Larian Banner
Previous Thread
Next Thread
Print Thread
Page 1 of 9 1 2 3 4 5 6 7 8 9
#480792 31/01/14 06:54 PM
Joined: Jan 2014
Location: Chicago
member
OP Offline
member
Joined: Jan 2014
Location: Chicago
Thought I might as well start the topic.

Bug: When picking Traits in the character creation menu, only the first half of the word is highlighted. It looks like the indentation of the words is not recognized somewhere, so it thinks all the words are starting farther left.

This is frustrating before one realizes what is wrong because it seems like traits have no description.

Edited in Bug 2: Scarlet's hair clips through the "Well-Made Bonnet" item significantly.

And Bug 3: DoT kills still appear to not give experience, or at least no experience prompt. I will test this further.

Annnnd Bug 4: With 10 Int and 1 water magic skill, my wizard is healing for 28 per turn with the basic heal. That's... kind of a lot.

Last edited by YoungFreshNewbie; 31/01/14 07:20 PM.
Joined: Jun 2013
L
enthusiast
Offline
enthusiast
L
Joined: Jun 2013
Update 1.0.114:
Branch + Branch = Staff (random) Can still be made with only 1 branch.

Joined: Jun 2013
addict
Offline
addict
Joined: Jun 2013
Scarlett as a cleric starts the game not at full HP with basic choices. 36/43 vitality.

Last edited by Cromcrom; 31/01/14 07:02 PM.

Un chemin de 1000 lieues commence par un premier pas.

Project:
Steam workshop Frontiere
Joined: Jan 2014
veteran
Offline
veteran
Joined: Jan 2014
Originally Posted by Cromcrom
Scarlett as a cleric starts the game not at full HP with basic choices. 36/43 vitality.


I've seen this problem with Warrior and Ranger choices as well, prior to today's patch.

Joined: Jun 2013
L
enthusiast
Offline
enthusiast
L
Joined: Jun 2013
Attacking Junius or Bibius from far enough away doesn't result in combat.
Killing this way only nets XP if both are killed.
Killing Bibius first and walking up to Junius results in a dead Bibius speaking.
Killing Junius first results in a silent Bibius.
It's possible to have 2 dialogues about killing innocents. 1 for killing Bibius and another when you kill Junius.

Dead Bibius Speaks Vid

Joined: Jan 2014
Location: Chicago
member
OP Offline
member
Joined: Jan 2014
Location: Chicago
That video gives a "this video is private" error. Just FYI.

Edit: Now it is working for me. Weird. All right, whatever. Lol

Last edited by YoungFreshNewbie; 31/01/14 07:34 PM.
Joined: Jun 2013
L
enthusiast
Offline
enthusiast
L
Joined: Jun 2013
Originally Posted by YoungFreshNewbie
That video gives a "this video is private" error. Just FYI.


That's weird it's set to unlisted and works even if I log out of Youtube. Maybe it hadn't fully updated when I posted.

Joined: Jun 2013
L
enthusiast
Offline
enthusiast
L
Joined: Jun 2013
Guards dying to effects don't reward XP. Not sure if intended. Tested by setting the ground around Junius on fire and he died as a result.
Placing items in slot 0 and pressing the 0 key doesn't work.

Last edited by lokitrixter; 31/01/14 08:16 PM.
Joined: Jan 2009
veteran
Offline
veteran
Joined: Jan 2009
- When arriving at the Homestead, I had Scarlett tell Zixzax that she had no intention of helping him, but Roderick didn’t have the option to disagree.

- Jahan has no “sitting” pose on chairs. When you tell him to sit he telepors to standing inside a chair. EDIT: At least for the dining chair in the Hall of Heroes. Madora sat just fine.

- If Jahan/Madora is the lead character and has an exclaimation mark, when you talk to one of the main characters, Jahan/Madora’s portrait appears twice.

- If Jahan, separated from the party, is the one who uses the teleporter pyramid though, when he arrives, it’s Roderick who gets the dialogue choice. After you pick, the camera pans to wherever he is and you see the Situation Bonus: -100 above his head.

Last edited by Stabbey; 31/01/14 10:02 PM. Reason: Hall of heroes chair
Joined: Dec 2012
Moderator Emeritus
Offline
Moderator Emeritus
Joined: Dec 2012
- Madora is unable to sit down on a bench. Instead of sitting, she is just standing in the middle of the bank

Joined: Jun 2013
L
enthusiast
Offline
enthusiast
L
Joined: Jun 2013
If you choose to let the Charmed Orc live (or lose the conversation) and then teleport the orc away and kill her, she apparently resurrects herself and goes back and kills the guards.
Also if you attack the Orc after choosing to let her live both guards are against you. Shouldn't the one who said to kill her be on your side??? I understand the one who is in love with her attacking but the other guy wants her dead.

