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#424644 09/11/10 10:17 AM
Joined: Jan 2010
luciant Offline OP
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other than the new engine (which does seem to run better than the old one thank god), what (if there are any) are the changes made to the original game?

I'm assuming they fixed its major issues?
-bugs
-enemies not respawning
-broken quests
-respecing

is there a definitive list somewhere of all the changes?

Last edited by luciant; 09/11/10 11:43 AM.
luciant #424844 09/11/10 08:17 PM
Joined: Mar 2003
Location: Canada
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There is respawning in some areas in the FoV section of the game, but AFAIK no additional ones in the D2:ED part.

I don't think a significant change was made to the reskill method, or re-distribution of stat points added, but have not played FoV/DKS.


How different is the remastered edition?


From the topic D2:ED + FoV vs DKS?

Originally Posted by Lar_q
The major changes in DKS versus the original ED are

a) Flying fortress levels are completely different
b) Most anti-dragon zones (the red auras) have been removed
c) In a lot of places enemy placement has been modified, especially in the latter parts of the game (e.g. Oroboras fjords)
d) Loot balancing has been radically changed
e) Difficulty spikes have been addressed
f) Major graphical overhaul
g) A variety of mechanic changes should make combat feel better (e.g. no homing missiles, level difference not that important anymore when dealing with enemies)
h) A whole bunch of usability changes (which are also present in FOV)

DKS was intended for people who never played ED before, but it does offer a better experience than ED in my opinion. However, if you want to continue playing with your existing savegames, then you should get FOV. A lot of the improvements of DKS are present in FOV, and the only ones that are missing are the ones that couldn't be intrdouced without breaking savegame compatibility.


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