Perhaps this has been discussed before, but I felt it important to add my opinion anyway, in case the developers pay attention to these forums. I have to start by saying that Divinity II was an excellent game, and even the abrupt ending didn't bother me *that* much. I loved the playstyle and I was just completely sucked into the world and the story the whole time. I hated that it ended.
FoV had the same effect on me. I spent the first couple of hours not even in fighting, just exploring the town, talking to people, and getting quests. I loved it.
And then comes the dreaded escort mission. As soon as Zandalor explained the "plan," I heaved a big sigh and knew in advance I probably wouldn't enjoy it much. And oh boy did I hate it. This was one of the worst designed aspects of any game I've played. It was silly not to allow us to already have our dragon armor from the first game equipped. I began the mission without knowing I needed to get it out of my Battle Chest first, and halfway through I didn't feel like starting over.
Actually, halfway through I was screaming at the screen and, for the first time, wishing the game would just end. For the entire game (both of them) to come down to that was, in my opinion, such a huge misstep for Larian that I just can't believe they imagined that to be good gameplay design. You're given a generic dragon form to frantically fly all over the place trying to destroy everything in sight and never quite sure what's attacking the zeppelin at any given moment.
I'm sure plenty of people liked it and didn't find it as frustrating or difficult, but even behind a simple "I liked it/I didn't like it" survey, it just seemed like such a poor, lackluster way to end the game, and it certainly didn't help that it was just an awful experience for me on top of that.
Not to mention