Minor heal potion = Minor heal potion = Medium heal potion works having only one potion.

Joined: Jan 2014
journeyman
Offline
journeyman
Joined: Jan 2014
Just noticed speaking to Maxine, if I spam select the same chat option she jumps over and over, as often and quickly as you press it, can't recall anyone posting that so here it is.

K seems to be standard graphical bug I just hadn't noticed before due to chat not having zoomed in, for speaking to anyone they repeat the same animation when you select a response, and if you read like I do they tend to look a little silly stopping less than halfway through an animation then immediately starting it again.

Last edited by JFSeiki; 31/01/14 11:04 PM.
Joined: Dec 2010
B
member
Offline
member
B
Joined: Dec 2010
Okay, played for a few hours. First off, it's immediately clear that some important issues got fixed in this build, even though they didn't necessarily get mentioned in the changelist:

+ You can now scroll down and to the right regardless of any interface elements. Thank you for this, it really improves the playing experience.

+ Markers can now be put on the map simply by pressing Enter instead of having to click Accept. However, I'm still not sure how to remove them, does anyone know? Perhaps this should be more obvious.

+ There is now a quicksave message. This is an improvement, but I think instead of a pop-up I would prefer a discrete message in the top corner of the screen, the way most modern games do it.

+ The healing spell is no longer completely useless.

+ Flare no longer has unlimited range.

However, some problems still persist and it seems that some new ones were created. Fortunately, the latter should be easy to fix. In no particular order:

- Enemies sometimes still make saving throws against elemental damage after they have died.

- Dead enemies will turn into either a body or a grave, presumably depending on the way in which they died. I assume this is not the intention.

- Markers persist even after starting a new game. This was actually fairly useful for me, but again I'm assuming it's not intentional.

- The Resurrect Scroll is still called 'Resurect Scroll'. It's missing an R.

- The economy is broken because random junk items mostly sell for either 11 or 16 gold. Loot a bunch of random crates and you will have enough money to buy new equipment. Just outside of Cyseal, I found some wheat worth 31 gold. It's too easy to get money in this build.

- Completed quests still don't get filtered automatically, this seems to be a difficult problem to fix since it's one of the only major interface problems still around after all the updates.

- Sometimes there is no option to say 'I'll take my leave' when you start a conversation, meaning you have to click something else first.

- I made Roderick sleep in one of the beds in Thelyron's clinic. There were some animation problems as part of his body clipped through the bed. I assume this holds true for many other character/bed combinations as well.

- Suggestion: an optional autosave feature. I am assuming this will get implemented anyway, but I think it would be useful even in the alpha.

- There is still no Game Over screen when both your characters die.

- I can still walk through the horse carriage in the side room in the warehouse.

- If you load a game while playing, the message still reads 'you will loose all unsaved progress' instead of 'you will lose all unsaved progress'.

- When you ask Reginald about the story of the talking head, he mentions 'hubub' instead of 'hubbub'.

- This one might be due to my own lack of understanding of the trade mechanics, but Arhu kept refusing my offer even though his attitude was at 0 and the two sides were evenly balanced in terms of value. I couldn't figure out why.

- During the mayor's tour of the library, at one point he talks about 'Vicotria' instead of Victoria.

- You still have to spend all skill points before the leveling arrow goes away. It should be enough to just allocate however many you want while saving the rest for later if desired.

- One of the bookcases in Evelyn's house (the one that doesn't contain her diary) only seems to be accessible through the outer wall of the house.

- There is a graphical glitch with two-handed axes where characters like to wield them in a rather unorthodox fashion:

[Linked Image]


- Suggestion: different icons for regular books and skill books. I assume this is in the works anyway, but still.

- It is not clear to me what the difference is between Dust Devil and Whirlwind, except that the latter does more damage.

- My party got stuck inside the lighthouse and was unable to leave through the door opening. The only way I managed to get out was by using the Teleporter Pyramid. I have no idea what triggered this bug. The door itself was destroyed during the fight in front of the lighthouse, maybe the debris were blocking my path, but somehow only when I wanted to leave.

- It is possible to gain infinite Exploration XP. This is the case in Esmeralda's back room and
Esmeralda's secret room
at the very least. You can just run around in circles there and trigger the XP over and over.


The last two issues are the most serious ones since they are potentially game-breaking. Again though, this build seems to be an improvement in many ways. It introduced new bugs as well, but they should be much easier to fix.

