Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Page 6 of 6 1 2 3 4 5 6
Joined: Mar 2003
Location: Canada
Support
Offline
Support
Joined: Mar 2003
Location: Canada

ralf2117;
You should get the captain running out recruiting help for his burning ship shortly after going through the city gate. You have enough time to loot the immediate area and head to the docks, but can not delay too long.

Did you kill the guards in the warehouse, or teleport them outside? They reacted somewhat negatively when I destroyed a barrel there or attacked the door.


Darth Shrike;
If you agree to be escorted, you should be able to walk past, and the guards follow (for awhile).

Joined: Jan 2014
R
stranger
Offline
stranger
R
Joined: Jan 2014
raze:

Yes i killed the guards, forgot to mention.

About the fire quest,
if u run past it, u dont know its there, then the ship burns down while ur doing something else.
I dont know if there is a reward/achievement for completing all quests, might be a problem then.

Last edited by ralf2117; 05/01/14 11:08 AM.
Joined: Jan 2014
D
stranger
Offline
stranger
D
Joined: Jan 2014
Originally Posted by Raze
Darth Shrike;
If you agree to be escorted, you should be able to walk past, and the guards follow (for awhile).


Nope, everything "freezes". I can click where I want, there's no ingame response of any kind.

I passed it by not talking with them, just slaughtering them from a distance.

Joined: Jan 2009
veteran
Offline
veteran
Joined: Jan 2009
Originally Posted by BlackPhi

Actually you are entering via the window, which I assume is the way it is meant to be.

Although one might wonder why one cannot break/force/pick other windows in other houses.


No, you are not supposed to be able to walk through walls or windows.

Joined: May 2013
apprentice
Offline
apprentice
Joined: May 2013
- When I summon an air elemental out of a fight, he stops moving. Maybe animation is the cause.

- I don't have "Go to homestead" button even after reloading

Last edited by Doublefreud *; 05/01/14 10:26 PM.

Meowmic Republic of Sin
Joined: Jan 2014
R
stranger
Offline
stranger
R
Joined: Jan 2014
1.0.47

The renegate scroll description says its heals over 6000 turns.

The minimap, in the cave where u start ahru's failed expirement quest, is colored plain blue for the biggest part.

Joined: Jan 2009
veteran
Offline
veteran
Joined: Jan 2009
Originally Posted by ralf2117
1.0.47
The minimap, in the cave where u start ahru's failed expirement quest, is colored plain blue for the biggest part.


I think that's water. Notice that your footsteps in the cave change to splashes as you pass into the blue section of the minimap. It's still a bug, though.

Joined: Dec 2010
B
member
Offline
member
B
Joined: Dec 2010
Any sign of a new update, preferably one fixing the fog of war?

Joined: Jan 2009
veteran
Offline
veteran
Joined: Jan 2009
This is just a complete dumb, uneducated guess based on things I pulled out of nowhere, but here's a guess as to what's going on.

Yesterday they probably had big meetings discussing the mountain of feedback and bugs to solve. That probably took between 0.5 and 1 days. Today, they're fixing bugs and maybe making other changes. This could take 0.5-2 days, who knows. After they've gotten enough done to make a new build worth it, then they'll do some in-house testing to make sure there's nothing game-breaking. There will be. It'll take another half a day to track down and fix the game-breaking bugs. After that, then they can update the alpha.

My guess is that they're still in the fixing bugs/making changes state, and are not at the point of having a new build ready to release yet.


And if you think the fog of war is an annoying bug, be glad you don't have the one I have that crashes games on loading 100% of the time.

Joined: Aug 2008
Location: Oost-Vlaanderen
enthusiast
Offline
enthusiast
Joined: Aug 2008
Location: Oost-Vlaanderen
Originally Posted by Stabbey
And if you think the fog of war is an annoying bug, be glad you don't have the one I have that crashes games on loading 100% of the time.


Have you tried renaming ..\Documents\Larian Studios\Divinity Original Sin\ to something else like ..\Documents\Larian Studios\DOS

this resets all config options and savegames

You should be able to save/load again at this point. If not, be sure to let us know.

Last edited by Larian_QA; 08/01/14 08:42 AM.
Joined: Jan 2009
veteran
Offline
veteran
Joined: Jan 2009
Originally Posted by Larian_QA
Originally Posted by Stabbey
And if you think the fog of war is an annoying bug, be glad you don't have the one I have that crashes games on loading 100% of the time.


Have you tried renaming ..\Documents\Larian Studios\Divinity Original Sin\ to something else like ..\Documents\Larian Studios\DOS

this resets all config options and savegames

You should be able to save/load again at this point. If not, be sure to let us know.


Nope, I changed the directory name, (and the game couldn't see the previous directory's saves, so I know I changed the right thing) started a new game saved it after the first couple tutorial messages were done.

It still crashes when loading.

Joined: Jul 2013
D
stranger
Offline
stranger
D
Joined: Jul 2013
1.0.47
1) When I tried to leave the Black Cove through its entrance, instead of the beach I found myself at a work-in-progress area at the north of the main map.
2) When I talk to Desdemona in the Black Cove and end the dialogue about her husband, the game crashes.
3) I did not meet Evelyn at the lair, and afterwards she was still in Cyseal.

Joined: Apr 2013
Location: Norway
journeyman
Offline
journeyman
Joined: Apr 2013
Location: Norway
1.0.47
I experience that keys an parchments (dusty parchments from burial mounds) disappear when I load a saved game.
Perhaps other items also

Last edited by krist2; 14/01/14 10:42 AM.
Joined: Dec 2013
K
stranger
Offline
stranger
K
Joined: Dec 2013
Version 1.0.47:
As another has reported I saved immediatedly after landing on beach & through a tip/help message - saves have been odd ever since - I deleted some but now I cannot create a new save, and the images/icons associated with the overwritten ones continue to be the image of the previous file.
Not sure if this has been reported before but my grieving orc wants me to dig his brother up & when I do a)he goes hostile and b) the corpse had no armour to loot and c) on arriving at graveside the orc dissappears leaving behind his shadow & his axe (he sometimes reappeares during the fight)

Page 6 of 6 1 2 3 4 5 6

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5