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You need it to finish the game, but spell itself is useless. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

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I like the translocate spell. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> Wish it could be activated earlier!
Then I could teleport through to those restricted areas and check it out! <img src="/ubbthreads/images/graemlins/badsmile2.gif" alt="" />

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yes <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> good idea it's kinda like pre-game foreplay <img src="/ubbthreads/images/graemlins/badsmile2.gif" alt="" /> <img src="/ubbthreads/images/graemlins/think.gif" alt="" /> <img src="/ubbthreads/images/graemlins/ouch.gif" alt="" />


[color:"#33cc3"]Jurak'sRunDownShack!
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I would like to know what "Temporal Storm" really does. If it is something like "Timestop", it would be great.

Joined: Mar 2003
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From what I have read, it is like Limbs of Lead but effects everything in a certain range. It shakes the screen, so I never tried it.

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where can i see a list of the divine skills and what they do? much like these descriptions of the ordinary skills

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Last edited by Raze; 29/03/13 11:31 PM. Reason: update link
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1337 cows say m00t!!!

Last edited by Raze; 29/03/13 11:32 PM. Reason: update link
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Oi, Poison, what's your account over at the IPLY forums?


Nordom: "A question, Morte: how do you stay aloft?" Morte: "Flatulence, you stupid polygon."
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awesome Lynn! <img src="/ubbthreads/images/graemlins/up.gif" alt="" /> <img src="/ubbthreads/images/graemlins/up.gif" alt="" /> <img src="/ubbthreads/images/graemlins/eek.gif" alt="" />



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Most people finish the game around level 50, give or take 5 levels. By level 20 (or even 10) you should have a much better idea of how to build a good character to suit your playing style. I certainly did a better job in the game at the beginning compared to playing the demo.


My first time in this game and I expect to finish it around 42th level (I am 39 and have killed two mages of inner ring) and with soem luck I made an excellent character (warrior in normal level). I keot my skills till 12th level(and for that it was very hard at the begining) but then I invested them all in defense and offense kind of skills and strength (I got the mana and life from charms) and it worked out all right <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> The advices given on load and save screens are quite good heed them <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" />


By the way I don't know if anyone noted this but the mana and the required levels are not noted on magery skills.


''''He who fights with monsters should look to he him-self does not become a monster. And if you gaze long into the abyss, the abyss also gazes into you.'' -Friedrich Nietzsche
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None of the links work right now o.O.

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When the page at RPGVault comes up, you may need to click in a link saying 'continue to page name', but the links work.

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i think you should find the useless ones out for yourself.
you dont wanna make the game 2 easy, do you? <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


I thought I posted a reply to this yesterday, but now I can't find it.

Anyway, you are joking when you say this right? I don't wish to whine, but I didn't buy the game so that I could troubleshoot the skills to figure out which ones don't work. (in fact, with the limited documentation on how bonuses are applied I'm not sure I could ever figure out for certain if some of them work or not) I can understand leaving it up to the player to figure out that the survivor vision bonus is defunct because of the warrior path one, (I would like to complain about including skills that are basically useless even when functioning as planned, but that's another story). But, I've heard rumor that the "True Shot" skill doesn't work properly, and perhaps many others. It would be nice I think if someone could do the Noobs the service of plainly stating which skills are broken, and in what way. If nobody knows that's one thing, but it sounds like many people here have ideas about alot of the skills, and are obviously interested enough in the community to post here, so why not share this knowledge?

(So far the only info I've been able to thread is contained the suggestion's forum about skills people want "fixed", but it isn't really clear if people just don't like some of the skills/how they work, or if they're utterly broken).

Thanks to anybody who read this, and I thank you doubly if you try to help me out.

Joined: Mar 2003
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Broken and working skills, please click here

Welcome to the forum welcome
Hope, this link helps. Please scroll down until you see the test part,
Kiya

Last edited by Raze; 29/03/13 11:34 PM. Reason: update link
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Thanks for the ultra speedy reply.

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I am playing for the 3rd time. I played as a melee fighter and then a mage when <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> first came out, so I decided to try a survivor this time around.

Two skills that I am finding useful that I did NOT develop in my previous games are Know Creature and Wisdom. I have Know creature at level 5 and my char is only level 25 at this point. Knowing resistances of mobs is a huge advantage in fighting them--you know their strengths and weaknesses rather than guessing at them. For example, I was using poison on mobs that are 100% poison resistant before I got the 5th level of the skill...heh...

Wisdom gives you nice little XP bonuses, but I now have it at level 4 which is an 8% bonus. I have mixed feelings about spending points on this, but it does make you level a bit faster. If you do decide to use it, my advice is to invest the skill points immediately at each level where you can raise the skill to get maximum advantage from it. When I hit level 30 (I think it is 30), I will be getting 10% bonuses on all my XP--a nice boost.

I also think at least two skill points should go into Enchant Weapon so you can add charms to your weapons and armor. I have several items that have five charm slots, so I may go even higher. You should only use the major charms on items you expect to use for a long time...this can be tricky since you are never sure what you will find....

I have Lockpicking at max (you can pick up a couple of thief skills at the Thieves Guild in Verdistis, so that saves using a couple of your hard-earned skill points). It is nice not to have to bother looking for keys a lot of the time, and what kind of Thief character would not be skilled at lockpicking?!

Although backstab is nice, my char is using a bow primarily. With a long sight range, he hardly ever takes any damage unless it is a mob scene...heh...and the freeze spell plus a poison arrow makes most mobs nothing more than archery range targets...hehe.... <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />


Klatu Verada Nickto
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I maxed Wisdom as well. Even though it only gives you 1 extra level, I had spare skill points pretty much the entire game anyway (playing a warrior), so I was not giving anything up to learn it.

Wisdom - is it worth the skill points?

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You know now that i think about it,mages only need "know creature" to the max.

The others maybe only need it uptil it shows hitpoints of the monster.

The reason being that a mage needs to know the resistances of a monster to fight it easily,while a warroir/rogue in most cases will use their weapon to do so.

Lockpick and Enchant weapon are for me the only 2 that you need to the max for any class.

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pickpocket is very helpful too! <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />


[color:"#33cc3"]Jurak'sRunDownShack!
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[/color] Das Grosse GrŁne Ogre!!! [/color]
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