Last edited by Bittereinder; 31/01/14 11:39 PM.
Joined: Jun 2013
L
enthusiast
Offline
enthusiast
L
Joined: Jun 2013
Cat Arhu doesn't say anything when you say Tell me more about yourself.
When you attempt to sit on the stool outside of Esmeralda's, you sit through it. I always thought it was a table holding the apple, book, and bottle, but it's apparently a chair.

Joined: Jan 2014
S
member
Offline
member
S
Joined: Jan 2014
Bug - Coding

Priority - Medium / high

Cecil's council room still has a rather vicious memory bug in it (mentioned before regarding the door). Quicksaved in there before dialogues / mass looting, game crawled to a halt, and hung while I was looting the table before the door. Reloaded - game started slow, crashed by the time I left & entered the inn. I was using <alt> to highlight the heist both times, however on the second reload I didn't loot any items.

Both times, had to alt-tab out, to see the windows "this program has stopped responding..." pop-up (without the internal crash reporter triggering). Looking at resources, memory usage went from ~1 gig > 1.4 gig on both occasions from this room.

Something in here is odd/breaking stuff, only this build has resulted in crashes, however. Prior builds had this slow-down / game-breaking "unable to use anything" result, the client hanging is new.


~

Bug - Content

Priority - Low

Crates now seem to have a much lower % chance of containing items; the majority are empty. Could just be luck. 9/10 empty so far.

~

Bug - Content

Priority - Low

Docks area just west of the burning boat now has a rope blocking access to the crates - you can port them, but only at a weird angle. i.e. you can't port them over the rope, but you can port them inside the area, and smash them.

~

Bug - Content

Priority - Low

Muddy boots vanished! Could be a content change, but they're not by the fishing boat to the east area of the docks.

~

Bug - Mechanics

Priority - Medium

To second the "no XP on environmental damage", oil barrels don't attribute DoT damage to invoker (i.e. character that forces them to burst), neither do they trigger hostility or criminal behaviour. Will test this further, with ++environment damage, looks like a good way to kill off vendors with no penalty.

~

Bug - Mechanics / Code

Priority - Medium

Triggering the fish thief conversation, on a 1st time new game of this build, no quickloads, resulted in multiple (3-4) traits unlocking and being randomly given +, on both characters. Up to this, I skipped the bridge NPCs (i.e. "take me to the wizard") and had only done the rain / burning boat quest.

~

Bug - Content

Priority - Low

Getting the two bridge guards (J&B) to escort you results in them dematerialising when the orcs + cultist spawn. They simply vanish, and on speaking to Arnu, the journal isn't updated (nor do you get XP).

Last edited by SteamUser; 31/01/14 11:58 PM.
Joined: Jan 2014
Y
stranger
Offline
stranger
Y
Joined: Jan 2014
The "kill the chicken" dialog choice triggers infinitly.

There are some issues with portraits on dialogs, sometimes Scarlett (speaking character) is in both windows, somtimes it's just transparent. Happened in the market with the sheep owner.

Still, great improvment for 32bit users, thanks and keep up the good work !

Joined: Jan 2014
journeyman
Offline
journeyman
Joined: Jan 2014
Currently when I've spoken to Sam about Maxine, go speak to her, then come back to Sam to take the quest further, after I exit the dialogue it starts combat with everyone in the area.

Fleeing combat and coming back seems to fix it for now.

Last edited by JFSeiki; 31/01/14 11:56 PM.
Joined: Jan 2014
journeyman
Offline
journeyman
Joined: Jan 2014
I've just gotten to Esmerelda's rooms, haven't been able to duplicate the above mentioned infinite exploration exp. Also in reference to another above mentioned bug, found muddy boots in same old place.

Quick saved and reloaded, xp bug seems to be doing it now. First time was because scarlette was alone, seems when she walks in it only triggers the one time, but keeps doing it for other characters that run in.

Last edited by JFSeiki; 01/02/14 12:08 AM.
Joined: Jan 2014
S
member
Offline
member
S
Joined: Jan 2014
Originally Posted by JFSeiki
Also in reference to another above mentioned bug, found muddy boots in same old place.


I'll prune all old save data manually, but I only have 1-2 saves, mostly just use quicksave.

Hmm ~ notes state explicitly that save states have been fixed; I'll start with a "vanilla" folder structure.

Joined: Jan 2014
journeyman
Offline
journeyman
Joined: Jan 2014
I deleted the save and cache files before the patch today, just in case.

Page 1 of 9 1 2 3 4 5 6 7 8 9

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5