. I'm pretty sure I'm right about this, but its been a while since I saw the ending, so I could be wrong.

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The way I see it, what the PC does in Div 2 is changing the memory of Ygerna's soul, so that the soul no longer has any reason to be in the Hall of Echoes (since it no longer remembers that Ygerna died, as the PC rescued Ygerna in the memory) and returns to Ygerna's corpse (which is somehow not headless) in Damian's fortress in Rivellon.

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FUN FACTS:
1. To revive Sassan we need to bring back her a ring. Yrp, that's all, simple ring and - voila - dead walks again.
2. To revive Ygerna we need to finish the game, kill tons of enemies, become a dragon, etc, etc...

Fun isn't? :P
And yeh, don't try to find any sense in game's plot - there is none.

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Two things I wish to say:

* Please, use spoilertags wink

* Please remember: D II ED is also a FANTASY RPG ... do not take whole storyline literally wink

And Fantasy isn't logical, or in other words: fantasy do not have to be logical, that's My opinion!






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There's a SPOILER tag in the thread's title.

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Originally Posted by Joram
And Fantasy isn't logical, or in other words: fantasy do not have to be logical, that's My opinion!

Can't agree with you on that point. Even Fantasy worlds must have their own logic, I mean by that if at one point you're told something is impossible, then it should not become possible without a very good reason (by finding a secret, a powerful artefact that can make it possible,...).

If you want to avoid spoilers, skip on topics titled "What a end!" or something like that wink



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Originally Posted by virumor
There's a SPOILER tag in the thread's title.

Sorry, You right wink I look over it, how stupid of me grin


Fantasy = like children - stories ...
But I think each opinion isn't "good" or "bad", but personal! wink

So, it wasn't my plan to "shoot" at someone ...
I just want to say what I wish to say about MY view over Fantasy, nothing more than that laugh





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That's a common error, but that's like telling "animation movies are for children". That works in some case, but you could be surprise how many Fantasy books are absolutely not children-like :P I agree they don't follow the same rules than realistic stories, but still they keep an internal logic.



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Sorry, My knowledge of english isn't so good and I think I misunderstood you scalla or backwards.

Forget that word "children" I wrote wink
I know, more than one fantasy-story (on games or books or movies) aren't for children!

But a question:
In whitch way, You, scalla, search for logical in Divinity II ?
Maybe you mean it was different with that logic than I ... fine. Everyone should have his vision. wink


Personal I find the working of the stats and skills, charms and so on ... very logical (it's mathematics itself!) and that's great, I love mathematics!

All else must for me as illogical as it may be, because of the humour it gives.
I will give you one example, but there're plenty of them :
yesterday I was playing D II, I fly like a dragon in poisonous Broken Valley and when I go to the top of the Lovis Tower ... I met a man I also met in the Black Boar Inn of Brocken Valley Village!! How can this be logical: in no way of course ...
Can you find any logical in this?
I was suprised and "the nonsensical/illogical" .. soo very funny!!

All "the nonsensical" in Divinity II is so funny, the "storyline" too ... very funny and I love that! Great at any level laugh !

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Originally Posted by Joram
Two things I wish to say:
* Please remember: D II ED is also a FANTASY RPG ... do not take whole storyline literally wink
And Fantasy isn't logical, or in other words: fantasy do not have to be logical, that's My opinion!

Another FUN fact: DAO is a fantasy RPG too. But wait: the game is FREKKIN serious and logical. It has almost no flaws in setting.

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If that's clearer for you, you can explain what you meant in Dutch (via PM) wink

Sure, I don't speak about mathematics when telling "internal logic." I would give an extreme example; Terry Pratchett's Disc World literally cocks a snook at logics, yet the writer keeps in mind his own rules and respect it most of time. He breaks sometimes these rules, but he justifies it each time or almost. So, when a young witch try to make something to appear from nowhere in Equal Rites, which is normally impossible, she succeed because, according to Pratchett, "the best way to realize something impossible is to know not that's impossible." Don't know if I'm clear, I didn't read that book in English.

Well, you can't ask the same logic attention to a video game, because the loot and skill system creates some illogical situations. Furthermore, when a book is the product of one author (sometimes more for the four-handed books), a game game like D2:ED asks a lot of dialogs and scenarii, that supposes several so that's easier to make a plot mistake by forgetting or ignoring that someone wrote the opposite in another part of the game. I do agree there is something strange about Sassan resurrection; how can a simple ring undo what a knife did? Why isn't it so easy to resurrect Ygerna?

That didn't prevent me from enjoying the whole plot, sure. I would say that's the only big plot hole (I found my own explaination for the others, thought not everyone would agree).

