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Cheers Chris

I was looking up achievements and seen a cool one involving a "killer" bunny. The thing is, my oldest save is in orobas fjords where I can't seem to find any rabbits.

Are there rabbits in flames of vengeance that could trigger this Rabbit?

Thanks again guys.

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There are no rabbits in FoV, but there should be some in the fjords (though not quite enough to trigger the killer bunny if you didn't kill any in Broken Valley). Lancet's DKS FAQ/Guide contains a list of rabbit locations.

=====================================
19.4 - LIST OF RABBITS (FOR KILLER BUNNY)
=====================================
Killing 20 rabbits will cause the Killer Bunny to appear. He is a VERY
powerful level 22 enemy, probably overpowering the player if triggered too
early. His melee attacks will demolish even higher-leveled characters, but
lacks anything with range, so picking away with a bow or magic is possible,
but tedious. On death, he drops some gold, and two of any combination of
major/blessed charms and legendary/elder-rarity equipment. Rabbit list
courtesy of Hassat Hunter.

All rabbits are found in ED. There are none in FoV, and thus it is impossible
to fight the Killer Bunny in FoV.

Farglow (Do not count for Killer Bunny requirement!):
-7 found between Zeppelin and town entrance.
-1 found on path to Morgana.

Broken Valley Village region:
-3 near the Zeppelin dock north of the town.
-2 found near the entrance to the village, near the tree.
-1 found near Locke's cart.
-2 found around the village graveyard.
-1 on the ledge near the Chapel shrine.
-3 found in the east edge of Jackson's Farm.
-3 found around the Burned Chapel.

Broken Valley proper:
-1 near the Tribal shrine goblin camp.
-2 found near the mysterious teleporter northeast of Lovis' tower.
-6 in the area around the West Valley shrine.
-5 found in the woods with the Black Ring troops near West Valley shrine.
-4 found in the Bellegar Shrine southeast of the West Valley shrine.
-2 around the bridge near the Bandit Camp.
-2 found on the island southeast of Lovis' tower with a Bellegar shrine.
-8 are found inside the Bandit Camp.
-4 are found around the
-2 near the Bellegar Shrine southwest of the Quarry.
-2 are found near the troll hole south of the South Valley shrine.
-2 on the path to the Orobas Fjords, before the Bellegar Shrine.
-2 on the path to the Orobas Fjords, after the Bellegar Shrine.

Orobas Fjords:
-2 hop around near Yggdrasil.
-5 are found around Dragon Cliff Castle.
-1 resides at Camp Valour.
-3 around the entrance to High Hall.
-3 are at the entrance to the High Hall Mines.
-3 are around the High Hall shrine.

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To be honest I didn't know about the killer rabbit until a little while ago lol.

2 things I couldn't figure out: how to do the white chicken thing right and how to solve the dr needleman problem when he's sitting on top of the lovis tower.

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There is no way to solve Casper's problem. You can either kill the white chicken (in Bellegar's shrine nearby) to put him out of his misery, or do nothing. My first time through the game I tried herding the chicken towards Casper (since there was no way to tell him where it was), which became a tad frustrating. I killed it out of annoyance, which was rather funny; not the actual killing, but
getting an achievement for doing so.

You can not do anything for Dr Needleman, either. Without his helmet you cam mindread him to get the password to his storage area (not that there is anything of value there).

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Cheers Raze. But apparently there are no rabbits in the Fjords on Dragon Knight Saga frown so another run through will be in order.
Like Raze said, when Needleman is sitting into of tower you can then mindread him and get the password for his stash cave.


I never found out passwords for teleporter stones in broken valley at start of game or where to find someone to translate for this guy I met.

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For the 2 teleporter pads that require passwords, you need to find 4 Parchment Scrolls in Broken Valley (map - scrolls marked with a P), and then get them translated.

For George Gremory, after you offer to help him decipher the writing on the ruins, you need to find someone who knows old languages...
ZixZax the Almost Wise, Imp historian, by the monument near Maxos temple

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I had 3 of the 4 parchment scrolls. Never mind. I seen that goblin as well raze, but maybe seen him before I needed to.

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Originally Posted by memphis12
Cheers Raze. But apparently there are no rabbits in the Fjords on Dragon Knight Saga frown so another run through will be in order.


I discovered the same thing! Can't remember I killed any rabbits at High Hall etc, so strange ...

Maybe only the original version (Ego Draconis) has those rabbits in Orobas Fjords ?


On 7th of february 2015 : I start a new adventure in the Divinity world of Original Sin,
it's a Fantastic Freaking Fabulous Funny ... it's my All Time Favorite One !
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Ducks and a number of chickens, etc, were removed from the Xbox version of DKS (for performance reasons, though I never had any issue with them in D2:ED). I just loaded up a save at the start of High Hall, and couldn't find any rabbits there...

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Originally Posted by memphis12
Like Raze said, when Needleman is sitting into of tower you can then mindread him and get the password for his stash cave.


I did but his storage has a small box that needs a key. As far as I know no one has figured out where to find that key. I'm thinking if you find his hat he'll give you a key.

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Maybe his 'hat' is stolen by Damian :hihi:

No, serious :
I know this must be a bug because no one has ever find that key for the small box !


On 7th of february 2015 : I start a new adventure in the Divinity world of Original Sin,
it's a Fantastic Freaking Fabulous Funny ... it's my All Time Favorite One !
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I was thinking the answer is in stone's flying fortress, since there's a warp gate next to needleman's storage. I looked all over though.

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