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Joined: Mar 2003
Location: Wisconsin USA
Taaru Offline OP
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Joined: Mar 2003
Location: Wisconsin USA
I don't know about anyone else, but I prefer to play in real time (meaning the pause key is reserved for eyestrain breaks...) Anyway, using the F1-F12 keys while trying to use ALT and CTRL during a fight is a pain, so I figured out a way to reassign the hotkeys.

***IMPORTANT***
Before you can start reassigning keys you must assign an F1-F12 key to the skill/potion/weapon you want while in-game.

I'll just give an example of how to hotkey Splitting Arrows to the "K" key.
-- While in game assign F1 to Splitting Arrows.
--Exit the game, and in the C:\Divine Divinity\run directory there is a little file called keylist.txt.
--Double-click on it and in wordpad look at the bottom of the file for a group of 4 numbers followed by - F1 -
--Change "F1" to "K", save the file, and you're done.
Next time you run the game you can hit "K" to use the Splitting Arrows skill.

A couple notes:
You can't create more than 12 customized hotkeys (corresponding to F1-12 keys).
Make sure you write down which F1-12 key you assign to each skill before you change them because if you accidentally assign more than one skill to the original F1-12 keys your game will crash (at least mine did).
In order to re-change skills you have to reassign an unused F1-12 key while in game, exit the game, and then change the key in keylist.txt.
I have tried different ways of changing hotkeys while the game was still running - always crashing.
Don't assign other menu keys (save game, inventory, etc) to the same keys you change skills/potions/weapons to or game will crash.

I don't know if this will be of any use to anyone, but....here ya go.

Joined: Mar 2003
Location: Wisconsin USA
Taaru Offline OP
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Location: Wisconsin USA
Just an update...

Further testing has shown you *can* create new hotkeys for skills/potions/weapons without causing the game to crash.

Once you've created 12 new hotkeys by overwriting the original F1-12 key assignments, you can reassign F1-12 to different skills etc. while keeping your newly modified hotkeys.

So potentially you could continue overwriting F1-12 and have a hotkey for everything - as long as you have enough unused keys left on your keyboard.

I hope this is useful to some of you.

Joined: Mar 2003
Location: Belgium
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nice, this can be handy from time to time <img src="/ubbthreads/images/graemlins/up.gif" alt="" />


Viper
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Nice find! <img src="/ubbthreads/images/graemlins/think.gif" alt="" />
Thanks for sharing! <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

Joined: Oct 2003
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AHhhh... precisely what I was looking for. Thanks Taaru.

Joined: Sep 2003
Location: Vienna, Austria
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Wow! That sounds helpful! <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

I'm used to having the number keys for potions and the function keys for skills - from D2 - so it was hard to accept to only have the function keys for everything.

Btw, I have a weird problem: I can't assign F10. All the other keys work fine, just not F10!


Lira Lindriel - Magic is real (unless defined integer.)
Joined: Mar 2003
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Personally, I'd favour F1 for some kind of a help system.


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