Dr. Seringue (don't know his English name)'s presence in the Lovis Tower is a mystery. You don't know what happened to him during the Broken Valley attack, so you can't tell if it's logic or not. That made me remember about the comment about mental resistance in DD; "Even the Lord of Chaos couldn't read your mind." I guess the mental resistance bonus of his hat was just under that limit and Damian got mad :hihi:



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Yeah, no replay value with just one ending. I particularly favored the idea of going up against Damian, incinerating his main fortress, finding him, chopping his body into several pieces, saving a bone to clean my dragon teeth, then scatter the rest across the world in exquisite draconian architecture. It's just sad the main character was so weak minded... so much for draconian foresight. Leaves too much to be desired... then again, if that beloved of his was so weak to die by a blade and still be able to communicate across dimensions you should be able to do the same and pay them tenfold in the most painful of ways.

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@scalla:
to be honest, you're right: the storyline isn't that good ... and the ending ...?? Bad thing ... frown

And so "Athell" says: I wish to kill Damian too grin ...

And more on:
When the video clip started from the end of the game I could not believe that this really was the end! I thought the whole time (and hoped!) that this was not the end would be!

WHY can't I go back in the game after entering the Hall of Echoes??? frown


But I still find it a great game, except the final end.



Last edited by Joram; 04/01/10 03:19 PM.

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Actually, I like the end because that's not the one you would expect. The easiest way to finish the game for Larian would be the succeed of the hero, but they didn't and I think that's a good thing. That made me to think about the whole plot and what should have made the DK aware of his mistakes. About Talana that wasn't a ghost but was speaking to us throught death. About how she was in a hurry. She was so sarcastic in her coments... but at the same time, she congratulates him and allays suspicion.

There are a lot of lies in the game, just think about Lord Lovis or the mission in the "well" in the Orobas Fjord village whose I forgot the name. I wonder what was the purpose of the real Talana, or who knew and didn't tell you what a big mistake you are doing (most important: why?). That's all that questions that gives its savour to the end. A kind of open end, but that's only my opinion.



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Originally Posted by Disapointment
Spiller. The ending really frustrating me. What was the reason of making such an ending?


We can only hope for an expansion pack, the game was awesome tho maybe a bit to easy exept the last battle. was a minute there i thought zandalar and the divine had unlimited mana or something smile

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When i was killing Zandalar, i tought he would teleport away/beg for mercy/start a conversation, etc.
But there wasnt so i killed him and then i got that ending :O
Loved the game, was suprised by the ending, and yea there just has to be an expension of some sort.

Also i was thinking that again, the dragon knights will get a bad reputation. (helping damian and Ygerna that'll destroy the world is not exactly what i fought for)
Not to mention being forever trapped in a crystal that's floating in nothingness :P

Anyway im quite sure there will be a followup of this game.
If they make a nice exciting trailer on how you manage to escape your prison and deal with Damian and his witch after all, it can bring in some nice $$$ for Larian. Smart...


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I hated the ending. I wish there was an option to continue through the game and kill Damian.

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The ending is still consider acceptable to me. I dont really like where every time your hero kill the bsdass and save the entire world again. Since the plot been planted like this, I do hope the dev will be able to release an expansion asap, else people will start forget bout the game.

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For me it is NOT necessary to kill Damian and be a great hero, but I love to be a hero too :hihi: ... and also a unexpect end is okay for me ...
Hopefully Larian make a great great follow-up!! laugh laugh

But there are many (for me) frustrated things:

* I am very sorry that you can not return to Farglow after you're in Brocken Valley and not return to the Fjords Orobas after entering the Hall of Echoes!

* And that there is so little to do in the city of Aleroth! frown

* the alchemy-skill I found much more fun in DD, also repair weapons be missing in D II ... and the skill "known creature" ... smirk
I find there're much fun skills in D II, but for me, in DD much more fun I have had with the skills!

* And that NPC Zandalor I find it a boring character! In DD Zandalor was much fun/better and have also a much better voice in DD!!! Many NPC's I found better in DD comparing with D II: ED!

I have a lot more sense to play again DD or BD than play D 2 over again, even though I have so many times replayed DD! grin

Sorry Larian, though I am a big fan of your games, D 2 disappoint me a little bit to much! frown frown

Conclusion:
personally I prefer Divine Divinity and find that game the best game Larian ever makes!
For me D3-dimensional or the last new graphically-technology isn't the most important thing in a game (but I also understand Larian make NO chance with a new D2-dimensionally game anno 2009/2010!! Gamers expect games with high graphical technology and so on!)
I love the gameplay and replayability of a game and for me DD has a great replayability, also after all these years!! grin



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its not like ending is bad is just stupid


ok i cannot kill amian and its fine but why a hell u find out that whole game was totally in vain ?
also u rly dont want to play it again cuz u know your dragon voice guide is not a dragon at all and is destroy whole playability expecially when mos choices u make in game are palladine alike
it was be good half game breake true but ending ?? no and game is y to short compare it to any modern rpg DAO i end in 5-6 days
d2 i end in 2 days 2 x 12 hours of play and i finish 90% of quests is MUCH to short its looks like larian got already finished addon they just cut game in half and will realase socond part as addon and im fine with that just do that asap

the game world is smaller than gothic 2 world frown is rly rly rly small game got potential but propably short time to realase make it so , larian want compare to aoc but was bad choice aoc is much better IMHO

there is plenty posibilities in game that u will nevr use many skills that in so short game are useless

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What I found the most frustrating thing is that I can't go back after entering the Hall of Echoes!!

