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journeyman
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OP
journeyman
Joined: Mar 2003
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...level editor for making single player missions/campaigns. With that the 100 h game time could be extended a lot and it would make the game more interestig too, players could send eachother the levels that they have done etc. Who agrees?
If you are in a sticky situation then the best tactic is to get out of it.
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veteran
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veteran
Joined: Mar 2003
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I <img src="/ubbthreads/images/graemlins/wave.gif" alt="" />
It's one of these days...
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veteran
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veteran
Joined: Mar 2003
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2 <img src="/ubbthreads/images/graemlins/wave.gif" alt="" />
Viper
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journeyman
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journeyman
Joined: Mar 2003
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...level editor for making single player missions/campaigns. With that the 100 h game time could be extended a lot and it would make the game more interestig too, players could send eachother the levels that they have done etc. Who agrees? Sounds like good wishful thinkin', and perhaps Larian will do something like that in their next game, but I have no idea if DD is configured to be easily modded. Then again, do you really want to sit around and plant trees, barrels, houses, tables, chairs, plates, food, candles, crates, chests, bookshelves, pictures, etc. etc. for every location in the game you want to create? I would get real tired of those little details real fast. <img src="/ubbthreads/images/graemlins/sleepey.gif" alt="" />
You will rue the day you opposed me! Begin your rueing! I'll just... sit over here... and watch.
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journeyman
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OP
journeyman
Joined: Mar 2003
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umm... yeah, but other games like NWN have lever editors, and using them i have never gotten bored. Perhaps you could make presets, for example forest1: it contains lotsa trees and you just place it somewhere. same with the houses, make one, copy it, extend and decorate the copies a little etc. and voilla. And you wouldn't have to make such large maps as rivertown or dark forest... BTW what game are they working on right now?
If you are in a sticky situation then the best tactic is to get out of it.
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veteran
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veteran
Joined: Mar 2003
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I only we knew. we are all waiting for an announcement.
but DD isn't easily modded, there are no real tools available. it's a small team and in the end they even used excel to create parts of the game so....
Viper
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enthusiast
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enthusiast
Joined: Mar 2003
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As far as I know, the Larian-intern editor should be released after the game, but they decided against a release because the tool was to complex for "easy" level building.
But perhaps Arhu or Bronthion can make a statement about the editor because they worked a lot with it.
das ist kein Wolf, sondern ein Sparschwein
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journeyman
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journeyman
Joined: Mar 2003
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Hmpf. I cannot believe that somebody builds such a game without using proper tools for that.
Achim
Kaum macht man es richtig, schon funktioniert es!
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veteran
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veteran
Joined: Mar 2003
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well, tools cost time and time is money because you gotta pay them programmers. that's one and 2: ever heard of deadlines? and 3 the Larian team is small.
Viper
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veteran
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veteran
Joined: Mar 2003
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Well, the Larians had their own Tool.
When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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veteran
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veteran
Joined: Mar 2003
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Viper
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veteran
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veteran
Joined: Mar 2003
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What Conflux described above.
If you want, you can send Arhu or Bronthion a messege, for example, asking them ...
When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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veteran
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veteran
Joined: Mar 2003
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the reason why that tool prolly didn't get released i guess is because it's very basic, meaning you'll have to do lot's of scripting. For that you'll need to learn the language used to steer the engine.
Other bigger games who have those tools can afford to make them generate those scripts itself
at least that is what I suspect.
It's one of these days...
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enthusiast
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enthusiast
Joined: Mar 2003
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Well I don´t think that other tools from other game do some kind of auto-scripting (perhaps only some default stuff like triggering doors or whatever). The Aurora Editor of Neverwinter Nights e.g has its own scripting engine and you also have to learn the language and script by yourself (or copy the scripts from the web). If you want to create interaktivity in a game's mod you need to learn the scripting language of that game. Otherwise you can only build some (boring) levels with some default monsters.
das ist kein Wolf, sondern ein Sparschwein
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veteran
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veteran
Joined: Mar 2003
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Like the wastelands... <img src="/ubbthreads/images/graemlins/badsmile2.gif" alt="" /> <img src="/ubbthreads/images/graemlins/badsmile2.gif" alt="" />
sorry, couldn't resist
Viper
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journeyman
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journeyman
Joined: Mar 2003
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Like the wastelands... <img src="/ubbthreads/images/graemlins/badsmile2.gif" alt="" /> <img src="/ubbthreads/images/graemlins/badsmile2.gif" alt="" />
sorry, couldn't resist Exactly my point. My big fear is that after a while, people would get so tired of the fine little details and just throw out a huge plot of land. Fighting orcs in their camp was fun; fighting imps in a boring desert with nothing to break up the monotony was not. If DD had a random level generator like Diablo 2 did, it'd be a lot more reasonable to want to do some level editing, because you'd just need to specify hallway width, twistiness, tileset, etc., and voila, instant level. But as an editor for D2 has yet to come out, I'm thinking it's just not that simple..
You will rue the day you opposed me! Begin your rueing! I'll just... sit over here... and watch.
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enthusiast
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enthusiast
Joined: Mar 2003
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<img src="/ubbthreads/images/graemlins/up.gif" alt="" /> full ack
till the wastelands, the game ist really, really, really cool <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> - but then... <img src="/ubbthreads/images/graemlins/sleepey.gif" alt="" />
das ist kein Wolf, sondern ein Sparschwein
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stranger
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stranger
Joined: Mar 2003
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autosave feature.. I forget to save sometimes and I usually end up dead when I realize that I hadn't saved sinced I loaded my last save game.
I really hope that this isn't a game that the developers and the publishers decide to just forget about in spite of a few good reviews and a few people who like the game and wouldn't mind a sequel or even an expansion pack.
I hate it when that happens.
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journeyman
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journeyman
Joined: Mar 2003
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well, tools cost time and time is money because you gotta pay them programmers. that's one and 2: ever heard of deadlines? and 3 the Larian team is small. Exactly that's the point. You can work much better and faster if you have proper tools. So, the first action should be to make the necessary tools.
Achim
Kaum macht man es richtig, schon funktioniert es!
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veteran
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veteran
Joined: Mar 2003
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all i have to say is that we need respawning monsters....at one point i had killed every single orc on the map and the soldiers in the barracks were still talking about the "war" <img src="/ubbthreads/images/graemlins/rolleyes.gif" alt="" />
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