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I think this is possible only in multiplayer for now.

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Originally Posted by arkand
Since there are two characters, why can't we use one to distract a person so we can pickpocket or steal?

In multiplayer you definitely can. For single player that would mean leaving e.g. dialogue when switching to your other character. (Did not test yet whether this is possible.)

Oh, and you can disable auto-follow by dragging the portraits of your heroes, disconnecting the shackle between them. That way you can position your characters independently.


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Originally Posted by Robrecht
Originally Posted by arkand
Since there are two characters, why can't we use one to distract a person so we can pickpocket or steal?

In multiplayer you definitely can. For single player that would mean leaving e.g. dialogue when switching to your other character. (Did not test yet whether this is possible.)

Oh, and you can disable auto-follow by dragging the portraits of your heroes, disconnecting the shackle between them. That way you can position your characters independently.


I tried it, you can't do it at least not in this build if it is even anything they have in mind.

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Originally Posted by Kein
Quote
- The Sergeant murdered me for taking an apple. It seems a little excessive, shouldn't he at least try to arrest me first?

It was his favorite apple he was saving for lunch since morning. Really dude. No shame.


No, there just Old Testament.

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Has anyone tried to use lockpick with ranger class?

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Not sure what the smelly panties are for but I found some and they can't be equipped. :P

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Originally Posted by Kein
Has anyone tried to use lockpick with ranger class?


You need to purchase the Lockpick skill book from the arrow seller in the Cyseal market, and have points in the Way of the Ranger skill.

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Originally Posted by arkand
Not sure what the smelly panties are for but I found some and they can't be equipped. :P


I found Mudy Boots. May be it is a pair

Last edited by Kein; 19/12/13 01:06 AM.
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You cab use the smelly things to take a hint in an important quest But they are not necessary.


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So far, the game seems extremely easy, hopefully it gets more difficult later on or there's a way to adjust difficulty. I'm pretty much 2 shotting everything atm. Running a warrior and a ranger. Could just be the weapons I have, I suppose.

My ranger is using a no-named bow, I got from that ginormous orc, doing 20-35 dmg. My warrior has this sweet 2 handed axe I got from a dragon slaying crab, or at least that's what the game lead me to believe had happened. You run past a bunch of dead dragon bodies, just to find a wee little crabby. It does 27-61 dmg with 17% crit, +1 reflex, +10% shadow resistance, and +2 action points. Yeah, it's pretty sick.

Anyways, that's my main general concern right now, is the relative ease of the game. I know they said they had a lot of balancing issues. But, it's pretty absurd the amount of ass kicking my two characters are dishing out right now.

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it is funny, because some people say it is actually very hard.

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Originally Posted by Kein
it is funny, because some people say it is actually very hard.


That's odd, I can't even seem to find a challenge :(, I even went as far as slaughtering the whole town and all the guards just for the hell of it. I was actually hoping that one of those dragon skeletons would pop up and attack me!

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I think the difficulty is largely dependent on what classes you choose to play as. I can imagine a pair of generalist mages absolutely wrecking everything in sight.

...

Anyway, I'm loving most everything (that's there) in the alpha, but there is one thing that bothers me: the tombstones. What's the deal with them? They look so goofy, and the fact that they randomly spawn to replace corpses is really immersion-breaking. I'd think they were place-holders for something, but they're fully-realized art assets. If they don't serve a gameplay purpose, I think they really should be removed; and if they do serve a purpose (like being a target for resurrect abilities) they should be replaced with something less ridiculous.

...

Also, has anyone been able to make that "bloody mist" thing? I thought it was fire spell + blood pool?

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Arsene: Agreed. Those tombstones look out of place and really don't work for this game. In TitanQuest it actually fit the context of stelae and everything, but here it's just weird. Who would bury someone right where they have fallen and then place a big generic tombstone on top?


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The game with a mage is really too easy.
I stopped use fireball, because I one shot absolutly all the ennemy with this spell.

So, my warrior is useless : he's very slow, and never come into contact with ennemy ==> He have no xp (lvl 3 vs mage lvl 6).

Last edited by Chedden; 19/12/13 10:07 AM.
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pffft


By the way, if you get blue pyramide before you meet with Zixzax and acquire red - it won't work.

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Originally Posted by Chedden
The game with a mage is really too easy.
I stopped use fireball, because I one shot absolutly all the ennemy with this spell.

So, my warrior is useless : he's very slow, and never come into contact with ennemy ==> He have no xp (lvl 3 vs mage lvl 6).



Yeah, the balance between the classes is way off. It wouldn't be such a big problem if they would have shared XP instead of the "last hit gets all XP"- System. I really hope they change that.


Im currently running a Dual Mage Setup, both with maxed Fire, one with maxed Air and the other with Water and that combination absolutely destroys everything.

I find the mage in general to be far better than the other classes due to the fact that Int gives you 1 Skillpoint more per Levelup. As a Warrior or Ranger you need Dex/Str/Con aswell, but as a Mage you can just dump everything into int and you get twice the Talentpoints of the other classes, making them even stronger every levelup. This really needs balancing.

My suggestion would be:
-remove Int giving extra Points for Levelup.
-shared Xp for both characters (if a Enemy gives you 100 XP, both get 50)
-shared Gold instead of having it as a stack in each of their inventories, even Baldur's Gate had that 15! Years ago...

And as a Sidenote: i know many people don't like this, but i would like to have respawning enemies, or some kind of Random encounters, so if your Characters feel a little too weak you can "grind" some XP or Gold to make them stronger.

Last edited by Trance; 19/12/13 11:01 AM.
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Heh, I was wondering why my warrior started getting 6 skill points per level. I raised her int so she could wear rings/necklaces. And I don't think warriors are useless, I love using mine. I get 4 attacks per round with her and I just warrior talent rush into everything. She just crushes everything to smithereens.

My problem right now is I can't find any new places to go, got a ton of quests, most I can't finish due to bugs. But, as far as new areas to explore, I seem to be stuck. I'm pretty sure I ran around and through everything possible, gonna load it up one last time and see if I can find anything at all new to explore.

Something else I've noticed is that everything is random. Meaning if you don't like the drop you got from an enemy, or the contents from a chest, you can reload and get something different. Also, from previous divinity game experiences and so far with this game, lock picking is absolutely useless for chests. Great for getting items to sell, but as usual, with divinity games, it's a waste of skill points. You never find items worthwhile in locked chests, that differ in any way shape or form from non locked chests.

Last edited by Loranc; 19/12/13 01:57 PM.
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Hi everyone !
New here, just posting after a little more than two hours of playing.

-The two guys that are supposed to escort us at the beginning to the wizard plainly disappeared.
-For some reason i couldnt' pile two stacks of gold from the inventory
-Teleportation is, as it has been mentioned, overabused. You can do anything and everything with it.
-While sneaking to steal some things I was discovered... by a cat. And so I was killed by the entire city, because a cat had seen me take things from a house.
-A few automatic saves would be most welcome, I think. Not really a problem, but kinda annoying to lose an hour or so (because of the said cat), while I had been avancing and completing a few quests.
-Impossible to equip two rings at once.
-I launched the quest with the two entertainers in the city that compete for the crowd's attention, but it doesn't seem to complete. (maybe there's still something to do though, just didn't find it)

Apart from that, it's really fun, and I really enjoy the battles. So keep it up, this is going to be an amazing game I believe !

Last edited by Auwx; 19/12/13 02:18 PM.
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Auwx: Beware of cats! It was probably a weresheepcat! wink

Also, welcome to the forums and thanks for your feedback! smile


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