On that moment I asked by myself following question:

Did Larian nothing learn from their fans?
How many people where frustrated about they don't go back after entering the Wastelands in Divine Divinity!! Many gamers, I think!
Why do they over again something like that? And more worse: nothing more than kill bosses and a final battle... 1 hour I played at least from beginning of the Hall of Echoes to the final end ...

But WHY set some UNFREE element back when they known fans are frastrated about that? Also why I can't back to Farglow? For me it is okay I can back to Farglow after do a quest so the Zeppelin can go ...
My second frustrating is Aleroth:
is it realy realy only that long battle together with that wizard Zandalor that I can do in Aleroth (except trading with 2 or 3 NPC's and speak with all that noisy people) ?
I was hoping to explore much more area in Aleroth! For me Aleroth was a great disappointment! frown frown


Maybe I expect to much from D II??
For me, Divine Divinity is a great great RPG, the greatest I ever played!!!

Last edited by Joram; 07/01/10 04:33 PM.

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oh and is there any way to enter the rivertown george? i always end up in kali's flying fortress

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Very good question!!
I search for long time how to enter Rivertown Gorge!! I always transported to Kali's Fortress!! The two ports on the map stays so close to each other ... sorry, I can't find a solution to go to Rivertown Gorge... IF it is a existing area??

And why it is not the same as if I wish to go to Brocken Valley (like a dragon): on that case a mirror asks me: "Do you wish to go to Brocken Valley"... (Yes - No) : that's much more clearer and much less frustrating!

Please, who can explain us this? Exist Rivertown Gorge??


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Originally Posted by scalla
Actually, I like the end because that's not the one you would expect.
This doesn't seem like enough justification to me for pulling a Twist Ending out of left field. And let's be perfectly clear on this - there is no foreshadowing whatsoever that leads up to the twist. That's a necessity to make it believable - there has to be something to look back upon and say "yeah, this makes sense," without having to invoke any sort of Fridge Logic to explain it away. What we've instead been dealt is a Shocking Swerve ending, a Twist Ending thrown in at the end simply for the sake of having one, which drags the whole thing into Wall Banger territory.

Originally Posted by scalla
That made me to think about the whole plot and what should have made the DK aware of his mistakes. About Talana that wasn't a ghost but was speaking to us throught death. About how she was in a hurry. She was so sarcastic in her coments... but at the same time, she congratulates him and allays suspicion.


That's Fridge Logic for ya, but even then it doesn't work, cuz there's no prior indication that who we're hearing isn't Talana. Even the Big Bad doesn't see it coming, he's as stunned as we are.

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Honestly, English isn't my mother language and I don't understand what you mean with your fridge logic & cie O___o anyway, I agree about Aleroth; I would have wanted to help to clean the area, and save the citizens, and meet people you already cross earlier in the game,... I was very disapointed when discovering how little was the only city.

About Rivertown, if you ask the question to Kali before the fight, she tells they destroyed the way.



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dragon age isnt a bioware game though its based off the games bioware made

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Dragon Age isn't a BioWare game? eek

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nevermind my b ad it is i was thinkin g of EA games changed it . itsx on dragon age was thinking of mass effect

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Originally Posted by scalla
Honestly, English isn't my mother language and I don't understand what you mean with your fridge logic & cie O___o


That's why I linked it. They're all links to various entries of the TV Tropes Wiki, so that my usage of those terms doesn't confuse anyone.

Originally Posted by scalla
About Rivertown, if you ask the question to Kali before the fight, she tells they destroyed the way.


Which makes no sense when you bear in mind that she's speaking to someone who can simply fly over the destroyed path. Unless Rivertown itself was destroyed. Insurmountable Waist Height Fence, anyone?

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The ending of Div 2 is spot on, since it follows perfectly the endings of the previous Divinity games: half-baked & extremely unsatisfying.

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Except Mass Effect is a Bioware game as well. I haven't noticed any egregious abuses of Executive Meddling on EA's part when it comes to Bioware's games.

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Gotta say i,m also dissapointed with the ending. Not because damain is now killing everyone & stuff

But now i cant kill himmmm! >:'[

Its probably gonna take 1-2 years before part 3 comes out i guess

But i,m seriously going to buy it!........ and kick its ass!


