Good job, keep it going!
I remember feeling bad for you when we were making all these changes for DKS and you had just finished your ED guide
One minor (in comparison to most changes) thing I noticed was you nerfed the enchantment slots on a lot of weapons. Several lost slots. I'm wondering if this means Radcliff's Sword will be valuable when dual-wielding earlier in Ego Draconis, due to the duplication effect of enchantments (both weapons' enchants get applied to both, effectively duplicating them all), assuming that's still present for dual-wielding. Having Increase Damage and Magic Damage + Butcher would give a ton of damage output combined with a ludicrously high critical rate.
As for my ED guide, well, it was always intended to be for that version of the game. And the stand-alone ED version will always exist, even if DKS is superior. Besides, it's interesting enough being able to observe all the minute changes to various things that were made in DKS, due to the amount and quality of observation and testing I need to do for the guide anyways.
Things like my recent breakthrough in understanding the random buffs on equipment and how they worked, which inadvertently reversed the value of the aformentioned Jackal's Ring vs. Eugene's Axe decision. In ED, as a collector, I went with the Axe because skill bonuses (+1 to Confusion on both items) are unique on weapons, whereas they were a gold a dozen on jewelry, thus the Axe was more unique than the Ring. But in DKS, Rings don't get random skill bonuses, and the Axe is completely, utterly outclassed by Ulfmar's Axe (same skill bonus and charm slots and such, but higher base damage), thus making the Ring a superior choice.
As a fledgeling game designer myself, I can appreciate these changes on a higher level than perhaps most people can, although I've studied games and made records of stuff in them since I was a kid.