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Just beat the game... I am so pissed.

I know that so many people rage about the ending. and im not trying to be one of them, dont get me wrong. An "evil" ending is really refreshing, and id love it... if it didnt just Spring on you. i mean. its like, the ENTIER game your going thru doing all this shit, desperatly trying to save the world. and your at the end "Now we can save the world" then in the last 3 minutes they hit you with "guess what, you fail".

Good endings are cliche, but wouldve fit MUCH better here. negative endings like this dont fit right if either A theres not an OPTION to have this ending. like theres the good or evil ending. or B, if at least theyd give SOME kind of idea that its a possability through the game other than sheer guesswork, and the ending was longer than 3 minutes.

seriously, killed divine. "allright, saved the world." then i see some crystal "Divine: hey guess what, you got fucked"

Damien: now we kill everyone.

30 second random zepplin fight scene, the end.


Its just... dissapointing. Not that the type of ending is bad, but the excecution was absolutely terrible.


*rages more*

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Originally Posted by Pyrion
Originally Posted by scalla
Actually, I like the end because that's not the one you would expect.
This doesn't seem like enough justification to me for pulling a Twist Ending out of left field. And let's be perfectly clear on this - there is no foreshadowing whatsoever that leads up to the twist. That's a necessity to make it believable - there has to be something to look back upon and say "yeah, this makes sense," without having to invoke any sort of Fridge Logic to explain it away. What we've instead been dealt is a Shocking Swerve ending, a Twist Ending thrown in at the end simply for the sake of having one, which drags the whole thing into Wall Banger territory.

Originally Posted by scalla
That made me to think about the whole plot and what should have made the DK aware of his mistakes. About Talana that wasn't a ghost but was speaking to us throught death. About how she was in a hurry. She was so sarcastic in her coments... but at the same time, she congratulates him and allays suspicion.


That's Fridge Logic for ya, but even then it doesn't work, cuz there's no prior indication that who we're hearing isn't Talana. Even the Big Bad doesn't see it coming, he's as stunned as we are.

+1
You put it better than I could have.
Your constantly rewarded in the game for doing big jobs.. This was just another job, and the way things normally go,you'd be rewarded for all of your trials and tribulations. The ending we got was well its like having the ground yanked out from under you.

Last edited by SeriousBusiness; 10/01/10 10:55 PM. Reason: Fix quote

"What is the opportunity that lay in this situation?" -Core
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Quite. The ending in this game could be summarized as getting berated by this game's version of God with Not So Fast Bucko, Failure Is The Only Option, Nice Job Breaking It Hero, with the realization dumped on the poor player's lap that he's been carrying the Idiot Ball this whole time (which is further jarring when you bear in mind that up to this point, the player character is portrayed as being EXTREMELY Genre Savvy). Seriously, read those links, and you've got the game's ending nailed. How anyone can possibly find this satisfying is beyond me.

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But here's the problems I have with this ending.
1. All the epic and legendary loot that dropped in the halls of echos that I will never get to use.
2. I just gave 20+ hours to the hardest game I have ever played, learned tons of spells I planned on using after defeating Damian, and did a ton of quests, only to lose in the end. And my closest save was about 8 hours ago. I saved over my recent one after I killed the divine so I could have a safe point if Zandalor killed me.

To be honest, the ending took away any desire of mine to play it again, what's the point? I'll just die and lose everything in the end anyways.

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i dont have a problem with a "you lose" ending. its unique. not many people do it. and its a fun twist.

its NOT fun, when theres absolutely no reason to expect it. and its rushed on you literally in the last 60 seconds of the game. its like they made all the game. then were like "Oh wait, we forgot the ending" "eh, you got an hour, throw something together"

there was absolutely NO EFFORT put into it at all.


that. and i can understand how she tricked the main character. but how is she tricking like, that ultra mega mage, whos like. all knowing and shit. he should know damn well reviving her wont kill damian. as damian was alive when she was alive, and was STILL alive when she died... seems like a major plothole

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I'd like to have seen how your character becomes frozen in that crystal.

By the end of the game you are almost godlike in power yet you get screwed over by that hag.

Also, the hag was beheaded by the Divine, yet her corpse wasn't headless when she wakes up.


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Originally Posted by Willlem
Anyway, the ending did NOT disappoint me, it was a surprise!


Despide I'm still enjoying D II all over again, so I'm sure people call me a big Larian fan :D, I'm still disappointed with the ending!
Where is the "sense" of whole story? Maybe I don't see it? Possible! Hope Someone of Larian can give more clearly comments about this more than surprized ending!!

Short: I was surprised AND disappointed!


On 7th of february 2015 : I start a new adventure in the Divinity world of Original Sin,
it's a Fantastic Freaking Fabulous Funny ... it's my All Time Favorite One !
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